Mordekaiser vs Malphite Matchup Guide
Mordekaiser
Top Lane Juggernaut
Melee AP juggernaut whose isolated Obliterate poke, banked Indestructible shield, and isolating Realm of Death punish anyone who trades into him without a plan
Malphite
Top Lane Tank
Armor-scaling tank who pokes with Seismic Shard, procs bonus magic damage through Thunderclap, and dives a whole team with the crowd-control-immune Unstoppable Force knockup
Champ Select Cheat Sheet — Mordekaiser vs Malphite
Matchup Dynamics
How This Matchup Works
Federals1 rates this an Easy matchup, and Malphite's own coaching agrees, calling it Hard from his side and rushing
Negatron Cloak
Negatron CloakModerately increases Magic Resist into
Kaenic Rookern
Kaenic Rookern400 Health80 Magic Resist100% Base Health RegenMagebaneAfter not taking magic damage for 15 seconds, gain a magic shield. to survive the magic damage. He has no sustain to answer Liandry's once it lands, and his own
Seismic Shard
Q – Seismic ShardMalphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds. punishes bonus movement speed on its target - a wrinkle worth remembering before stacking
Approach Velocity
Approach VelocityBonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. and
Boots of Swiftness
Boots of SwiftnessEnhances Move Speed and reduces the effect of slows blindly.
Realm of Death
R – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. still closes the fight regardless of how the poke phase goes: a dash that lands without support is a wasted ultimate for his whole team.
Early Game (1-5)
Skill Matchup -
Seismic Shard
Q – Seismic ShardMalphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds. gives him real poke from range, unlike matchups where the approach is free. Trade isolated Q back and hold W through his opening exchanges; neither side runs away with this window.
Mid Game (6-11)
Mordekaiser Favored -
Liandry's Torment
Liandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies lands and he has nothing built in to
heal
HealRestores Health and grants Move Speed to you and target allied champion. through it. His own coaching rushes
Negatron Cloak
Negatron CloakModerately increases Magic Resist and
Kaenic Rookern
Kaenic Rookern400 Health80 Magic Resist100% Base Health RegenMagebaneAfter not taking magic damage for 15 seconds, gain a magic shield. specifically to survive the burn, which tells you how much it matters.
Late Game (12+)
Mordekaiser Favored - His real value shows up as a teamfight initiator, not a laner, and his own sheet already plays the lane toward that goal.
Realm of Death
R – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. removes him from the engage before
Unstoppable Force
R – Unstoppable ForceMalphite launches himself to a location at high speed, damaging enemies and knocking them into the air. ever pays off.
Key Interactions
Seismic Shard
Q – Seismic ShardMalphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds. taxes your own movement speed: His poke deals bonus damage scaled off the target's bonus movement speed. Approach Velocity's passive burst and
Boots of Swiftness
Boots of SwiftnessEnhances Move Speed and reduces the effect of slows both feed that number, so a faster build isn't free against this specific kit.- Q still isolates for real damage: Obliterate's bonus disappears the second a minion shares the hit. His poke range makes a clean angle harder to find than usual, so wait for him to overextend rather than forcing it into the wave.
- W has to cover the
Thunderclap
W – ThunderclapMalphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him. proc: His next auto after
Thunderclap
W – ThunderclapMalphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him. deals bonus magic damage on top of the hit itself. A trade without the shield active banks nothing against that extra tick. - R ends the engage before the knockup pays off:
Unstoppable Force
R – Unstoppable ForceMalphite launches himself to a location at high speed, damaging enemies and knocking them into the air. is worthless to his team if he lands alone. Trap him in
Realm of Death
R – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. the instant the dash ends, and the knockup goes to waste.
Mordekaiser
Strengths
- Liandry's percent-health burn has nothing built into his kit to
heal
HealRestores Health and grants Move Speed to you and target allied champion. through, and his own coaching rushes magic resist specifically because of it
Realm of Death
R – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. removes him from a fight before Unstoppable Force's knockup ever pays off for his team- His own sheet plays the lane passively, poking and scaling rather than forcing anything, which hands the tempo over for free
Weaknesses
- Seismic Shard's bonus damage scales off your bonus movement speed, so
Approach Velocity
Approach VelocityBonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. and
Boots of Swiftness
Boots of SwiftnessEnhances Move Speed and reduces the effect of slows both make you a better-paying target for it - His ranged poke means the approach isn't free the way it is in some matchups; isolated Q takes real work to land clean
- A completed
Unstoppable Force
R – Unstoppable ForceMalphite launches himself to a location at high speed, damaging enemies and knocking them into the air. starts winning teamfights outright once your own power dips past the falloff point
Malphite
Strengths
- Unstoppable Force's dash carries crowd-control immunity and threatens a teamfight-ending knockup on landing
Granite Shield
P – Granite ShieldMalphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for a few seconds, this effect recharges. blocks a chunk of repeated damage from the same source, and Ground Slam's attack-speed slow punishes anyone trying to duel through it- Coached magic-resist rush blunts a real portion of the damage this lane deals out
Weaknesses
- Nothing in his kit heals through Liandry's percent-health burn once it lands
- His own sheet rates this Hard and plays the lane around surviving rather than winning it
Seismic Shard
Q – Seismic ShardMalphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds. rewards a slower opponent; a Mordekaiser who skips the movement speed rune line denies him the bonus damage entirely
Power Curve Comparison EXPERIMENTAL
Power Curve Visualization
Win Conditions
Mordekaiser's Win Condition
- Trade isolated Q for his
Seismic Shard
Q – Seismic ShardMalphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds. poke rather than forcing an approach he can punish from range - Hold W through his
Thunderclap
W – ThunderclapMalphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him.-empowered autos; a trade without the shield banks nothing against the bonus tick - Finish
Liandry's Torment
Liandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies and let the burn do the work his coaching already fears enough to rush magic resist for - Isolate him with
Realm of Death
R – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. the instant Unstoppable Force's dash ends, before his team can capitalize on the knockup
Malphite's Win Condition
- Plays the lane behind
Seismic Shard
Q – Seismic ShardMalphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds. poke rather than forcing anything, per his own sheet - Rushes
Negatron Cloak
Negatron CloakModerately increases Magic Resist into
Kaenic Rookern
Kaenic Rookern400 Health80 Magic Resist100% Base Health RegenMagebaneAfter not taking magic damage for 15 seconds, gain a magic shield. specifically to survive the magic damage this lane deals out - Saves
Unstoppable Force
R – Unstoppable ForceMalphite launches himself to a location at high speed, damaging enemies and knocking them into the air. for a teamfight window with support behind it rather than a lane duel - Leans on
Granite Shield
P – Granite ShieldMalphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for a few seconds, this effect recharges. and Ground Slam's attack-speed slow to make an extended trade survivable
Laning Phase Guide
| Level/Phase | Mordekaiser | Malphite |
|---|---|---|
| Level 1 | Plays behind |
|
| Level 2 | Second point fills W or E depending on the exchange; keep the poke trade going rather than forcing an all-in he can punish. | Poke keystone rewards patience; expect |
| Level 3 | Full basic combo online: isolated Q leads, W covers the |
Full kit too, though |
| Level 4-5 | Keep trading poke for poke; there is no reason to force a stand-and-fight he can answer with Ground Slam's attack-speed slow. | Still playing for the poke trade; his sheet writes no aggression window into this lane the way some matchups do. |
| Level 6 | ||
| Level 7-8 | Sheet path adds |
|
| Level 9 |
Power Spikes
Level Spikes
| Mordekaiser | Malphite | ||
|---|---|---|---|
| Level | Description | Level | Description |
| 3 | Minor Full basic combo online; isolated Q trades with his |
3 | Minor |
| 6 | Major |
6 | Minor |
| 9 | Major |
9 | Major |
Item Spikes
| Mordekaiser | Malphite | ||
|---|---|---|---|
| Item | Description | Item | Description |
| The slow keeps him from resetting the poke trade at range | Coached starting item; mana for an AP-itemized Malphite | ||
| The matchup swap for |
Early magic-resist rush aimed squarely at this lane's damage type | ||
| Sustain and the damage amp once trades turn into extended contact | Follow-up magic-resist item with an anti-burst shield built in | ||
| The burn his own coaching already rushes magic resist to survive | Coached last on the row; repositioning rather than a laning tool | ||
| Boosts the W shield, and every point of incoming damage here is the magic type it resists | |||
Best Build for Mordekaiser
Starting Items
Core Items
Rylai's Crystal Scepter
Rylai's Crystal ScepterAbilities slow enemies,
Boots of Swiftness
Boots of SwiftnessEnhances Move Speed and reduces the effect of slows,
Riftmaker
Riftmaker70 Ability Power350 Health15 Ability HasteVoid CorruptionFor each second in combat with enemy champions, deal 2% bonus damage, up to 8%.,
Liandry's Torment
Liandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies,
Spirit Visage
Spirit VisageIncreases Health and healing effects
Runes
Primary: No deviation from the base Precision page here (
Conqueror
ConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. plus the usual scaling trio); Federals1's Malphite row spends its one real swap on
Teleport
TeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
Secondary: Inspiration's
boots
BootsSlightly increases Move Speed plan matters more here than most: Magical Footwear's early speed and Approach Velocity's passive burst are what let you close on a champion who would rather poke and reposition
Summoner Spells
Flash
FlashTeleports you a short distance toward your cursor. +
Teleport
TeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
Priority Build Path
The slow that keeps a kiting, poking Malphite from resetting the trade
Matchup swap for
Plated Steelcaps
Plated SteelcapsEnhances Move Speed and reduces incoming basic attack damage; needed to close on a kit with real poke of its own
Sustain and the damage amp once contact turns extended
The burn his own coaching already rushes magic resist to survive
Closes the row on the matchup path; boosts the W shield against an all-magic kit
Situational Adjustments
Zhonya's Hourglass
Zhonya's HourglassActivate to become invincible but unable to take actions: a shield break shows up on his team late, since nothing else buys back the stasis window W used to provide
Abyssal Mask
Abyssal Mask350 Health45 Magic Resist15 Ability HasteUnmakeNearby enemy champions take 12% more magic damage.: the rest of the team already deals heavy magic damage; the aura amplifies a teamfight built around the burn
Key Patterns
Lethal Combos
R >
E >
Q >
W
R >
W >
E > AA
Trading Combos
Q >
E >
W
Q >
W >
E
Lethal Thresholds
- Mordekaiser Kill Range: No published percentage; the read is trading isolated Q for his
Seismic Shard
Q – Seismic ShardMalphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds. poke evenly, then letting Liandry's decide it once the burn is online. - Malphite Kill Range: Unstoppable Force's knockup only pays off with teammates behind it; alone, it is a gap-closer into a losing fight rather than a kill threat.
- Critical Levels: 3 (both basic kits complete, poke trades evenly) / 6 (
Realm of Death
R – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. threatens the dash before support arrives) / 9 (Liandry's completes, his magic-resist rush concedes the lane)
Level by Level Game Plan
| Level | Primary Goal | Lane Position | Trading Opportunities | Kill Windows | Setup Opportunities |
|---|---|---|---|---|---|
| 1 | Trade poke for poke | Wave edge, respecting his range too | Q on cooldown; he answers with |
Low | Neither kit punishes the other for existing at range |
| 2 | Keep the poke trade even | Hold space without overextending | Second basic ability joins Q | Low | His poke keystone rewards patience, not aggression |
| 3 | Full trade kit online | Near minions for a clean isolated angle | Q leads, W covers his |
Medium | |
| 4-5 | Stack the poke lead | Hold the wave | Poke-for-poke, no forced all-ins either way | Low | His sheet writes no aggression window into this stretch |
| 6 | R denies the dash | Watch for an isolated |
Trap the landing before support arrives | High if he dashes in alone | A knockup with nobody to follow it up does nothing |
| 7-8 | Hold lane, push when the poke trade is ahead | Extended contact starts to matter more than the poke | Medium | Track his |
|
| 9+ | Liandry's nears completion | Look to close the lane or roam off the lead | Full pattern whenever he is caught without support | High | His magic-resist rush already concedes how much the burn matters |
| Mid Game (11-16) | Deny the engage window | Group early rather than let him pick the fight | High on an unsupported |
Confirm his flank before he confirms yours | |
| Late Game (16+) | Teamfight around denying his knockup | Frontline, watching for the engage angle | Isolate him the instant the dash lands | Whenever his defensive items are down | A stranded Malphite is a wasted teamfight for his whole team |
First Back Goals
Teamfight Tips
| Aspect | Mordekaiser | Malphite |
|---|---|---|
| Primary Role | Engage-denial threat; a Malphite who dashes in without backup is a free isolation target the instant |
Frontline initiator whose whole value is the knockup landing on multiple targets with a team ready to follow |
| Target Priority | Malphite himself the instant his dash ends without support Whoever his knockup catches, before they can be peeled Squishier targets once the frontline commitment is spent |
As many targets as the knockup radius allows Follows up on whichever ally lands the first big hit |
| Objective Control | Ward the dash angle before a pit fight; a blind Punish an early |
Waits for a grouped target before ever committing the dash Uses Ground Slam's attack-speed slow to hold a contest rather than force it |
| Positioning | Stand just outside the knockup radius when possible; a wasted |
Waits behind frontline cover before committing Times the engage for when a target is already out of position, not just in range |
| Other Tips | A dash that lands on empty ground wastes his whole kit for the fight; bait it before committing your own team Liandry's burn keeps compounding through a fight his coaching already plays defensively around |
His own coaching treats this lane as one to survive, so expect the engage to wait for a real opening rather than force one |
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