Cho'Gath vs Kled Matchup Guide

Cho'Gath

Cho'Gath

Top Lane Tank/Mage

The Terror of the Void - tanky control mage with AoE CC and true damage execute

VS
Kled

Kled

Top Lane Skirmisher

Mounted duelist who converts extended trades into dismount-remount cycles; Violent Tendencies four-auto steroid and Bear Trap tether deal the bulk of his damage

VerdictSkill matchup EarlyKled Favored MidSkill Matchup LateCho'Gath Favored Updated Jul 10, 2026 · Patch 26.13

Champ Select Cheat Sheet — Cho'Gath vs Kled

Runes
Hail of Blades (Domination) with Cheap Shot, Grisly Mementos, and Relentless Hunter
Secondary: Sorcery secondary: Nimbus Cloak and Waterwalking
Summoners
Flash + Ghost
Start
Doran's Ring + 2x Health Potion
Core Build
Rod of AgesZhonya's HourglassFrozen Heart
Trade Pattern
Q > W > AA > E > disengage
Exit after 2 E autos maximum; never trade into an active W window. The silence prevents E and Q follow-ups.
Danger Levels
Respect Kled at levels 6, 9
First Back
Catalyst of Aeons (1100g)
Ideal Back (1100g+)

Matchup Dynamics

How This Matchup Works

The entire matchup is a cooldown-tracking exercise. Kled's W activates automatically on his first auto-attack and carries a 14-second cooldown at early ranks; trade only during that gap. Drop Q on the endpoint of JoustingE – JoustingKled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. when Kled dashes in - the trajectory is predictable. Kled combos JoustingE – JoustingKled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. and Bear Trap together; the combo is sidesteppable in early levels but not late. AP (HoB) bursts during the W downtime with Q > W and exits; Tank (Grasp) stacks HeartsteelHeartsteelRestores Health on kill or assist safely in those same windows. Cho'Gath outscales into teamfights where AoE CC outweighs Kled's single-target commit.

Early Game (1-5)

Kled Favored - Kled's W steroid dominates any extended trade; farm with Q and track the 14-second W cooldown. Trade only during the gap.

Mid Game (6-11)

Skill Matchup - RoA or HeartsteelHeartsteelRestores Health on kill or assist begins scaling; cooldown tracking determines every fight. Kled's first item (Hubris or Titanic) keeps him dangerous.

Late Game (12+)

Cho'Gath Favored - FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. stacks and teamfight CC outscale Kled's single-target dive; Cho'Gath controls objectives with R while Kled's split pressure drops off.

Key Interactions

  • Q – RuptureQ – RuptureRuptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. on JoustingE – JoustingKled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. endpoint: Kled's E dash follows a fixed path; drop Q directly on the landing spot. The knock-up locks him out of the W rotation follow-up and denies Bear Trap aim.
  • Track Kled W – Violent TendenciesW – Violent TendenciesKled gains massive attack speed for four attacks. The fourth attack deals more damage. cooldown: W auto-activates on any auto-attack including minion hits. The 14-second cooldown at rank 1 is the only safe window to trade; if W is up, Kled's four-auto steroid with max HP damage on the fourth hit wins any fight.
  • W – Feral ScreamW – Feral ScreamCho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. to deny E and Q: Silence prevents JoustingE – JoustingKled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. and Bear Trap casts. After Kled commits W autos on a minion, silence him to block the dash and tether follow-up entirely.
  • Sidestep E + Q combo in early levels: Kled combos JoustingE – JoustingKled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. and Bear Trap together; the combined projectile is dodgeable before roughly level 9. Late game the speed increase makes it unavoidable.

Cho'Gath

Strengths

  • Q range outreaches all of Kled's engage tools; safe poke during W downtime
  • W silence denies JoustingE – JoustingKled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. and Bear Trap casts, removing Kled's gap close and tether
  • FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. grants permanent HP scaling that Kled's flat AD builds cannot keep pace with
  • Superior teamfight utility; AoE knock-up and silence outscale a single-target diver
  • Objective control with R secures neutrals through any contest from a split-pushing Kled

Weaknesses

  • Loses every extended trade when Kled W is active; four autos with max HP damage on the fourth
  • No mobility; JoustingE – JoustingKled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. plus Bear Trap tether sticks to Cho'Gath with no escape tool
  • Q wind-up is predictable without W silence to set it up first
  • Mana-gated early if using Q and W to zone rather than farm
  • Kled dismount cleanses CC and grants 0.5 seconds of untargetability; burst rotations can whiff

Kled

Strengths

  • W four-auto steroid wins every extended trade when active; 150% bonus AS plus max HP damage on the fourth hit
  • E + Q combo becomes undodgeable at later levels; guaranteed tether into pull
  • Mounted Q tether applies 60% Grievous Wounds for 5 seconds; cuts Cho'Gath passive sustain
  • Dismount cleanses all CC and grants 0.5 seconds untargetability; survives burst rotations
  • R forces fights from fog; Cho'Gath has no dash to escape the engage

Weaknesses

  • W auto-activates on any auto including minions; 14-second CD early gives Cho'Gath free trade windows
  • Dismounted Kled has the lowest base MS in the game without nearby enemy champions
  • Cannot control W activation timing; Cho'Gath can bait it by walking into auto range then backing off
  • Q tether breaks if Cho'Gath creates enough distance; FlashFlashTeleports you a short distance toward your cursor. or well-timed RuptureQ – RuptureRuptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. knock-up disrupts it
  • Falls behind in teamfights; AoE CC and FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. utility outvalue single-target dive patterns

Power Curve Comparison EXPERIMENTAL

Power Curve Visualization

Win Conditions

Cho'Gath's Win Condition

  • Track Kled W cooldown religiously; the 14-second gap after any auto is the only safe window to trade
  • Drop Q on Jousting's landing spot the moment Kled E's forward; follow with W silence to deny the tether and combo
  • AP: Rod of AgesRod of Ages45 Ability Power350 Health500 ManaTimelessThis item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. into Zhonya's HourglassZhonya's HourglassActivate to become invincible but unable to take actions for stasis during Kled's all-in commit; Tank: HeartsteelHeartsteelRestores Health on kill or assist plus Warden's Mail and Steelcaps to reduce auto damage
  • Hold R for neutral objectives or confirmed champion kills; FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. secures contests Kled cannot match
  • Group for teamfights where AoE CC and FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. execute outvalue a single-target diver with no peel tools

Kled's Win Condition

  • Force extended trades when W is available; the four-auto steroid wins any fight Cho'Gath stays in
  • E + Q combo for guaranteed tether at later levels; commit only after the pull lands
  • Mounted Q applies 60% Grievous Wounds; use it to cut Cho'Gath passive healing in lane
  • Bait FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. with dismount; the 0.5-second untargetability window can dodge R if timed precisely
  • Roam with R when lane is stale; Chaaaaaaaarge!!!R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. forces fights Cho'Gath cannot follow without mobility

Laning Phase Guide

Level/Phase Cho'Gath Kled
Level 1 Start Q – RuptureQ – RuptureRuptures the ground at target location, popping enemy units into the air, dealing damage and slowing them.; last-hit at max range and avoid melee contact. If Kled autos a minion, his W activates - note the timer. Trade with Q during the 14-second cooldown gap. Ward pixel brush at 2:30. Start Q – Bear Trap on a RopeQ – Bear Trap on a RopeKled throws a bear trap that damages and hooks an enemy champion.; look for tether on Cho'Gath through the wave. W activates on the first auto; use it to push, then respect the 14-second downtime.
Level 2 Take W – Feral ScreamW – Feral ScreamCho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds.; Q > W when Kled steps up for CS. If his W fired on a minion in the last 14 seconds, commit to the trade - his damage is halved without it. Take E – JoustingE – JoustingKled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage.; hold it to dodge Q. Trade only if W is ready; E into auto range with W available threatens a lethal rotation.
Level 3 Take E – Vorpal SpikesE – Vorpal SpikesCho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him.; Q > W > 1-2 E autos when Kled W is on cooldown. Disengage immediately once W comes back up. Sidestep the E + Q combo - it is dodgeable at this level. Full kit online; E + Q combo for tether. All-in with W active and IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. threatens a kill if Cho'Gath has no FlashFlashTeleports you a short distance toward your cursor.. Save E to dodge RuptureQ – RuptureRuptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. when possible.
Level 4-5 AP: second Q point, start E points. Tank: continue E max. Trade only in W downtime. Back for RoA components (AP) or Bami's CinderBami's Cinder150 Health5 Ability HasteImmolateAfter taking or dealing damage, deal magic damage to nearby enemies for 3 seconds. (Tank) on cannon crash. Zone Cho from CS when W is available; concede during the gap. Crash waves and look for R roams if the lane stalls.
Level 6 R – FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. adds execute and objective control. Q > W > E > R if Kled falls below 30% during a W-down trade. Hold R for objectives when no kill is available. R – Chaaaaaaaarge!!!R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. adds fog-of-war all-in threat. Respect FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. execute; track R cooldown before committing to dives.
Level 7-8 AP: W max begins after Q and E points. Tank: E max approaching. RoA or HeartsteelHeartsteelRestores Health on kill or assist nearing completion; the scaling advantage starts to show. First item spike (Hubris or Titanic HydraTitanic HydraDeals area of effect damage based on owner's health); this is the power window before Cho'Gath completes a scaling item. Force fights or roam.
Level 9 AP: W max complete; longer silence denies more of Kled's combo. Tank: E maxed; DPS in short trades improves. Look for objective rotations with R available. E + Q combo becomes harder to sidestep; the speed increase closes the dodge window. Match Cho's push or roam with R for map plays.

Power Spikes

Level Spikes

Cho'Gath Kled
Level Description Level Description
2 Minor W – Feral ScreamW – Feral ScreamCho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. unlocks Q > W punish; silence denies Kled's E and Q follow-up 3 Minor Full kit online; E + Q combo with W steroid threatens a kill with IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.
6 Major R – FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. adds execute threat, objective control, and tower dive defense 6 Major Chaaaaaaaarge!!!R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. unlocks; fog-of-war all-in and cross-map roams become available
9 Major AP: W max extends silence duration; Tank: E max improves short trade DPS 9 Major E + Q combo speed increase makes it undodgeable; guaranteed tether at later ranks
11 Major R2 lowers FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. cooldown; more stacks and more objective control windows 11 Minor R2 increases Chaaaaaaaarge!!!R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. damage and travel speed

Item Spikes

Cho'Gath Kled
Item Description Item Description
Rod of AgesRod of Ages45 Ability Power350 Health500 ManaTimelessThis item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. AP path core; stacking HP, AP, and mana provide the scaling Cho'Gath needs to outpace Kled Hubris Snowball AD item; first item spike that pressures Cho'Gath before scaling kicks in
Zhonya's HourglassZhonya's HourglassActivate to become invincible but unable to take actions AP path: stasis denies Kled's all-in commit after JoustingE – JoustingKled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. and survives the dismount-remount cycle Titanic HydraTitanic HydraDeals area of effect damage based on owner's health Auto-reset adds another W-speed auto; waveclear enables proxy and roam
HeartsteelHeartsteelRestores Health on kill or assist (3000g) Tank path core; permanent HP stacking in W-down trade windows scales permanently with FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. Black CleaverBlack CleaverDealing physical damage to enemy champions reduces their Armor Armor shred stacks fast with W steroid autos; addresses Cho'Gath stacking armor
Warden's Mail Tank path: reduces Kled's auto-attack heavy damage pattern including the W steroid autos HullbreakerHullbreaker40 Attack Damage500 Health4% Move SpeedSkipperEvery fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures.Boarding PartyNearby allied siege and sup... Split-push pressure; forces Cho'Gath to match the side lane instead of grouping for teamfights
Plated SteelcapsPlated SteelcapsEnhances Move Speed and reduces incoming basic attack damage Reduces auto-attack damage; Kled's kit is almost entirely auto-based

Best Build for Cho'Gath

Starting Items

Doran's RingDoran's RingGood starting item for casters + 2x Health PotionHealth PotionConsume to restore Health over time

Core Items

Rod of AgesRod of Ages45 Ability Power350 Health500 ManaTimelessThis item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times.Zhonya's HourglassZhonya's HourglassActivate to become invincible but unable to take actionsFrozen HeartFrozen HeartMassively increases Armor and slows enemy basic attacks

Runes

Primary: Hail of BladesHail of BladesGain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions. (Domination) with Cheap ShotCheap ShotDeal bonus true damage to enemy champions with impaired movement or actions., Grisly MementosGrisly MementosCollect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste for each collected., and Relentless HunterRelentless HunterUnique takedowns grant permanent out of combat MS.

Secondary: Sorcery secondary: Nimbus CloakNimbus CloakAfter casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. and WaterwalkingWaterwalkingGain MS and AP or AD, adaptive in the river.

Summoner Spells

FlashFlashTeleports you a short distance toward your cursor. + GhostGhostGain Move Speed and ignore unit collision for the duration.

Priority Build Path

1
Rod of Ages

AP path core; stacking HP, AP, and mana provide the scaling this matchup rewards

2
Zhonya's Hourglass

Stasis denies Kled's all-in commit and survives the dismount burst window

3
Frozen Heart

Armor plus ability haste; reduces Kled's auto-attack speed and enables more Q and W rotations

4
Plated Steelcaps

Auto-attack damage reduction; Kled's entire kit revolves around autos

Situational Adjustments

  • HeartsteelHeartsteelRestores Health on kill or assist: Tank path: permanent HP scaling in W-down trade windows; pairs with FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. stacks
  • Warden's Mail: Tank path: early purchase to halve Kled's auto-based damage
  • Kaenic RookernKaenic Rookern400 Health80 Magic Resist100% Base Health RegenMagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.: Heavy AP elsewhere on the enemy team; the MR shield blocks burst windows
  • Hollow RadianceHollow RadianceImmobilize enemies to gain a shield. Activate to run faster at opponents.: Tank path vs mixed damage; AoE burn adds waveclear and fight DPS

Key Patterns

Lethal Combos

Cho'Gath Full Combo (Level 6+):

Q > W > AA > E > R

Only commit when Kled W is on cooldown; Q must land first to lock the target for the full rotation.
Kled Escape/Counter Combo:

E > Q > AA(W) > AA > AA > AA > R

E into Q for tether; W activates on first auto for the four-hit steroid. Commit R if Cho survives the rotation.

Trading Combos

Cho'Gath Short Trade:

Q > W > AA > E > disengage

Exit after 2 E autos maximum; never trade into an active W window. The silence prevents E and Q follow-ups.
Kled Quick Trade:

Q tether > AA(W) > AA > AA > AA > E out

If tether holds for 1.75 seconds, the pull guarantees the full W rotation. E out after the fourth hit.

Lethal Thresholds

  • Cho'Gath Kill Range: FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. execute is reliable below 25-30% HP after Q > W > E rotation; confirm the indicator before pressing R.
  • Kled Kill Range: W four-auto steroid plus mounted Q pull deals roughly 35-40% HP; lethal with R from fog of war if Cho is below 50%.
  • Critical Levels: Level 3 is Kled's strongest early window (full kit); level 9 makes E+Q undodgeable; Cho'Gath scales past Kled after first item.

Level by Level Game Plan

Level Primary Goal Lane Position Trading Opportunities Kill Windows Setup Opportunities
1 safe CS; note Kled W timer hold outside Kled auto range Q poke only when Kled's W is on cooldown none without jungle ward pixel brush 2:30
2 unlock silence punish keep wave between tower and river Q > W if Kled W was spent on minions; exit immediately only with jungle gank track W cooldown at all times
3 short trades in W gaps only stay near tower; never past river without vision Q > W > 1-2 E autos during W downtime; sidestep E+Q combo possible with jungle if Kled W is down ward raptors/tri 3:30
4-5 back for components; continue cooldown tracking freeze near tower if possible Q poke only during W gap; disengage on any W activation low without jungle support crash cannon for recall; RoA components or Bami's
6 R for execute or objective; do not waste fight only near tower or with vision Q > W > E > R if Kled below 30% during W gap medium if Q lands and Kled W is down stack R on cannon if no objective is coming
7-8 complete first scaling item match Kled push; do not let him roam freely with R continue W-gap trading; fight only with full rotation medium with jungle rotations rotate for Herald or Dragon when R is available
9+ transition to objectives and teamfights avoid extended side-lane against Kled with Titanic or HullbreakerHullbreaker40 Attack Damage500 Health4% Move SpeedSkipperEvery fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures.Boarding PartyNearby allied siege and sup... Q picks at choke points; W silence punishes face-checks any Q land into full rotation plus R group with team for objective fights
Mid Game (11-16) scale with FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. stacks; play for team group or match Kled split with numbers advantage front-to-back with AoE CC; silence Kled mid-engage R execute on carries or isolated targets vision around objectives; force fights in chokes where Q lands
Late Game (16+) objective control with R Baron and Dragon pits where FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. secures zone with Q; silence Kled on R charge with W any Q into R confirm on a carry deny vision near objectives; body-block with FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. HP

First Back Goals

Ideal Back (1100g+)

  • Catalyst of AeonsCatalyst of Aeons300 Health375 ManaEternityRestores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent. (1100g)
  • Control Ward (75g)

Crash cannon wave; Catalyst starts the RoA clock for AP path

Behind Back (600-900g)

  • Boots (300g)
  • Ruby Crystal (400g) or Cloth Armor (300g)

Base on bounce rather than fighting a Kled with W available

Teamfight Tips

Aspect Cho'Gath Kled
Primary Role Frontline zone control with AoE CC; engage off Q hits and silence key divers Single-target diver looking for backline picks; Chaaaaaaaarge!!!R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. forces fights from fog
Target Priority ADC or fed carry
Kled if he overextends into the team without dismount available
Jungler near contested objective
Backline carries after Chaaaaaaaarge!!!R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. engage
Cho'Gath if isolated from team in side lane
Whoever is caught by allied CC
Objective Control R – FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. secures neutrals through any contest; arrive early and zone with Q
Force fights in tight spaces where Q and W land reliably on grouped enemies
Split opposite side of objective to draw Cho'Gath away from the pit
Use R to engage on remaining enemies if Cho'Gath is matching the split
Positioning Fight in choke points where Q covers the full width; Kled cannot dodge
Body-block with FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. HP; absorb Chaaaaaaaarge!!!R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. so carries stay safe
Flank from fog; Chaaaaaaaarge!!!R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. is strongest when Cho'Gath cannot pre-aim Q
Avoid narrow passages where Q and W cover the corridor entirely
Other Tips Save W to silence Kled mid-Chaaaaaaaarge!!!R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. if he enters range; the silence interrupts follow-up casts after the charge lands
Body-block the charge with FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. size to prevent Kled from reaching carries
Build Courage fast on the frontline to remount; the HP restore swings extended fights
Time dismount untargetability to dodge FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health.; the 0.5-second window can deny the execute