Mordekaiser vs Yorick Matchup Guide
Mordekaiser
Top Lane Juggernaut-Mage
The Iron Revenant - AP juggernaut who chips with Obliterate, banks every trade through Indestructible, and drags a single target into Realm of Death to finish the fight alone
Yorick
Top Lane Juggernaut
The Shepherd of Souls - a split-push juggernaut who marks targets with Last Rites, walls fights in or out with Dark Procession, and doubles his attacker count the instant the Maiden of the Mist arrives
Champ Select Cheat Sheet — Mordekaiser vs Yorick
Matchup Dynamics
How This Matchup Works
This lane plays out as two different matchups stitched together, which is exactly what Federals1's skill-matchup rating implies. Before six, Yorick avoids extended fights and just wants to
mark
MarkThrow a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up. minions with
Last Rites
Q – Last RitesYorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug., so
Obliterate
Q – ObliterateMordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. poke goes mostly unanswered. The moment the Maiden of the Mist arrives, the math flips - a second attacker joins every exchange, and split-push pressure becomes real. Rush
Bramble Vest
Bramble Vest30 ArmorThornsWhen hit by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion. to blunt the
Last Rites
Q – Last RitesYorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug. sustain early, then look to isolate him whenever the Maiden is not there to back him up;
Realm of Death
R – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. is what turns that two-on-one back into a clean duel.
Early Game (1-5)
Mordekaiser Favored - Yorick has little reason to engage before six; he would rather
mark
MarkThrow a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up. minions with
Last Rites
Q – Last RitesYorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug. and hold position.
Obliterate
Q – ObliterateMordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. poke lands close to free against a target playing this passively.
Mid Game (6-11)
Skill Matchup - The Maiden of the Mist arrives right at six and immediately doubles his attacker count in any fight;
Realm of Death
R – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. answers by isolating him alone the instant he is caught without it.
Late Game (12+)
Skill Matchup - Split-push pressure behind Mist Walkers and the Maiden is a genuinely different win condition than a group fight built around isolating one target; whoever forces their preferred shape tends to take the game.
Key Interactions
Last Rites
Q – Last RitesYorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug. sustain rewards patience, not aggression: Yorick marks a minion, procs the bonus damage and
heal
HealRestores Health and grants Move Speed to you and target allied champion., and mostly avoids a real fight before level six. Chip with
Obliterate
Q – ObliterateMordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. rather than forcing anything; there is little on his side to punish the poke this early.
Dark Procession
W – Dark ProcessionYorick summons a destructible wall at target location that will block enemy movement. decides who fights whom: The wall can trap Mordekaiser inside a duel Yorick wants or seal him out of one he is losing. Check the cooldown before committing
Death's Grasp
E – Death's GraspMordekaiser pulls all enemies in an area. to extend any trade.
Realm of Death
R – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. strips the Maiden's assist: Isolating Yorick alone for the full seven seconds removes the second attacker from the fight entirely, turning the two-on-one his ultimate creates back into a straight duel.
Bramble Vest
Bramble Vest30 ArmorThornsWhen hit by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion. answers the sustain before it compounds: Rushed second on this row, ahead of
Rylai's Crystal Scepter
Rylai's Crystal ScepterAbilities slow enemies, the grievous wounds cuts into
Last Rites
Q – Last RitesYorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug. healing from the very first back.
Mordekaiser
Strengths
Obliterate
Q – ObliterateMordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. poke goes mostly unanswered before six, since Yorick avoids extended fights by design
Bramble Vest
Bramble Vest30 ArmorThornsWhen hit by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion. rushed early undercuts the
Last Rites
Q – Last RitesYorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug. sustain before it has a chance to compound
Realm of Death
R – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. directly answers the Maiden by removing it from the fight the instant Yorick is caught alone
Weaknesses
Dark Procession
W – Dark ProcessionYorick summons a destructible wall at target location that will block enemy movement. can wall him into a duel he did not choose, or wall a losing trade shut before he can finish it- The Maiden doubles Yorick's attacker count the instant it arrives, and nothing before level six prepares for that shift
- A split-pushing Yorick behind Mist Walkers is a different problem than a lane opponent, and this kit has no way to out-split him directly
Yorick
Strengths
Last Rites
Q – Last RitesYorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug. provides real sustain and denies minions Mordekaiser might otherwise last-hit cleanly- Dark Procession's wall is a genuine zoning tool with no equivalent on the other side of this matchup
- The Maiden of the Mist adds a second attacker to every fight and raises Walkers from nearby dead enemies, both jungle camps and champions
Weaknesses
- Little reason to engage before six leaves the early lane almost entirely to
Obliterate
Q – ObliterateMordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. poke - Bramble Vest's grievous wounds cuts into the
Last Rites
Q – Last RitesYorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug. healing before it can compound into anything meaningful
Realm of Death
R – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. removes the Maiden's assistance completely, forcing the clean 1v1 the wall is usually there to avoid
Power Curve Comparison EXPERIMENTAL
Power Curve Visualization
Win Conditions
Mordekaiser's Win Condition
- Poke freely before six; Yorick rarely has a reason to punish it and would rather
mark
MarkThrow a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up. minions instead - Rush
Bramble Vest
Bramble Vest30 ArmorThornsWhen hit by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion. second on this row to cut
Last Rites
Q – Last RitesYorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug. sustain before it compounds - Check Dark Procession's cooldown before committing
Death's Grasp
E – Death's GraspMordekaiser pulls all enemies in an area. to extend any trade - Isolate him alone with
Realm of Death
R – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns.; it is the one tool that removes the Maiden from a fight entirely
Yorick's Win Condition
- Avoid extended trades before six;
mark
MarkThrow a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up. minions with
Last Rites
Q – Last RitesYorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug. and hold position instead of forcing anything - Use
Dark Procession
W – Dark ProcessionYorick summons a destructible wall at target location that will block enemy movement. to choose the fight - wall a bad trade shut or wall a good one in - Bring the Maiden into every skirmish after six; the extra attacker is the whole point of the ultimate
- Push side lanes behind Mist Walkers rather than looking for a grouped fight the isolate plan answers directly
Laning Phase Guide
| Level/Phase | Mordekaiser | Yorick |
|---|---|---|
| Level 1 | Start |
Starts |
| Level 2 | Take whichever basic complements the poke best; there is no real punish coming back before he has |
Adds |
| Level 3 | Full basic kit online, though there is still little reason to force anything; keep chipping and hold the wave. | Full basic kit gives him the wall as a real option, but the incentive to actually fight is still low before six. |
| Level 4-5 | Continue the poke pattern and bank the wave lead; nothing about his kit changes that math yet. | Farms toward six with Mist Walkers doing incidental work; still not looking for a real fight. |
| Level 6 | Respect the Maiden's arrival immediately; do not get caught without |
The Maiden of the Mist changes everything at once - a second attacker, and Walkers raised off nearby dead enemies including jungle camps. |
| Level 7-8 | Adjusting to a lane that no longer ignores him; the Maiden makes every skirmish a real threat now. | |
| Level 9 | Split-push pressure starts becoming a real option once the Maiden and a couple of levels have compounded. |
Power Spikes
Level Spikes
| Mordekaiser | Yorick | ||
|---|---|---|---|
| Level | Description | Level | Description |
| 3 | Minor Full basic kit; still little reason for him to engage, so the poke lead keeps compounding | 3 | Minor Full basic kit; still little incentive to force a real fight before six |
| 6 | Major |
6 | Major The Maiden of the Mist arrives, doubling his attacker count in any exchange |
| 11 | Major |
13 | Major Split-push pressure behind Mist Walkers becomes a real, independent win condition |
Item Spikes
| Mordekaiser | Yorick | ||
|---|---|---|---|
| Item | Description | Item | Description |
| Rushed second on this row, ahead of Rylai's; the grievous wounds cuts |
Generic on-hit and mobility pickup that complements an auto-attack-and-Walker split-push plan | ||
| Follows |
Answers a build leaning on Liandry's and Bloodletter's Curse for sustained magic damage | ||
| Armor against a kit that leans on autos and Walker swarms rather than burst | |||
| Percent-health burn for the extended fights Mist Walkers and the Maiden tend to create | |||
| Bloodletter's Curse | Closes the row with more shred once the anti- |
||
Best Build for Mordekaiser
Starting Items
Core Items
Doran's Ring
Doran's RingGood starting item for casters opens the lane, then the row jumps straight to
Bramble Vest
Bramble Vest30 ArmorThornsWhen hit by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion. - ahead of
Rylai's Crystal Scepter
Rylai's Crystal ScepterAbilities slow enemies - specifically to answer
Last Rites
Q – Last RitesYorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug. sustain early.
Plated Steelcaps
Plated SteelcapsEnhances Move Speed and reduces incoming basic attack damage follows for the armor, then
Liandry's Torment
Liandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies for the burn, and Bloodletter's Curse closes it out with more shred.
Runes
Primary: Nothing changes from the sheet's usual Precision page here:
Conqueror
ConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.,
Triumph
TriumphTakedowns restore 5% of your missing health and grant an additional 20 gold.,
Legend: Haste
Legend: HasteTakedowns on enemies grant permanent Basic Ability Haste., and
Last Stand
Last StandDeal more damage to champions while you are low on health. carry over the same as most matchups
Secondary: Inspiration fills the secondary slot again,
Magical Footwear
Magical FootwearYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. and
Approach Velocity
Approach VelocityBonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair., for the free
boots
BootsSlightly increases Move Speed and the chase speed once Rylai's slow is landing
Summoner Spells
Flash
FlashTeleports you a short distance toward your cursor. +
Ignite
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Priority Build Path
Starting item off this row
Rushed second, ahead of Rylai's; the grievous wounds is the priority answer to
Last Rites
Q – Last RitesYorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug. sustain
Follows
Bramble Vest
Bramble Vest30 ArmorThornsWhen hit by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.; the slow adds control once the Maiden turns fights into a two-on-one
Armor against a kit built on autos and Walker swarms rather than burst
Percent-health burn for the extended fights his Walkers and Maiden tend to create
Closes the row with more shred once the anti-
heal
HealRestores Health and grants Move Speed to you and target allied champion. has already done its job
Situational Adjustments
Zhonya's Hourglass
Zhonya's HourglassActivate to become invincible but unable to take actions: a pick or burst threat on the enemy team punishes the lack of a defensive closer on this row
Spirit Visage
Spirit VisageIncreases Health and healing effects: the game runs long and the extra healing matters more than the last point of shred from Bloodletter's Curse
Key Patterns
Lethal Combos
Q >
E >
W
Q >
E > AA
Trading Combos
E >
Q >
W
Q > AA
Lethal Thresholds
- Mordekaiser Kill Range: No clean kill threshold before six; Yorick rarely offers one by choice. Once the Maiden arrives, treat every fight as two attackers rather than one, and use
Realm of Death
R – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. to strip that math back to a single opponent. - Yorick Kill Range: Needs the Maiden active to threaten a real duel; without it,
Last Rites
Q – Last RitesYorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug. alone rarely wins an even trade against Indestructible's shield. - Critical Levels: The wall becomes a real option at 3, the Maiden doubles his attacker count at 6, and Liandry's with Bloodletter's Curse round out the damage around 11
Level by Level Game Plan
| Level | Primary Goal | Lane Position | Trading Opportunities | Kill Windows | Setup Opportunities |
|---|---|---|---|---|---|
| 1 | Poke freely | Wave edge | Low | Watch which minion he marks with |
|
| 2 | Extend the poke lead | Hold prio | Whichever basic complements the poke | Low | Track Dark Procession's first real use |
| 3 | Keep the wave lead compounding | Push when safe | Full kit, but he still avoids the fight | Low-Medium | Watch for a surprise |
| 4-5 | Bank the lead into plates | Shove behind the wall's zoning | Continue poking; nothing punishes it yet | Low | Track his jungler before overextending |
| 6 | Respect the Maiden immediately | Do not get caught without R | Medium off the isolate | Confirm the Maiden is down before any skirmish | |
| 7-8 | Rush |
Hold the lead, adjust to real threat | Medium | Track Walker density near the wave | |
| 9 | Liandry's online | Push for plates | Full pattern once anti- |
Medium-High | Look for the next roam |
| Mid Game (11-16) | Deny the split before it starts | Match his side-lane pressure or force a group | Only with |
Medium, mostly off a caught Yorick | Ward the lane he is most likely to push |
| Late Game (16+) | Force group fights over side skirmishes | Frontline, drag fights away from his split lane | Isolate picks rather than chase the split directly | Medium once the Maiden is separated | Track |
First Back Goals
Teamfight Tips
| Aspect | Mordekaiser | Yorick |
|---|---|---|
| Primary Role | Removes the Maiden from the equation with |
Split-push threat first, skirmisher second; brings the Maiden and a wave of Mist Walkers into any fight he cannot avoid |
| Target Priority | Yorick himself whenever he is caught away from the Maiden Whoever the Maiden is currently empowered against |
Whoever is isolated from their team, mirroring his own preferred shape of fight Backline once Walkers have thinned the frontline |
| Objective Control | Force group fights rather than chasing his split lane directly Use vision to catch him away from the Maiden before engaging |
Threatens the opposite side of the map the moment the wave is pushed Mist Walkers apply pressure even while he is elsewhere |
| Positioning | Bait him into a fight before the Maiden can join, and only then commit Group tightly enough that a caught Yorick cannot be rescued by a |
Keeps Splits as far from the main fight as the wave allows |
| Other Tips | The split lane is the real win condition once the Maiden is online; forcing a group fight plays into Mordekaiser's isolate plan |
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