Cho'Gath vs Sion Matchup Guide
Cho'Gath
Top Lane Tank/Mage
The Terror of the Void - tanky control mage with AoE CC and true damage execute
Sion
Top Lane Tank
HP-stacking undead tank with a charged knock-up, armor-shred shout, and global engage through Unstoppable Onslaught
Champ Select Cheat Sheet — Cho'Gath vs Sion
Matchup Dynamics
How This Matchup Works
One of the hardest lanes for Cho'Gath. Sion controls the matchup through
Decimating Smash
Q – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. zone control,
Roar of the Slayer
E – Roar of the SlayerSion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. armor shred, and
Unstoppable Onslaught
R – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. global engage. Once Sion completes
Boots of Swiftness
Boots of SwiftnessEnhances Move Speed and reduces the effect of slows, Cho'Gath cannot contest wave control. The only recommended approach is AP with
Arcane Comet
Arcane CometDamaging a champion with an ability hurls a damaging comet at their location. - poke with Q from range to survive lane and farm safely. Both champions permanently stack HP (
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. vs
Soul Furnace
W – Soul FurnaceSion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.), making this a scaling race where neither champion cleanly stat-checks the other late.
Zhonya's Hourglass
Zhonya's HourglassActivate to become invincible but unable to take actions is mandatory for teamfights to deny the
Unstoppable Onslaught
R – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. CC chain.
Early Game (1-5)
Sion Favored - Sion zones with charged Q and
Roar of the Slayer
E – Roar of the SlayerSion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. armor shred; farm at Q range with Comet poke. Avoid melee trades entirely.
Mid Game (6-11)
Sion Favored - Sion with Swifties controls wave state freely. Build Hourglass to survive
Unstoppable Onslaught
R – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. engages in skirmishes; focus on objective control with R.
Late Game (12+)
Skill Matchup - Both scale with permanent HP; neither cleanly wins the stat-check.
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. secures objectives; Sion has global engage. The team with better coordination wins.
Key Interactions
Arcane Comet
Arcane CometDamaging a champion with an ability hurls a damaging comet at their location. off Q –
Rupture
Q – RuptureRuptures the ground at target location, popping enemy units into the air, dealing damage and slowing them.: Comet procs reliably from Q's knock-up since the target cannot dodge the comet while airborne. This is the primary poke pattern to survive lane.- W –
Feral Scream
W – Feral ScreamCho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. interrupts
Decimating Smash
Q – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released.: Silence cancels the Q charge mid-channel, releasing it early at reduced damage. Time W when Sion begins the wind-up to deny the full knock-up. - Zhonya's versus
Unstoppable Onslaught
R – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location.: Stasis dodges the collision stun from Sion R entirely. Hourglass is mandatory for teamfights; without it the CC chain from R into Q locks Cho'Gath down for the full combo. - Permanent HP scaling race:
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. grants permanent HP per stack;
Soul Furnace
W – Soul FurnaceSion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. W grants permanent HP per kill. Neither champion cleanly outscales; the player who farms better wins the stat-check.
Cho'Gath
Strengths
- Q with Comet provides safe ranged poke that Sion must respect during wave control
- W silence interrupts
Decimating Smash
Q – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. channel, releasing it early with reduced damage
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. secures neutral objectives through any contest; R plus
Smite
SmiteDeals true damage to a monster or minion. is unbeatable
Zhonya's Hourglass
Zhonya's HourglassActivate to become invincible but unable to take actions dodges
Unstoppable Onslaught
R – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. collision and denies the CC chain- AoE knock-up and silence provide superior grouped teamfight CC
Weaknesses
- Cannot win lane once Sion completes
Boots of Swiftness
Boots of SwiftnessEnhances Move Speed and reduces the effect of slows; wave control becomes impossible - No mobility;
Unstoppable Onslaught
R – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. global engage catches overextensions from anywhere - Mana-gated heavily if forced to use Q and W for both poke and wave clear
- Both champions scale with permanent HP; no natural outscaling point
Roar of the Slayer
E – Roar of the SlayerSion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. armor shred makes Cho'Gath squishier for extended trades
Sion
Strengths
Decimating Smash
Q – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. zone control denies melee-range CS and sets up the full combo
Roar of the Slayer
E – Roar of the SlayerSion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. armor shred makes Cho'Gath's effective HP lower in trades
Boots of Swiftness
Boots of SwiftnessEnhances Move Speed and reduces the effect of slows after first item makes wave control uncontestable
Unstoppable Onslaught
R – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. global engage cannot be interrupted by any CC
Soul Furnace
W – Soul FurnaceSion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. permanent HP stacking matches
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. scaling in the late game
Weaknesses
Decimating Smash
Q – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. charge is telegraphed; silence from W cancels it mid-wind-up- Q with Comet outranges all of Sion's engage tools; safe poke forces him to respect the lane
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. secures neutrals through any contest; Sion has no equivalent objective control- Passive (
Glory in Death
P – Glory in DeathAfter being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health.) telegraph gives Cho'Gath time to walk away from the zombie form - Struggles against AP Cho'Gath poke; no sustain to
heal
HealRestores Health and grants Move Speed to you and target allied champion. through consistent Q hits
Power Curve Comparison EXPERIMENTAL
Power Curve Visualization
Win Conditions
Cho'Gath's Win Condition
- Poke with Q Comet from range; never commit to melee trades where
Decimating Smash
Q – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. and Roar armor shred win - Silence
Decimating Smash
Q – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. charge with W to cancel it early and deny the full knock-up - Build
Zhonya's Hourglass
Zhonya's HourglassActivate to become invincible but unable to take actions before first teamfight; stasis dodges
Unstoppable Onslaught
R – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. collision entirely - Secure neutral objectives with R;
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. plus
Smite
SmiteDeals true damage to a monster or minion. outcompetes Sion's objective control - Walk away from
Glory in Death
P – Glory in DeathAfter being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health. passive; the zombie form deals heavy damage but has a timer
Sion's Win Condition
- Rush
Boots of Swiftness
Boots of SwiftnessEnhances Move Speed and reduces the effect of slows to gain permanent wave control advantage; once completed the lane becomes uncontestable - Zone with
Decimating Smash
Q – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. charge; the threat area denies Cho'Gath melee CS even without completing the channel
Roar of the Slayer
E – Roar of the SlayerSion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. into minions for armor shred splash; follow with autos when Cho'Gath walks up- Use
Unstoppable Onslaught
R – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. to flank from fog; the global engage catches overextensions from any angle - Stack
Soul Furnace
W – Soul FurnaceSion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health. HP to match
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. scaling; farm relentlessly to maintain parity in the HP race
Laning Phase Guide
| Level/Phase | Cho'Gath | Sion |
|---|---|---|
| Level 1 | Start Q – |
Start Q – |
| Level 2 | Take W – |
Take E – |
| Level 3 | Take E – |
Take W – |
| Level 4-5 | Back for AP components; build toward Hourglass. Farm safely with Q; concede CS rather than eating a |
Rush |
| Level 6 | R – |
R – |
| Level 7-8 | Build toward |
Push freely with Swifties advantage; take plates and deny CS. Stack |
| Level 9 | Q max complete; Comet poke damage peaks. Rotate for objectives with R available. Complete Hourglass before first grouped fight. | First ability maxed; continue stacking HP. Look for |
Power Spikes
Level Spikes
| Cho'Gath | Sion | ||
|---|---|---|---|
| Level | Description | Level | Description |
| 2 | Minor W – |
3 | Minor Full combo online; |
| 6 | Major R – |
6 | Major |
| 9 | Major Q max complete; Comet poke damage peaks for safest ranged farming | 11 | Major Rank 2 R increases damage and CC duration on collision |
| 11 | Major R2 lowers |
||
Item Spikes
| Cho'Gath | Sion | ||
|---|---|---|---|
| Item | Description | Item | Description |
| Stasis dodges |
First priority; once completed, wave control becomes uncontestable against Cho'Gath | ||
| AP Tank core; stacking HP, AP, and mana for the scaling race against |
Waveclear plus aura burn; AoE damage while tanking in teamfights | ||
| Tank path: movement speed to escape Sion's engage range and contest wave control | Permanent HP stacking compounds with |
||
| Dead Man's Plate | Tank path: armor plus movement speed; helps match Sion's roaming and engage speed | Sunfire Aegis | Tank DPS plus waveclear; sustained damage in extended front-to-front fights |
| Armor plus ability haste; mana sustain for prolonged Q poke patterns | |||
Best Build for Cho'Gath
Starting Items
Doran's Ring
Doran's RingGood starting item for casters + 2x
Health Potion
Health PotionConsume to restore Health over time
Core Items
Rod of Ages
Rod of Ages45 Ability Power350 Health500 ManaTimelessThis item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. →
Boots of Swiftness
Boots of SwiftnessEnhances Move Speed and reduces the effect of slows →
Zhonya's Hourglass
Zhonya's HourglassActivate to become invincible but unable to take actions →
Frozen Heart
Frozen HeartMassively increases Armor and slows enemy basic attacks
Runes
Primary:
Arcane Comet
Arcane CometDamaging a champion with an ability hurls a damaging comet at their location. (Sorcery) with
Manaflow Band
Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.,
Transcendence
TranscendenceGain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%., and
Scorch
ScorchYour first damaging ability hit every 10s burns champions.
Secondary: Resolve secondary:
Demolish
DemolishYour third attack against turrets deals bonus damage. and
Overgrowth
OvergrowthGain permanent max health when minions or monsters die near you.
Summoner Spells
Flash
FlashTeleports you a short distance toward your cursor. +
Teleport
TeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
Priority Build Path
AP Tank core; HP, AP, and mana stacking for the permanent HP scaling race
Movement speed to contest wave control against Sion's Swifties; dodge
Decimating Smash
Q – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released.
Stasis dodges
Unstoppable Onslaught
R – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. collision; mandatory before first teamfight
Armor, ability haste, and mana; enables sustained Q poke and reduces Sion auto DPS
Situational Adjustments
- Dead Man's Plate: Tank path for movement speed and armor; matches Sion's roaming speed
Kaenic Rookern
Kaenic Rookern400 Health80 Magic Resist100% Base Health RegenMagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.: Heavy AP elsewhere on the enemy team; MR shield blocks burst windows
Hollow Radiance
Hollow RadianceImmobilize enemies to gain a shield. Activate to run faster at opponents.: Tank path vs mixed damage; AoE burn helps wave clear and adds fight DPS
Cosmic Drive
Cosmic DriveMassive amounts of Cooldown Reduction: AP path for ability haste and movement speed; improves kiting and Q uptime
Key Patterns
Lethal Combos
Q >
W > AA >
E >
R
R >
Q >
E >
W > AA
Trading Combos
Q > Comet >
W > disengage
E > AA >
Q charge >
W detonate
Lethal Thresholds
- Cho'Gath Kill Range:
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. execute is reliable below roughly 25-30% HP after Q > W > E rotation; confirm the indicator before pressing R. - Sion Kill Range:
Unstoppable Onslaught
R – Unstoppable OnslaughtSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. deals damage based on channel time and distance traveled; longer charges hit harder. The collision stuns and sets up the full combo. - Critical Levels: Sion with Swifties (around 5-6 min) is the tipping point; Cho'Gath's window to influence the lane narrows drastically after that.
Level by Level Game Plan
| Level | Primary Goal | Lane Position | Trading Opportunities | Kill Windows | Setup Opportunities |
|---|---|---|---|---|---|
| 1 | safe CS with Q; proc Comet | hold outside |
Q poke only when Sion commits to a last-hit; Comet procs from knock-up | none without jungle | ward pixel brush 2:30 |
| 2 | unlock W interrupt | keep wave between tower and river | Q > W if Sion charges Q; silence cancels the wind-up | only with jungle gank | thin wave to 6-8 minions |
| 3 | continue Q poke; avoid melee | stay near tower; never past river without vision | Q Comet poke only; E if forced into melee but disengage immediately | very low | prep crash for first recall |
| 4-5 | survive to 6; build toward RoA | freeze near tower if possible; avoid Sion Swifties zone | Q poke only; concede CS to avoid |
very low | back for Catalyst on cannon wave crash |
| 6 | R for objective control; track Sion R cooldown | fight only near tower or with vision | Q Comet poke; hold R for confirmed execute or objectives | medium if Q lands and Sion is below 30% | stack R on cannon if no objective is coming |
| 7-8 | build toward |
match Sion push if safe; do not contest without cooldowns | Q poke from range; fight only with full rotation available | medium with jungle rotations | rotate for Herald or Dragon when R is available |
| 9+ | Q max complete; peak Comet poke damage | avoid extended side-lane where Sion's Swifties dominate | Q picks at choke points; W interrupt on |
any Q land into full rotation plus R | group with team for objective fights |
| Mid Game (11-16) | teamfight with Hourglass; deny Sion R engage | grouped around objectives; avoid isolated side-lane | front-to-back with AoE CC; Hourglass on Sion R collision | R execute on carries or isolated targets | vision around objectives; force fights in chokes where Q lands |
| Late Game (16+) | objective control with R; HP scaling race | Baron and Dragon pits where |
zone with Q; silence key targets with W; Hourglass on R engage | any Q into R confirm on a carry | deny vision near objectives; body-block with |
First Back Goals
Ideal Back (1100g+)
Catalyst of Aeons
Catalyst of Aeons300 Health375 ManaEternityRestores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.- Control Ward (75g)
Crash cannon wave; Catalyst provides HP and mana sustain for extended Q poke laning
Behind Back (600-900g)
- Amplifying Tome (435g)
- Boots (300g)
Base on bounce rather than dying to a
Decimating Smash
Q – Decimating SmashSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. combo; finish Catalyst on second back
Teamfight Tips
| Aspect | Cho'Gath | Sion |
|---|---|---|
| Primary Role | Frontline zone control with AoE CC; use Hourglass to dodge |
Global engage tank; charge in with R from fog, follow up with |
| Target Priority | ADC or fed carry Sion if he overextends post-R with cooldowns spent Jungler near contested objective |
Cho'Gath to deny Grouped backline carries with R collision into Q knock-up Whoever is caught by the R charge path |
| Objective Control | R – Force fights in tight spaces where Q and W land reliably on grouped enemies |
Charge Zone Cho'Gath away from the pit with |
| Positioning | Fight in choke points where Q hits reliably; Hourglass on R collision Body-block with |
Charge R from fog or around corners for unexpected angle engages |
| Other Tips | Save Hourglass specifically for W silence can interrupt |
Charge R through fog or around corners; the surprise angle prevents Hourglass reaction timing |
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