Sett vs Kled Matchup Guide
Sett
Top Lane Juggernaut
The Boss — bruiser with displacement, grit shield, and true-damage Haymaker center
Kled
Top Lane Skirmisher
Mounted skirmisher who trades off Skaarl's separate health bar, drags targets back with the Bear Trap tether into Violent Tendencies' loaded swings, and buys a second fight through Courage remounts
Champ Select Cheat Sheet — Sett vs Kled
Matchup Dynamics
How This Matchup Works
Geishu's sheet rates Kled a Medium, and the lane plays like it: two health bars, front-loaded mounted burst, and a kill window that opens once Skaarl bolts. While he holds the mount, keep trades to two-auto bites that cash W -
Haymaker
W – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides.. Step sideways between your own swings so Q -
Bear Trap on a Rope
Q – Bear Trap on a RopeKled throws a bear trap that damages and hooks an enemy champion. whiffs; a held tether drags you into his full string. Feed everything else into stripping Skaarl. When the fall comes, let the half-second dismount blip pass, then pull the mini form into the
Haymaker
W – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. center, with
Ignite
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. or the suplex closing.
Conqueror
ConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. carries the long strip work, and the HP items his coached paths buy raise what R - The Show Stopper's center hits for.
Early Game (1-5)
Skill Matchup - Levels 1-6: start W -
Haymaker
W – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. and bite. Two autos bank Grit, the cast turns it into a shield plus a true-damage center, and you walk out before the fourth swing of
Violent Tendencies
W – Violent TendenciesKled gains massive attack speed for four attacks. The fourth attack deals more damage. lands. His steroid fires on his first auto with no opt-out and runs a 14-second early cooldown; its discharge into the wave is your cue to step up.
Mid Game (6-11)
Skill Matchup - Levels 7-18: the strip loop matures. Autos and Q -
Knuckle Down
Q – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions. pairs burn Skaarl. E -
Facebreaker
E – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. waits for the fall, and the suplex ends the mini form. Track
Chaaaaaaaarge!!!
R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. once he leaves lane; the charge homes onto the first champion it meets and hands trailing allies 650 move speed.
Late Game (12+)
Skill Matchup - Levels 19-35: no
Blade of the Ruined King
Blade of The Ruined KingDeals damage based on target's Health, can steal Move Speed means the long duel stops going your way, and his paths keep buying HP, so group. The Show Stopper's center takes a rank-scaled cut of bonus HP and keeps the suplex worth aiming at him; spend Haymaker's center on stacked targets rather than chasing a 1v1 that remounts halfway through.
Key Interactions
- Strip Skaarl first; the combo belongs to the mini form: Plain autos and Q -
Knuckle Down
Q – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions. swings are the mount's problem. Hold E -
Facebreaker
E – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. and the
Haymaker
W – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. cast for the dismount: pull the small form into the true-damage center and burn
Ignite
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. to finish, per Geishu's kill line. - Break the Bear Trap tether between your swings: The trap holds a 1.75-second tether; if it completes, you get pulled back, slowed, and hit with a 60 percent healing cut for 5 seconds. Geishu's pattern weaves a sidestep between every auto, so the rope snaps before any of that lands.
Violent Tendencies
W – Violent TendenciesKled gains massive attack speed for four attacks. The fourth attack deals more damage. sets the trade timer: Four hasted swings with a max-HP finisher, triggered by his first auto with no way to save it. When it dumps into minions he sits on a 14-second early cooldown, and the two-auto
Haymaker
W – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. bite comes free.- R -
The Show Stopper
R – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land. cashes the second bar: The finishing line is autos until Skaarl folds, then E, W, R on the mini form. Center damage takes 40 to 60 percent of bonus HP by rank, and every coached Kled path buys HP items, so the slam pays extra here.
Sett
Strengths
- Two-auto
Haymaker
W – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. bites bank Grit, cash it as a shield plus center true damage, and end before his fourth swing arrives - The dismount punish is scripted: pull the mini form into the center while it has few resists and the game's worst base move speed
- Suplex center damage scales with bonus HP, and the
Hubris
Hubris55 Attack Damage18 Lethality10 Ability HasteEminenceWhen a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.,
Titanic Hydra
Titanic HydraDeals area of effect damage based on owner's health, and
Heartsteel
HeartsteelRestores Health on kill or assist paths all feed it
Weaknesses
- No dash: a Kled who breaks off mounted lets banked Grit drain out over 4 seconds
- A held Bear Trap tether swings the trade, landing the pull, the slow, and a 60 percent healing cut together
- Late 1v1 pressure thins when the build skips
Blade of the Ruined King
Blade of The Ruined KingDeals damage based on target's Health, can steal Move Speed
Kled
Strengths
- Carries the highest base HP in the game before Skaarl's separate bar is even counted
Violent Tendencies
W – Violent TendenciesKled gains massive attack speed for four attacks. The fourth attack deals more damage. loads four swings at 150 percent bonus attack speed with a max-HP finisher- Remounts at 100 Courage for half or more of Skaarl's bar; every auto landed on you banks 15 toward it
Weaknesses
- Mini form runs the game's worst base move speed and folds without resistances behind the HP
Bear Trap on a Rope
Q – Bear Trap on a RopeKled throws a bear trap that damages and hooks an enemy champion. misses often for a primary opener, and a whiffed trap cancels the pull and the healing cut- The W steroid fires into minions with no opt-out, opening a 14-second early hole after each waste
Power Curve Comparison EXPERIMENTAL
Power Curve Visualization
Win Conditions
Sett's Win Condition
- Reserve E and the
Haymaker
W – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. cast for the mini form; autos and Q pairs are what Skaarl eats - Sidestep mid-string so the trap tether snaps before the pull
- Cash W only with Grit banked; the shield and the center's true damage both come from the store
- Punish Frayed Nerves: for 30 seconds after a lane remount he gains no Courage, so the next dismount has no reset behind it
Kled's Win Condition
- Opens trades by landing the trap, then rides the tether into the full four-swing string
- Banks Courage off every connected auto and remounts mid-fight to flip an HP race
- Coached onto
Grasp
GraspEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. or
Conqueror
ConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. pages with
Bone Plating
Bone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.Duration: 1.5sCooldown: 55s into all-in melee lanes, starting
Doran's Blade
Doran's BladeGood starting item for attackers - Saves
Chaaaaaaaarge!!!
R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. for re-entries and cross-map hits; trailing teammates ride the 650 move speed
Laning Phase Guide
| Level/Phase | Sett | Kled |
|---|---|---|
| Level 1 | Start W - |
Starts |
| Level 2 | Add Q - |
|
| Level 3 | E - |
Full mounted kit. The trap into the loaded string is the burst to respect; a whiffed trap leaves him swinging without the pull. |
| Level 4-5 | Keep the two-auto rhythm and keep moving between swings; a trap that whiffs is the green light to extend toward a dismount. | Manages the wave to keep the steroid off minions; every accidental discharge opens the 14-second hole the bite trades live in. |
| Level 6 | The all-in gains its ending: autos until the fall, then E, W, R on the mini form. Against a mountless Kled near 40 percent, the geishu special closes from range: auto a minion, |
|
| Level 7-8 | Trade inside his W holes and keep hunting dismounts; Stridebreaker's slow holds the small form inside the |
Runs a 30-second Frayed Nerves lock after any lane remount; a Kled stripped again inside it has no second reset coming. |
| Level 9 | Q - |
Expect |
Power Spikes
Level Spikes
| Sett | Kled | ||
|---|---|---|---|
| Level | Description | Level | Description |
| 3 | Minor Full loop online: strip the mount, ride out the blip, pull the mini form into the center | 3 | Major Trap, string, and dash all online while mounted; the front-loaded trade peaks |
| 6 | Major The kill line gains its finisher: E, W, R once Skaarl folds | 6 | Major |
| 9 | Major |
||
Item Spikes
| Sett | Kled | ||
|---|---|---|---|
| Item | Description | Item | Description |
| First slot on Autolykus's standard order | Coached start into melee lanes | ||
| The active slow pins the mini form inside the |
Opens the Standard Top and Stacking paths | ||
| Shred stacks across the long auto strings this lane spends on Skaarl | First on the |
||
| Fourth on the standard order; the HP raises what Grit can cap at | Centerpiece of the Stacking path | ||
| Lifeline coverage for the all-in once E and W are already spent | |||
Best Build for Sett
Starting Items
Core Items
Plated Steelcaps
Plated SteelcapsEnhances Move Speed and reduces incoming basic attack damage (first) ->
Stridebreaker
Stridebreaker40 Attack Damage25% Attack Speed450 HealthCleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per ch... (second) ->
Black Cleaver
Black CleaverDealing physical damage to enemy champions reduces their Armor (third) ->
Overlord's Bloodmail
Overlord's Bloodmail30 Attack Damage550 HealthTyrannyGain 2.5% of your bonus Health as Attack Damage. RetributionGain up to 12% increased Attack Damage based on your percent missing Health. (fourth) ->
Sterak's Gage
Sterak's GageShields against large bursts of damage (fifth) ->
Spear of Shojin
Spear of ShojinReduce damage taken from champions by a flat amount. Attack while near multiple enemy champions to increase this amount for a short time. (closer)
Runes
Primary:
Conqueror
ConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.,
Triumph
TriumphTakedowns restore 5% of your missing health and grant an additional 20 gold.,
Legend: Alacrity
Legend: AlacrityTakedowns on enemies grant permanent Attack Speed.,
Cut Down
Cut DownDeal more damage to high health enemy champions. (Precision) - Geishu's row for this lane, and the keystone Autolykus rates best for extended duels
Secondary:
Bone Plating
Bone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.Duration: 1.5sCooldown: 55s,
Shield Bash
Shield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. (Resolve); attack speed, adaptive force, and flat HP shards
Summoner Spells
Flash
FlashTeleports you a short distance toward your cursor. +
Ignite
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Priority Build Path
First slot on Autolykus's standard order
Second slot; the active slow keeps the mini form from limping out of the center
Shred pays across the long strings the strip work demands
Fourth on the standard order; more HP under the Grit cap
The Lifeline covers the window after E and W go down
Sixth slot; finishes the standard order
Situational Adjustments
Blade of the Ruined King
Blade of The Ruined KingDeals damage based on target's Health, can steal Move Speed: every coached Kled path banks HP; Autolykus's Blade line slots it second when you want percent-health damage for the strip
Heartsteel
HeartsteelRestores Health on kill or assist: the game trends long and scaling beats skirmishing; the Infinity line builds around it with
Titanic Hydra
Titanic HydraDeals area of effect damage based on owner's health
Key Patterns
Lethal Combos
AA >
Q > AA > AA >
E >
W >
R
R >
E >
Q
Trading Combos
AA > AA >
W
Q > AA > AA >
E
Lethal Thresholds
- Sett Kill Range: No fixed percent. The tells are Skaarl gone, Grit banked, E off cooldown. Near 40 percent on the mini form, the
flash
FlashTeleports you a short distance toward your cursor. line (auto a minion,
Flash
FlashTeleports you a short distance toward your cursor., E, auto, Q pair) closes from outside walk-up range. - Kled Kill Range: Threatens whenever the trap connects with the string loaded; the fourth swing's max-HP damage grows with his bonus AD.
- Critical Levels: 3 (full loop online) / 6 (both ultimates) / 9 (
Knuckle Down
Q – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions. maxed)
Level by Level Game Plan
| Level | Primary Goal | Lane Position | Trading Opportunities | Kill Windows | Setup Opportunities |
|---|---|---|---|---|---|
| 1 | Bank Grit in two-auto bites | Even footing; no long trades | AA > AA > W once Grit shows | Low | Watch where his steroid discharges |
| 2 | Add Q and speed the strip | Short lane preferred | Q pair, then step out | Low | Track the |
| 3 | Full loop online | Close enough to threaten the pull | Strip, wait the blip, E into W | Medium on a dismount | Hold |
| 4-5 | Reps and rhythm | Move between your own swings | Bites inside his W holes | Low | A whiffed trap is the extend signal |
| 6 | Kill script complete | Set the wave before committing | E > W > R on the fall | High once Skaarl folds | Respect the shielded re-entry |
| 7-8 | Spend the W holes | Match his shove | Bites plus dismount hunts | Medium | |
| 9+ | Q maxed | Shove and look for picks | Full loop on cooldown | High on a caught mini form | Rotate off shoves |
| Mid Game (11-16) | 2v2 skirmish wins | Side lane, then collapse | Suplex the carry, center the clump | Pick threat with E into R | Track his charge for cross-map hits |
| Late Game (16+) | Teamfight execution | Frontline and peel | Center |
R > E > W chain on a delivery | Group; the duel thins without |
First Back Goals
Teamfight Tips
| Aspect | Sett | Kled |
|---|---|---|
| Primary Role | Engage and peel; deliver a priority target with the suplex, then cash the center on the pile | Flank skirmisher; enters shielded on the charge and buys second entries through remounts |
| Target Priority | Backline champions without dashes Whatever the suplex can carry into your team Mounted Kled last; breaking Skaarl only starts the job |
Carries reached through the R lock-on Sett once E and W are already spent |
| Objective Control | Force fights in chokes where the pull can catch two bodies Suplex the fight starter away from the pit before the contest begins |
Starts numbers fights by ferrying teammates on the charge trail Leans on remount swings to outlast extended pit fights |
| Positioning | Fight in chokes; both-sided grabs need bodies packed together Hold the frontline arc and keep the delivery angle toward your own team |
Charges from fog so the lock-on lands before peel turns around Keeps Skaarl for the entry and accepts a deep dismount, betting on the remount |
| Other Tips | The dismount wipes his CC and grants a half-second of untargetability; hold the pull until the blip ends A mid-fight remount restores half or more of Skaarl's bar; re-strip it before diving past him |
Holds the marked Baits with the mini form near full Courage; the remount flips a chase into a reversal |
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