Mordekaiser vs Ornn Matchup Guide

Mordekaiser

Mordekaiser

Top Lane Juggernaut-Mage

The Iron Revenant - AP juggernaut who chips with Obliterate, banks every trade through Indestructible, and drags a single target into Realm of Death to finish the fight alone

VS
Ornn

Ornn

Top Lane Tank

The Fire below the Mountain - forge tank whose Volcanic Rupture pillars, Searing Charge collisions, and Call of the Forge God turn a slow laner into a real teamfight threat once he has room to build

VerdictSkill matchup EarlySkill Matchup MidMordekaiser Favored LateOrnn Favored Updated Jul 17, 2026

Champ Select Cheat Sheet — Mordekaiser vs Ornn

Runes
Precision keystone is ConquerorConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions., same as most rows; Legend: HasteLegend: HasteTakedowns on enemies grant permanent Basic Ability Haste. over Alacrity is the pick here, rounded out by TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. and Last StandLast StandDeal more damage to champions while you are low on health.
Secondary: Magical FootwearMagical FootwearYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. and Approach VelocityApproach VelocityBonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. (Inspiration); the free bootsBootsSlightly increases Move Speed slot and the chase speed toward a slowed target both matter in a lane with no early trading tool to punish
Summoners
FlashFlashTeleports you a short distance toward your cursor. + TeleportTeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
Core Build
Doran's Ring is the starting buy. Rylai's Crystal Scepter comes first for the slow, Boots of Swiftness beats Steelcaps here since nothing in this lane punishes movement speed the way an auto-attacker would, Liandry's Torment follows for the burn, then Bloodletter's Curse adds more shred before Spirit Visage rounds out the healing.
Trade Pattern
Q > E > W
Closer-range version of the same trade shape; poke first, pull only once he is already in range.
Danger Levels
Respect Ornn at levels 6, 13

Matchup Dynamics

How This Matchup Works

This lane comes down to a poke war between ObliterateQ – ObliterateMordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. and Volcanic RuptureQ – Volcanic RuptureOrnn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location., which matches Federals1's skill-matchup rating on the sheet: neither champion has a dash. Chip his last hits at max Q range, keep IndestructibleW – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. up before any trade, and read a Searing ChargeE – Searing ChargeOrnn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. into a standing Rupture pillar as his all-in tell. Liandry's TormentLiandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies turns the mid game in Mordekaiser's favor against a target this tanky; the cost is a late game where Ornn's forge upgrades and Call of the Forge GodR – Call of the Forge GodOrnn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. start pulling equity back.

Early Game (1-5)

Skill Matchup - Level 1-2 is a poke exchange between two immobile kits; whoever lands the first isolated ObliterateQ – ObliterateMordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. or a clean Volcanic RuptureQ – Volcanic RuptureOrnn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location. sets the pace. Ornn has no early trading tool beyond that fissure, so holding max Q range denies him a reason to walk up.

Mid Game (6-11)

Mordekaiser Favored - Two to three items in, Liandry's percent-health burn starts eating through Ornn's health bar faster than his armor and magic resist stacking can offset. This is Mordekaiser's strongest stretch of the whole game, and it lands while Ornn is still assembling his tank core.

Late Game (12+)

Ornn Favored - A full-build Ornn brings Call of the Forge GodR – Call of the Forge GodOrnn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. into every skirmish and upgrades his whole team's items from the forge. Federals1's own guide says most games should not run past 24-28 minutes, and this is exactly the matchup where sitting past that markMarkThrow a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up. costs the lead.

Key Interactions

  • ObliterateQ – ObliterateMordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. poke denies Ornn a reason to engage: Chip his last hits from max Q range and angle the slam to avoid the wave for the isolated proc. Ornn has nothing to punish the poke with unless he closes the gap first, and Searing ChargeE – Searing ChargeOrnn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. telegraphs that commitment well before it lands.
  • IndestructibleW – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. has to be up before Searing ChargeE – Searing ChargeOrnn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. lands: Bellows BreathW – Bellows BreathOrnn advances, breathing fire. Enemies hit by the final gout of flame become Brittle. and a landed Searing ChargeE – Searing ChargeOrnn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. shockwave both hit hard in the same window. Step into that exchange with the shield down and it goes to Ornn on raw damage alone; bank it, trade, then back off to let it refill.
  • Death's GraspE – Death's GraspMordekaiser pulls all enemies in an area. punishes a committed charge: Once Searing ChargeE – Searing ChargeOrnn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. is out, Ornn cannot stop or redirect it. Pull with Death's GraspE – Death's GraspMordekaiser pulls all enemies in an area. the moment he commits and the trade turns one-sided; the pull's passive magic penetration adds up against his stacked resistances.
  • Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. cuts Ornn off from his own forge: Isolating him for the full seven seconds removes Call of the Forge GodR – Call of the Forge GodOrnn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. as an option and denies any ally who might otherwise back him up. Ten percent of his current stats go with him into the realm, and there is no exit once it locks.

Mordekaiser

Strengths

  • Obliterate's isolated proc punishes a target with no ranged answer of his own, and Ornn cannot poke back beyond his own Q
  • Liandry's percent-health burn turns stacked armor and magic resist into a slower death rather than a real wall
  • Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. removes Call of the Forge GodR – Call of the Forge GodOrnn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. from the fight entirely, along with any ally Ornn would otherwise call in

Weaknesses

  • No dash, so a well-timed Searing ChargeE – Searing ChargeOrnn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. into a standing Rupture pillar still catches him whenever IndestructibleW – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. is down
  • Federals1's guide marks the early game as rough in general, and this lane offers no early trading tool beyond Q to make up for it
  • Falls off games that run past the guide's own 24-28 minute marker, right as Ornn's forge upgrades start to matter

Ornn

Strengths

  • Living Forge's bonus armor and magic resist scale him into a genuine wall by full build
  • Searing ChargeE – Searing ChargeOrnn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. into a Volcanic RuptureQ – Volcanic RuptureOrnn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location. pillar is a real knockup combo that punishes a caught IndestructibleW – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal.-down trade
  • Call of the Forge GodR – Call of the Forge GodOrnn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. threatens from off-screen range and disables nearby towers on landing, a late-game tool this lane's damage race does not answer

Weaknesses

  • No dash and no disengage; once Death's GraspE – Death's GraspMordekaiser pulls all enemies in an area. lands on a committed charge there is no way to reset the trade
  • Nothing punishes max-range Q poke before he closes the distance himself
  • Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. removes him from the fight the moment he is caught alone, forge upgrades and all

Power Curve Comparison EXPERIMENTAL

Power Curve Visualization

Win Conditions

Mordekaiser's Win Condition

  • Hold max Q range on every last hit; Ornn has no poke of his own to punish the distance
  • Bank IndestructibleW – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. before any trade, especially the moment Searing ChargeE – Searing ChargeOrnn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. starts moving
  • Complete Liandry's TormentLiandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies before he finishes his tank core and spend the mid game punishing his health bar
  • Save Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. for the instant he commits Searing ChargeE – Searing ChargeOrnn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. or steps in alone; the isolation costs him the forge and any help

Ornn's Win Condition

  • Farm safely behind minions until Living Forge's bonus resistances and a finished tank core come online
  • Land Searing ChargeE – Searing ChargeOrnn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. into a standing Volcanic RuptureQ – Volcanic RuptureOrnn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location. pillar for the knockup that opens a real trade
  • Save Call of the Forge GodR – Call of the Forge GodOrnn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. for group fights where its range and tower-disable matter, not a lane skirmish
  • Stretch the game past Mordekaiser's comfortable window; his own build wants to close things out well before 25 minutes

Laning Phase Guide

Level/Phase Mordekaiser Ornn
Level 1 Start ObliterateQ – ObliterateMordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. and hold max range on his last hits; nothing punishes a poke he cannot answer at range. Watch for an early Searing ChargeE – Searing ChargeOrnn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. test walk-up before he actually has a pillar to combo it with. Starts Volcanic RuptureQ – Volcanic RuptureOrnn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location.; the fissure is his only trading tool this early, and the slow matters more than the direct damage for setting up a real engage later.
Level 2 Take Death's GraspE – Death's GraspMordekaiser pulls all enemies in an area. or IndestructibleW – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. depending on how aggressive his walk-ups are; a telegraphed pull punishes any last hit he goes for outside his fissure's cover. Second point usually goes into whichever ability was skipped; still no real gap-closer, so the poke exchange continues on Mordekaiser's terms.
Level 3 Full basic kit online. Bank a short trade behind IndestructibleW – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal., cash the shield back as healing, and reset before he can line up Searing ChargeE – Searing ChargeOrnn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. into a fresh pillar. First real access to the Searing ChargeE – Searing ChargeOrnn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. combo once a Rupture pillar is already down; a landed knockup is the only shape that favors him this early.
Level 4-5 Keep poking from range and bank the shield off every trade; hold the bigger wave since he has no clear tool beyond the fissure to contest it. Farms toward his first tank component; a missed Searing ChargeE – Searing ChargeOrnn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. here is a lost trade with nothing to show for it.
Level 6 Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. turns the moment he over-commits into a clean kill; hold it for the Searing ChargeE – Searing ChargeOrnn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. tell rather than opening with it. Call of the Forge GodR – Call of the Forge GodOrnn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. adds real threat from range, but it is a teamfight tool first - using it to force a lane duel just hands Mordekaiser the isolated fight he wants anyway.
Level 7-8 Liandry's TormentLiandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies is the priority buy; the percent-health burn is the single biggest swing this lane has to offer. Still assembling the tank core; Living Forge's bonus resistances are climbing but not enough yet to blunt Liandry's.
Level 9 Bloodletter's Curse next on the build path; keep trading on IndestructibleW – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. cooldown and hold the wave lead into the next recall. Approaching a real tank core; the matchup starts closing as his resistances catch up to the burn.

Power Spikes

Level Spikes

Mordekaiser Ornn
Level Description Level Description
3 Minor Full basic kit; IndestructibleW – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal.-gated trades open up for the first time 3 Minor First access to a Searing ChargeE – Searing ChargeOrnn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. into a standing Rupture pillar
6 Major Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. answers Searing ChargeE – Searing ChargeOrnn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. commitments and removes the forge from the fight 6 Major Call of the Forge GodR – Call of the Forge GodOrnn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. adds a long-range teamfight and pick threat
9 Major Liandry's TormentLiandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies online; percent-health burn is the strongest tool either side has in this lane 13 Major Living Forge's scaling resistances start meaningfully blunting magic damage

Item Spikes

Mordekaiser Ornn
Item Description Item Description
Rylai's Crystal ScepterRylai's Crystal ScepterAbilities slow enemies First completed item; the slow keeps a caught Ornn inside Death's GraspE – Death's GraspMordekaiser pulls all enemies in an area. range Sunfire AegisSunfire AegisHigh armor. Constantly deals damage to nearby enemies. Immobilize enemies to release a wave of damaging flame Typical wave-clear and skirmish tank pick that also punishes standing in Brittle range
Boots of SwiftnessBoots of SwiftnessEnhances Move Speed and reduces the effect of slows This row's bootsBootsSlightly increases Move Speed pick over Steelcaps; flat move speed matters more than armor against a lane with no auto-attack pressure Jak'Sho, The ProteanJak'Sho, The Protean350 Health45 Armor45 Magic ResistVoidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat. Scaling resistances that compound with Living Forge's own bonus armor and magic resist
Liandry's TormentLiandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies The mid-game swing item; percent-health burn against a naturally tanky target Force of NatureForce of NatureMove Speed, Magic Resist, and max Health Regeneration Magic resist answer once Liandry's and Bloodletter's Curse start adding up
Bloodletter's Curse Fourth on this row's build path; stacks with Liandry's to keep shredding a full-build tank
Spirit VisageSpirit VisageIncreases Health and healing effects Closes the row's build; bigger IndestructibleW – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. shield and reactivate healHealRestores Health and grants Move Speed to you and target allied champion. for a longer game

Best Build for Mordekaiser

Starting Items

Core Items

Doran's RingDoran's RingGood starting item for casters is the starting buy. Rylai's Crystal ScepterRylai's Crystal ScepterAbilities slow enemies comes first for the slow, Boots of SwiftnessBoots of SwiftnessEnhances Move Speed and reduces the effect of slows beats Steelcaps here since nothing in this lane punishes movement speed the way an auto-attacker would, Liandry's TormentLiandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies follows for the burn, then Bloodletter's Curse adds more shred before Spirit VisageSpirit VisageIncreases Health and healing effects rounds out the healing.

Runes

Primary: Precision keystone is ConquerorConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions., same as most rows; Legend: HasteLegend: HasteTakedowns on enemies grant permanent Basic Ability Haste. over Alacrity is the pick here, rounded out by TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. and Last StandLast StandDeal more damage to champions while you are low on health.

Secondary: Magical FootwearMagical FootwearYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. and Approach VelocityApproach VelocityBonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. (Inspiration); the free bootsBootsSlightly increases Move Speed slot and the chase speed toward a slowed target both matter in a lane with no early trading tool to punish

Summoner Spells

FlashFlashTeleports you a short distance toward your cursor. + TeleportTeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.

Priority Build Path

1
Doran's Ring

Starting item off this row; early sustain and AP to hold the poke war

2
Rylai's Crystal Scepter

First completed item; the slow keeps a caught Ornn inside Death's GraspE – Death's GraspMordekaiser pulls all enemies in an area. range

3
Boots of Swiftness

This row's bootsBootsSlightly increases Move Speed pick; flat move speed over armor since Ornn brings no auto-attack pressure to punish

4
Liandry's Torment

Liandry's percent-health passive does the actual mid-game work; Ornn's armor and magic resist stacking cannot keep pace with a burn that scales off his own max health

5
Bloodletter's Curse

Stacks with Liandry's to keep shredding resistances through a finished tank core

6
Spirit Visage

Closes the row's build; bigger shield and reactivate healHealRestores Health and grants Move Speed to you and target allied champion. for a game that runs long

Situational Adjustments

  • Zhonya's HourglassZhonya's HourglassActivate to become invincible but unable to take actions: a shield break or burst threat shows up on the enemy team late; the standard closing slot on most other rows
  • RiftmakerRiftmaker70 Ability Power350 Health15 Ability HasteVoid CorruptionFor each second in combat with enemy champions, deal 2% bonus damage, up to 8%.: the game trends into a pure dueling contest rather than a poke-and-burn lane; omnivamp over the Bloodletter's Curse shred

Key Patterns

Lethal Combos

Mordekaiser Full Combo (Level 6+):

E > Q > W

Federals1's longer-range trade shape; pull first to close distance before Ornn can set up a fissure of his own.
Ornn Escape/Counter Combo:

Q > E > W

Volcanic RuptureQ – Volcanic RuptureOrnn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location. drops the pillar, Searing ChargeE – Searing ChargeOrnn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. into it is the knockup that opens the burst window, Bellows BreathW – Bellows BreathOrnn advances, breathing fire. Enemies hit by the final gout of flame become Brittle. finishes with Brittle.

Trading Combos

Mordekaiser Short Trade:

Q > E > W

Closer-range version of the same trade shape; poke first, pull only once he is already in range.
Ornn Quick Trade:

Q > W

Fissure poke into a Bellows BreathW – Bellows BreathOrnn advances, breathing fire. Enemies hit by the final gout of flame become Brittle. cone when he cannot commit to the full charge combo yet.

Lethal Thresholds

  • Mordekaiser Kill Range: No clean HP-percent kill window before items; once Liandry's is online, stacked percent-health burn plus an ObliterateQ – ObliterateMordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. isolate is the core damage race. Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. removes his forge access regardless of either side's HP.
  • Ornn Kill Range: Needs a landed Searing ChargeE – Searing ChargeOrnn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. knockup to open any real damage window; without one he is limited to poke trades he cannot win outright.
  • Critical Levels: 3 (both kits complete) / 6 (Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. vs Call of the Forge GodR – Call of the Forge GodOrnn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle.) / 9-11 (Liandry's online against his still-forming tank core)

Level by Level Game Plan

Level Primary Goal Lane Position Trading Opportunities Kill Windows Setup Opportunities
1 Poke his last hits Wave edge, max Q range ObliterateQ – ObliterateMordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. on cooldown, nothing closer Low Watch for an early Searing ChargeE – Searing ChargeOrnn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. test
2 Punish a telegraphed walk-up Hold max range Death's GraspE – Death's GraspMordekaiser pulls all enemies in an area. on anyone caught outside fissure cover Low Track which basic ability he skipped
3 First IndestructibleW – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal.-gated trade Near minions for cover Shield up, short trade, back off before Searing ChargeE – Searing ChargeOrnn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. lines up Medium Confirm his Rupture pillar is down before respecting the combo
4-5 Hold the wave lead Deny his farm rhythm Short and out; nothing extended Low Watch for jungler pathing before pushing
6 Counter-R the Searing ChargeE – Searing ChargeOrnn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. tell Anywhere he over-commits Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. the instant he charges alone High off the isolate Hold R rather than opening with it
7-8 Rush Liandry's TormentLiandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies Hold lane, push when safe Poke continues; still no reason to all-in early Medium Track his tank core progress
9 Liandry's online Push for plates Full trade pattern once the shield is up High with the percent-health burn Bloodletter's Curse next recall
Mid Game (11-16) Play the burn race Side lane or group, either works with R up Only with IndestructibleW – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. and R both available High while he is mid-build Track his forge visits and Call of the Forge GodR – Call of the Forge GodOrnn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. timer
Late Game (16+) Close the game before the 26-minute markMarkThrow a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up. Group; do not solo a full-build Ornn Avoid extended fights once his tank core is done Low without a pick Force fights before his forge upgrades finish the team

First Back Goals

Teamfight Tips

Aspect Mordekaiser Ornn
Primary Role Isolates the highest-priority target with Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. and shreds through Liandry's and Bloodletter's Curse while inside it Frontline initiator by kit design; opens with Call of the Forge GodR – Call of the Forge GodOrnn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. from range and follows the knockup in
Target Priority Whoever Ornn's forge upgrades made hardest to punish 1v1
Backline carries the realm can reach
Ornn himself once the elemental is spent
Squishiest target Call of the Forge GodR – Call of the Forge GodOrnn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. can reach
Whoever is out of position after the knockup
Objective Control Start pit fights with the isolate on their frontline initiator
Deny his forge visits by holding pressure elsewhere on the map
Call of the Forge GodR – Call of the Forge GodOrnn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. threatens contests from off-screen range
Living Forge's team-wide item upgrades make his group stronger the longer the game runs
Positioning Save Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. for the moment he leads with Searing ChargeE – Searing ChargeOrnn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. or the elemental
Stay out of the elemental's telegraphed path rather than trading position for damage
Lead with the elemental from max range before committing the charge
Brittle stacks reward follow-up crowd control from teammates, so time the engage around them
Other Tips Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. denies the forge and any ally trying to peel for him, so hold it for the moment he is caught away from his team
Past the guide's own 24-28 minute marker, a finished forge starts making every teammate harder to burst down
Living Forge's team-wide upgrades are the real late-game win condition, not just his own stat line
Call of the Forge God's tower-disable window is worth setting up a dive around, not just a poke