Sett vs Tryndamere Matchup Guide
Sett
Top Lane Juggernaut
The Boss — bruiser with displacement, grit shield, and true-damage Haymaker center
Tryndamere
Top Lane Duelist
Fury-fed crit duelist who heals through lanes with Bloodlust, spaces trades with Spinning Slash, and buys five unkillable seconds with Undying Rage
Champ Select Cheat Sheet — Sett vs Tryndamere
Matchup Dynamics
How This Matchup Works
Geishu's sheet files Tryndamere under Easy, and the script is short:
Facebreaker
E – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. pull, one auto, both
Knuckle Down
Q – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions. punches, out. RANGERZX's Challenger Tryndamere guide lists short trades, crowd control, and armor among his weaknesses, and that trio is Sett's kit plus first item. Respect the champion anyway - the game's top base AD plus Bloodlust's missing-health bonus makes his early all-in real, and
Undying Rage
R – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. casts through every stun you have. Bank Grit, cash the center on his commit, and treat that ultimate as a five-second timer you force with yours.
Early Game (1-5)
Sett Favored - Give levels 1-2 respect; his base AD leads the game and
Bloodlust
Q – BloodlustTryndamere thrives on the thrills of combat, increasing his Attack Damage as he is more and more wounded. He can cast Bloodlust to consume his Fury and heal himself. adds more as his health drops.
Facebreaker
E – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. at 3 completes the trade script - pull, auto, both
Knuckle Down
Q – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions. punches, step off before Fury builds a crit answer.
Mid Game (6-11)
Sett Favored - Push him toward the weaknesses on his sheet: keep exchanges short, keep armor coming, and force
Undying Rage
R – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. with
The Show Stopper
R – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land. whenever he dips low. His build runs expensive, so every reset you win on tempo sets his spikes back further than yours.
Late Game (12+)
Skill Matchup - Crit items plus
Undying Rage
R – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. make him the better side-lane duelist unless
Blade of the Ruined King
Blade of The Ruined KingDeals damage based on target's Health, can steal Move Speed made your build. Group, track his split timing, count the five unkillable seconds, and spend
Haymaker
W – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. after they run out.
Key Interactions
- E -
Facebreaker
E – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. needs bodies on both sides: His spin covers the gap in and out, and he can buffer
Bloodlust
Q – BloodlustTryndamere thrives on the thrills of combat, increasing his Attack Damage as he is more and more wounded. He can cast Bloodlust to consume his Fury and heal himself. or
Undying Rage
R – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. mid-dash. Hold the pull until minions or a wall put something on his far side; a one-sided grab is a half-second slow, and he spins away through it. - Cash
Haymaker
W – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. before
Bloodlust
Q – BloodlustTryndamere thrives on the thrills of combat, increasing his Attack Damage as he is more and more wounded. He can cast Bloodlust to consume his Fury and heal himself. refunds the trade: Grit fades four seconds after the last hit, and every second you sit on it is Fury he converts into healing. Land the center off a
Facebreaker
E – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. stun while the trade damage is still on his health bar. - R -
The Show Stopper
R – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land. forces out
Undying Rage
R – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes.: He can press his ultimate during the suplex, so the kill rarely happens on the first pass. Use yours to make him burn it low, then dive the dead cooldown; turret shots feed Grit and the
Haymaker
W – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. shield covers your exit.
Mocking Shout
W – Mocking ShoutTryndamere lets out an insulting cry, decreasing surrounding champions' Attack Damage. Enemies with their backs turned to Tryndamere also have their Move Speed reduced. reads your back, so face him: The AD cut lands for four seconds regardless, but the slow needs you facing away. Back out of trades looking at him; turning to run hands him the slow, the chase, and the Fury.
Sett
Strengths
- Short trades:
Facebreaker
E – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned., one auto, both empowered punches is a complete exchange that ends before Fury answers
Haymaker
W – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. banks his burst as Grit and pays it back through a true-damage center off the stun
The Show Stopper
R – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land. makes him spend
Undying Rage
R – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. on your schedule, and lockdown work is easier into melee
Weaknesses
- No dash: he spins out of the last punch and the four-second Grit decay does the rest
Undying Rage
R – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. casts through Facebreaker's stun, so a stored execute can vanish into the immortality window- Once his crit core lands behind
Bloodlust
Q – BloodlustTryndamere thrives on the thrills of combat, increasing his Attack Damage as he is more and more wounded. He can cast Bloodlust to consume his Fury and heal himself. sustain, side-lane duels swing his way unless
Blade of the Ruined King
Blade of The Ruined KingDeals damage based on target's Health, can steal Move Speed made the final six
Tryndamere
Strengths
- Opens the lane with the game's top base AD, and
Bloodlust
Q – BloodlustTryndamere thrives on the thrills of combat, increasing his Attack Damage as he is more and more wounded. He can cast Bloodlust to consume his Fury and heal himself. adds attack damage as his health drops
Spinning Slash
E – Spinning SlashTryndamere slices toward a target unit, dealing damage to enemies in his path. doubles as engage and exit, with
Bloodlust
Q – BloodlustTryndamere thrives on the thrills of combat, increasing his Attack Damage as he is more and more wounded. He can cast Bloodlust to consume his Fury and heal himself. or
Undying Rage
R – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. buffered mid-dash- Coached to hold
Undying Rage
R – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. until the last possible moment, stretching the full five seconds across your whole combo
Weaknesses
- The weakness list in his guide names crowd control, armor, and short trades
- Runs an expensive build and plays badly from behind by the guide's admission
- Mocking Shout's slow whiffs on anyone facing him, cutting his stick in a straight fight
Power Curve Comparison EXPERIMENTAL
Power Curve Visualization
Win Conditions
Sett's Win Condition
- Run the trade script on cooldown:
Facebreaker
E – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. pull, one auto, both
Knuckle Down
Q – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions. punches, disengage facing him - Answer his all-in with autos into both punches, then
Facebreaker
E – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. into
Haymaker
W – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides.;
Ignite
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. covers what the center leaves - Force
Undying Rage
R – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. with
The Show Stopper
R – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land. whenever he dips low, then dive while it is down, turret shots feeding Grit - At 20% of his HP with Grit banked,
Flash
FlashTeleports you a short distance toward your cursor. into the
Haymaker
W – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. center; the cast beats his reaction even with his ultimate up
Tryndamere's Win Condition
- Zones you off CS with standing all-in threat while farming toward eight-plus a minute himself
- All-ins start from his side of the lane, buying maximum run-down room
- Between waves he taps minions to bank crit odds, then engages on the loaded auto
Undying Rage
R – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. waits until the last moment of a losing fight, betting five seconds outlasts your cooldowns
Laning Phase Guide
| Level/Phase | Sett | Tryndamere |
|---|---|---|
| Level 1 | Take |
Opens |
| Level 2 | Second skill varies; the constants are |
|
| Level 3 | Full kit online; his coaching favors trades that start or end with |
|
| Level 4-5 | Repeat the script on Facebreaker's cooldown and nothing longer. Extended fights feed Fury crits; short ones leave before the crit math matters. | Farms hard between windows; eight CS a minute funds an expensive build, and denied gold sets his spikes back twice over. |
| Level 6 | ||
| Level 7-8 | Stridebreaker's slow keeps the last punch connecting when he spins off; keep resetting the lane before his second item finishes. | |
| Level 9 | Splitpush instincts start showing; he tracks side waves and takes jungle camps between them per his coaching. |
Power Spikes
Level Spikes
| Sett | Tryndamere | ||
|---|---|---|---|
| Level | Description | Level | Description |
| 3 | Minor |
1 | Major Top base AD in the game from minute one; his walk-up autos outdamage yours until your kit fills in |
| 6 | Major |
6 | Major |
| 9 | Major |
||
Item Spikes
| Sett | Tryndamere | ||
|---|---|---|---|
| Item | Description | Item | Description |
| Armor first into an all-physical, auto-driven kit; his coaching concedes armor is the counter stat | First item on RANGERZX's 26.01 order, which the author flags as highly variable | ||
| The active slow answers |
Second damage buy in the listed order | ||
| Shred stacks fast across repeat short trades and carries the mid-game skirmish edge | Crit core payoff; side-lane duels stop being safe for you once it finishes | ||
| Fourth buy in Autolykus's 26.13 order, before the two closing slots | His order's late answer to stacked armor | ||
| Lifeline covers the gap after both of your cooldowns went into the engage | Closing slot on the listed page; the |
||
Best Build for Sett
Starting Items
Core Items
Plated Steelcaps
Plated SteelcapsEnhances Move Speed and reduces incoming basic attack damage into
Stridebreaker
Stridebreaker40 Attack Damage25% Attack Speed450 HealthCleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per ch...,
Black Cleaver
Black CleaverDealing physical damage to enemy champions reduces their Armor for the armor shred,
Overlord's Bloodmail
Overlord's Bloodmail30 Attack Damage550 HealthTyrannyGain 2.5% of your bonus Health as Attack Damage. RetributionGain up to 12% increased Attack Damage based on your percent missing Health., then
Sterak's Gage
Sterak's GageShields against large bursts of damage,
Spear of Shojin
Spear of ShojinReduce damage taken from champions by a flat amount. Attack while near multiple enemy champions to increase this amount for a short time. last
Runes
Primary:
Press the Attack
Press the AttackHitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. is the keystone on Geishu's Tryndamere row;
Triumph
TriumphTakedowns restore 5% of your missing health and grant an additional 20 gold.,
Legend: Alacrity
Legend: AlacrityTakedowns on enemies grant permanent Attack Speed., and
Last Stand
Last StandDeal more damage to champions while you are low on health. round out Precision behind it
Secondary:
Shield Bash
Shield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. and
Bone Plating
Bone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.Duration: 1.5sCooldown: 55s anchor Resolve; the shard row runs AS, adaptive, and health.
Conqueror
ConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. covers the generalist swap once games trend toward extended teamfights
Summoner Spells
Flash
FlashTeleports you a short distance toward your cursor. +
Ignite
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Priority Build Path
Armor first into an auto-attack kit that deals physical damage top to bottom
The active slow answers
Spinning Slash
E – Spinning SlashTryndamere slices toward a target unit, dealing damage to enemies in his path. exits; punches keep landing after he spins off
Every script pass stacks shred for the next one
Fourth slot on the 26.13 standard order
Lifeline for the all-in after both cooldowns are committed
Closes the standard six-slot order
Situational Adjustments
Blade of the Ruined King
Blade of The Ruined KingDeals damage based on target's Health, can steal Move Speed: extended side-lane duels against him start slipping late - Autolykus's Blade route buys it second and shores up that late-game falloff
Heartsteel
HeartsteelRestores Health on kill or assist: the draft turns into a five-person slugfest rather than a dueling game -
Heartsteel
HeartsteelRestores Health on kill or assist anchors that Infinity build
Key Patterns
Lethal Combos
AA >
Q > AA >
E >
W
E > AA >
W > AA >
R
Trading Combos
E > AA >
Q > AA
AA >
E > AA
Lethal Thresholds
- Sett Kill Range: At 20% of his health with Grit stored,
Flash
FlashTeleports you a short distance toward your cursor. plus the
Haymaker
W – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. center kills before his ultimate answers. Above that line, force
Undying Rage
R – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. with
The Show Stopper
R – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land. first and run the dive after it expires. - Tryndamere Kill Range: Needs Fury banked and
Undying Rage
R – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. available to threaten a kill; from behind on an expensive build, the all-in math stops working for him. - Critical Levels: 3 (
Facebreaker
E – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. completes the script) / 6 (both ultimates, and his casts through stuns) / 9 (
Knuckle Down
Q – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions. maxed)
Level by Level Game Plan
| Level | Primary Goal | Lane Position | Trading Opportunities | Kill Windows | Setup Opportunities |
|---|---|---|---|---|---|
| 1 | Farm through his strongest window | Stay outside his walk-up range | Autos only while his are spent on minions | Low | Track jungle pathing |
| 2 | Bank Grit in short exchanges | Hold the wave toward your side | Trade and step off before Fury answers | Low | |
| 3 | Trade script online | Fight where minions sit behind him | Pull, auto, both punches, out | Medium off a both-sided stun | Confirm a body on his far side before casting |
| 4-5 | Repeat the script, nothing longer | Even trades near your side | Short passes only; |
Low | Watch his Fury bar before committing |
| 6 | Force |
Fight where turret shots can join the follow-up | Suplex when he is low; kill after the five seconds | High once his ultimate is spent | His R casts through your stuns; plan around the timer |
| 7-8 | Match his push, reset fast | Script on cooldown; slow his exits | Medium | Cleaver stacks make each pass heavier | |
| 9+ | Shove and threaten side skirmishes | Full script on any opening | High while his ultimate is down | Read his splitpush lean before roaming | |
| Mid Game (11-16) | Win skirmishes around his flank habit | Side lane, collapse on fights | Suplex the flanker into your team | Picks with |
Time his ultimate before spending anything |
| Late Game (16+) | Teamfight execution | Front the engage, then peel | The second his five seconds end | No duels into a full crit build without |
First Back Goals
Teamfight Tips
| Aspect | Sett | Tryndamere |
|---|---|---|
| Primary Role | Engage and peel; suplex his flank into your team and spend |
Splitpusher by default, flanker in the fights he joins, coming for carries from a second angle |
| Target Priority | The carry his flank threatens; peel beats chasing him Tryndamere once Any diver you can carry back into your team with |
Reaches backline carries through a pincer angle rather than the front door Leaves frontline juggernauts for last; his coaching prefers a second-front fight |
| Objective Control | Force pit fights while his ultimate is down; his five-second immortality decides contests otherwise Choke-point starts put bodies on both sides of |
Splits hardest when objectives are dead and enemy summoners are down Groups when his checklist favors it: low-CC enemies, squishy comps, live objectives |
| Positioning | Watch fog on the fight's side flank; his coaching reaches carries from the second angle Hold |
Flanks through side brush toward carries; the pincer is the coached default Spins the frontline to draw carries forward, then swaps onto them with summoners |
| Other Tips | Count the five seconds every time his ultimate comes out; spend Face him while repositioning near a fight; the shout slow reads a turned back and nothing else |
Buffers Banks crit chance on minions before flanking, so the opening auto arrives loaded |
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