
Sett
Top Lane Juggernaut
The Boss — bruiser with displacement, grit shield, and true-damage Haymaker center

Fiora
Top Lane
Fiora — common top-lane opponent
Matchup Dynamics
How This Matchup Works
Sett vs Fiora is decided by baiting the first engage and cashing 60%+ Grit with center W. The lane pivots at level 3 (E+W online) and again at level 6 when suplex angles to tower threaten kills.
Early Game (1-5)
Fiora Favored - 1–6: Hold wave 6–8 from tower; punish after Fiora key spell is down; stack Grit then W center for trade win.
Mid Game (6-11)
Skill Matchup - 7–18: Fight on E stun windows; force 2v2s; use Unleashed Teleport (~10:00) to join fights on pushed wave.
Late Game (12+)
Skill Matchup - 19–35: Teamfight around chokes; R carry into team and Haymaker multiple targets; avoid split vs superior duelists.
Key Interactions
- E – Facebreaker vs E – Bladework: Buffer E as Fiora starts E – Bladework; if you grab both sides, 1.0s stun opens W – Haymaker center; punish for 2–3 autos in 2s window.
- W – Haymaker center timing: Trade 2–3 seconds to store Grit; cast W as opponent exits CC; align true‑damage center on their hitbox to force winning HP trade.
- Q – Knuckle Down chase: Use Q after W to stick for 2 autos; reset AA timer: auto > Q > auto for burst; exit if key cooldowns return.
- R – The Show Stopper displacement: Suplex {opp} into your minion wave or toward turret; follow with E pull to keep them in W center; disengage if jungle missing.
Sett
Strengths
- Short‑cooldown skirmishing; Q resets AA for burst on last‑hits
- Displacement chain: R carry → E stun → W center for true damage
- Wave control with suplex toward tower denies escapes
Weaknesses
- No hard dash; gankable if E is down
- Haymaker cooldown (18–12s) creates punish windows if whiffed
- Struggles into Fiora parry/untargetability if mistimed
Fiora
Strengths
- Fiora wins short trades if primary engage (E – Bladework) connects
- Can punish Haymaker cooldown and extended lanes
- Early ignite/dives 3:00–4:00 threaten Sett without W
Weaknesses
- Fails extended fights after Sett lands center W
- Vulnerable to tower suplex angles on slow pushes
- Cooldown‑gated engages are easy to bait with spacing
Power Curve Comparison EXPERIMENTAL
Power Curve Visualization
Win Conditions
Sett's Win Condition
- Freeze 4–6 minions 3:00–4:00 to deny trades; call jungle when E available for stun
- Crash Wave 4 for component recall; maintain TP to cover dives
- Force grouped fights and suplex carries into team; layer W on clumps
Fiora's Win Condition
- Short‑trade on Haymaker cooldown; disengage before shield window
- Bounce wave and threaten 3:15 dive on long lane
- Avoid giving both‑side pulls; fight in wide space
Laning Phase Guide
Level/Phase | Sett | Fiora |
---|---|---|
Level 1 | Start Q; slow‑push wave 1; auto > Q > auto on last‑hits; stand behind melee minions; ward river pixel 2:20 if pushing; no all‑in. | Start Q; poke on last‑hits; hide in side brush; track Sett Q window (9–5s). |
Level 2 | Take E; hold for gank or 2‑man pull; trade only after opponent uses main engage; keep wave 6–8 from your tower. | Unlock E; look for short trades on Sett W cooldown; thin wave to avoid freeze. |
Level 3 | Add W; stack Grit with brief trades; threaten E stun into W center; crash or hold depending on jungle pathing; ping 3:15 dive risk. | Respect E stun; avoid standing on both sides; call jungler when Sett W is down; set up bounce. |
Level 4-5 | Crash Wave 4 (first cannon) ~3:00–3:20 then base for components; if stuck, freeze 5–6 minions outside tower; ward tri 3:30. | Deny cannon recall; harass when Sett charges W; prepare dive with jungler on slow push. |
Level 6 | All‑in if wave near tower: R carry back → instant W center → Q chase; only commit if Ignite/Flash tracked and jungler seen. | Answer with R or mobility; fight only with wave advantage; back off if suplex angle appears. |
Level 7-8 | Rotate when Unleashed Teleport (~10:00) is up; shove then move; 2v2 stronger if E available. | Roam on shove; avoid long trades into Sett W + Q; respect tower angles. |
Level 9 | Maxed priority ability online; fish for E → W; take plates if jungler topside; swap to objectives with prio. | If behind, drop wave and farm safely; ping jungler before contesting cannon. |
Power Spikes
Level Spikes
Sett | Fiora | ||
---|---|---|---|
Level | Description | Level | Description |
3 | Minor E + W combo online; stun → center W trades win | 3 | Major Fiora full combo online; short trades spike |
6 | Major R suplex enables tower angles; lethal with 60%+ Grit | 6 | Major Fiora ultimate unlocks execute or isolation potential |
9 | Critical First max grants reliable shove and trade loop |
Item Spikes
Sett | Fiora | ||
---|---|---|---|
Item | Description | Item | Description |
Stridebreaker (3300g) (3300g) | Active slow lets Sett stick after W; improves pick windows | Early anti‑heal/armor | Counters Sett sustain or AD burst depending on kit |
Black Cleaver (3000g) (3000g) | Armor shred + haste for extended skirmishes | ||
Sterak's Gage (3200g) (3200g) | Lifeline vs burst after suplex engage |
Best Build for Sett
Starting Items
Doran's Shield + Health Potion
Core Items
Stridebreaker → Plated Steelcaps/Mercury's → Black Cleaver → Sterak's
Runes
Primary: Conqueror, Triumph, Legend: Tenacity, Last Stand
Secondary: Bone Plating, Unflinching
Summoner Spells
Flash + Ghost
Priority Build Path
Active slow + MS to land E → W center consistently
Mitigates AD top threats and minion/tower damage
Shred armor for your own DPS and team
Lifeline when engaging with R into multiple targets
Situational Adjustments
- Mercury's Treads: Heavy AP/CC lanes
- Hullbreaker: Side‑lane split vs tanks when ahead
- Maw of Malmortius: Burst AP threats top/jungle
Key Patterns
Lethal Combos
E (stun two) > W center > Flash/R gapclose if needed > Q > AA
Kill at ~50–60% HP if 60%+ Grit stored and you hit center WFiora engage > burst > disengage before W center
Trade short; do not fight into Sett shield windowTrading Combos
AA > Q reset > AA > step back; if engage whiffs: E pull > W center > Q chase
Keep trades 2–3s to build Grit then cash with WPoke with primary spell > 1–2 autos > back out before Sett E range
Re‑engage only if W is on cooldownLethal Thresholds
- Sett Kill Range: With 60%+ Grit, E stun + center W + Q kills most bruisers from ~55% HP at 6; tower adds lethal.
- Fiora Kill Range: Fiora kills Sett from ~40% if W is down and wave long; ignite increases execute range.
- Critical Levels: 3 (Sett E+W) / 6 (both R) / 9 (first max)
Level by Level Game Plan
Level | Primary Goal | Lane Position | Trading Opportunities | Kill Windows | Setup Opportunities |
---|---|---|---|---|---|
1 | Secure prio without exposure | Hold wave 6–8 from tower | AA>Q>AA only on last‑hits | Low | Track jungle; ward 2:20 |
2 | Unlock pull threat | Keep short lane | Only after enemy engage used | Low | Prep wave 3 stack |
3 | E+W combo | Freeze 4–6 minions | E stun → W center | Medium on miss | Ping 3:15 dive |
4-5 | Cannon recall | Crash Wave 4; base | Short trades for Grit | Low | Reset tempo |
6 | R all‑in | Set near tower | R carry back → W center | High with 60% Grit | Track sums |
7-8 | Rotate on TP | Push then move | Q every CD; E on whiffs | Medium | Objective timers |
9+ | Transition to mid | Shove on timers | E → W on CDs | High if sums up | Plates/objectives |
Mid Game (11-16) | Skirmish wins | Side then collapse | Bait engage; suplex backline | Pick with E → R | Ward deep 30s pre obj |
Late Game (16+) | Teamfight execution | Frontline peel/engage | Layer W center on clumps | R → E → W chain | Track flashes |
First Back Goals
Ideal Back (1150–1500g)
- Phage (1100g)
- Control Ward (75g)
Crash Wave 4 (first cannon) ~3:00–3:20; recall 8s; TP if needed to hold prio
Standard Back (700–900g)
- Ruby Crystal (400g)
- Boots (300g)
Base after mini‑crash; preserve wave near tower
Pressure Back (1800–2100g)
- Pickaxe (875g)
- Plated Steelcaps (1100g)
Post‑kill/dive; walk back to hold TP
Teamfight Tips
Aspect | Sett | Fiora |
---|---|---|
Primary Role | Engage/peel bruiser; suplex into team then W center | Duelist/skirmisher |
Target Priority | Enemy carry with no dash Frontliner clumping near objectives Primary diver after they commit |
Focus Sett after W used Your backline without peel |
Objective Control | Start fights in river/jungle chokes; force clumps for W Zone backline with R displacement |
Start when Sett shown side Turn on picks with {opp_abilities[opp]['E']} |
Positioning | Flank through side brush Fight in narrow chokes to land center W Avoid wide lanes where targets can spread |
Mark Sett flank Kite to wide space to avoid W center |
Other Tips | Buffer E during enemy dash to guarantee stun R into your minion wave to shorten escape path |
Hold W or mobility for W center window |