Mordekaiser vs K'Sante Matchup Guide

Mordekaiser

Mordekaiser

Top Lane Juggernaut

The Iron Revenant — melee juggernaut who banishes a target into Realm of Death for an inescapable 1v1, backed by Indestructible's shield and Death's Grasp's peel

VS
K'Sante

K'Sante

Top Lane Tank

The Pride of Nazumah — tank-fighter hybrid who stacks Dauntless Instinct off Ntofo Strikes, leans on Path Maker's wall-and-knockup engage, and transforms into All Out for a burst-and-tank teamfight finisher

VerdictSkill matchup EarlySkill Matchup MidMordekaiser Favored LateSkill Matchup Updated Jul 17, 2026

Champ Select Cheat Sheet — Mordekaiser vs K'Sante

Runes
Precision itself is not where this row deviates - ConquerorConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. stays the keystone, with the standard TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold., Legend: HasteLegend: HasteTakedowns on enemies grant permanent Basic Ability Haste., and Last StandLast StandDeal more damage to champions while you are low on health. trio behind it
Secondary: The real swap is here instead: Resolve brings in Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. behind Second WindSecond WindAfter taking damage from an enemy champion heal back some missing health over time., a rune the guide calls rarely taken outside a matchup with this much shield uptime
Summoners
FlashFlashTeleports you a short distance toward your cursor. + IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Core Build
Every item on this row answers the same question, how to shred a resistance-heavy target: Plated Steelcaps for the physical trade first, then Liandry's Torment and Bloodletter's Curse as the guide's own tank-shredding pair, closing on Rylai's Crystal Scepter for the slow
Trade Pattern
Q > AA > W
The same short exchange as always: an isolated Q, a single auto, and nothing further without the shield confirmed.
Danger Levels
Respect K'Sante at levels 6, 11

Matchup Dynamics

How This Matchup Works

The sheet grades this lane Skill, and the build says exactly why: Liandry's TormentLiandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies into Bloodletter's Curse is the guide's own tank-shredding combo, aimed squarely at a champion built around resistances and an extended all-in. Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. joins the rune page too, a pick the guide calls rare and reserves for exactly this kind of shield-heavy trading lane. K'Sante wants to engage with Path Maker's knockup and grind through Ntofo StrikesQ – Ntofo StrikesK'Sante strikes, damaging and slowing enemies in a short line.On hit, grants a stack of Ntofo Strikes. At 2 stacks, K'Sante fires a shockwave that pulls enemies in.When All Out, cooldown is reduced. stacks; Mordekaiser wants to survive that opener, then let the percent-health burn do the rest of the work once items land.

Early Game (1-5)

Skill Matchup - Path Maker's knockup threatens an all-in from level 2, but neither side has a clean opening: ObliterateQ – ObliterateMordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. wants the same isolated angle a tanky, resistance-scaling kit is already built to survive.

Mid Game (6-11)

Mordekaiser Favored - Liandry's TormentLiandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies and Bloodletter's Curse both land; the guide's own tank-shredding combo starts eating through resistances he cannot itemize around fast enough.

Late Game (12+)

Skill Matchup - All OutR – All OutK'Sante knocks an enemy back, launching them through any wall in their path. adds a real teamfight transformation, and catching him mid-transformation with Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. steals from the buffed numbers, not the base kit; both sides carry a real late-game answer here.

Key Interactions

  • Liandry's and Bloodletter's Curse target the tank directly: The guide's own combo note calls this pairing a tank-shredder; K'Sante's resistance-scaling kit is exactly the health bar it is built to demolishDemolishYour third attack against turrets deals bonus damage..
  • Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. is a rare pick for a reason: The guide calls it a rune that works with W but is almost never taken; this row breaks that pattern because the shield is up often enough in an extended, all-in-heavy lane to make it count.
  • Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. steals the buffed numbers too: The guide's own Rammus example shows the ultimate takes 10% of CURRENT stats; catching him already transformed into All OutR – All OutK'Sante knocks an enemy back, launching them through any wall in their path. steals from the boosted total, not the base kit.
  • Walls make FootworkE – FootworkK'Sante dashes and gains a shield. If targeting an ally, K'Sante dashes to the ally with increased range and both gain a shield.When All Out, cooldown is reduced and speed is increased. better, so deny them: His dash gains extra value near terrain, including his own Path MakerW – Path MakerK'Sante charges up, taking reduced damage, then dashes, knocking back and stunning enemies.When All Out, deals increased damage and no longer knocks back or stuns. wall; pulling a fight away from it removes part of what makes the kit stick.

Mordekaiser

Strengths

  • Liandry's TormentLiandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies and Bloodletter's Curse together are the guide's own answer to a resistance-stacking kit
  • Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. still steals from a transformed All Out's buffed stats, not just the base kit, per the guide's own Rammus precedent
  • Indestructible's banked shield, backed by a rare Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. pick, holds up through the extended trades this lane runs on

Weaknesses

  • Early ObliterateQ – ObliterateMordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. procs are easy to survive against a kit built around resistances that scale off nearby threats
  • Path Maker's knockup opens an all-in with no early tool built to prevent it
  • A shield break lands just as hard here as anywhere once his team backs a transformed All OutR – All OutK'Sante knocks an enemy back, launching them through any wall in their path. late

K'Sante

Strengths

  • Dauntless Instinct's resistance scaling and the alternating-ability empowerment make him hard to burst down early
  • Path Maker's knockup opens fights on his own terms, and FootworkE – FootworkK'Sante dashes and gains a shield. If targeting an ally, K'Sante dashes to the ally with increased range and both gain a shield.When All Out, cooldown is reduced and speed is increased. keeps him stuck to whatever he catches
  • All OutR – All OutK'Sante knocks an enemy back, launching them through any wall in their path. adds a real damage transformation for the moments a straight tank read is not enough

Weaknesses

  • Liandry's percent-health burn paired with Bloodletter's Curse ignores most of what the resistance stacking is built to stop
  • A transformed All OutR – All OutK'Sante knocks an enemy back, launching them through any wall in their path. caught by Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. loses the buffed stats to the steal instead of keeping them
  • Away from a wall, FootworkE – FootworkK'Sante dashes and gains a shield. If targeting an ally, K'Sante dashes to the ally with increased range and both gain a shield.When All Out, cooldown is reduced and speed is increased. loses the extra range and effect that makes the stick reliable

Power Curve Comparison EXPERIMENTAL

Power Curve Visualization

Win Conditions

Mordekaiser's Win Condition

  • Survive the level 2 Path MakerW – Path MakerK'Sante charges up, taking reduced damage, then dashes, knocking back and stunning enemies.When All Out, deals increased damage and no longer knocks back or stuns. knockup without a bad follow-up; there is no early tool built to prevent the engage itself
  • Rush the Liandry's-into-Bloodletter's combo the guide names specifically for resistance-stacking targets
  • Catch a transformed All OutR – All OutK'Sante knocks an enemy back, launching them through any wall in their path. with Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. rather than a base-kit K'Sante; the steal takes more from the buffed numbers
  • Pull fights away from walls when possible; FootworkE – FootworkK'Sante dashes and gains a shield. If targeting an ally, K'Sante dashes to the ally with increased range and both gain a shield.When All Out, cooldown is reduced and speed is increased. loses its extra value without terrain to use

K'Sante's Win Condition

  • Opens with Path Maker's knockup to force the fight onto his own terms rather than trading evenly
  • Builds Ntofo StrikesQ – Ntofo StrikesK'Sante strikes, damaging and slowing enemies in a short line.On hit, grants a stack of Ntofo Strikes. At 2 stacks, K'Sante fires a shockwave that pulls enemies in.When All Out, cooldown is reduced. stacks through the early skirmishes to strengthen the all-in as the fight extends
  • Uses FootworkE – FootworkK'Sante dashes and gains a shield. If targeting an ally, K'Sante dashes to the ally with increased range and both gain a shield.When All Out, cooldown is reduced and speed is increased. near a wall, his own Path Maker's included, for the extra range and stick
  • Times All OutR – All OutK'Sante knocks an enemy back, launching them through any wall in their path. for the moment a straight tank read stops being enough rather than transforming on cooldown

Laning Phase Guide

Level/Phase Mordekaiser K'Sante
Level 1 Doran's RingDoran's RingGood starting item for casters into a potion; the level 1 question is spacing, since Path Maker's knockup is the only real threat this early. Holds position near a wall where possible, setting up Footwork's bonus before the first real trade happens.
Level 2 E comes online second; Path Maker's knockup is still the ability to respect, not anything Mordekaiser has to answer with yet. Adds FootworkE – FootworkK'Sante dashes and gains a shield. If targeting an ally, K'Sante dashes to the ally with increased range and both gain a shield.When All Out, cooldown is reduced and speed is increased.; the knockup-into-stick pattern is now a real threat rather than just positioning.
Level 3 Full basic kit, but the early trades stay close; bait the engage rather than walking into a landed knockup. Full kit including Ntofo Strikes' stacking; every trade landed now strengthens the next all-in.
Level 4-5 Hold the wave and push toward Plated SteelcapsPlated SteelcapsEnhances Move Speed and reduces incoming basic attack damage; the armor blunts the physical half of every extended trade. Presses when FootworkE – FootworkK'Sante dashes and gains a shield. If targeting an ally, K'Sante dashes to the ally with increased range and both gain a shield.When All Out, cooldown is reduced and speed is increased. is up near a wall; backs off when it is not, since the stick is weaker without one.
Level 6 The ultimate is live, but its value here is tied to his transformation timing rather than any mistake he makes in lane. All OutR – All OutK'Sante knocks an enemy back, launching them through any wall in their path. adds a real damage swing, but it does nothing for a fight already isolated inside Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns..
Level 7-8 Liandry's TormentLiandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies and Bloodletter's Curse should be landing; the tank-shredding combo the guide names starts working. Has to respect the burn stacking through extended fights now, not just the opening knockup.
Level 9 Maxed Q alongside a finished tank-shredding pair; the damage race has flipped from where it started at level 1. Falls back on Dauntless Instinct's scaling resistances and the threat of All OutR – All OutK'Sante knocks an enemy back, launching them through any wall in their path. to stay relevant.

Power Spikes

Level Spikes

Mordekaiser K'Sante
Level Description Level Description
3 Minor Full basic kit online, though neither side has forced a clean opening yet 3 Minor Full kit online; the knockup-into-stick pattern is a real threat from here
6 Major Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. adds the isolation option, worth more once he can transform into All OutR – All OutK'Sante knocks an enemy back, launching them through any wall in their path. 6 Major All OutR – All OutK'Sante knocks an enemy back, launching them through any wall in their path. adds a transformation, though it does nothing for a fight already isolated inside Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns.
9 Major Liandry's TormentLiandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies and Bloodletter's Curse both land; the tank-shredding combo starts working 11 Major Full resistance stacking and item power keep him relevant even once the tank-shredding combo lands

Item Spikes

Mordekaiser K'Sante
Item Description Item Description
Plated SteelcapsPlated SteelcapsEnhances Move Speed and reduces incoming basic attack damage Second item on this row; armor for the physical half of his kit HeartsteelHeartsteelRestores Health on kill or assist Scaling health and bonus AD that stacks passively through the laning phase
Liandry's TormentLiandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies First half of the guide's tank-shredding combo Iceborn GauntletIceborn GauntletHigh Magic Resist.Passively slow nearby enemies. When spells are cast near you, release a wave of energy that damages and slows. Slow synergy that keeps a caught target inside Path Maker's follow-up
Bloodletter's Curse Second half; together with Liandry's it demolishes a resistance-stacking health bar Jak'Sho Overall tankiness for the fights that run long
Rylai's Crystal ScepterRylai's Crystal ScepterAbilities slow enemies Slow keeps him from simply walking off after a won trade
Zhonya's HourglassZhonya's HourglassActivate to become invincible but unable to take actions The general guide's heavy-AD build shares three items with this row; stasis is the natural continuation

Best Build for Mordekaiser

Starting Items

Core Items

Every item on this row answers the same question, how to shred a resistance-heavy target: Plated SteelcapsPlated SteelcapsEnhances Move Speed and reduces incoming basic attack damage for the physical trade first, then Liandry's TormentLiandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies and Bloodletter's Curse as the guide's own tank-shredding pair, closing on Rylai's Crystal ScepterRylai's Crystal ScepterAbilities slow enemies for the slow

Runes

Primary: Precision itself is not where this row deviates - ConquerorConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. stays the keystone, with the standard TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold., Legend: HasteLegend: HasteTakedowns on enemies grant permanent Basic Ability Haste., and Last StandLast StandDeal more damage to champions while you are low on health. trio behind it

Secondary: The real swap is here instead: Resolve brings in Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. behind Second WindSecond WindAfter taking damage from an enemy champion heal back some missing health over time., a rune the guide calls rarely taken outside a matchup with this much shield uptime

Summoner Spells

FlashFlashTeleports you a short distance toward your cursor. + IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.

Priority Build Path

1
Plated Steelcaps

Armor first against the physical half of an all-in kit

2
Liandry's Torment

Percent-health burn, the first half of the tank-shredding pair

3
Bloodletter's Curse

AP Black CleaverBlack CleaverDealing physical damage to enemy champions reduces their Armor; the second half of the same combo

4
Rylai's Crystal Scepter

Closing item; the slow denies a clean walk-off after any trade

Situational Adjustments

  • Zhonya's HourglassZhonya's HourglassActivate to become invincible but unable to take actions: the general guide's heavy-AD build overlaps three items with this row already, and stasis is the natural next step
  • Spirit VisageSpirit VisageIncreases Health and healing effects: the fight turns into sustained trading rather than a single burst window and the extra shield-and-healHealRestores Health and grants Move Speed to you and target allied champion. amp outvalues more damage

Key Patterns

Lethal Combos

Mordekaiser Full Combo (Level 6+):

R > Q > W > AA

Isolating a transformed All OutR – All OutK'Sante knocks an enemy back, launching them through any wall in their path. steals the buffed stats specifically; the isolated Q lands once the banishment is locked, and IndestructibleW – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. covers whatever the knockup cost getting there.
K'Sante Escape/Counter Combo:

W > E > Q > AA

Opens with Path Maker's knockup, sticks with FootworkE – FootworkK'Sante dashes and gains a shield. If targeting an ally, K'Sante dashes to the ally with increased range and both gain a shield.When All Out, cooldown is reduced and speed is increased., and lets Ntofo StrikesQ – Ntofo StrikesK'Sante strikes, damaging and slowing enemies in a short line.On hit, grants a stack of Ntofo Strikes. At 2 stacks, K'Sante fires a shockwave that pulls enemies in.When All Out, cooldown is reduced. stacks carry the rest of the combo.

Trading Combos

Mordekaiser Short Trade:

Q > AA > W

The same short exchange as always: an isolated Q, a single auto, and nothing further without the shield confirmed.
K'Sante Quick Trade:

Q > AA > E

Builds Ntofo StrikesQ – Ntofo StrikesK'Sante strikes, damaging and slowing enemies in a short line.On hit, grants a stack of Ntofo Strikes. At 2 stacks, K'Sante fires a shockwave that pulls enemies in.When All Out, cooldown is reduced. stacks with a landed auto or two before committing FootworkE – FootworkK'Sante dashes and gains a shield. If targeting an ally, K'Sante dashes to the ally with increased range and both gain a shield.When All Out, cooldown is reduced and speed is increased. to either stick or disengage.

Lethal Thresholds

  • Mordekaiser Kill Range: No fixed percent-HP trigger while resistances are still scaling; the read is patience until Liandry's and Bloodletter's Curse are both online, then Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. whenever a transformed All OutR – All OutK'Sante knocks an enemy back, launching them through any wall in their path. is caught alone.
  • K'Sante Kill Range: Looks for the all-in once Path Maker's knockup lands clean; past that window, the resistance stacking alone rarely closes a kill.
  • Critical Levels: 3 (full kit, neither side has a clean opening) / 6 (Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. vs a future All OutR – All OutK'Sante knocks an enemy back, launching them through any wall in their path.) / 9-11 (Liandry's and Bloodletter's Curse online, the tank-shredding combo starts working)

Level by Level Game Plan

Level Primary Goal Lane Position Trading Opportunities Kill Windows Setup Opportunities
1 Read his positioning before anything else Hold the wave edge, respect Path Maker's range None yet; neither side has an opening Low Watch whether he plays near a wall from the start
2 Avoid a clean knockup Play the spacing game rather than push prio Only if Path MakerW – Path MakerK'Sante charges up, taking reduced damage, then dashes, knocking back and stunning enemies.When All Out, deals increased damage and no longer knocks back or stuns. clearly whiffs Low A landed knockup means the all-in is coming
3 Full kit, still an even fight Bait rather than offer the engage Full combo, held back until his engage clearly whiffs Medium Confirm IndestructibleW – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. before any commitment
4-5 Push toward Plated SteelcapsPlated SteelcapsEnhances Move Speed and reduces incoming basic attack damage Hold the wave, avoid extended fights Short and controlled, nothing forced Low Track whether he is fighting near a wall or away from one
6 Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. adds the isolation option Look for the moment he is caught without support R into the full combo once isolated High if caught without FlashFlashTeleports you a short distance toward your cursor. Worth more once he can transform into All OutR – All OutK'Sante knocks an enemy back, launching them through any wall in their path.
7-8 Liandry's and Bloodletter's Curse online Move from spacing to a real skirmish threat Full combo on cooldown Medium The burn is already outpacing his resistance stacking
9+ Mid-game combo complete Push to threaten side-lane pressure Every cooldown up is a trade window High Patience through the early spacing game pays off from here
Mid Game (11-16) Play the side-lane threat Group when a transformed All OutR – All OutK'Sante knocks an enemy back, launching them through any wall in their path. threatens a pick, split otherwise Catch him mid-transformation before committing High off a clean isolation Track All Out's cooldown before engaging
Late Game (16+) Respect the guide's late-game window Frontline, banked IndestructibleW – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. shield ready No engage without Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. ready Whenever no shield break has touched him A transformed All OutR – All OutK'Sante knocks an enemy back, launching them through any wall in their path. backed by his team still threatens a burst

First Back Goals

Teamfight Tips

Aspect Mordekaiser K'Sante
Primary Role Removes the biggest transformed threat with Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. and lets the banked IndestructibleW – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. shield carry the rest of the fight Frontline duelist who walls off an escape route with Path MakerW – Path MakerK'Sante charges up, taking reduced damage, then dashes, knocking back and stunning enemies.When All Out, deals increased damage and no longer knocks back or stuns. or All OutR – All OutK'Sante knocks an enemy back, launching them through any wall in their path., then commits rather than peeling for his own team
Target Priority A transformed All OutR – All OutK'Sante knocks an enemy back, launching them through any wall in their path. K'Sante specifically, for the bigger stat steal
Any other high-priority carry if K'Sante himself is not the cleaner removal
K'Sante himself only once his own ultimate is down
Frontliner first to build Ntofo StrikesQ – Ntofo StrikesK'Sante strikes, damaging and slowing enemies in a short line.On hit, grants a stack of Ntofo Strikes. At 2 stacks, K'Sante fires a shockwave that pulls enemies in.When All Out, cooldown is reduced. stacks
Carries once his engage opens the path
Mordekaiser only as a secondary target once the frontline is committed
Objective Control Turns a pit fight into a numbers game the instant Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. removes their duelist from it
Waits for a clean engage rather than trading cooldowns for no reason
Walls off the pit entrance with Path MakerW – Path MakerK'Sante charges up, taking reduced damage, then dashes, knocking back and stunning enemies.When All Out, deals increased damage and no longer knocks back or stuns. before a contest starts
Commits FootworkE – FootworkK'Sante dashes and gains a shield. If targeting an ally, K'Sante dashes to the ally with increased range and both gain a shield.When All Out, cooldown is reduced and speed is increased. only once the fight already favors his team
Positioning Waits for a transformation before committing the ultimate when possible
Banks Indestructible's shield first, engages second
Leads the frontline rather than holding back for peel duty
Plays near a wall when the fight allows it, for the FootworkE – FootworkK'Sante dashes and gains a shield. If targeting an ally, K'Sante dashes to the ally with increased range and both gain a shield.When All Out, cooldown is reduced and speed is increased. bonus
Other Tips Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. is worth more against a transformed All OutR – All OutK'Sante knocks an enemy back, launching them through any wall in their path. than a base-kit K'Sante; wait for the transformation when the fight allows it
Indestructible's reactivate healHealRestores Health and grants Move Speed to you and target allied champion. covers the knockup-into-stick pattern better than trying to out-damage it directly
All OutR – All OutK'Sante knocks an enemy back, launching them through any wall in their path. is worth more as a finishing tool than an opener; transform once a straight tank read stops being enough
Footwork's wall bonus is worth fighting toward, not just using wherever the engage happens to land