Mordekaiser vs Darius Matchup Guide

Mordekaiser

Mordekaiser

Top Lane Juggernaut

Melee AP juggernaut whose isolated Obliterate poke, banked Indestructible shield, and isolating Realm of Death punish anyone who trades into him without a plan

VS
Darius

Darius

Top Lane Juggernaut

Bleed-stacking juggernaut who wants a long brawl - Hemorrhage stacks, an edge-of-axe Decimate, and a stack-scaled Noxian Guillotine execute that resets on the kill

VerdictSkill matchup EarlyDarius Favored MidMordekaiser Favored LateSkill Matchup Updated Jul 17, 2026

Champ Select Cheat Sheet — Mordekaiser vs Darius

Runes
Precision page per Federals1's Darius row: ConquerorConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. first, TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. and the Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed. / Last StandLast StandDeal more damage to champions while you are low on health. pair fill the rest
Secondary: Magical FootwearMagical FootwearYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. and Approach VelocityApproach VelocityBonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. (Inspiration); shards run adaptive force, movement speed, flat health
Summoners
FlashFlashTeleports you a short distance toward your cursor. + IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Core Build
Rylai's Crystal Scepter, Sorcerer's Shoes, Riftmaker, Liandry's Torment (burn), Spirit Visage, Zhonya's Hourglass
Trade Pattern
Q > E > W
Closer-range trade shape; isolate with Q, flip E to control spacing, bank the shield before committing further.
Danger Levels
Respect Darius at levels 6, 11

Matchup Dynamics

How This Matchup Works

Federals1 calls this a Skill matchup on both sides of the sheet. Darius's own coaching times his aggression for levels 2-3, before your kit rounds out, so match his early trades with isolated Q chip damage and hold W rather than matching his pace stack for stack. Liandry's TormentLiandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies turns the lane once it completes, and Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. is the closer: it strips the wave he needs for HemorrhageP – HemorrhageDarius' attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times. income, and his own sheet concedes the shield eats a real piece of Noxian Guillotine's execute math if you hold it for the moment he commits.

Early Game (1-5)

Darius Favored - His sheet marks levels 2-3 as the window to force fights, ahead of your full trade kit. Answer with isolated Q chip damage from range rather than standing in auto trades, and keep W in reserve for when he actually commits.

Mid Game (6-11)

Mordekaiser Favored - Liandry's TormentLiandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies online turns this into your best stretch of the game. His HP bar bleeds down over a few seconds of sustained contact, and Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. converts any read on his all-in into a won 1v1.

Late Game (12+)

Skill Matchup - Both sides fade past the 24-28 minute markMarkThrow a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.. Shield breaks gut your late-game survivability, and his damage stops scaling as hard once the rest of the map catches up in items.

Key Interactions

  • E flips him off you, not onto you: Federals1 names Darius alongside Jax as an early sticker; flip Death's GraspE – Death's GraspMordekaiser pulls all enemies in an area. backward to shove him out of auto range instead of pulling him closer. Save the forward pull for when he goes for a last hit.
  • Q rewards the clean poke, not the wave clear: ObliterateQ – ObliterateMordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. only pays its isolated bonus when nothing else is standing next to him. Angle it off the minion line even when he crashes the wave trying to bait a wasted cast.
  • W is the permission slip for every trade: Federals1's rule is absolute: never trade with the shield down. HemorrhageP – HemorrhageDarius' attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times. ticks and DecimateQ – DecimateDarius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle. both feed the bank once W is up, so a trade without it just donates HP.
  • R denies his stacks and dents his execute: Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. drags him away from the wave, so anything he lands on you from that point comes without minion-fed HemorrhageP – HemorrhageDarius' attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times. income. His own sheet separately warns him that a shield held for the moment blunts a real chunk of Noxian Guillotine's true damage.

Mordekaiser

Strengths

  • Liandry's percent-health burn eats through his HP pool once mid-game hits, well past the level 6 window his own coaching flags as dangerous for both sides
  • No dash on his side means an isolated Q from range goes uncontested outside of Apprehend's pull radius
  • Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. both cuts off his wave-fed HemorrhageP – HemorrhageDarius' attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times. stacking and answers his all-in outright, with his own sheet conceding the shield blunts a real piece of the execute

Weaknesses

  • His sheet times levels 2-3 as the exact window your kit is softest, before Q and E carry real trade weight
  • The level 6 IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. all-in is flagged dangerous on both sides of the matchup; a shield with nothing banked dies to the same burst it is supposed to answer
  • Falls off past the 24-28 minute markMarkThrow a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up., and any shield break in a teamfight erases the survivability W is supposed to provide

Darius

Strengths

  • His own sheet times levels 2-3 as the best window to force a fight, before Mordekaiser's kit rounds out
  • HemorrhageP – HemorrhageDarius' attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times. stacks, an edge-of-axe DecimateQ – DecimateDarius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle., and a resetting Guillotine execute all reward staying in an extended brawl
  • Carries GhostGhostGain Move Speed and ignore unit collision for the duration. specifically to close distance and force the trades his sheet is built around despite lacking a dash

Weaknesses

  • No dash outside Apprehend's pull range, so an isolated Q from outside it goes uncontested
  • His own sheet concedes that a timed shield blunts a real chunk of his execute's true damage
  • Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. removes the wave he needs for passive HemorrhageP – HemorrhageDarius' attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times. income the moment the fight goes 1v1

Power Curve Comparison EXPERIMENTAL

Power Curve Visualization

Win Conditions

Mordekaiser's Win Condition

  • Match his levels 2-3 push with isolated Q chip damage; hold W until you actually intend to trade
  • Flip E backward to shove him out of auto range rather than pulling him closer, saving the forward pull for a caught last hit
  • Finish Liandry's TormentLiandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies before looking for extended fights; the percent-health burn is what flips the lane
  • Bank Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. for his commit rather than trading it as an opener; the isolation and the shield both cut into his kill math

Darius's Win Condition

  • Forces fights at levels 2-3, ahead of Mordekaiser's full trade kit, per his own sheet
  • Carries GhostGhostGain Move Speed and ignore unit collision for the duration. specifically to close the distance and dodge ObliterateQ – ObliterateMordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. and Death's GraspE – Death's GraspMordekaiser pulls all enemies in an area.
  • Builds Doran's ShieldDoran's ShieldGood defensive starting item into a Spear of ShojinSpear of ShojinReduce damage taken from champions by a flat amount. Attack while near multiple enemy champions to increase this amount for a short time. timing his sheet calls urgent, then StridebreakerStridebreaker40 Attack Damage25% Attack Speed450 HealthCleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per ch... and Kaenic RookernKaenic Rookern400 Health80 Magic Resist100% Base Health RegenMagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.
  • Times the level 6 IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. all-in as a mutual-danger window rather than waiting past it

Laning Phase Guide

Level/Phase Mordekaiser Darius
Level 1 Start Doran's RingDoran's RingGood starting item for casters and a potion. Hold Q for a last hit or a clean poke; his kit has no way to punish the cast from range at rank 1. Sets up the trade pattern his sheet leans on from levels 2-3 onward; expect Doran's ShieldDoran's ShieldGood defensive starting item and an auto-heavy approach.
Level 2 Second point goes to whichever of W or E the trade calls for; his aggression window opens here, so keep Q maxing and don't skip a poke. His sheet marks this as the start of the optimal aggression stretch; expect him testing auto range behind Decisive Strike's speed.
Level 3 Full basic combo: Q for the isolated poke, E to flip him off if he sticks, W up before any real trade. Q into E into W at close range, or lead with E at longer range. Full kit online too; his levels 2-3 window is still live, and HemorrhageP – HemorrhageDarius' attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times. stacks now carry real weight in an extended trade.
Level 4-5 Keep trades short and Q-led; bank whatever W absorbs rather than forcing a stand-and-fight while his aggression window is still open. Still pushing the aggression his sheet calls for; a Darius sitting back past level 5 is off his own script.
Level 6 R arrives, but it is a closer, not an opener. His sheet flags the IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. all-in here as dangerous either direction, so only commit R with a real read on his cooldowns. Noxian GuillotineR – Noxian GuillotineDarius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. adds the execute, and his sheet times the IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. all-in for exactly this level; expect the commit the moment you look low.
Level 7-8 RiftmakerRiftmaker70 Ability Power350 Health15 Ability HasteVoid CorruptionFor each second in combat with enemy champions, deal 2% bonus damage, up to 8%. and the rest of the core come online; extended contact starts favoring you as the percent-health burn ramps up. Sheet path adds Boots of SwiftnessBoots of SwiftnessEnhances Move Speed and reduces the effect of slows and StridebreakerStridebreaker40 Attack Damage25% Attack Speed450 HealthCleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per ch...; the mobility exists to close distance ApprehendE – ApprehendDarius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him. alone can't cover.
Level 9 Liandry's TormentLiandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies nears completion; start looking for the extended fight instead of just the short poke trade. Spear of ShojinSpear of ShojinReduce damage taken from champions by a flat amount. Attack while near multiple enemy champions to increase this amount for a short time. timing is flagged urgent on his own sheet; the haste behind it feeds faster bleed uptime in a straight fight.

Power Spikes

Level Spikes

Mordekaiser Darius
Level Description Level Description
3 Minor Full basic combo online; isolated Q into a banked W starts winning the short trade 2 Minor His sheet marks levels 2-3 as the best window to force a fight, ahead of the full Mordekaiser trade kit
6 Major Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. adds the closer, though his sheet flags this level's IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. all-in as mutual danger 6 Major Noxian Guillotine's execute arrives; paired with IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration., his sheet calls this deadly in either direction
9 Major Liandry's TormentLiandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies nears completion; extended contact starts favoring the percent-health burn 11 Major Spear of ShojinSpear of ShojinReduce damage taken from champions by a flat amount. Attack while near multiple enemy champions to increase this amount for a short time. timing his own sheet flags as urgent; the haste feeds faster bleed uptime

Item Spikes

Mordekaiser Darius
Item Description Item Description
Rylai's Crystal ScepterRylai's Crystal ScepterAbilities slow enemies Sticking power against a champion with no dash of his own Doran's ShieldDoran's ShieldGood defensive starting item Coached starting item for the matchup
Sorcerer's ShoesSorcerer's ShoesEnhances Move Speed and magic damage The matchup swap for Plated SteelcapsPlated SteelcapsEnhances Move Speed and reduces incoming basic attack damage; his sheet leans into the damage race over armor Spear of ShojinSpear of ShojinReduce damage taken from champions by a flat amount. Attack while near multiple enemy champions to increase this amount for a short time. Timing his sheet calls urgent, ahead of the rest of the coached path
RiftmakerRiftmaker70 Ability Power350 Health15 Ability HasteVoid CorruptionFor each second in combat with enemy champions, deal 2% bonus damage, up to 8%. Omnivamp plus the damage amp for the extended trades this lane rewards mid-game StridebreakerStridebreaker40 Attack Damage25% Attack Speed450 HealthCleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per ch... Adds the mobility to close distance beyond Apprehend's pull range
Liandry's TormentLiandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies Percent-health burn that turns his HP pool into the lane's deciding factor Kaenic RookernKaenic Rookern400 Health80 Magic Resist100% Base Health RegenMagebaneAfter not taking magic damage for 15 seconds, gain a magic shield. Anti-burst shield against the magic damage this lane deals out
Zhonya's HourglassZhonya's HourglassActivate to become invincible but unable to take actions The late answer once shield breaks start landing

Best Build for Mordekaiser

Starting Items

Core Items

Rylai's Crystal ScepterRylai's Crystal ScepterAbilities slow enemies, Sorcerer's ShoesSorcerer's ShoesEnhances Move Speed and magic damage, RiftmakerRiftmaker70 Ability Power350 Health15 Ability HasteVoid CorruptionFor each second in combat with enemy champions, deal 2% bonus damage, up to 8%., Liandry's TormentLiandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies (burn), Spirit VisageSpirit VisageIncreases Health and healing effects, Zhonya's HourglassZhonya's HourglassActivate to become invincible but unable to take actions

Runes

Primary: Precision page per Federals1's Darius row: ConquerorConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. first, TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. and the Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed. / Last StandLast StandDeal more damage to champions while you are low on health. pair fill the rest

Secondary: Magical FootwearMagical FootwearYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. and Approach VelocityApproach VelocityBonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. (Inspiration); shards run adaptive force, movement speed, flat health

Summoner Spells

FlashFlashTeleports you a short distance toward your cursor. + IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.

Priority Build Path

1
Rylai's Crystal Scepter

Sticking power and the slow that keeps him inside Death's GraspE – Death's GraspMordekaiser pulls all enemies in an area. range

2
Sorcerer's Shoes

The matchup-specific bootsBootsSlightly increases Move Speed swap; magic penetration over armor here

3
Riftmaker

Omnivamp and the damage amp for extended contact

4
Liandry's Torment

Its passive stacks a magic burn scaled off his max health; this is the item that flips extended contact your way

5
Spirit Visage

Boosts both the W shield and the reactivate healHealRestores Health and grants Move Speed to you and target allied champion.

6
Zhonya's Hourglass

Stasis buys time once shield breaks start landing late

Situational Adjustments

  • Bloodletter's Curse: the matchup row swaps it in over a defensive slot, pairing with Liandry's to shred his HP bar faster than the standard order
  • Death's DanceDeath's Dance60 Attack Damage50 Armor15 Ability HasteIgnore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's...: his physical damage output is heavy enough to delay with the bleed conversion; a takedown clears the tick for free

Key Patterns

Lethal Combos

Mordekaiser Full Combo (Level 6+):

R > E > Q > W

R's brief slow on cast lines up E on a fleeing target; land the pull, isolate with Q, then finish through W and IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration..
Darius Escape/Counter Combo:

Q > AA > E > R

Standard bleed-stack burst; ApprehendE – ApprehendDarius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him. closes the gap before Guillotine's execute, with IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. for extra reach on the true damage.

Trading Combos

Mordekaiser Short Trade:

Q > E > W

Closer-range trade shape; isolate with Q, flip E to control spacing, bank the shield before committing further.
Darius Quick Trade:

Q > AA > W

His stock short trade; DecimateQ – DecimateDarius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle. at the blade's edge into an auto, then Crippling StrikeW – Crippling StrikeDarius's next attack strikes an enemy's crucial artery. As they bleed out, their Move Speed is slowed. to slow the follow-up.

Lethal Thresholds

  • Mordekaiser Kill Range: No published percentage; the read is W up plus an isolated Q against his HP bar once Liandry's completes, and R held until the commit rather than spent as an opener.
  • Darius Kill Range: Noxian Guillotine's true damage climbs with HemorrhageP – HemorrhageDarius' attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times. stacks and resets on a kill; his sheet times the Spear of ShojinSpear of ShojinReduce damage taken from champions by a flat amount. Attack while near multiple enemy champions to increase this amount for a short time. haste spike to push that execute window earlier.
  • Critical Levels: 3 (both basic kits complete) / 6 (mutual IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. all-in danger, both ultimates live) / 9-11 (Liandry's and Spear of ShojinSpear of ShojinReduce damage taken from champions by a flat amount. Attack while near multiple enemy champions to increase this amount for a short time. timings)

Level by Level Game Plan

Level Primary Goal Lane Position Trading Opportunities Kill Windows Setup Opportunities
1 Hold the poke, bank the wave Wave edge, outside free auto range Q on cooldown for last hits or a clean poke Low Track whether he opens aggressive
2 Match the aggression window Contest the push, don't cede space Second basic ability joins Q; no stand-and-fight yet Low His sheet's levels 2-3 window opens here
3 Full trade kit online Near minions for an E flip if he sticks Q into E into W at close range, E first at long range Medium Bank W before any real exchange
4-5 Short trades only Hold the wave lead Q-led pokes, no extended stands Low His aggression window is still open
6 R as the closer Tower-side if behind Only commit with W up and a real cooldown read High off a correct read, high against you off a missed one Both sides flagged for a level 6 IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. all-in
7-8 RiftmakerRiftmaker70 Ability Power350 Health15 Ability HasteVoid CorruptionFor each second in combat with enemy champions, deal 2% bonus damage, up to 8%. stick pressure Hold lane through his StridebreakerStridebreaker40 Attack Damage25% Attack Speed450 HealthCleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per ch... spike Extended contact starts favoring the burn Medium Track his Boots of SwiftnessBoots of SwiftnessEnhances Move Speed and reduces the effect of slows timing
9+ Liandry's nears completion Look for the extended fight over the poke Full pattern once Liandry's lands High once the burn is online His Spear of ShojinSpear of ShojinReduce damage taken from champions by a flat amount. Attack while near multiple enemy champions to increase this amount for a short time. timing is coming
Mid Game (11-16) Bank R for the commit Side lane or group, whichever holds priority Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. answers any all-in he starts High on a caught cooldown Confirm GhostGhostGain Move Speed and ignore unit collision for the duration. and ultimate before committing
Late Game (16+) Teamfight around the isolation pick Frontline, careful of shield breaks Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. removes him or a carry from the fight outright Whenever his summoners are down Watch for shield-breaking items on his team

First Back Goals

Teamfight Tips

Aspect Mordekaiser Darius
Primary Role Frontline duelist and pick threat; Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. isolates the strongest contester while the rest of the team fights a man up Frontline brawler who wants the extended fight; farms HemorrhageP – HemorrhageDarius' attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times. stacks on whoever he lands on before looking for the execute
Target Priority Whoever wins the isolated 1v1 inside Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns.
Darius himself once ApprehendE – ApprehendDarius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him. is down
Squishier targets his allies can't peel for
Frontline contact for early HemorrhageP – HemorrhageDarius' attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times. stacks
Whoever a fresh Guillotine reset opens a path to
Objective Control Start pit fights with Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. on their strongest duelist
Hold the Liandry's burn on anything contesting a long objective fight
Contests best with GhostGhostGain Move Speed and ignore unit collision for the duration. up to close distance
Uses ApprehendE – ApprehendDarius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him. to pull a target off an objective rather than open with it
Positioning Keep W timed for the initial engage, not the follow-up
Commit R only once his major cooldowns are spent
Looks to engage through ApprehendE – ApprehendDarius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him. before GhostGhostGain Move Speed and ignore unit collision for the duration. is down
Avoids initiating into a full-HP Mordekaiser with W available
Other Tips Save Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. for the target with no peel rather than trading it into the first engage
Liandry's percent-health burn is worth more the longer a fight against him runs
His sheet reads the level 6 IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. window as a mutual all-in, not a safe commit
HemorrhageP – HemorrhageDarius' attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times. stacks reward standing in extended contact over hit-and-run poke