Sett vs Sion Matchup Guide

Sett

Sett

Top Lane Juggernaut

The Boss — bruiser with displacement, grit shield, and true-damage Haymaker center

VS
Sion

Sion

Top Lane Tank

Undead juggernaut who charges Decimating Smash for burst and knockup, banks bonus health through Soul Furnace kills, and closes distance or escapes with the long-range Unstoppable Onslaught charge.

VerdictSett favored EarlySett Favored MidSett Favored LateSkill Matchup Updated Jul 15, 2026

Champ Select Cheat Sheet — Sett vs Sion

Runes
ConquerorConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. anchors the page. TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. and Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed. carry the sustain and tempo, and Last StandLast StandDeal more damage to champions while you are low on health. closes out Precision for the execute.
Secondary: Second WindSecond WindAfter taking damage from an enemy champion heal back some missing health over time. and Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. complete Resolve. Scaling health replaces the flat shard here, next to attack speed and adaptive force - matching the long-game logic Soul Furnace's stacking runs on.
Summoners
FlashFlashTeleports you a short distance toward your cursor. and TeleportTeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.. The 60% HP kill line ends on The Show StopperR – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land., not a summoner spell, and TeleportTeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed. buys side-lane coverage and cannon-wave timing instead.
Core Build
Plated Steelcaps is the first buy, full stop. From there Stridebreaker and Black Cleaver do the heavy lifting through the mid-game 1v1, Overlord's Bloodmail slots in next, and Sterak's Gage alongside Spear of Shojin wraps up the six-item plan.
Trade Pattern
E > AA > Q > Q
Geishu's punish for any walk-up he makes toward a minion.
Danger Levels
Respect Sion at level 6

Matchup Dynamics

How This Matchup Works

Geishu's sheet files this lane under Easy. Sion has no lane all-in beyond a fully charged Decimating SmashQ – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released., so the level 1 read favors aggression: cheese the angle from the third bush, then punish every walk-up he makes for a minion with FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. into two Knuckle DownQ – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions. autos. Stay out of bushes yourself - a hidden charge is the one tool that can flip a trade, and grabbing both sides while it winds up cancels the cast outright. Close the kill at 60% HP with FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned., the empowered punches, and The Show StopperR – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land., then finish with one more auto; Glory in DeathP – Glory in DeathAfter being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health. keeps him swinging for a few seconds after zero.

Early Game (1-5)

Sett Favored - Levels 1-3 already lean your way - Sion brings nothing to lane except an uncharged Q until his full combo lands. Cheese the third-bush angle at level 1, then punish every CS walk-up once FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. and Knuckle DownQ – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions. are both up at 3.

Mid Game (6-11)

Sett Favored - Keep punishing every walk-up and bank Grit off the chip damage a landed charge deals. The kill line at 60% HP runs FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. into the empowered punches, The Show StopperR – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land., and one more auto - respect Glory in DeathP – Glory in DeathAfter being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health. before calling it finished.

Late Game (12+)

Skill Matchup - His build stacks toward a full tank frame and Unstoppable OnslaughtR – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. turns him into a real teamfight engage. Group instead of chasing him in a side lane, and let Black Cleaver's shred keep the duel math in your favor.

Key Interactions

  • E - FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. cancels the Decimating SmashQ – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. charge: Sion needs the windup or the ability barely does anything; grab him from both sides while he charges and the stun cuts the cast short. A one-sided grab only slows, so line up the full pull when the angle allows it.
  • Bushes are the one thing his lane kit needs: A charge started in brush arrives without warning, which is the logic behind Geishu's third-bush cheese at level 1 and the standing caution to avoid brush yourself. Deny the angle and Decimating SmashQ – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. has to wind up in the open.
  • W - HaymakerW – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. banks every hit he lands: Every bit of chip damage counts toward Grit - a half-charged Decimating SmashQ – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released., a stray auto during a walk-up, all of it banks. Spend the cone for true damage before that four-second window closes.
  • R - The Show StopperR – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land. still needs a finisher: The suplex closes Geishu's 60% HP kill line, but Glory in DeathP – Glory in DeathAfter being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health. lets him keep swinging and healing for a few seconds after zero. Follow through with the last auto or true damage instead of turning away early.

Sett

Strengths

  • Aggressive trades from level one - Sion's only lane threat is a fully telegraphed charge, and stepping on every walk-up denies him the free farm he wants
  • HaymakerW – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. cashes every chip hit and partial charge he lands as true damage through Grit
  • Facebreaker's both-sided stun cancels Decimating SmashQ – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. outright if it catches the windup

Weaknesses

  • No dash, so a Sion who lands a charge and backs off clean gives Grit nothing to hold onto
  • A suplex that stops short of a real finisher can still eat a counter-hit from Glory in DeathP – Glory in DeathAfter being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health.
  • Late-game duels thin out once his tank core completes, unless Black CleaverBlack CleaverDealing physical damage to enemy champions reduces their Armor keeps the shred coming

Sion

Strengths

  • A fully charged Decimating SmashQ – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. punishes anyone standing still near the wave
  • Soul Furnace's on-kill health gain and a tank-itemized core make him hard to burst down once games run long
  • Unstoppable OnslaughtR – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. closes distance from well outside auto range, or pulls him straight out of a losing fight

Weaknesses

  • No real lane all-in besides the charge - Geishu's sheet reads every walk-up for a minion as a free FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. punish
  • The charge is a visible windup that a both-sided FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. grab cancels before it lands
  • Glory in DeathP – Glory in DeathAfter being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health. buys time, not survival - true damage or a finished suplex still closes out the kill

Power Curve Comparison EXPERIMENTAL

Power Curve Visualization

Win Conditions

Sett's Win Condition

  • Cheese the level 1 angle from the third bush: two autos, FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. as he tries to leave auto range, one more auto
  • Punish every walk-up he makes for a minion with FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. into two Knuckle DownQ – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions. autos
  • Stay out of bushes yourself and grab both sides the moment Decimating SmashQ – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. starts charging
  • Close the kill at 60% HP: FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned., the empowered punches, The Show StopperR – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land., then one more auto through Glory in DeathP – Glory in DeathAfter being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health.

Sion's Win Condition

  • Farms behind an uncharged Q rather than forcing early trades - the charge is the only real lane tool available
  • Charges from brush when the angle allows it, since a hidden windup is the one way to land it clean
  • Builds toward a tank frame and banks bonus health through Soul FurnaceW – Soul FurnaceSion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. kills as the game runs long
  • Saves Unstoppable OnslaughtR – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. to open fights from range rather than spending it on a single duel

Laning Phase Guide

Level/Phase Sett Sion
Level 1 Look for the third-bush setup at level 1. Two clean autos land before he can respond, and if he tries backing off, Facebreaker's pull drags him into one more hit. Farms behind an uncharged Q; the fully charged version needs too long a windup to risk against a melee threat standing close.
Level 2 Add whichever of FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. or HaymakerW – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. is missing; keep pressuring every walk-up he makes toward the wave. Starts charging Q for real damage, but the windup is still visible enough to punish before it lands.
Level 3 Full combo online: FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. grabs both sides, two Knuckle DownQ – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions. autos land, HaymakerW – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. cashes whatever Grit the trade banked. Full kit up, but nothing beats a Sett who steps on every CS walk-up; holds range and waits for a cleaner angle.
Level 4-5 The walk-up punish doesn't change at this stage - keep landing it. Bank whatever Grit a partial charge feeds you and spend it before the four-second window runs out. Looks to land one clean full-charge Q per wave rather than trade evenly - a hit here is worth more than the risk it costs.
Level 6 The Show StopperR – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land. adds the finisher to the 60% HP kill line: FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned., empowered punches, suplex, then one more auto through Glory in DeathP – Glory in DeathAfter being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health.. Unstoppable OnslaughtR – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. opens the option to engage from range or bail out of a losing trade, but alone it is just a knockup with no follow-up.
Level 7-8 Plated SteelcapsPlated SteelcapsEnhances Move Speed and reduces incoming basic attack damage into StridebreakerStridebreaker40 Attack Damage25% Attack Speed450 HealthCleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per ch... keeps punches connecting through anything he tries to charge; stay on the walk-up punish. Starts assembling a tank core and stacking bonus health through Soul FurnaceW – Soul FurnaceSion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. kills; the lane threat stays capped at one charged Q.
Level 9 Max Knuckle DownQ – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions. lands at 9 and every short trade starts hitting noticeably harder. Keep the wave shoved - his build is the only thing that closes this gap, so deny him the comfort of farming it slowly. Tankier by the level, but still without a second lane tool; leans on the wave and waits for teamfight relevance.

Power Spikes

Level Spikes

Sett Sion
Level Description Level Description
3 Minor FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. joins Knuckle DownQ – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions.; the CS-walkup punish comes fully online 3 Minor Decimating SmashQ – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. finally deals real damage charged, though the windup stays visible
6 Major The Show StopperR – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land. completes the 60% HP kill line through Glory in DeathP – Glory in DeathAfter being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health. 6 Major Unstoppable OnslaughtR – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. unlocks his only engage or disengage tool
9 Major Knuckle DownQ – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions. maxed; short trades hit harder into a still-thin lane kit

Item Spikes

Sett Sion
Item Description Item Description
Plated SteelcapsPlated SteelcapsEnhances Move Speed and reduces incoming basic attack damage Sion's whole kit is physical damage before he itemizes otherwise, so armor first is close to automatic Doran's ShieldDoran's ShieldGood defensive starting item Common defensive starter for a melee lane with no early all-in
StridebreakerStridebreaker40 Attack Damage25% Attack Speed450 HealthCleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per ch... The active slow keeps punches landing since his only reposition tool is a long-charge ultimate Plated SteelcapsPlated SteelcapsEnhances Move Speed and reduces incoming basic attack damage Answers physical lane damage while the tank core assembles
Black CleaverBlack CleaverDealing physical damage to enemy champions reduces their Armor Shred cuts into the armor and health his build stacks toward over time Frozen HeartFrozen HeartMassively increases Armor and slows enemy basic attacks Common tank-core piece once Soul FurnaceW – Soul FurnaceSion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. kills start stacking bonus health
Sterak's GageSterak's GageShields against large bursts of damage Covers the gap after the grab and the cone have already gone into a trade ThornmailThornmail150 Health75 ArmorThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion. Reflect damage that punishes a Grit-fed, auto-heavy build

Best Build for Sett

Starting Items

Core Items

Plated SteelcapsPlated SteelcapsEnhances Move Speed and reduces incoming basic attack damage is the first buy, full stop. From there StridebreakerStridebreaker40 Attack Damage25% Attack Speed450 HealthCleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per ch... and Black CleaverBlack CleaverDealing physical damage to enemy champions reduces their Armor do the heavy lifting through the mid-game 1v1, Overlord's BloodmailOverlord's Bloodmail30 Attack Damage550 HealthTyrannyGain 2.5% of your bonus Health as Attack Damage. RetributionGain up to 12% increased Attack Damage based on your percent missing Health. slots in next, and Sterak's GageSterak's GageShields against large bursts of damage alongside Spear of ShojinSpear of ShojinReduce damage taken from champions by a flat amount. Attack while near multiple enemy champions to increase this amount for a short time. wraps up the six-item plan.

Runes

Primary: ConquerorConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. anchors the page. TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. and Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed. carry the sustain and tempo, and Last StandLast StandDeal more damage to champions while you are low on health. closes out Precision for the execute.

Secondary: Second WindSecond WindAfter taking damage from an enemy champion heal back some missing health over time. and Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. complete Resolve. Scaling health replaces the flat shard here, next to attack speed and adaptive force - matching the long-game logic Soul Furnace's stacking runs on.

Summoner Spells

FlashFlashTeleports you a short distance toward your cursor. and TeleportTeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.. The 60% HP kill line ends on The Show StopperR – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land., not a summoner spell, and TeleportTeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed. buys side-lane coverage and cannon-wave timing instead.

Priority Build Path

1
Plated Steelcaps

Armor first into a kit that deals only physical damage before items change that

2
Stridebreaker

Active slow keeps punches connecting once he tries to walk or charge away

3
Black Cleaver

Shred answers the armor and health his tank core adds over time

4
Overlord's Bloodmail

Fourth on the standard current-patch order

5
Sterak's Gage

Covers the all-in once FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. and HaymakerW – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. are both spent

6
Spear of Shojin

Last of the six standard slots

Situational Adjustments

  • Blade of the Ruined KingBlade of The Ruined KingDeals damage based on target's Health, can steal Move Speed: he commits to a pure health-stacking build; the percent-health damage cuts through it directly
  • Mercury's TreadsMercury's TreadsIncreases Move Speed and reduces duration of disabling effects: the wider enemy team brings heavy crowd control or a burst-AP backline

Key Patterns

Lethal Combos

Sett Full Combo (Level 6+):

E > AA > Q > Q > R > AA

Geishu's kill line at 60% of his HP; follow the suplex with the last auto since Glory in DeathP – Glory in DeathAfter being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health. can still let him swing back.
Sion Escape/Counter Combo:

R > Q > AA > E

Kit-logical shape, not a coached line - no Sion-side source is registered for this matchup. Charging in with Unstoppable OnslaughtR – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. into a landed Q and the Roar of the SlayerE – Roar of the SlayerSion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. shockwave is the natural full commitment, and most of the damage still depends on hitting the fully charged Q.

Trading Combos

Sett Short Trade:

E > AA > Q > Q

Geishu's punish for any walk-up he makes toward a minion.
Sion Quick Trade:

Q > AA

The only real trade shape before items - a landed charge followed by an auto, since nothing else in the kit threatens a short exchange.

Lethal Thresholds

  • Sett Kill Range: 60% of his health is the number to remember. Land FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned., both Knuckle DownQ – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions. punches, and The Show StopperR – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land., then throw one extra auto - Glory in DeathP – Glory in DeathAfter being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health. keeps him alive and swinging otherwise.
  • Sion Kill Range: Real damage only shows up once Decimating SmashQ – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. is fully charged; an uncharged tap or an interrupted windup does little.
  • Critical Levels: 3 (FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. plus Knuckle DownQ – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions. online) / 6 (both ultimates, 60% HP kill line completes) / mid-game (his tank core and Soul FurnaceW – Soul FurnaceSion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. stacking close the gap)

Level by Level Game Plan

Level Primary Goal Lane Position Trading Opportunities Kill Windows Setup Opportunities
1 Take the bush angle if it's there Third bush if the angle allows it AA > AA > E > AA on the cheese; auto only otherwise Low Check his summoners early - there's nothing in his level 1 kit that threatens a real duel
2 Keep the walk-up punish going Stay close to the wave Trade whenever he steps up for CS Low Watch for his first full-charge Q attempt
3 Run the full combo Near your own minions for the grab E > AA > QQ on any walk-up Medium Ping if he starts charging from brush
4-5 Keep punishing before his first back Hold the wave close Same script, bank Grit off chip damage Medium Watch his recall for the first tank piece
6 Close at 60% HP Set up near your own wave or tower E > AA > QQ > R > AA High once Grit is banked Track his jungler before committing
7-8 Keep the stick pressure up Lean on Stridebreaker's slow FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. on cooldown into short bursts Medium Confirm his tank pieces before an extended fight
9+ Sharpen every short trade Push the wave lead E > AA > QQ on cooldown Medium Track his build for the tank-core completion
Mid Game (11-16) Skirmish before his core finishes Group over side lane Fight while Black Cleaver's shred still outpaces his resistances Picks on overextensions Ward for a long-range Unstoppable OnslaughtR – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. engage
Late Game (16+) Teamfight around the suplex Frontline with peel duty Layer HaymakerW – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. on grouped fights Whenever his team is elsewhere Track flashes before committing R

First Back Goals

Teamfight Tips

Aspect Sett Sion
Primary Role Bruiser frontline who both starts and cleans up fights - grab whoever's isolated with the suplex, then burn stored Grit on the cone through the group that piles in afterward Frontline engage - Unstoppable OnslaughtR – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. opens the fight from range, and the build is tanky enough to follow it through
Target Priority Enemy carry the suplex can reach first
Whoever gets caught by the Unstoppable OnslaughtR – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. knockup
Sion himself once the charge and shield are already spent
Highest-value backline target the charge can reach
Picks off anyone isolated by the knockup
Objective Control Pick chokepoints for objective skirmishes - a both-sided FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. lands there almost for free
Punish the charge windup before it turns into an engage
Uses the long charge range to contest objectives from outside vision
Leans on the tank core to hold chokes once the build completes
Positioning Group tight enough that a single charge cannot isolate anyone
Save FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. for the moment the charge commits
Telegraphs the charge early, so aim it at a clumped side rather than a spread one
Fronts fights behind the tank core once it completes
Other Tips A both-sided FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. grab cancels the charge outright if it lands during the windup
Follow every suplex with a real auto or true damage - Glory in DeathP – Glory in DeathAfter being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health. still lets him swing back
Aim Unstoppable OnslaughtR – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. through a choke rather than open ground, since the charge is visible well before impact
Soul Furnace's shield absorbs a set-up hit better than a full combo, so time the pop accordingly