Sett vs Yorick Matchup Guide
Sett
Top Lane Juggernaut
The Boss — bruiser with displacement, grit shield, and true-damage Haymaker center
Yorick
Top Lane Split-Pusher
Undead shepherd who walls off duels with Dark Procession, digs graves for Mist Walker ghouls off Last Rites kills, and turns a lane lead into a side-lane 1v9 once Eulogy of the Isles raises the Maiden of the Mist
Champ Select Cheat Sheet — Sett vs Yorick
Matchup Dynamics
How This Matchup Works
Geishu rates this Easy - the same tier as Garen and Tryndamere on his sheet. Ambush from the bush at level 1: two autos before he reacts, then
Facebreaker
E – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. locks the trade. E into an auto into both
Knuckle Down
Q – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions. punches is the level 2 script, and level 3 opens a turret-dive window the moment he sits at 50% HP under his own tower. Wait for him to push into you at level 6, take one trade, then
Ghost
GhostGain Move Speed and ignore unit collision for the duration. into
The Show Stopper
R – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land. and the rest of the combo for the kill. Push the wave to his tier 2 tower afterward and rotate off - the level 6 kill is meant to fund the rest of the map, not just the lane. Respect his ghouls anyway:
Facebreaker
E – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. only needs an enemy unit on each side, so a Mist Walker on one flank and Yorick on the other still produces a full stun even when the lane looks empty.
Early Game (1-5)
Sett Favored - Ambush the bush at level 1 for two free autos, then lock the trade with
Facebreaker
E – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned.. E into an auto into both
Knuckle Down
Q – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions. punches is the level 2 pattern, and level 3 completes the kit: a turret-side Yorick under half health becomes a dive. At 6, wait for him to push into you, take one trade, then
Ghost
GhostGain Move Speed and ignore unit collision for the duration. into
The Show Stopper
R – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land. and the rest of the combo for the kill.
Mid Game (6-11)
Sett Favored - Push the wave to his tier 2 tower off the level 6 kill, then rotate to help the rest of the map - the lead is supposed to fund other lanes, not just hold this one. Stridebreaker's slow keeps Knuckle Down's move speed relevant for the rest of the lane, since neither of you has a dash to answer the other's approach.
Late Game (12+)
Skill Matchup - Yorick's late game exists for this exact fight - solo, backed by Maiden of the Mist and a wall to control the skirmish. Past twenty-plus minutes, Sett's 1v1 strength drops off whenever
Blade of the Ruined King
Blade of The Ruined KingDeals damage based on target's Health, can steal Move Speed skips the six-item build, so answer with grouped numbers instead of shadowing his split push into a side lane of your own.
Key Interactions
- E -
Facebreaker
E – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. only needs a body on each side: A Mist Walker ghoul counts the same as a minion or a champion for Facebreaker's grab. One on either flank and Yorick on the other still locks in the full 1-second stun instead of the 0.5-second one-sided slow - treat a lane with ghouls in it as never truly empty. - Bush ambush opens the lane: Geishu's level 1 script starts from the side bush: two autos before he can react, then
Facebreaker
E – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. to lock the trade and a final auto to close it. His kit has nothing yet to punish the read back. - 50% HP under tower is a level 3 dive window: Once Sett hits level 3 with the full basic kit online, a Yorick sitting at half health under his own turret is a live dive - confirm jungler position before committing to the tower shots.
Ghost
GhostGain Move Speed and ignore unit collision for the duration. plus R closes the level 6 all-in: Wait until he pushes toward you rather than opening the fight yourself. Take one trade, then
Ghost
GhostGain Move Speed and ignore unit collision for the duration. to close the gap, suppress with
The Show Stopper
R – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land. before
Dark Procession
W – Dark ProcessionYorick summons a destructible wall at target location that will block enemy movement. can wall you off, and finish the combo with Haymaker's center.
Sett
Strengths
- The bush ambush and the E into auto into both
Knuckle Down
Q – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions. punches script win level 1-2 before his ghouls or graves matter
Facebreaker
E – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. only needs an enemy unit on each side, so a Mist Walker on one flank still delivers a free full stun- The level 6
Ghost
GhostGain Move Speed and ignore unit collision for the duration.-into-Show-Stopper all-in closes the kill outright - he has no dash and no hard CC to answer suppression
Weaknesses
- No dash of his own, so a Yorick who walls off cleanly before the commit denies the whole fight
- Grit needs banked damage to matter - a Yorick who trades nothing and just farms behind the wall gives Haymaker's center nothing to cash
- Sett's dueling power falls off past the twenty-minute
mark
MarkThrow a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up. if the build never lands
Blade of the Ruined King
Blade of The Ruined KingDeals damage based on target's Health, can steal Move Speed - right when his split-push threat ramps up in earnest
Yorick
Strengths
- Mist Walkers and
Dark Procession
W – Dark ProcessionYorick summons a destructible wall at target location that will block enemy movement. give him real wave clear and lane control if the level 1-3 window goes unpunished - Maiden of the Mist turns a full build into a genuine side-lane threat that can solo a tower while his team plays elsewhere
Last Rites
Q – Last RitesYorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug. heals him and digs a grave on the hit, letting him stall short pokes instead of trading evenly
Weaknesses
- No dash or blink outside summoner spells -
Dark Procession
W – Dark ProcessionYorick summons a destructible wall at target location that will block enemy movement. only denies a fight if it lands before the opponent commits, not after - Weakest in the level 1-3 window before Mist Walkers and graves pile up, exactly where Geishu's sheet scripts the ambush
- Caught below half health near his own tower at level 3, or pushed up into Sett at level 6, he has nothing to answer a suppression with
Power Curve Comparison EXPERIMENTAL
Power Curve Visualization
Win Conditions
Sett's Win Condition
- Ambush the bush at level 1 for two free autos, then lock the trade with
Facebreaker
E – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. before he can back out - Run the E into auto into both
Knuckle Down
Q – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions. punches pattern from level 2 on; reset before he walls off or gathers ghouls - Catch him at 50% HP under his own tower at level 3 for the dive, or wait for him to push into you at 6, then
Ghost
GhostGain Move Speed and ignore unit collision for the duration. into
The Show Stopper
R – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land. for the kill - Push to his tier 2 tower after the kill and rotate - the lane lead is supposed to fund the rest of the map
Yorick's Win Condition
- Holds
Dark Procession
W – Dark ProcessionYorick summons a destructible wall at target location that will block enemy movement. in reserve rather than dropping it on reaction - it only denies a chase if it lands before Sett commits - Farms
Last Rites
Q – Last RitesYorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug. for the
heal
HealRestores Health and grants Move Speed to you and target allied champion. and the grave, banking Mist Walkers for wave clear and lane control instead of forcing early trades - Plays the level 1-3 window passively, since the kit is weakest here, and looks to stabilize once ghouls start piling up
- Builds toward
Eulogy of the Isles
R – Eulogy of the IslesYorick summons the Maiden of the Mist that causes Yorick's attacks against the Maiden's target to deal bonus damage. The Maiden will also automatically raise Walkers from dead enemies. and a split-push identity - Maiden and a side lane matter more to him than winning this lane outright
Laning Phase Guide
| Level/Phase | Sett | Yorick |
|---|---|---|
| Level 1 | Start |
Starts |
| Level 2 | Add |
Second point answers whichever basic Sett opened with; still missing the wall, so short trades are the only option. |
| Level 3 | ||
| Level 4-5 | Keep running the level 2 trade shape whenever it's up - bank Grit off anything that connects and cash it out before the four-second timer runs dry. | Leans on ghouls and the wall to hold the lane passively; a caught wall drop still costs the trade. |
| Level 6 | ||
| Level 7-8 | Push to his tier 2 tower off the level 6 kill, then rotate to the rest of the map with the tempo. | Down a tower and a kill, farms back toward relevance; the wall still denies a clean chase if it lands before Sett commits. |
| Level 9 | The standard order maxes |
Full basic kit and steady Mist Walker uptime; starts looking for side-lane priority instead of contesting Sett directly. |
Power Spikes
Level Spikes
| Sett | Yorick | ||
|---|---|---|---|
| Level | Description | Level | Description |
| 3 | Minor |
3 | Minor |
| 6 | Major |
6 | Major |
| 9 | Major Max rank on |
16 | Major Full build plus Maiden turns an uncontested side lane into a real 1v9 problem |
Item Spikes
| Sett | Yorick | ||
|---|---|---|---|
| Item | Description | Item | Description |
| First item into an all-physical kit between ghouls and Q's bonus damage | Common current bruiser rush that powers both his own damage and ghoul on-hit pressure | ||
| The active slow closes the last few steps before he finds a wall to duck behind | Armor-shred item that keeps pace with the repeated short trades this lane runs against Sett's stacking resistances | ||
| Black Cleaver's shred piles up across the E-into-QQ exchanges this matchup repeats constantly | Picked when the plan is a direct side-lane split rather than grouping into teamfights | ||
| Fourth on the standard current-patch order | |||
| Emergency shield after the level 6 all-in - useful once both |
|||
Best Build for Sett
Starting Items
Core Items
Plated Steelcaps
Plated SteelcapsEnhances Move Speed and reduces incoming basic attack damage first - his ghouls and Q's bonus damage are physical, nothing here asks for magic resist.
Stridebreaker
Stridebreaker40 Attack Damage25% Attack Speed450 HealthCleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per ch... matters more than usual, since neither of you has a dash and the active slow is what closes the last few steps before he finds a wall to duck behind. From there the standard order runs
Black Cleaver
Black CleaverDealing physical damage to enemy champions reduces their Armor for the shred,
Overlord's Bloodmail
Overlord's Bloodmail30 Attack Damage550 HealthTyrannyGain 2.5% of your bonus Health as Attack Damage. RetributionGain up to 12% increased Attack Damage based on your percent missing Health. for the sustain,
Sterak's Gage
Sterak's GageShields against large bursts of damage as the all-in lifeline, and
Spear of Shojin
Spear of ShojinReduce damage taken from champions by a flat amount. Attack while near multiple enemy champions to increase this amount for a short time. to close - Autolykus's current six-item path.
Runes
Primary:
Conqueror
ConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. is the keystone for this lane, per Geishu's Yorick row. Precision fills in behind it with
Triumph
TriumphTakedowns restore 5% of your missing health and grant an additional 20 gold.,
Legend: Alacrity
Legend: AlacrityTakedowns on enemies grant permanent Attack Speed., and
Last Stand
Last StandDeal more damage to champions while you are low on health. - Autolykus's own guide separately rates
Conqueror
ConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. best for exactly this kind of extended dueling.
Secondary: Resolve brings
Shield Bash
Shield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. and
Second Wind
Second WindAfter taking damage from an enemy champion heal back some missing health over time.. Shard picks: attack speed first, then adaptive force, then flat health.
Summoner Spells
Flash
FlashTeleports you a short distance toward your cursor. +
Ghost
GhostGain Move Speed and ignore unit collision for the duration.
Priority Build Path
Armor first; his ghouls and his own autos hit for physical damage almost everywhere
The active slow closes the last few steps before he finds a wall to duck behind
The armor shred compounds every time the E-into-QQ trade repeats, which happens often in this particular lane
Fourth on the standard current-patch order
Backs up the level 6 all-in for whenever
Facebreaker
E – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. and
The Show Stopper
R – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land. have already gone on cooldown
Closes the standard six-item order
Situational Adjustments
Blade of the Ruined King
Blade of The Ruined KingDeals damage based on target's Health, can steal Move Speed: the game runs long and his split push starts to matter more than a single skirmish; adding it keeps 1v1 power from draining out of the build
Hullbreaker
Hullbreaker40 Attack Damage500 Health4% Move SpeedSkipperEvery fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures.Boarding PartyNearby allied siege and sup...: you would rather answer his side-lane split push directly than pass priority to him uncontested
Key Patterns
Lethal Combos
R > AA >
Q >
Q >
E > AA >
W
E >
Q > AA >
R
Trading Combos
E > AA >
Q >
Q
Q > AA >
E
Lethal Thresholds
- Sett Kill Range: Geishu's dive call is Yorick below half health at his own tower once Sett hits level 3; the level 6 read adds
Ghost
GhostGain Move Speed and ignore unit collision for the duration. and
The Show Stopper
R – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land. once he pushes into you first. - Yorick Kill Range: Needs ghouls and a grave or two stacked before trading evenly; caught under 50% near his own tower at level 3, or pushed up into Sett at level 6, he has no dash or hard CC to answer the commitment.
- Critical Levels: 3 (kit complete, dive window opens) / 6 (
Ghost
GhostGain Move Speed and ignore unit collision for the duration. plus Show Stopper all-in) /
Stridebreaker
Stridebreaker40 Attack Damage25% Attack Speed450 HealthCleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per ch... completion (keeps the chase alive even though neither side has a dash)
Level by Level Game Plan
| Level | Primary Goal | Lane Position | Trading Opportunities | Kill Windows | Setup Opportunities |
|---|---|---|---|---|---|
| 1 | Bush ambush | Set up in the side brush | AA > AA > E > AA on the ambush | Low | Watch for wards before committing to the bush |
| 2 | E into QQ online | Hold the trade near your wave | E > AA > Q > Q, then reset | Low | Bank Grit off anything he lands |
| 3 | Kit complete, dive window | Track his HP near his tower | Same E > AA > Q > Q pattern | Medium if he's at 50% under tower | Confirm jungler position before committing |
| 4-5 | Repeat the trade | Neutral, nothing extended | E into QQ on cooldown, nothing appended | Low | Bank Grit, cash before the four-second decay |
| 6 | Wherever he pushes into you | One trade, then |
High once he's committed to the push | Confirm |
|
| 7-8 | Convert the kill | Push to his tier 2 tower | Same short trade if he returns | Medium | Rotate the map once the tower falls |
| 9+ | Shove and look for picks | Same trade, more damage behind it | Medium to High | Track his ghoul count before engaging | |
| Mid Game (11-16) | Deny the side lane | Pressure his tower directly | Suplex the flank, fight only with support nearby | Picks off a caught wall drop | Ward his split lane before committing elsewhere |
| Late Game (16+) | Group over side lane | Frontline engage, then peel | Show Stopper the isolated split-pusher, |
Whenever he's caught without the wall up | Never answer his split push with one of your own |
First Back Goals
Teamfight Tips
| Aspect | Sett | Yorick |
|---|---|---|
| Primary Role | Engage and peel; suplex the split-push threat back to the team before Maiden and a wall can control the skirmish | Side-lane specialist; joins fights late off ghouls and Maiden rather than opening one himself |
| Target Priority | Dashless carries the suplex reaches Yorick himself once Whoever his ghouls are currently pressuring |
Whoever is isolated near his wall Backline carries once Maiden draws attention elsewhere |
| Objective Control | Start pit fights before he can wall off an angle Deny the side-lane split by pressuring his tower directly |
Splits a side lane instead of grouping when the wall and ghouls can hold it alone Drops |
| Positioning | Facebreaker's two-sided stun turns cheap in a narrow choke - force skirmishes there when possible Commit |
Keeps Splits away from grouped fights whenever the wave and ghouls can hold alone |
| Other Tips | A Mist Walker on one side plus Yorick on the other is a full stun off Track Dark Procession's cooldown before committing to a dive or a chase |
Drops the wall to cut off a diver mid-commit rather than on the approach Uses Maiden's bonus damage to solo objectives or side towers while the team plays a numbers advantage elsewhere |
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