Sett vs Yorick Matchup Guide

Sett

Sett

Top Lane Juggernaut

The Boss — bruiser with displacement, grit shield, and true-damage Haymaker center

VS
Yorick

Yorick

Top Lane Split-Pusher

Undead shepherd who walls off duels with Dark Procession, digs graves for Mist Walker ghouls off Last Rites kills, and turns a lane lead into a side-lane 1v9 once Eulogy of the Isles raises the Maiden of the Mist

VerdictSett favored EarlySett Favored MidSett Favored LateSkill Matchup Updated Jul 15, 2026

Champ Select Cheat Sheet — Sett vs Yorick

Runes
ConquerorConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. is the keystone for this lane, per Geishu's Yorick row. Precision fills in behind it with TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold., Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed., and Last StandLast StandDeal more damage to champions while you are low on health. - Autolykus's own guide separately rates ConquerorConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. best for exactly this kind of extended dueling.
Secondary: Resolve brings Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. and Second WindSecond WindAfter taking damage from an enemy champion heal back some missing health over time.. Shard picks: attack speed first, then adaptive force, then flat health.
Summoners
FlashFlashTeleports you a short distance toward your cursor. + GhostGhostGain Move Speed and ignore unit collision for the duration.
Core Build
Plated Steelcaps first - his ghouls and Q's bonus damage are physical, nothing here asks for magic resist. Stridebreaker matters more than usual, since neither of you has a dash and the active slow is what closes the last few steps before he finds a wall to duck behind. From there the standard order runs Black Cleaver for the shred, Overlord's Bloodmail for the sustain, Sterak's Gage as the all-in lifeline, and Spear of Shojin to close - Autolykus's current six-item path.
Trade Pattern
E > AA > Q > Q
Geishu's repeatable trade from level 2 on - Facebreaker's grab, an auto, then both Knuckle Down punches. The level 1 opener swaps in two autos from the bush ambush ahead of the grab.
Danger Levels
Respect Yorick at levels 6, 16

Matchup Dynamics

How This Matchup Works

Geishu rates this Easy - the same tier as Garen and Tryndamere on his sheet. Ambush from the bush at level 1: two autos before he reacts, then FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. locks the trade. E into an auto into both Knuckle DownQ – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions. punches is the level 2 script, and level 3 opens a turret-dive window the moment he sits at 50% HP under his own tower. Wait for him to push into you at level 6, take one trade, then GhostGhostGain Move Speed and ignore unit collision for the duration. into The Show StopperR – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land. and the rest of the combo for the kill. Push the wave to his tier 2 tower afterward and rotate off - the level 6 kill is meant to fund the rest of the map, not just the lane. Respect his ghouls anyway: FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. only needs an enemy unit on each side, so a Mist Walker on one flank and Yorick on the other still produces a full stun even when the lane looks empty.

Early Game (1-5)

Sett Favored - Ambush the bush at level 1 for two free autos, then lock the trade with FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned.. E into an auto into both Knuckle DownQ – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions. punches is the level 2 pattern, and level 3 completes the kit: a turret-side Yorick under half health becomes a dive. At 6, wait for him to push into you, take one trade, then GhostGhostGain Move Speed and ignore unit collision for the duration. into The Show StopperR – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land. and the rest of the combo for the kill.

Mid Game (6-11)

Sett Favored - Push the wave to his tier 2 tower off the level 6 kill, then rotate to help the rest of the map - the lead is supposed to fund other lanes, not just hold this one. Stridebreaker's slow keeps Knuckle Down's move speed relevant for the rest of the lane, since neither of you has a dash to answer the other's approach.

Late Game (12+)

Skill Matchup - Yorick's late game exists for this exact fight - solo, backed by Maiden of the Mist and a wall to control the skirmish. Past twenty-plus minutes, Sett's 1v1 strength drops off whenever Blade of the Ruined KingBlade of The Ruined KingDeals damage based on target's Health, can steal Move Speed skips the six-item build, so answer with grouped numbers instead of shadowing his split push into a side lane of your own.

Key Interactions

  • E - FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. only needs a body on each side: A Mist Walker ghoul counts the same as a minion or a champion for Facebreaker's grab. One on either flank and Yorick on the other still locks in the full 1-second stun instead of the 0.5-second one-sided slow - treat a lane with ghouls in it as never truly empty.
  • Bush ambush opens the lane: Geishu's level 1 script starts from the side bush: two autos before he can react, then FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. to lock the trade and a final auto to close it. His kit has nothing yet to punish the read back.
  • 50% HP under tower is a level 3 dive window: Once Sett hits level 3 with the full basic kit online, a Yorick sitting at half health under his own turret is a live dive - confirm jungler position before committing to the tower shots.
  • GhostGhostGain Move Speed and ignore unit collision for the duration. plus R closes the level 6 all-in: Wait until he pushes toward you rather than opening the fight yourself. Take one trade, then GhostGhostGain Move Speed and ignore unit collision for the duration. to close the gap, suppress with The Show StopperR – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land. before Dark ProcessionW – Dark ProcessionYorick summons a destructible wall at target location that will block enemy movement. can wall you off, and finish the combo with Haymaker's center.

Sett

Strengths

  • The bush ambush and the E into auto into both Knuckle DownQ – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions. punches script win level 1-2 before his ghouls or graves matter
  • FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. only needs an enemy unit on each side, so a Mist Walker on one flank still delivers a free full stun
  • The level 6 GhostGhostGain Move Speed and ignore unit collision for the duration.-into-Show-Stopper all-in closes the kill outright - he has no dash and no hard CC to answer suppression

Weaknesses

  • No dash of his own, so a Yorick who walls off cleanly before the commit denies the whole fight
  • Grit needs banked damage to matter - a Yorick who trades nothing and just farms behind the wall gives Haymaker's center nothing to cash
  • Sett's dueling power falls off past the twenty-minute markMarkThrow a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up. if the build never lands Blade of the Ruined KingBlade of The Ruined KingDeals damage based on target's Health, can steal Move Speed - right when his split-push threat ramps up in earnest

Yorick

Strengths

  • Mist Walkers and Dark ProcessionW – Dark ProcessionYorick summons a destructible wall at target location that will block enemy movement. give him real wave clear and lane control if the level 1-3 window goes unpunished
  • Maiden of the Mist turns a full build into a genuine side-lane threat that can solo a tower while his team plays elsewhere
  • Last RitesQ – Last RitesYorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug. heals him and digs a grave on the hit, letting him stall short pokes instead of trading evenly

Weaknesses

  • No dash or blink outside summoner spells - Dark ProcessionW – Dark ProcessionYorick summons a destructible wall at target location that will block enemy movement. only denies a fight if it lands before the opponent commits, not after
  • Weakest in the level 1-3 window before Mist Walkers and graves pile up, exactly where Geishu's sheet scripts the ambush
  • Caught below half health near his own tower at level 3, or pushed up into Sett at level 6, he has nothing to answer a suppression with

Power Curve Comparison EXPERIMENTAL

Power Curve Visualization

Win Conditions

Sett's Win Condition

  • Ambush the bush at level 1 for two free autos, then lock the trade with FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. before he can back out
  • Run the E into auto into both Knuckle DownQ – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions. punches pattern from level 2 on; reset before he walls off or gathers ghouls
  • Catch him at 50% HP under his own tower at level 3 for the dive, or wait for him to push into you at 6, then GhostGhostGain Move Speed and ignore unit collision for the duration. into The Show StopperR – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land. for the kill
  • Push to his tier 2 tower after the kill and rotate - the lane lead is supposed to fund the rest of the map

Yorick's Win Condition

  • Holds Dark ProcessionW – Dark ProcessionYorick summons a destructible wall at target location that will block enemy movement. in reserve rather than dropping it on reaction - it only denies a chase if it lands before Sett commits
  • Farms Last RitesQ – Last RitesYorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug. for the healHealRestores Health and grants Move Speed to you and target allied champion. and the grave, banking Mist Walkers for wave clear and lane control instead of forcing early trades
  • Plays the level 1-3 window passively, since the kit is weakest here, and looks to stabilize once ghouls start piling up
  • Builds toward Eulogy of the IslesR – Eulogy of the IslesYorick summons the Maiden of the Mist that causes Yorick's attacks against the Maiden's target to deal bonus damage. The Maiden will also automatically raise Walkers from dead enemies. and a split-push identity - Maiden and a side lane matter more to him than winning this lane outright

Laning Phase Guide

Level/Phase Sett Yorick
Level 1 Start FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. and set up in the side bush. Land two autos before he can react, grab with E to lock the trade, then finish with one more auto and reset. Starts Last RitesQ – Last RitesYorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug. for the sustain and the grave setup; no bush read yet and no ghoul on the field to soak an ambush.
Level 2 Add Knuckle DownQ – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions.. E into an auto into both empowered punches is the whole trade - Geishu's script, nothing appended. Second point answers whichever basic Sett opened with; still missing the wall, so short trades are the only option.
Level 3 HaymakerW – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. completes the kit. Watch for him sitting at 50% HP under his own tower - that state plus a level 3 Sett is a dive window. Dark ProcessionW – Dark ProcessionYorick summons a destructible wall at target location that will block enemy movement. comes online, giving him a wall for the first time; low HP under tower is exactly the state Geishu's sheet is watching for.
Level 4-5 Keep running the level 2 trade shape whenever it's up - bank Grit off anything that connects and cash it out before the four-second timer runs dry. Leans on ghouls and the wall to hold the lane passively; a caught wall drop still costs the trade.
Level 6 The Show StopperR – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land. adds the all-in. Wait until he pushes toward you, take one trade, then GhostGhostGain Move Speed and ignore unit collision for the duration. into R, the rest of the combo, and HaymakerW – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. to finish. Eulogy of the IslesR – Eulogy of the IslesYorick summons the Maiden of the Mist that causes Yorick's attacks against the Maiden's target to deal bonus damage. The Maiden will also automatically raise Walkers from dead enemies. raises Maiden of the Mist - good for wave clear and split push, but it does nothing to answer a suppression that has already landed.
Level 7-8 Push to his tier 2 tower off the level 6 kill, then rotate to the rest of the map with the tempo. Down a tower and a kill, farms back toward relevance; the wall still denies a clean chase if it lands before Sett commits.
Level 9 The standard order maxes Knuckle DownQ – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions. here first - trades keep the same shape, just with more damage riding on every punch. Full basic kit and steady Mist Walker uptime; starts looking for side-lane priority instead of contesting Sett directly.

Power Spikes

Level Spikes

Sett Yorick
Level Description Level Description
3 Minor HaymakerW – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. completes the kit; the dive window opens if he's caught at 50% HP under tower 3 Minor Dark ProcessionW – Dark ProcessionYorick summons a destructible wall at target location that will block enemy movement. comes online, giving him a wall for the first time - his kit still trails Sett's before this
6 Major The Show StopperR – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land. adds the GhostGhostGain Move Speed and ignore unit collision for the duration.-assisted all-in for the kill 6 Major Eulogy of the IslesR – Eulogy of the IslesYorick summons the Maiden of the Mist that causes Yorick's attacks against the Maiden's target to deal bonus damage. The Maiden will also automatically raise Walkers from dead enemies. raises Maiden of the Mist for wave clear and a real split-push threat
9 Major Max rank on Knuckle DownQ – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions. adds real weight behind every empowered punch in the standard trade 16 Major Full build plus Maiden turns an uncontested side lane into a real 1v9 problem

Item Spikes

Sett Yorick
Item Description Item Description
Plated SteelcapsPlated SteelcapsEnhances Move Speed and reduces incoming basic attack damage First item into an all-physical kit between ghouls and Q's bonus damage Trinity ForceTrinity ForceTons of Damage Common current bruiser rush that powers both his own damage and ghoul on-hit pressure
StridebreakerStridebreaker40 Attack Damage25% Attack Speed450 HealthCleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per ch... The active slow closes the last few steps before he finds a wall to duck behind Black CleaverBlack CleaverDealing physical damage to enemy champions reduces their Armor Armor-shred item that keeps pace with the repeated short trades this lane runs against Sett's stacking resistances
Black CleaverBlack CleaverDealing physical damage to enemy champions reduces their Armor Black Cleaver's shred piles up across the E-into-QQ exchanges this matchup repeats constantly HullbreakerHullbreaker40 Attack Damage500 Health4% Move SpeedSkipperEvery fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures.Boarding PartyNearby allied siege and sup... Picked when the plan is a direct side-lane split rather than grouping into teamfights
Overlord's BloodmailOverlord's Bloodmail30 Attack Damage550 HealthTyrannyGain 2.5% of your bonus Health as Attack Damage. RetributionGain up to 12% increased Attack Damage based on your percent missing Health. Fourth on the standard current-patch order
Sterak's GageSterak's GageShields against large bursts of damage Emergency shield after the level 6 all-in - useful once both FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. and The Show StopperR – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land. are on cooldown

Best Build for Sett

Starting Items

Core Items

Plated SteelcapsPlated SteelcapsEnhances Move Speed and reduces incoming basic attack damage first - his ghouls and Q's bonus damage are physical, nothing here asks for magic resist. StridebreakerStridebreaker40 Attack Damage25% Attack Speed450 HealthCleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per ch... matters more than usual, since neither of you has a dash and the active slow is what closes the last few steps before he finds a wall to duck behind. From there the standard order runs Black CleaverBlack CleaverDealing physical damage to enemy champions reduces their Armor for the shred, Overlord's BloodmailOverlord's Bloodmail30 Attack Damage550 HealthTyrannyGain 2.5% of your bonus Health as Attack Damage. RetributionGain up to 12% increased Attack Damage based on your percent missing Health. for the sustain, Sterak's GageSterak's GageShields against large bursts of damage as the all-in lifeline, and Spear of ShojinSpear of ShojinReduce damage taken from champions by a flat amount. Attack while near multiple enemy champions to increase this amount for a short time. to close - Autolykus's current six-item path.

Runes

Primary: ConquerorConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. is the keystone for this lane, per Geishu's Yorick row. Precision fills in behind it with TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold., Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed., and Last StandLast StandDeal more damage to champions while you are low on health. - Autolykus's own guide separately rates ConquerorConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. best for exactly this kind of extended dueling.

Secondary: Resolve brings Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. and Second WindSecond WindAfter taking damage from an enemy champion heal back some missing health over time.. Shard picks: attack speed first, then adaptive force, then flat health.

Summoner Spells

FlashFlashTeleports you a short distance toward your cursor. + GhostGhostGain Move Speed and ignore unit collision for the duration.

Priority Build Path

1
Plated Steelcaps

Armor first; his ghouls and his own autos hit for physical damage almost everywhere

2
Stridebreaker

The active slow closes the last few steps before he finds a wall to duck behind

3
Black Cleaver

The armor shred compounds every time the E-into-QQ trade repeats, which happens often in this particular lane

4
Overlord's Bloodmail

Fourth on the standard current-patch order

5
Sterak's Gage

Backs up the level 6 all-in for whenever FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. and The Show StopperR – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land. have already gone on cooldown

6
Spear of Shojin

Closes the standard six-item order

Situational Adjustments

  • Blade of the Ruined KingBlade of The Ruined KingDeals damage based on target's Health, can steal Move Speed: the game runs long and his split push starts to matter more than a single skirmish; adding it keeps 1v1 power from draining out of the build
  • HullbreakerHullbreaker40 Attack Damage500 Health4% Move SpeedSkipperEvery fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures.Boarding PartyNearby allied siege and sup...: you would rather answer his side-lane split push directly than pass priority to him uncontested

Key Patterns

Lethal Combos

Sett Full Combo (Level 6+):

R > AA > Q > Q > E > AA > W

Geishu's level 6 kill line - wait until he pushes toward you, take one normal trade, then GhostGhostGain Move Speed and ignore unit collision for the duration. in before this chain. Haymaker's center cashes Grit from the whole fight for the kill.
Yorick Escape/Counter Combo:

E > Q > AA > R

MarkMarkThrow a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up. and slow with Mourning MistE – Mourning MistYorick throws a globule of Black Mist that reduces armor, damages, slows and marks enemies. Summoned units gain move speed when moving towards marked targets., cash the bonus damage off Last RitesQ – Last RitesYorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug., then Eulogy of the IslesR – Eulogy of the IslesYorick summons the Maiden of the Mist that causes Yorick's attacks against the Maiden's target to deal bonus damage. The Maiden will also automatically raise Walkers from dead enemies. once Maiden and levels allow it - approximate, since no Yorick-side source exists for this lane.

Trading Combos

Sett Short Trade:

E > AA > Q > Q

Geishu's repeatable trade from level 2 on - Facebreaker's grab, an auto, then both Knuckle DownQ – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions. punches. The level 1 opener swaps in two autos from the bush ambush ahead of the grab.
Yorick Quick Trade:

Q > AA > E

Bonus damage and a healHealRestores Health and grants Move Speed to you and target allied champion. off Last RitesQ – Last RitesYorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug., then Mourning MistE – Mourning MistYorick throws a globule of Black Mist that reduces armor, damages, slows and marks enemies. Summoned units gain move speed when moving towards marked targets. to poke and markMarkThrow a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up. from range - approximate, since no Yorick-side source exists for this lane.

Lethal Thresholds

  • Sett Kill Range: Geishu's dive call is Yorick below half health at his own tower once Sett hits level 3; the level 6 read adds GhostGhostGain Move Speed and ignore unit collision for the duration. and The Show StopperR – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land. once he pushes into you first.
  • Yorick Kill Range: Needs ghouls and a grave or two stacked before trading evenly; caught under 50% near his own tower at level 3, or pushed up into Sett at level 6, he has no dash or hard CC to answer the commitment.
  • Critical Levels: 3 (kit complete, dive window opens) / 6 (GhostGhostGain Move Speed and ignore unit collision for the duration. plus Show Stopper all-in) / StridebreakerStridebreaker40 Attack Damage25% Attack Speed450 HealthCleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per ch... completion (keeps the chase alive even though neither side has a dash)

Level by Level Game Plan

Level Primary Goal Lane Position Trading Opportunities Kill Windows Setup Opportunities
1 Bush ambush Set up in the side brush AA > AA > E > AA on the ambush Low Watch for wards before committing to the bush
2 E into QQ online Hold the trade near your wave E > AA > Q > Q, then reset Low Bank Grit off anything he lands
3 Kit complete, dive window Track his HP near his tower Same E > AA > Q > Q pattern Medium if he's at 50% under tower Confirm jungler position before committing
4-5 Repeat the trade Neutral, nothing extended E into QQ on cooldown, nothing appended Low Bank Grit, cash before the four-second decay
6 GhostGhostGain Move Speed and ignore unit collision for the duration. plus R all-in Wherever he pushes into you One trade, then GhostGhostGain Move Speed and ignore unit collision for the duration. > R > AA > Q > Q > E > AA > W High once he's committed to the push Confirm Dark ProcessionW – Dark ProcessionYorick summons a destructible wall at target location that will block enemy movement. is down before committing
7-8 Convert the kill Push to his tier 2 tower Same short trade if he returns Medium Rotate the map once the tower falls
9+ Knuckle DownQ – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions. maxed Shove and look for picks Same trade, more damage behind it Medium to High Track his ghoul count before engaging
Mid Game (11-16) Deny the side lane Pressure his tower directly Suplex the flank, fight only with support nearby Picks off a caught wall drop Ward his split lane before committing elsewhere
Late Game (16+) Group over side lane Frontline engage, then peel Show Stopper the isolated split-pusher, HaymakerW – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. the clump Whenever he's caught without the wall up Never answer his split push with one of your own

First Back Goals

Teamfight Tips

Aspect Sett Yorick
Primary Role Engage and peel; suplex the split-push threat back to the team before Maiden and a wall can control the skirmish Side-lane specialist; joins fights late off ghouls and Maiden rather than opening one himself
Target Priority Dashless carries the suplex reaches
Yorick himself once Dark ProcessionW – Dark ProcessionYorick summons a destructible wall at target location that will block enemy movement. is already spent
Whoever his ghouls are currently pressuring
Whoever is isolated near his wall
Backline carries once Maiden draws attention elsewhere
Objective Control Start pit fights before he can wall off an angle
Deny the side-lane split by pressuring his tower directly
Splits a side lane instead of grouping when the wall and ghouls can hold it alone
Drops Dark ProcessionW – Dark ProcessionYorick summons a destructible wall at target location that will block enemy movement. to control chokes or block a counter-gank
Positioning Facebreaker's two-sided stun turns cheap in a narrow choke - force skirmishes there when possible
Commit The Show StopperR – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land. only once he's away from wall range
Keeps Dark ProcessionW – Dark ProcessionYorick summons a destructible wall at target location that will block enemy movement. in reserve for the exact moment a chase starts
Splits away from grouped fights whenever the wave and ghouls can hold alone
Other Tips A Mist Walker on one side plus Yorick on the other is a full stun off FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. even in an empty-looking lane
Track Dark Procession's cooldown before committing to a dive or a chase
Drops the wall to cut off a diver mid-commit rather than on the approach
Uses Maiden's bonus damage to solo objectives or side towers while the team plays a numbers advantage elsewhere