Cho'Gath vs Malphite Matchup Guide
Cho'Gath
Top Lane Tank/Mage
The Terror of the Void - tanky control mage with AoE CC and true damage execute
Malphite
Top Lane Tank
Armor-stacking tank whose Ground Slam shreds attack speed, Seismic Shard delivers point-and-click poke with movement speed theft, and Unstoppable Force provides high-impact teamfight engage from fog of war
Champ Select Cheat Sheet — Cho'Gath vs Malphite
Matchup Dynamics
How This Matchup Works
Cho'Gath controls this lane at every stage.
Carnivore
P – CarnivoreWhenever Cho'Gath kills a unit, he recovers Health and Mana. The values restored increase with Cho'Gath's level. passive heals through
Seismic Shard
Q – Seismic ShardMalphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds. poke before it accumulates, and every trade pattern goes to Cho regardless of build path. AP (HoB or Comet) grabs
Dark Seal
Dark SealProvides Ability Power and Mana. Increases in power as you kill enemies. and snowballs through unchallenged trades; Tank (Grasp) stacks
Heartsteel
HeartsteelRestores Health on kill or assist for free and layers Fimbulwinter on top.
Demolish
DemolishYour third attack against turrets deals bonus damage. is mandatory on both paths - Malphite cannot contest plates. The only real threat is
Unstoppable Force
R – Unstoppable ForceMalphite launches himself to a location at high speed, damaging enemies and knocking them into the air. in grouped fights later, so track R cooldown and position accordingly when Malphite leaves lane.
Early Game (1-5)
Cho'Gath Favored -
Carnivore
P – CarnivoreWhenever Cho'Gath kills a unit, he recovers Health and Mana. The values restored increase with Cho'Gath's level. sustain negates
Seismic Shard
Q – Seismic ShardMalphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds. poke; trade freely with any combo and
heal
HealRestores Health and grants Move Speed to you and target allied champion. back off minion kills; take
Demolish
DemolishYour third attack against turrets deals bonus damage. and farm plates from level 1.
Mid Game (6-11)
Cho'Gath Favored -
Heartsteel
HeartsteelRestores Health on kill or assist or AP items complete while Malphite scrambles for Negatron Cloak; continue plate pressure and stack
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. on cannons between objectives.
Late Game (12+)
Cho'Gath Favored - Side-lane dominance is total; Malphite cannot answer split push or contest 1v1. Only
Unstoppable Force
R – Unstoppable ForceMalphite launches himself to a location at high speed, damaging enemies and knocking them into the air. teamfight engage keeps Malphite relevant.
Key Interactions
Carnivore
P – CarnivoreWhenever Cho'Gath kills a unit, he recovers Health and Mana. The values restored increase with Cho'Gath's level. passive versus
Seismic Shard
Q – Seismic ShardMalphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds. poke: Malphite's primary harassment tool deals magic damage and steals movement speed, but
Carnivore
P – CarnivoreWhenever Cho'Gath kills a unit, he recovers Health and Mana. The values restored increase with Cho'Gath's level. restores health and mana on every unit kill. Two minion kills offset a full Q trade, making sustained poke impossible for Malphite.- W -
Feral Scream
W – Feral ScreamCho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. to deny
Unstoppable Force
R – Unstoppable ForceMalphite launches himself to a location at high speed, damaging enemies and knocking them into the air.: Silence prevents Malphite from casting R during the mute window; cast W preemptively when Malphite walks into R range to force him to wait out the full silence duration or waste the engage timing.
Demolish
DemolishYour third attack against turrets deals bonus damage. plate farming: Malphite lacks the damage or trading tools to prevent
Demolish
DemolishYour third attack against turrets deals bonus damage. procs; crash waves into tower and walk up for the plate. Repeat on every cannon wave for 160g per plate across the laning phase.- R -
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. versus
Granite Shield
P – Granite ShieldMalphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for a few seconds, this effect recharges.:
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. deals true damage that ignores Malphite's armor stacking entirely;
Granite Shield
P – Granite ShieldMalphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for a few seconds, this effect recharges. regenerates only out of combat, so sustained pressure keeps the passive down and makes R execute thresholds reliable.
Cho'Gath
Strengths
Carnivore
P – CarnivoreWhenever Cho'Gath kills a unit, he recovers Health and Mana. The values restored increase with Cho'Gath's level. passive heals through all of Malphite's poke; sustain advantage is permanent- Every trade pattern wins at every stage; Malphite has no favorable combat window
Demolish
DemolishYour third attack against turrets deals bonus damage. converts lane dominance into free plates that Malphite cannot prevent
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. deals true damage, bypassing Malphite's entire armor-stacking identity- Side-lane pressure is unanswerable late; Malphite must concede towers or lose the 1v1
Weaknesses
Unstoppable Force
R – Unstoppable ForceMalphite launches himself to a location at high speed, damaging enemies and knocking them into the air. gank setups with jungle can still force
Flash
FlashTeleports you a short distance toward your cursor. or kill through lane advantage- Low mobility means overextended plate pushes are punishable if Malphite R plus jungle arrives
- Mana can run low if spamming Q and W for trades instead of farming with E and passive
- Teamfight value drops if Malphite lands a clean multi-man
Unstoppable Force
R – Unstoppable ForceMalphite launches himself to a location at high speed, damaging enemies and knocking them into the air. despite losing lane
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. stacks lost on death hand the game back; respect tower dives with jungle even in easy lanes
Malphite
Strengths
Unstoppable Force
R – Unstoppable ForceMalphite launches himself to a location at high speed, damaging enemies and knocking them into the air. delivers game-deciding engage from fog regardless of lane results
First Strike
First StrikeWhen you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt. generates gold passively in a lane where contesting trades is impossible- Armor scaling still matters against AD teammates even when Cho'Gath deals magic damage
Seismic Shard
Q – Seismic ShardMalphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds. movement speed theft helps set up ganks with jungle assistance- Negatron Cloak early provides enough MR to survive lane without falling behind in XP
Weaknesses
- Cannot win any trade pattern against Cho'Gath at any point in the game
Granite Shield
P – Granite ShieldMalphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for a few seconds, this effect recharges. passive gets broken by any ability before it regenerates meaningfully
Ground Slam
E – Ground SlamMalphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration. attack speed slow is irrelevant against a mage whose damage is spell-based- No kill pressure solo at any stage; entirely dependent on jungle or teamfight R for impact
- Armor stacking is wasted against
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. true damage and Cho'Gath's predominantly magic kit
Power Curve Comparison EXPERIMENTAL
Power Curve Visualization
Win Conditions
Cho'Gath's Win Condition
- Take
Demolish
DemolishYour third attack against turrets deals bonus damage. on every rune page and farm plates from the first cannon wave; Malphite cannot prevent procs - AP path: buy
Dark Seal
Dark SealProvides Ability Power and Mana. Increases in power as you kill enemies. on first recall and snowball through trades that Malphite has no answer for - Tank path: stack
Heartsteel
HeartsteelRestores Health on kill or assist freely since Malphite cannot contest short trades; add Fimbulwinter for permanent mana and shielding - Hold R for objectives or confirmed kills; stack on cannon minions between objective timers
- Win side lane late and force Malphite to choose between matching the split or grouping for teamfight R
Malphite's Win Condition
- Farm safely with 3 points in E for wave clear; do not contest trades that Cho'Gath wins at every level
- Rush Negatron Cloak to reduce Cho'Gath magic damage and survive lane without falling behind in XP
- Generate gold through
First Strike
First StrikeWhen you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt. procs on safe Q poke rather than trying to force fights - Save
Unstoppable Force
R – Unstoppable ForceMalphite launches himself to a location at high speed, damaging enemies and knocking them into the air. for grouped fights where the AoE knock-up outweighs lane deficit - Build toward Malignance for ultimate cooldown reduction; teamfight R frequency is the entire win condition
Laning Phase Guide
| Level/Phase | Cho'Gath | Malphite |
|---|---|---|
| Level 1 | Start E - |
Start E - |
| Level 2 | Take W - |
Take Q - |
| Level 3 | Full kit online; Q > W > AA with E active for a dominant short trade. Malphite's |
Full kit available but every trade still goes to Cho'Gath. Put second point in E at level 3 for wave clear. Call jungle if Cho overextends for plates. |
| Level 4-5 | Continue |
Third point in E for faster wave clear. Back for Negatron Cloak when possible; the MR is mandatory against Cho'Gath magic damage. Survive to 6. |
| Level 6 | ||
| Level 7-8 | AP: Q max continues safe poke and wave control. Tank: E max provides consistent DPS in trades Malphite cannot escape. Push for remaining plates before they fall at 14:00. | Transition Q max after 3 points in E. Buy Ionian Boots for ability haste; Malignance components if gold allows. Rotate for grouped plays with R available. |
| Level 9 | First ability maxed; push side lane with impunity. Rotate for Herald or Dragon with R available; |
Complete Malignance if possible; ultimate cooldown reduction is the scaling payoff. Group with team and look for |
Power Spikes
Level Spikes
| Cho'Gath | Malphite | ||
|---|---|---|---|
| Level | Description | Level | Description |
| 2 | Minor W - |
3 | Minor Third point in E for wave clear since contesting trades is impossible |
| 6 | Major R - |
6 | Major |
| 9 | Major AP: Q max delivers dominant poke; Tank: E max provides consistent DPS in uncontested trades | 11 | Major R2 lowers |
| 11 | Major R2 reduces |
||
Item Spikes
| Cho'Gath | Malphite | ||
|---|---|---|---|
| Item | Description | Item | Description |
| AP path: first-recall purchase; stacks freely in a lane where trades always go to Cho'Gath | Negatron Cloak (900g) | Early MR rush against Cho'Gath magic damage; mandatory for lane survival | |
| Tank path: permanent HP stacking is free when the opponent cannot contest procs | Ability haste for more R uptime; Malphite's entire value is |
||
| Fimbulwinter | Tank path: pairs with |
Malignance | Ultimate cooldown reduction and mana; first completed item for teamfight-focused Malphite |
| AP Tank hybrid; stacking HP, AP, and mana provide the scaling this free lane enables | Starting item for mana sustain and AP; Federals1 recommends over |
||
| AP path: stasis denies |
|||
Best Build for Cho'Gath
Starting Items
Doran's Ring
Doran's RingGood starting item for casters + 2x
Health Potion
Health PotionConsume to restore Health over time
Core Items
Dark Seal
Dark SealProvides Ability Power and Mana. Increases in power as you kill enemies. (first recall) →
Heartsteel
HeartsteelRestores Health on kill or assist → Fimbulwinter (Tank) or flexible AP items based on enemy composition
Runes
Primary:
Hail of Blades
Hail of BladesGain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions. or Comet (AP) /
Grasp of the Undying
Grasp of the UndyingEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. (Tank) - always take
Demolish
DemolishYour third attack against turrets deals bonus damage. for free plates
Secondary:
Demolish
DemolishYour third attack against turrets deals bonus damage. is mandatory; fill remaining slots from Resolve (
Second Wind
Second WindAfter taking damage from an enemy champion heal back some missing health over time.,
Overgrowth
OvergrowthGain permanent max health when minions or monsters die near you.) or Sorcery (
Manaflow Band
Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.,
Transcendence
TranscendenceGain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.)
Summoner Spells
Flash
FlashTeleports you a short distance toward your cursor. +
Ghost
GhostGain Move Speed and ignore unit collision for the duration. or
Flash
FlashTeleports you a short distance toward your cursor. +
Teleport
TeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
Priority Build Path
First-recall buy for AP path; stacks accumulate freely since Malphite cannot trade back
Tank core; permanent HP stacking is completely free when the opponent poses zero trade threat
Tank second item; permanent mana pool eliminates sustain concerns and shield procs on Q knock-up
AP Tank hybrid option; stacking stats reward the free lane with scaling into every phase
Situational Adjustments
Zhonya's Hourglass
Zhonya's HourglassActivate to become invincible but unable to take actions: AP path: stasis denies
Unstoppable Force
R – Unstoppable ForceMalphite launches himself to a location at high speed, damaging enemies and knocking them into the air. follow-up damage and buys cooldowns in teamfights
Kaenic Rookern
Kaenic Rookern400 Health80 Magic Resist100% Base Health RegenMagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.: Heavy AP threats elsewhere on the enemy team; the MR shield absorbs burst windows
Hollow Radiance
Hollow RadianceImmobilize enemies to gain a shield. Activate to run faster at opponents.: Tank path with mixed enemy damage; AoE burn adds wave clear and fight DPS
Frozen Heart
Frozen HeartMassively increases Armor and slows enemy basic attacks: Enemy AD carries rely on attack speed; mana plus ability haste improves Q and W rotation uptime
Key Patterns
Lethal Combos
Q >
W > AA >
E >
R
R >
E >
Q > AA
Trading Combos
Q >
W > AA >
E > disengage
Q from max range > retreat
Lethal Thresholds
- Cho'Gath Kill Range:
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. execute is reliable below roughly 25-30% HP after the full Q > W > E rotation; confirm the indicator before pressing R. - Malphite Kill Range:
Unstoppable Force
R – Unstoppable ForceMalphite launches himself to a location at high speed, damaging enemies and knocking them into the air. plus
Ground Slam
E – Ground SlamMalphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration. deals meaningful burst only with jungle follow-up; solo kill threat against Cho'Gath is effectively zero at all stages. - Critical Levels: Cho'Gath controls every level bracket. Malphite's level 6 R unlock is relevant only for gank setups, not solo fights.
Level by Level Game Plan
| Level | Primary Goal | Lane Position | Trading Opportunities | Kill Windows | Setup Opportunities |
|---|---|---|---|---|---|
| 1 | establish trade dominance | push into Malphite; contest his CS | auto-trade freely; passive heals everything back | low without jungle | ward pixel brush 2:30 |
| 2 | unlock silence punish | push for first |
Q > W; Malphite cannot retaliate through silence | only with jungle gank | crash cannon wave for plate |
| 3 | full combo trades | push and proc |
Q > W > AA with E active; every trade wins | possible if Malphite walks into full combo at low HP | continue plate farming |
| 4-5 | back for |
crash wave then recall | continue dominant trades on return | medium if Malphite stays without MR | back on cannon wave crash |
| 6 | push and stack R on cannons | full combo plus R if kill confirmed | high with R execute | hold R for objectives if spawning soon | |
| 7-8 | complete first item | continue push and plate pressure | Q poke (AP) or E trades (Tank); both paths dominate | consistent with R available | rotate for Herald or Dragon with R |
| 9+ | transition to side-lane and objectives | push freely; Malphite cannot contest | any combo into R confirm | high in side-lane | group with team for objectives when R is available |
| Mid Game (11-16) | split push and objective control | side-lane dominance; force Malphite to match or lose towers | front-to-back with AoE CC in grouped fights | R2 execute on any target below threshold | track Malphite R cooldown; warn team of |
| Late Game (16+) | objective control with R | Baron and Dragon pits where |
zone with Q; silence key targets with W | any Q land into R confirm on a carry | deny vision near objectives; body-block with |
First Back Goals
Ideal Back (1000g+)
Dark Seal
Dark SealProvides Ability Power and Mana. Increases in power as you kill enemies. (350g)- Amplifying Tome (435g) or Ruby Crystal (400g)
- Control Ward (75g)
Crash cannon wave; buy
Dark Seal
Dark SealProvides Ability Power and Mana. Increases in power as you kill enemies. to snowball the free lane advantage
Behind Back (600-900g)
- Boots (300g)
- Ruby Crystal (400g) or
Doran's Ring
Doran's RingGood starting item for casters (400g)
Base on bounce; even a suboptimal back maintains lane dominance against Malphite
Teamfight Tips
| Aspect | Cho'Gath | Malphite |
|---|---|---|
| Primary Role | Frontline zone control with AoE CC; engage off Q hits and silence key targets to deny Malphite R follow-up | |
| Target Priority | ADC or fed carry after Q connects Malphite if he whiffs Jungler near contested objective |
Backline carries with Cho'Gath if caught without team in side-lane Grouped enemies in choke points for multi-man R |
| Objective Control | R - Force fights in tight spaces where Q and W land reliably on grouped enemies |
Use Force Baron or Dragon when Cho'Gath is split pushing on the opposite side of the map |
| Positioning | Fight in choke points and jungle entrances where Q hits reliably Body-block with |
Flank from fog of war for multi-man Avoid fighting Cho'Gath directly; land R on backline targets instead |
| Other Tips | Cast W preemptively when Malphite walks into R range to deny the Body-block |
Flank from unwarded angles; a clean multi-man Coordinate R timing with jungle CC for chain knock-ups that Cho'Gath cannot silence through |
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