Cho'Gath vs Sion Matchup Guide

Cho'Gath

Cho'Gath

Top Lane Tank/Mage

The Terror of the Void - tanky control mage with AoE CC and true damage execute

VS
Sion

Sion

Top Lane Tank

HP-stacking undead tank with a charged knock-up, armor-shred shout, and global engage through Unstoppable Onslaught

VerdictSion favored EarlySion Favored MidSion Favored LateSkill Matchup Updated Jul 10, 2026 · Patch 26.13

Champ Select Cheat Sheet — Cho'Gath vs Sion

Runes
Arcane Comet (Sorcery) with Manaflow Band, Transcendence, and Scorch
Secondary: Resolve secondary: Demolish and Overgrowth
Summoners
Flash + Teleport
Start
Doran's Ring + 2x Health Potion
Core Build
Rod of AgesBoots of SwiftnessZhonya's HourglassFrozen Heart
Trade Pattern
Q > Comet > W > disengage
Q knock-up guarantees Comet landing; follow with W silence to deny retaliation. Do not commit to melee range.
Danger Levels
Respect Sion at levels 6, 11
First Back
Catalyst of Aeons
Ideal Back (1100g+)

Matchup Dynamics

How This Matchup Works

One of the hardest lanes for Cho'Gath. Sion controls the matchup through Decimating SmashQ – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. zone control, Roar of the SlayerE – Roar of the SlayerSion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. armor shred, and Unstoppable OnslaughtR – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. global engage. Once Sion completes Boots of SwiftnessBoots of SwiftnessEnhances Move Speed and reduces the effect of slows, Cho'Gath cannot contest wave control. The only recommended approach is AP with Arcane CometArcane CometDamaging a champion with an ability hurls a damaging comet at their location. - poke with Q from range to survive lane and farm safely. Both champions permanently stack HP (FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. vs Soul FurnaceW – Soul FurnaceSion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.), making this a scaling race where neither champion cleanly stat-checks the other late. Zhonya's HourglassZhonya's HourglassActivate to become invincible but unable to take actions is mandatory for teamfights to deny the Unstoppable OnslaughtR – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. CC chain.

Early Game (1-5)

Sion Favored - Sion zones with charged Q and Roar of the SlayerE – Roar of the SlayerSion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. armor shred; farm at Q range with Comet poke. Avoid melee trades entirely.

Mid Game (6-11)

Sion Favored - Sion with Swifties controls wave state freely. Build Hourglass to survive Unstoppable OnslaughtR – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. engages in skirmishes; focus on objective control with R.

Late Game (12+)

Skill Matchup - Both scale with permanent HP; neither cleanly wins the stat-check. FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. secures objectives; Sion has global engage. The team with better coordination wins.

Key Interactions

  • Arcane CometArcane CometDamaging a champion with an ability hurls a damaging comet at their location. off Q – RuptureQ – RuptureRuptures the ground at target location, popping enemy units into the air, dealing damage and slowing them.: Comet procs reliably from Q's knock-up since the target cannot dodge the comet while airborne. This is the primary poke pattern to survive lane.
  • W – Feral ScreamW – Feral ScreamCho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. interrupts Decimating SmashQ – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released.: Silence cancels the Q charge mid-channel, releasing it early at reduced damage. Time W when Sion begins the wind-up to deny the full knock-up.
  • Zhonya's versus Unstoppable OnslaughtR – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location.: Stasis dodges the collision stun from Sion R entirely. Hourglass is mandatory for teamfights; without it the CC chain from R into Q locks Cho'Gath down for the full combo.
  • Permanent HP scaling race: FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. grants permanent HP per stack; Soul FurnaceW – Soul FurnaceSion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. W grants permanent HP per kill. Neither champion cleanly outscales; the player who farms better wins the stat-check.

Cho'Gath

Strengths

  • Q with Comet provides safe ranged poke that Sion must respect during wave control
  • W silence interrupts Decimating SmashQ – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. channel, releasing it early with reduced damage
  • FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. secures neutral objectives through any contest; R plus SmiteSmiteDeals true damage to a monster or minion. is unbeatable
  • Zhonya's HourglassZhonya's HourglassActivate to become invincible but unable to take actions dodges Unstoppable OnslaughtR – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. collision and denies the CC chain
  • AoE knock-up and silence provide superior grouped teamfight CC

Weaknesses

  • Cannot win lane once Sion completes Boots of SwiftnessBoots of SwiftnessEnhances Move Speed and reduces the effect of slows; wave control becomes impossible
  • No mobility; Unstoppable OnslaughtR – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. global engage catches overextensions from anywhere
  • Mana-gated heavily if forced to use Q and W for both poke and wave clear
  • Both champions scale with permanent HP; no natural outscaling point
  • Roar of the SlayerE – Roar of the SlayerSion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. armor shred makes Cho'Gath squishier for extended trades

Sion

Strengths

  • Decimating SmashQ – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. zone control denies melee-range CS and sets up the full combo
  • Roar of the SlayerE – Roar of the SlayerSion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. armor shred makes Cho'Gath's effective HP lower in trades
  • Boots of SwiftnessBoots of SwiftnessEnhances Move Speed and reduces the effect of slows after first item makes wave control uncontestable
  • Unstoppable OnslaughtR – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. global engage cannot be interrupted by any CC
  • Soul FurnaceW – Soul FurnaceSion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. permanent HP stacking matches FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. scaling in the late game

Weaknesses

  • Decimating SmashQ – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. charge is telegraphed; silence from W cancels it mid-wind-up
  • Q with Comet outranges all of Sion's engage tools; safe poke forces him to respect the lane
  • FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. secures neutrals through any contest; Sion has no equivalent objective control
  • Passive (Glory in DeathP – Glory in DeathAfter being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health.) telegraph gives Cho'Gath time to walk away from the zombie form
  • Struggles against AP Cho'Gath poke; no sustain to healHealRestores Health and grants Move Speed to you and target allied champion. through consistent Q hits

Power Curve Comparison EXPERIMENTAL

Power Curve Visualization

Win Conditions

Cho'Gath's Win Condition

  • Poke with Q Comet from range; never commit to melee trades where Decimating SmashQ – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. and Roar armor shred win
  • Silence Decimating SmashQ – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. charge with W to cancel it early and deny the full knock-up
  • Build Zhonya's HourglassZhonya's HourglassActivate to become invincible but unable to take actions before first teamfight; stasis dodges Unstoppable OnslaughtR – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. collision entirely
  • Secure neutral objectives with R; FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. plus SmiteSmiteDeals true damage to a monster or minion. outcompetes Sion's objective control
  • Walk away from Glory in DeathP – Glory in DeathAfter being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health. passive; the zombie form deals heavy damage but has a timer

Sion's Win Condition

  • Rush Boots of SwiftnessBoots of SwiftnessEnhances Move Speed and reduces the effect of slows to gain permanent wave control advantage; once completed the lane becomes uncontestable
  • Zone with Decimating SmashQ – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. charge; the threat area denies Cho'Gath melee CS even without completing the channel
  • Roar of the SlayerE – Roar of the SlayerSion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. into minions for armor shred splash; follow with autos when Cho'Gath walks up
  • Use Unstoppable OnslaughtR – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. to flank from fog; the global engage catches overextensions from any angle
  • Stack Soul FurnaceW – Soul FurnaceSion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. HP to match FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. scaling; farm relentlessly to maintain parity in the HP race

Laning Phase Guide

Level/Phase Cho'Gath Sion
Level 1 Start Q – RuptureQ – RuptureRuptures the ground at target location, popping enemy units into the air, dealing damage and slowing them.; last-hit at range and poke with Q when Sion commits to a last-hit. Comet proc from the knock-up adds free damage. Ward pixel brush at 2:30. Start Q – Decimating SmashQ – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released.; charge Q when Cho'Gath walks up for CS. The threat zone denies melee range even without completing the charge.
Level 2 Take W – Feral ScreamW – Feral ScreamCho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds.; use W to interrupt Decimating SmashQ – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. charge mid-wind-up. Q at max range when Sion positions for the charged knock-up. Take E – Roar of the SlayerE – Roar of the SlayerSion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit.; shove minions through Cho'Gath for armor shred. Follow with autos when the shred is active.
Level 3 Take E – Vorpal SpikesE – Vorpal SpikesCho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him.; continue Q poke with Comet. Do not commit to melee trades; Roar armor shred plus Decimating SmashQ – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. wins every extended fight. Take W – Soul FurnaceW – Soul FurnaceSion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.; begin stacking permanent HP. Trade aggressively with E armor shred into Q charge when Cho'Gath wastes silence.
Level 4-5 Back for AP components; build toward Hourglass. Farm safely with Q; concede CS rather than eating a Decimating SmashQ – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. into Roar combo. Rush Boots of SwiftnessBoots of SwiftnessEnhances Move Speed and reduces the effect of slows; once completed, wave control becomes uncontestable. Zone Cho'Gath from minions with movement speed advantage.
Level 6 R – FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. unlocks execute and objective control. Continue Q poke; stack R on cannon minions when no objective is coming. Track Unstoppable OnslaughtR – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. cooldown. R – Unstoppable OnslaughtR – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. unlocks global engage. Use it to roam or to catch Cho'Gath overextending without FlashFlashTeleports you a short distance toward your cursor.. Push wave before charging.
Level 7-8 Build toward Zhonya's HourglassZhonya's HourglassActivate to become invincible but unable to take actions; this is the highest-priority item for teamfight survival. Continue Q poke from range. Push freely with Swifties advantage; take plates and deny CS. Stack Soul FurnaceW – Soul FurnaceSion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. HP from every wave.
Level 9 Q max complete; Comet poke damage peaks. Rotate for objectives with R available. Complete Hourglass before first grouped fight. First ability maxed; continue stacking HP. Look for Unstoppable OnslaughtR – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. flanks from fog on grouped enemies.

Power Spikes

Level Spikes

Cho'Gath Sion
Level Description Level Description
2 Minor W – Feral ScreamW – Feral ScreamCho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. unlocks Decimating SmashQ – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. interrupt; silence cancels the charge early 3 Minor Full combo online; Decimating SmashQ – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. into Roar armor shred into Soul FurnaceW – Soul FurnaceSion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. shield wins trades
6 Major R – FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. adds execute, objective control, and permanent HP scaling 6 Major Unstoppable OnslaughtR – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. unlocks global engage; cannot be stopped by any CC
9 Major Q max complete; Comet poke damage peaks for safest ranged farming 11 Major Rank 2 R increases damage and CC duration on collision
11 Major R2 lowers FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. cooldown; more stacks and more objective control windows

Item Spikes

Cho'Gath Sion
Item Description Item Description
Zhonya's HourglassZhonya's HourglassActivate to become invincible but unable to take actions Stasis dodges Unstoppable OnslaughtR – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. collision; mandatory before first teamfight Boots of SwiftnessBoots of SwiftnessEnhances Move Speed and reduces the effect of slows First priority; once completed, wave control becomes uncontestable against Cho'Gath
Rod of AgesRod of Ages45 Ability Power350 Health500 ManaTimelessThis item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. AP Tank core; stacking HP, AP, and mana for the scaling race against Soul FurnaceW – Soul FurnaceSion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. Hollow RadianceHollow RadianceImmobilize enemies to gain a shield. Activate to run faster at opponents. Waveclear plus aura burn; AoE damage while tanking in teamfights
Boots of SwiftnessBoots of SwiftnessEnhances Move Speed and reduces the effect of slows Tank path: movement speed to escape Sion's engage range and contest wave control HeartsteelHeartsteelRestores Health on kill or assist Permanent HP stacking compounds with Soul FurnaceW – Soul FurnaceSion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. W passive
Dead Man's Plate Tank path: armor plus movement speed; helps match Sion's roaming and engage speed Sunfire Aegis Tank DPS plus waveclear; sustained damage in extended front-to-front fights
Frozen HeartFrozen HeartMassively increases Armor and slows enemy basic attacks Armor plus ability haste; mana sustain for prolonged Q poke patterns

Best Build for Cho'Gath

Starting Items

Doran's RingDoran's RingGood starting item for casters + 2x Health PotionHealth PotionConsume to restore Health over time

Core Items

Rod of AgesRod of Ages45 Ability Power350 Health500 ManaTimelessThis item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times.Boots of SwiftnessBoots of SwiftnessEnhances Move Speed and reduces the effect of slowsZhonya's HourglassZhonya's HourglassActivate to become invincible but unable to take actionsFrozen HeartFrozen HeartMassively increases Armor and slows enemy basic attacks

Runes

Primary: Arcane CometArcane CometDamaging a champion with an ability hurls a damaging comet at their location. (Sorcery) with Manaflow BandManaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds., TranscendenceTranscendenceGain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%., and ScorchScorchYour first damaging ability hit every 10s burns champions.

Secondary: Resolve secondary: DemolishDemolishYour third attack against turrets deals bonus damage. and OvergrowthOvergrowthGain permanent max health when minions or monsters die near you.

Summoner Spells

FlashFlashTeleports you a short distance toward your cursor. + TeleportTeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.

Priority Build Path

1
Rod of Ages

AP Tank core; HP, AP, and mana stacking for the permanent HP scaling race

2
Boots of Swiftness

Movement speed to contest wave control against Sion's Swifties; dodge Decimating SmashQ – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released.

3
Zhonya's Hourglass

Stasis dodges Unstoppable OnslaughtR – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. collision; mandatory before first teamfight

4
Frozen Heart

Armor, ability haste, and mana; enables sustained Q poke and reduces Sion auto DPS

Situational Adjustments

  • Dead Man's Plate: Tank path for movement speed and armor; matches Sion's roaming speed
  • Kaenic RookernKaenic Rookern400 Health80 Magic Resist100% Base Health RegenMagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.: Heavy AP elsewhere on the enemy team; MR shield blocks burst windows
  • Hollow RadianceHollow RadianceImmobilize enemies to gain a shield. Activate to run faster at opponents.: Tank path vs mixed damage; AoE burn helps wave clear and adds fight DPS
  • Cosmic DriveCosmic DriveMassive amounts of Cooldown Reduction: AP path for ability haste and movement speed; improves kiting and Q uptime

Key Patterns

Lethal Combos

Cho'Gath Full Combo (Level 6+):

Q > W > AA > E > R

Only commit R when the execute indicator confirms the kill; Q knock-up guarantees the Comet proc.
Sion Escape/Counter Combo:

R > Q > E > W > AA

Unstoppable OnslaughtR – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. collision into fully charged Decimating SmashQ – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released.; Soul FurnaceW – Soul FurnaceSion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. detonation adds burst.

Trading Combos

Cho'Gath Short Trade:

Q > Comet > W > disengage

Q knock-up guarantees Comet landing; follow with W silence to deny retaliation. Do not commit to melee range.
Sion Quick Trade:

E > AA > Q charge > W detonate

Roar armor shred first; charged Q into Soul FurnaceW – Soul FurnaceSion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. pop for burst. Hold Q charge to zone even without releasing.

Lethal Thresholds

  • Cho'Gath Kill Range: FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. execute is reliable below roughly 25-30% HP after Q > W > E rotation; confirm the indicator before pressing R.
  • Sion Kill Range: Unstoppable OnslaughtR – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. deals damage based on channel time and distance traveled; longer charges hit harder. The collision stuns and sets up the full combo.
  • Critical Levels: Sion with Swifties (around 5-6 min) is the tipping point; Cho'Gath's window to influence the lane narrows drastically after that.

Level by Level Game Plan

Level Primary Goal Lane Position Trading Opportunities Kill Windows Setup Opportunities
1 safe CS with Q; proc Comet hold outside Decimating SmashQ – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. charge range Q poke only when Sion commits to a last-hit; Comet procs from knock-up none without jungle ward pixel brush 2:30
2 unlock W interrupt keep wave between tower and river Q > W if Sion charges Q; silence cancels the wind-up only with jungle gank thin wave to 6-8 minions
3 continue Q poke; avoid melee stay near tower; never past river without vision Q Comet poke only; E if forced into melee but disengage immediately very low prep crash for first recall
4-5 survive to 6; build toward RoA freeze near tower if possible; avoid Sion Swifties zone Q poke only; concede CS to avoid Decimating SmashQ – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. very low back for Catalyst on cannon wave crash
6 R for objective control; track Sion R cooldown fight only near tower or with vision Q Comet poke; hold R for confirmed execute or objectives medium if Q lands and Sion is below 30% stack R on cannon if no objective is coming
7-8 build toward Zhonya's HourglassZhonya's HourglassActivate to become invincible but unable to take actions match Sion push if safe; do not contest without cooldowns Q poke from range; fight only with full rotation available medium with jungle rotations rotate for Herald or Dragon when R is available
9+ Q max complete; peak Comet poke damage avoid extended side-lane where Sion's Swifties dominate Q picks at choke points; W interrupt on Decimating SmashQ – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. any Q land into full rotation plus R group with team for objective fights
Mid Game (11-16) teamfight with Hourglass; deny Sion R engage grouped around objectives; avoid isolated side-lane front-to-back with AoE CC; Hourglass on Sion R collision R execute on carries or isolated targets vision around objectives; force fights in chokes where Q lands
Late Game (16+) objective control with R; HP scaling race Baron and Dragon pits where FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. secures zone with Q; silence key targets with W; Hourglass on R engage any Q into R confirm on a carry deny vision near objectives; body-block with FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. HP

First Back Goals

Ideal Back (1100g+)

  • Catalyst of AeonsCatalyst of Aeons300 Health375 ManaEternityRestores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.
  • Control Ward (75g)

Crash cannon wave; Catalyst provides HP and mana sustain for extended Q poke laning

Behind Back (600-900g)

  • Amplifying Tome (435g)
  • Boots (300g)

Base on bounce rather than dying to a Decimating SmashQ – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. combo; finish Catalyst on second back

Teamfight Tips

Aspect Cho'Gath Sion
Primary Role Frontline zone control with AoE CC; use Hourglass to dodge Unstoppable OnslaughtR – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. collision Global engage tank; charge in with R from fog, follow up with Decimating SmashQ – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. into Roar of the SlayerE – Roar of the SlayerSion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit.
Target Priority ADC or fed carry
Sion if he overextends post-R with cooldowns spent
Jungler near contested objective
Cho'Gath to deny FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. on objectives
Grouped backline carries with R collision into Q knock-up
Whoever is caught by the R charge path
Objective Control R – FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. secures neutrals through any contest; arrive early and zone with Q
Force fights in tight spaces where Q and W land reliably on grouped enemies
Charge Unstoppable OnslaughtR – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. from fog to disrupt objective setups
Zone Cho'Gath away from the pit with Decimating SmashQ – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. charge threat
Positioning Fight in choke points where Q hits reliably; Hourglass on R collision
Body-block with FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. HP but save Hourglass for the Sion R engage
Charge R from fog or around corners for unexpected angle engages
Decimating SmashQ – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. in the pit entrance to deny approach and create zoning
Other Tips Save Hourglass specifically for Unstoppable OnslaughtR – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. collision; the denied stun prevents the entire follow-up combo
W silence can interrupt Decimating SmashQ – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. charge in teamfights; watch for the wind-up animation in the chaos
Charge R through fog or around corners; the surprise angle prevents Hourglass reaction timing
Glory in DeathP – Glory in DeathAfter being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health. passive continues fighting after death; position the zombie form near carries for post-death damage