Cho'Gath vs Tryndamere Matchup Guide

Cho'Gath

Cho'Gath

Top Lane Tank/Mage

The Terror of the Void - tanky control mage with AoE CC and true damage execute

VS
Tryndamere

Tryndamere

Top Lane Melee Carry

Crit-scaling melee carry who relies on Spinning Slash dashes, Undying Rage immortality, and extended auto-attack fights to dominate side lanes

VerdictCho'Gath favored EarlySkill Matchup MidCho'Gath Favored LateCho'Gath Favored Updated Jul 10, 2026 · Patch 26.13

Champ Select Cheat Sheet — Cho'Gath vs Tryndamere

Runes
Hail of Blades (Domination) with Cheap Shot, Grisly Mementos, and Relentless Hunter for roam speed
Secondary: Sorcery secondary: Nimbus Cloak and Waterwalking
Summoners
Flash + Ghost
Start
Doran's Ring + 2x Health Potion
Core Build
AP: Zhonya's HourglassCosmic Drive; Tank: Plated SteelcapsRanduin's Omen or Frozen HeartHeartsteel
Trade Pattern
Q > W > AA > E > disengage
End the trade after HoB or Grasp proc completes; staying longer lets his sustained autos and crit RNG take over.
Danger Levels
Respect Tryndamere at levels 6, 11
First Back
Plated Steelcaps (Tank) or Seeker's Armguard components (AP)
Ideal Back (1100g+)

Matchup Dynamics

How This Matchup Works

Tryndamere mirrors the Trundle lane pattern with one key difference: a dash instead of raw sustained damage. Spinning SlashE – Spinning SlashTryndamere slices toward a target unit, dealing damage to enemies in his path. lands directly on top of Cho'Gath in almost every engage, making Q placement trivially predictable. Early armor purchases neutralize his crit-based trading; once Randuin's or Hourglass completes, the lane tilts hard. Trade only when HoB or Grasp is available; Tryndamere thrives in extended auto-attack sequences where passive crits and E resets compound. Face him when he casts Mocking ShoutW – Mocking ShoutTryndamere lets out an insulting cry, decreasing surrounding champions' Attack Damage. Enemies with their backs turned to Tryndamere also have their Move Speed reduced. to negate the slow component entirely - the AD reduction still applies, but the movement penalty only hits targets facing away.

Early Game (1-5)

Skill Matchup - Cho'Gath trades short with HoB or Grasp procs; Tryndamere wants extended fights but Cho has silence and knock-up to deny them.

Mid Game (6-11)

Cho'Gath Favored - Armor items come online; Tryndamere's crit damage drops off against Randuin's, Frozen HeartFrozen HeartMassively increases Armor and slows enemy basic attacks, or Hourglass.

Late Game (12+)

Cho'Gath Favored - Teamfight CC outscales split push pressure; FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. stacks create an HP wall that armor-stacked Cho'Gath maintains indefinitely.

Key Interactions

  • Q - RuptureQ – RuptureRuptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. on Spinning SlashE – Spinning SlashTryndamere slices toward a target unit, dealing damage to enemies in his path. landing: Tryndamere dashes directly onto Cho'Gath in 99% of engages; drop Q on your own position the instant he starts E and the knock-up lands for free.
  • W - Feral ScreamW – Feral ScreamCho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. to deny E reset chain: Silence prevents Spinning SlashE – Spinning SlashTryndamere slices toward a target unit, dealing damage to enemies in his path. casts for up to 2 seconds; use it after his first E to lock him in melee range without an escape while your cooldowns come back.
  • Mocking ShoutW – Mocking ShoutTryndamere lets out an insulting cry, decreasing surrounding champions' Attack Damage. Enemies with their backs turned to Tryndamere also have their Move Speed reduced. - face Tryndamere to negate slow: His W only slows targets facing away from him; turn toward Tryndamere when the cast animation starts to block the movement penalty completely. The AD reduction still applies regardless.
  • Zhonya's HourglassZhonya's HourglassActivate to become invincible but unable to take actions vs Undying RageR – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes.: Stasis burns 2.5 of the 5 seconds of immortality; activate Hourglass the moment Tryndamere presses R, then finish him when it expires.

Cho'Gath

Strengths

  • Q placement is free against Spinning SlashE – Spinning SlashTryndamere slices toward a target unit, dealing damage to enemies in his path.; he dashes to your position every time
  • W silence locks out Spinning SlashE – Spinning SlashTryndamere slices toward a target unit, dealing damage to enemies in his path. resets, trapping him without an escape tool
  • Early armor purchases shut down crit-based damage entirely
  • FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. HP scaling creates a stat wall that auto-attackers cannot break through efficiently
  • Teamfight AoE CC outvalues a split-push champion in grouped fights

Weaknesses

  • Extended trades without HoB or Grasp favor Tryndamere's sustained auto-attack damage
  • No mobility; Spinning SlashE – Spinning SlashTryndamere slices toward a target unit, dealing damage to enemies in his path. plus GhostGhostGain Move Speed and ignore unit collision for the duration. closes any gap if Cho'Gath overextends
  • Undying RageR – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. negates FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. execute for 5 seconds; mistimed R wastes the cooldown
  • Mana-gated if forced to use Q and W for both trading and wave management
  • Pre-armor laning leaves Cho'Gath vulnerable to crit RNG from Tryndamere's passive

Tryndamere

Strengths

  • Highest base AD in the game plus Q steroid means raw auto damage starts high
  • Spinning SlashE – Spinning SlashTryndamere slices toward a target unit, dealing damage to enemies in his path. gap-close bypasses Cho'Gath's immobility
  • Undying RageR – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. denies FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. execute for a full 5 seconds
  • Mocking ShoutW – Mocking ShoutTryndamere lets out an insulting cry, decreasing surrounding champions' Attack Damage. Enemies with their backs turned to Tryndamere also have their Move Speed reduced. AD reduction lowers Cho'Gath trade damage regardless of facing
  • Side-lane pressure forces Cho'Gath to match or lose towers

Weaknesses

  • Armor items hard-counter crit scaling; Randuin's and Frozen HeartFrozen HeartMassively increases Armor and slows enemy basic attacks cripple his DPS
  • Spinning SlashE – Spinning SlashTryndamere slices toward a target unit, dealing damage to enemies in his path. trajectory is predictable; lands on Q every engage
  • Silence from W blocks Spinning SlashE – Spinning SlashTryndamere slices toward a target unit, dealing damage to enemies in his path. and Mocking ShoutW – Mocking ShoutTryndamere lets out an insulting cry, decreasing surrounding champions' Attack Damage. Enemies with their backs turned to Tryndamere also have their Move Speed reduced. casts mid-fight
  • Weak in short trades; needs extended fights to stack damage through autos
  • Outscaled in teamfights; no AoE, no CC, just single-target auto-attacks

Power Curve Comparison EXPERIMENTAL

Power Curve Visualization

Win Conditions

Cho'Gath's Win Condition

  • Trade only when HoB or Grasp is available; disengage before Tryndamere extends the fight with auto-attack chains
  • Rush armor on first and second recall: Plated SteelcapsPlated SteelcapsEnhances Move Speed and reduces incoming basic attack damage for Tank, Hourglass components for AP
  • Place Q on your own position when Spinning SlashE – Spinning SlashTryndamere slices toward a target unit, dealing damage to enemies in his path. starts; he lands on top of you every time
  • Activate Zhonya's the instant Undying RageR – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. pops to burn half the immortality timer in stasis
  • Group for teamfights where AoE knock-up and silence shut down a champion with zero teamfight tools

Tryndamere's Win Condition

  • Force extended trades when HoB and Grasp are on cooldown; auto-attack DPS wins long fights
  • Cast Mocking ShoutW – Mocking ShoutTryndamere lets out an insulting cry, decreasing surrounding champions' Attack Damage. Enemies with their backs turned to Tryndamere also have their Move Speed reduced. when Cho'Gath faces away for the full slow plus AD reduction
  • Hold Undying RageR – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. as late as possible; cast it even through CC when HP drops low
  • Split push opposite side of objectives when summoner spells are down; rejoin with GhostGhostGain Move Speed and ignore unit collision for the duration. and FlashFlashTeleports you a short distance toward your cursor. available
  • Build Serylda's Grudge to cut through the armor wall in late game

Laning Phase Guide

Level/Phase Cho'Gath Tryndamere
Level 1 Start Q - RuptureQ – RuptureRuptures the ground at target location, popping enemy units into the air, dealing damage and slowing them.; last-hit at range and contest only with Q poke. Tryndamere passive gives free crit chance, so even level 1 autos can chunk. Ward pixel brush at 2:30. Start E - Spinning SlashE – Spinning SlashTryndamere slices toward a target unit, dealing damage to enemies in his path.; push the wave with E through the minion line and auto-attack to build fury. Early crit RNG can swing trades hard.
Level 2 Take W - Feral ScreamW – Feral ScreamCho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds.; Q at max range when Tryndamere walks up, follow with W if he dashes in. Keep the wave on your side of the lane. Take Q - BloodlustQ – BloodlustTryndamere thrives on the thrills of combat, increasing his Attack Damage as he is more and more wounded. He can cast Bloodlust to consume his Fury and heal himself.; sustain through poke with Q healing at high fury. E into auto-attack trades when Cho'Gath Q is on cooldown.
Level 3 Take E - Vorpal SpikesE – Vorpal SpikesCho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him.; full short trade is Q > W > 2-3 E-empowered autos then walk away. Silence locks out his Spinning SlashE – Spinning SlashTryndamere slices toward a target unit, dealing damage to enemies in his path. escape. Full kit online; E onto Cho'Gath, auto-attack with W AD reduction active, disengage with second E if silence lands. Core trade pattern is E > auto > E out.
Level 4-5 Back for armor component on crash; Cloth Armor or Plated SteelcapsPlated SteelcapsEnhances Move Speed and reduces incoming basic attack damage start cutting crit damage immediately. Farm safe, concede CS rather than take an extended fight. Buy Doran's BladeDoran's BladeGood starting item for attackers or Long Sword components on first back; press the pre-armor window with all-ins when Cho'Gath Q is down.
Level 6 R - FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. unlocks but cannot execute through Undying RageR – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes.; track his R cooldown before committing. Stack on cannon minions when no kill is available. R - Undying RageR – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. online; 5 seconds of immortality means tower dives become possible. Cast as late as possible to maximize the window.
Level 7-8 AP: 3 points in Q for safe ranged poke; build toward Hourglass. Tank: E max provides short-trade DPS; build toward Randuin's or Frozen HeartFrozen HeartMassively increases Armor and slows enemy basic attacks. Push for plates and look for dives with R available; Profane Hydra components accelerate wave clear for side-lane pressure.
Level 9 AP: W max begins; longer silence duration shuts down Spinning SlashE – Spinning SlashTryndamere slices toward a target unit, dealing damage to enemies in his path. windows entirely. Tank: armor item nearing completion. Rotate for objectives with R available. Complete first item (Profane Hydra); proxy waves and pressure tower. Transition to Essence Reaver for mana-sustained split pushing.

Power Spikes

Level Spikes

Cho'Gath Tryndamere
Level Description Level Description
2 Minor W - Feral ScreamW – Feral ScreamCho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. unlocks Q > W punish; silence denies Spinning SlashE – Spinning SlashTryndamere slices toward a target unit, dealing damage to enemies in his path. escape after knock-up 3 Minor Full kit online; E > auto > E trades become available with W slow to deny disengages
6 Major R - FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. adds execute threat and objective control; cannot kill through Undying RageR – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. so track his R 6 Major Undying RageR – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. unlocks; 5 seconds of immortality enables tower dives and denies FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. execute
9 Major AP: W max extends silence to lock out E entirely; Tank: E max improves short-trade auto damage 11 Major Rank 2 R reduces cooldown; more frequent dive and all-in windows before armor fully stacks
11 Major R2 lowers FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. cooldown; faster stacking and more frequent objective control windows

Item Spikes

Cho'Gath Tryndamere
Item Description Item Description
Plated SteelcapsPlated SteelcapsEnhances Move Speed and reduces incoming basic attack damage Tank path first buy; armor plus auto-attack damage reduction directly counters his entire kit Profane Hydra First item; wave clear and lethality accelerate side-lane pressure before Cho'Gath armor completes
Zhonya's HourglassZhonya's HourglassActivate to become invincible but unable to take actions AP path: stasis burns 2.5s of Undying RageR – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. and provides armor; the defining purchase in this matchup Essence Reaver Mana sustain for extended split-push sessions; Spellblade proc adds burst to E > auto trades
Randuin's Omen Tank path: crit damage reduction plus armor; shuts down his primary damage source completely Infinity EdgeInfinity EdgeMassively enhances critical strikes Crit amplifier; the damage spike that keeps auto-attacks threatening even against moderate armor
Frozen HeartFrozen HeartMassively increases Armor and slows enemy basic attacks Attack speed reduction plus armor and ability haste; slows his auto-attack chain and enables more Q and W rotations Serylda's Grudge Armor penetration to answer Cho'Gath's armor stacking; mandatory in late game to stay relevant
Cosmic DriveCosmic DriveMassive amounts of Cooldown Reduction AP path: ability haste and movement speed help kite and land more Q rotations in extended fights

Best Build for Cho'Gath

Starting Items

Doran's RingDoran's RingGood starting item for casters + 2x Health PotionHealth PotionConsume to restore Health over time

Core Items

AP: Zhonya's HourglassZhonya's HourglassActivate to become invincible but unable to take actionsCosmic DriveCosmic DriveMassive amounts of Cooldown Reduction; Tank: Plated SteelcapsPlated SteelcapsEnhances Move Speed and reduces incoming basic attack damage → Randuin's Omen or Frozen HeartFrozen HeartMassively increases Armor and slows enemy basic attacksHeartsteelHeartsteelRestores Health on kill or assist

Runes

Primary: Hail of BladesHail of BladesGain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions. (Domination) with Cheap ShotCheap ShotDeal bonus true damage to enemy champions with impaired movement or actions., Grisly MementosGrisly MementosCollect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste for each collected., and Relentless HunterRelentless HunterUnique takedowns grant permanent out of combat MS. for roam speed

Secondary: Sorcery secondary: Nimbus CloakNimbus CloakAfter casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. and WaterwalkingWaterwalkingGain MS and AP or AD, adaptive in the river.

Summoner Spells

FlashFlashTeleports you a short distance toward your cursor. + GhostGhostGain Move Speed and ignore unit collision for the duration.

Priority Build Path

1
Zhonya's Hourglass

AP path rush; armor plus stasis that burns half of Undying RageR – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. duration in one activation

2
Plated Steelcaps

Tank path first buy; armor and auto-attack damage reduction directly counter his entire damage profile

3
Randuin's Omen

Tank path core; crit damage reduction guts his primary scaling stat

4
Cosmic Drive

AP path second item; ability haste and movement speed for kiting and landing more Q rotations

Situational Adjustments

  • Frozen HeartFrozen HeartMassively increases Armor and slows enemy basic attacks: Tank path: attack speed reduction directly slows his auto chain; pair with Randuin's for maximum shutdown
  • HeartsteelHeartsteelRestores Health on kill or assist: Tank path: build after armor items are complete; the early armor matters more than HP scaling in this matchup
  • Rod of AgesRod of Ages45 Ability Power350 Health500 ManaTimelessThis item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times.: AP path when not rushing Hourglass; stacking HP and AP for scaling, but delays the armor Tryndamere matchup demands
  • Kaenic RookernKaenic Rookern400 Health80 Magic Resist100% Base Health RegenMagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.: Heavy AP elsewhere on the enemy team; MR shield blocks burst from other threats while armor handles Tryndamere

Key Patterns

Lethal Combos

Cho'Gath Full Combo (Level 6+):

Q > W > AA > E > R

Wait for Undying RageR – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. to expire before pressing R; FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. is wasted if he still has immortality active. Confirm the execute indicator.
Tryndamere Escape/Counter Combo:

E > AA > AA > W > AA > E

Spin in, auto-attack chain with Mocking ShoutW – Mocking ShoutTryndamere lets out an insulting cry, decreasing surrounding champions' Attack Damage. Enemies with their backs turned to Tryndamere also have their Move Speed reduced. AD reduction on Cho'Gath, spin out or continue if kill is confirmed. R when HP drops.

Trading Combos

Cho'Gath Short Trade:

Q > W > AA > E > disengage

End the trade after HoB or Grasp proc completes; staying longer lets his sustained autos and crit RNG take over.
Tryndamere Quick Trade:

E > AA > E out

Spin onto Cho'Gath, land one or two autos, spin away before silence connects. Short in-and-out to avoid Q punishment.

Lethal Thresholds

  • Cho'Gath Kill Range: FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. execute is reliable below roughly 25-30% HP after Q > W > E rotation; never press R during Undying RageR – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes..
  • Tryndamere Kill Range: Undying RageR – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. activates at any HP; hold it until the last possible moment. Spinning SlashE – Spinning SlashTryndamere slices toward a target unit, dealing damage to enemies in his path. cooldown resets on crit, enabling chain dashes in fights.
  • Critical Levels: Pre-armor (levels 1-8) is Tryndamere's window; once Cho'Gath completes first armor item the matchup shifts permanently.

Level by Level Game Plan

Level Primary Goal Lane Position Trading Opportunities Kill Windows Setup Opportunities
1 safe CS with Q hold outside auto-attack range; respect passive crit chance Q poke only when Tryndamere commits to a last-hit none without jungle ward pixel brush 2:30
2 unlock silence punish keep wave on your side of lane Q > W if he dashes in; exit immediately after silence only with jungle gank thin wave to prevent his shove
3 short trades with full rotation near tower; never past river without vision Q > W > 2-3 E autos; disengage before extended fight develops possible with jungle if his E is down prep crash for first recall armor buy
4-5 buy armor on first recall freeze near tower if possible Q poke only; do not contest without HoB or Grasp ready low without armor items back for Cloth Armor or Steelcaps on cannon crash
6 R for stacking only; do not use into Undying RageR – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. fight near tower or with vision Q > W > E short trade; hold R until his ult is confirmed down medium if Undying RageR – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. is on cooldown stack R on cannon; track his R cooldown
7-8 complete first armor item match his push; do not let him take plates for free continue short trades; armor starts reducing his damage increasing as armor stacks rotate for Herald or Dragon when R is available
9+ transition to objectives and teamfights can contest side lane with armor completed Q picks into full rotation; silence blocks his escape E strong once armor item is complete and his R is down group with team for objective fights
Mid Game (11-16) press armor advantage; deny split push match his split or group with numbers advantage front-to-back with AoE CC; Hourglass stalls his R in fights R execute on any target without Undying RageR – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. vision around objectives; force fights where CC lands on grouped enemies
Late Game (16+) objective control with R; teamfight dominance Baron and Dragon pits where FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. secures zone with Q; silence key targets with W any Q into R confirm; teamfight CC chain deny vision near objectives; body-block with FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. HP

First Back Goals

Ideal Back (1100g+)

  • Plated SteelcapsPlated SteelcapsEnhances Move Speed and reduces incoming basic attack damage (Tank) or Seeker's Armguard components (AP)
  • Control Ward (75g)

Crash cannon wave; armor is the single most important stat against crit-based auto-attackers

Behind Back (600-900g)

  • Cloth Armor (300g)
  • Boots (300g)

Base on bounce rather than dying to a Spinning SlashE – Spinning SlashTryndamere slices toward a target unit, dealing damage to enemies in his path. dive; finish armor item on second back

Teamfight Tips

Aspect Cho'Gath Tryndamere
Primary Role Frontline zone control with AoE CC; engage off Q hits and silence key targets to deny mobility Flanking split-pusher who dives backline with Spinning SlashE – Spinning SlashTryndamere slices toward a target unit, dealing damage to enemies in his path. and survives burst with Undying RageR – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes.
Target Priority ADC or fed carry
Tryndamere after Undying RageR – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. expires
Jungler near contested objective
Backline carries through Spinning SlashE – Spinning SlashTryndamere slices toward a target unit, dealing damage to enemies in his path. flank
Cho'Gath if isolated from team in side lane
Whoever is caught without peel after initial CC is spent
Objective Control R - FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. secures neutrals through any contest; arrive early and zone with Q
Force fights in tight spaces where Q and W blanket the entire team
Split push opposite side of objective to draw Cho'Gath away from the pit
Flank from fog if team commits to the objective fight; Undying RageR – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. survives the initial burst
Positioning Fight in choke points and jungle entrances where Q covers escape routes
Body-block with FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. HP; absorb Spinning SlashE – Spinning SlashTryndamere slices toward a target unit, dealing damage to enemies in his path. engage for backline carries
Avoid grouped fights where Q and W hit the entire team at once
Sidelane when summoner spells are down; join only with GhostGhostGain Move Speed and ignore unit collision for the duration. and FlashFlashTeleports you a short distance toward your cursor. to dive backline
Other Tips Activate Zhonya's HourglassZhonya's HourglassActivate to become invincible but unable to take actions the instant Undying RageR – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. pops to burn half the immortality window; finish him when stasis ends
Save W to silence Tryndamere mid-Spinning SlashE – Spinning SlashTryndamere slices toward a target unit, dealing damage to enemies in his path.; a silenced Tryndamere has zero escape tools
Hold Undying RageR – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. until the absolute last moment; it can be cast through any CC including knock-up and silence
Time all-ins for when Cho'Gath Q and W are both on cooldown; without CC he cannot stop your auto chain