Cho'Gath vs Yorick Matchup Guide
Cho'Gath
Top Lane Tank/Mage
The Terror of the Void - tanky control mage with AoE CC and true damage execute
Yorick
Top Lane Juggernaut
Split-push juggernaut who controls lanes through Mist Walker ghouls, Dark Procession cage, and the Maiden of the Mist summon
Champ Select Cheat Sheet — Cho'Gath vs Yorick
Matchup Dynamics
How This Matchup Works
Yorick controls the lane through Mist Walker ghouls,
Dark Procession
W – Dark ProcessionYorick summons a destructible wall at target location that will block enemy movement. cage, and Maiden pressure. The AP path (HoB, Q max) keeps trades short with safe poke at range; the Tank path (Grasp, E max) survives through sustain but absorbs more cage pressure.
Boots of Swiftness
Boots of SwiftnessEnhances Move Speed and reduces the effect of slows on first recall is non-negotiable from both builds. Clear ghouls on spawn with Q and E area damage; break the cage immediately with AA plus E spikes.
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. the Maiden on every available window - Yorick's combat power and split-push threat collapse without her. The entire matchup pivots on dodging
Mourning Mist
E – Mourning MistYorick throws a globule of Black Mist that reduces armor, damages, slows and marks enemies. Summoned units gain move speed when moving towards marked targets.: eat the E and the full ghoul army leaps.
Early Game (1-5)
Skill Matchup - Cho'Gath farms safely with Q at range and clears ghouls with area damage; Yorick needs
Mourning Mist
E – Mourning MistYorick throws a globule of Black Mist that reduces armor, damages, slows and marks enemies. Summoned units gain move speed when moving towards marked targets. to force an engage and cannot all-in without accumulated graves.
Mid Game (6-11)
Yorick Favored - Maiden plus cage pressure is extremely difficult to handle alone; Yorick's split push with
Hullbreaker
Hullbreaker40 Attack Damage500 Health4% Move SpeedSkipperEvery fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures.Boarding PartyNearby allied siege and sup... forces Cho to answer or lose towers.
Late Game (12+)
Yorick Favored - Split push with Maiden forces Cho'Gath to respond in the side lane; Cho needs the team to group and cannot match Yorick's tower damage alone.
Key Interactions
- AA + E - break
Dark Procession
W – Dark ProcessionYorick summons a destructible wall at target location that will block enemy movement. cage:
Dark Procession
W – Dark ProcessionYorick summons a destructible wall at target location that will block enemy movement. traps Cho'Gath with no mobility escape; auto-attack plus E spikes destroy the cage wall before Yorick can follow up with the full rotation. React immediately on cage placement. - R -
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. the Maiden on every window:
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. deals 1200 true damage to non-champions; one R deletes Maiden instantly. Yorick loses sustained DPS, push pressure, and all-in threat until the long ultimate cooldown resets. Prioritize Maiden over minion stacks. - Dodge
Mourning Mist
E – Mourning MistYorick throws a globule of Black Mist that reduces armor, damages, slows and marks enemies. Summoned units gain move speed when moving towards marked targets. at all costs:
Mourning Mist
E – Mourning MistYorick throws a globule of Black Mist that reduces armor, damages, slows and marks enemies. Summoned units gain move speed when moving towards marked targets. marks the target and sends every nearby Mist Walker leaping; one E hit converts a safe lane into an unavoidable all-in. Swifties and lateral movement deny the skillshot. - Q and E - clear Mist Walker ghouls:
Rupture
Q – RuptureRuptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. and
Vorpal Spikes
E – Vorpal SpikesCho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. area damage thin ghoul waves before they accumulate to threatening numbers; four-plus ghouls with Maiden active is Yorick's lethal window.
Cho'Gath
Strengths
- Q and E area damage efficiently clear Mist Walker ghouls before they accumulate
- W silence disrupts
Dark Procession
W – Dark ProcessionYorick summons a destructible wall at target location that will block enemy movement. placement and
Mourning Mist
E – Mourning MistYorick throws a globule of Black Mist that reduces armor, damages, slows and marks enemies. Summoned units gain move speed when moving towards marked targets. timing
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. deletes Maiden in one cast; Yorick's split-push threat collapses without her- Superior objective control;
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. plus
Smite
SmiteDeals true damage to a monster or minion. secures neutrals that Yorick cannot contest - Teamfight AoE CC outscales a split-push champion who needs isolation to function
Weaknesses
- No mobility;
Dark Procession
W – Dark ProcessionYorick summons a destructible wall at target location that will block enemy movement. cage traps a champion with zero dashes to escape
Mourning Mist
E – Mourning MistYorick throws a globule of Black Mist that reduces armor, damages, slows and marks enemies. Summoned units gain move speed when moving towards marked targets.
mark
MarkThrow a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up. sends all ghouls leaping; one E hit triggers unavoidable burst- Extended fights against Maiden plus ghouls overwhelm when Cho cannot disengage
- Cannot match Yorick's split-push tower damage; forced to answer the side lane instead of grouping
- Mana-gated early if using Q and E to clear ghouls instead of farming
Yorick
Strengths
Dark Procession
W – Dark ProcessionYorick summons a destructible wall at target location that will block enemy movement. traps Cho'Gath with no mobility tool to escape; free rotation inside the cage
Mourning Mist
E – Mourning MistYorick throws a globule of Black Mist that reduces armor, damages, slows and marks enemies. Summoned units gain move speed when moving towards marked targets. into accumulated ghouls delivers burst that Cho cannot trade back against- Maiden provides sustained DPS and push pressure that forces Cho to stay in the side lane
- Split push with
Hullbreaker
Hullbreaker40 Attack Damage500 Health4% Move SpeedSkipperEvery fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures.Boarding PartyNearby allied siege and sup... draws Cho from objectives; Cho cannot match the tower damage - Extended fights with full ghoul army outstat Cho'Gath at every stage past level 6
Weaknesses
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. deletes Maiden in one cast; losing her removes the primary combat and push advantage- Q and E area damage efficiently thin ghoul waves before they stack to threatening numbers
- Cho'Gath AoE silence interrupts ability sequencing and denies clean cage-into-E combos
- Outscaled in grouped fights where AoE CC controls teamfights Yorick cannot join effectively
- AA plus E breaks the cage before the full rotation lands; cage value drops if Cho reacts fast
Power Curve Comparison EXPERIMENTAL
Power Curve Visualization
Win Conditions
Cho'Gath's Win Condition
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. the Maiden on every available window; Yorick's combat power drops sharply without her and the cooldown is long- Rush
Boots of Swiftness
Boots of SwiftnessEnhances Move Speed and reduces the effect of slows on first back to dodge
Mourning Mist
E – Mourning MistYorick throws a globule of Black Mist that reduces armor, damages, slows and marks enemies. Summoned units gain move speed when moving towards marked targets. and kite ghouls; AP adds
Rod of Ages
Rod of Ages45 Ability Power350 Health500 ManaTimelessThis item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times., Tank adds
Frozen Heart
Frozen HeartMassively increases Armor and slows enemy basic attacks - Break
Dark Procession
W – Dark ProcessionYorick summons a destructible wall at target location that will block enemy movement. cage immediately with AA plus E spikes; never sit inside the cage waiting for Yorick's full rotation - Clear Mist Walker ghouls with Q and E area damage before they accumulate to four-plus; deny Yorick his DPS engine
- Group for teamfights where AoE CC outvalues a split-push champion with no teamfight tools
Yorick's Win Condition
- Land
Mourning Mist
E – Mourning MistYorick throws a globule of Black Mist that reduces armor, damages, slows and marks enemies. Summoned units gain move speed when moving towards marked targets. to send all ghouls leaping; the E hit converts a passive lane into an all-in that Cho cannot escape - Cage Cho'Gath with
Dark Procession
W – Dark ProcessionYorick summons a destructible wall at target location that will block enemy movement. and follow with E plus ghouls; no mobility means no escape from the full rotation - Summon Maiden and push with
Hullbreaker
Hullbreaker40 Attack Damage500 Health4% Move SpeedSkipperEvery fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures.Boarding PartyNearby allied siege and sup... to force Cho into the side lane away from objectives and team - Stack four-plus graves before committing; the ghoul army is the damage source and half-committed fights lose value
- Split push opposite objective to draw Cho away from the pit; Cho cannot match tower damage and cannot ignore the push
Laning Phase Guide
| Level/Phase | Cho'Gath | Yorick |
|---|---|---|
| Level 1 | Start Q - |
Start Q - |
| Level 2 | Take W - |
Take W - |
| Level 3 | Take E - |
Full combo online; E - |
| Level 4-5 | Back for |
Build toward |
| Level 6 | R - |
R - |
| Level 7-8 | AP: Q max provides safe poke to thin ghouls and zone Yorick off the wave. Tank: E max clears ghoul waves faster with auto-attack spikes. Break cage with AA plus E every time; never sit inside |
Push with Maiden and ghouls for plates; Cho cannot match the sustained push pressure. Transition to |
| Level 9 | AP: W max begins; longer silence windows deny Yorick's combo sequence. Rotate for objectives with R available; Maiden's long cooldown means Yorick is weakest right after |
Complete first item; |
Power Spikes
Level Spikes
| Cho'Gath | Yorick | ||
|---|---|---|---|
| Level | Description | Level | Description |
| 2 | Minor W - |
3 | Minor Full combo online; |
| 6 | Major R - |
6 | Critical Maiden summon; strongest window in the matchup - sustained DPS and push pressure spike |
| 9 | Major AP: Q max for ghoul clear and poke; Tank: E max for faster cage breaks and ghoul kills | 9 | Major First max improves ghoul generation and grave stacking speed |
| 11 | Major R2 lowers |
11 | Major R2 Maiden upgrade; stronger Maiden and reduced cooldown narrows |
Item Spikes
| Cho'Gath | Yorick | ||
|---|---|---|---|
| Item | Description | Item | Description |
| First-recall rush; dodge |
Core split-push amplifier; forces Cho to answer the side lane or lose towers permanently | ||
| AP path core; stacking HP, AP, and mana provide the scaling this matchup demands | Dueling and tower damage core; spellblade procs multiply |
||
| Tank path core; armor plus ability haste enables more Q and W rotations against ghoul waves | Serylda's Grudge | Armor penetration plus slow; cuts through Cho'Gath's stacking HP from |
|
| AP path: stasis buys time inside |
Sustain in extended fights; bleed passive survives Cho's burst rotation before the execute | ||
| Heavy AP elsewhere on the enemy team; the MR shield blocks burst windows from other sources | |||
Best Build for Cho'Gath
Starting Items
Doran's Ring
Doran's RingGood starting item for casters + 2x
Health Potion
Health PotionConsume to restore Health over time
Core Items
Boots of Swiftness
Boots of SwiftnessEnhances Move Speed and reduces the effect of slows (first recall) →
Rod of Ages
Rod of Ages45 Ability Power350 Health500 ManaTimelessThis item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. →
Frozen Heart
Frozen HeartMassively increases Armor and slows enemy basic attacks →
Zhonya's Hourglass
Zhonya's HourglassActivate to become invincible but unable to take actions
Runes
Primary:
Hail of Blades
Hail of BladesGain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions. (Domination) with
Cheap Shot
Cheap ShotDeal bonus true damage to enemy champions with impaired movement or actions.,
Grisly Mementos
Grisly MementosCollect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste for each collected., and
Relentless Hunter
Relentless HunterUnique takedowns grant permanent out of combat MS. for roam speed
Secondary: Sorcery secondary:
Nimbus Cloak
Nimbus CloakAfter casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. and
Waterwalking
WaterwalkingGain MS and AP or AD, adaptive in the river.
Summoner Spells
Flash
FlashTeleports you a short distance toward your cursor. +
Ghost
GhostGain Move Speed and ignore unit collision for the duration.
Priority Build Path
First-recall rush regardless of build path; dodge
Mourning Mist
E – Mourning MistYorick throws a globule of Black Mist that reduces armor, damages, slows and marks enemies. Summoned units gain move speed when moving towards marked targets. and kite ghoul swarms
AP Tank core; stacking HP, AP, and mana provide the scaling advantage this matchup demands
Armor and ability haste; enables more Q and W rotations to clear ghouls and break cages
Stasis denies burst inside
Dark Procession
W – Dark ProcessionYorick summons a destructible wall at target location that will block enemy movement. and buys time for cage to expire
Situational Adjustments
Hollow Radiance
Hollow RadianceImmobilize enemies to gain a shield. Activate to run faster at opponents.: Tank path vs mixed damage; AoE burn passively kills ghouls standing nearby
Hextech Rocketbelt
Hextech RocketbeltActivate to dash forward and unleash a fiery explosion: Full AP snowball; the dash escapes
Dark Procession
W – Dark ProcessionYorick summons a destructible wall at target location that will block enemy movement. cage when
flash
FlashTeleports you a short distance toward your cursor. is down
Kaenic Rookern
Kaenic Rookern400 Health80 Magic Resist100% Base Health RegenMagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.: Heavy AP elsewhere on the enemy team; the MR shield blocks burst windows
Bramble Vest
Bramble Vest30 ArmorThornsWhen hit by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.: Early anti-
heal
HealRestores Health and grants Move Speed to you and target allied champion. if Yorick sustains heavily through
Last Rites
Q – Last RitesYorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug. healing below half HP
Key Patterns
Lethal Combos
Q >
W > AA >
E >
R
E >
W > Ghouls leap >
Q >
R (Maiden)
Trading Combos
Q >
W > AA >
E > disengage
E > Ghouls leap >
Q > back off
Lethal Thresholds
- Cho'Gath Kill Range:
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. execute is reliable below roughly 25-30% HP after Q > W > E rotation; confirm the indicator before pressing R. Against Maiden, R one-shots at any HP. - Yorick Kill Range: Yorick lethal window opens with Maiden plus four ghouls plus cage; Cho'Gath below 40% HP inside
Dark Procession
W – Dark ProcessionYorick summons a destructible wall at target location that will block enemy movement. cannot survive the sustained damage without
Flash
FlashTeleports you a short distance toward your cursor.. - Critical Levels: Level 6 is the pivot:
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. can delete Maiden, but Maiden plus cage threatens all-ins. First item completion around minute 11 widens Yorick's split-push lead.
Level by Level Game Plan
| Level | Primary Goal | Lane Position | Trading Opportunities | Kill Windows | Setup Opportunities |
|---|---|---|---|---|---|
| 1 | safe CS with Q; deny grave stacking | hold outside Yorick auto range | Q poke only when Yorick commits to a last-hit | none without jungle | ward pixel brush 2:30 |
| 2 | unlock silence punish | keep wave between tower and river | Q > W if Yorick steps up; exit immediately | only with jungle gank | thin wave to 6-8 minions |
| 3 | dodge |
stay near tower; never past river without vision | Q > W > 1-2 E autos; disengage before ghouls stack | possible with jungle if Yorick wastes cage | prep crash for first recall Swifties |
| 4-5 | survive to 6; rush Swifties | freeze near tower if possible | Q poke only; do not walk up for CS vs |
very low | back for Swifties on cannon wave crash |
| 6 | fight only near tower or with vision | Q > W > E short trade; hold R for Maiden delete or confirmed champion kill | medium if Maiden is dead and Q lands on Yorick below 30% | track Maiden position and save R cooldown | |
| 7-8 | clear ghouls; build toward first full item | match Yorick push; do not let him take plates with Maiden freely | continue Q poke; break cage with AA + E on reaction | medium with jungle rotations after Maiden is Feasted | rotate for Herald or Dragon when R is available |
| 9+ | transition to objectives and teamfights | avoid extended side-lane vs |
Q picks at choke points; W silence punishes cage attempts | any Q land into full rotation plus R on Maiden-less Yorick | group with team for objective fights |
| Mid Game (11-16) | deny Yorick split; group with team | avoid isolated fights vs Maiden; match with numbers or concede tower | front-to-back with AoE CC; |
R execute on carries or isolated targets | vision around objectives; force fights in chokes where Q lands |
| Late Game (16+) | objective control with R | Baron and Dragon pits where |
zone with Q; silence key targets with W | any Q into R confirm on a carry | deny vision near objectives; body-block with |
First Back Goals
Ideal Back (1000g+)
Boots of Swiftness
Boots of SwiftnessEnhances Move Speed and reduces the effect of slows- Control Ward (75g)
Crash cannon wave; Swifties are the single most important purchase for dodging
Mourning Mist
E – Mourning MistYorick throws a globule of Black Mist that reduces armor, damages, slows and marks enemies. Summoned units gain move speed when moving towards marked targets. and kiting ghouls
Behind Back (600-900g)
- Boots (300g)
- Ruby Crystal (400g) or Cloth Armor (300g)
Base on bounce rather than dying inside
Dark Procession
W – Dark ProcessionYorick summons a destructible wall at target location that will block enemy movement. cage; finish Swifties on second back
Teamfight Tips
| Aspect | Cho'Gath | Yorick |
|---|---|---|
| Primary Role | Frontline zone control with AoE CC; engage off Q hits and silence key targets | Split-push pressure; force someone to answer the side lane or join teamfights with Maiden for sustained DPS |
| Target Priority | Maiden ( ADC or fed carry Yorick if isolated without Maiden |
Backline carries while ghouls and Maiden tank frontline Cho'Gath if isolated in side lane without team Objectives while team fights opposite side of the map |
| Objective Control | R - Force fights in tight spaces where Q and W land reliably on grouped enemies |
Split push opposite side of objective to draw Cho'Gath away from the pit Send Maiden down a lane before objective spawns; force Cho to choose between Maiden and objective |
| Positioning | Fight in choke points and jungle entrances where Q hits reliably Body-block with |
Avoid narrow passages where Q and W cover the entire width Sidelane with Maiden and |
| Other Tips | Body-block |
Send Maiden down a lane before joining the fight; split pressure forces a response even during teamfights Cage backline carries with |
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