Mordekaiser vs Riven Matchup Guide
Mordekaiser
Top Lane Juggernaut
Undying juggernaut whose isolated Q chips away at any duel, whose W shield decides every short trade, and whose R banishes a single target into a solo fight
Riven
Top Lane Skirmisher
The Exile, a four-dash duelist who chains Broken Wings into Valor for burst damage and briefly overloads her blade's edge with Blade of the Exile
Champ Select Cheat Sheet — Mordekaiser vs Riven
Matchup Dynamics
How This Matchup Works
Federals1 calls this a skill matchup built entirely around one read: her four dashes between
Broken Wings
Q – Broken WingsRiven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies. and
Valor
E – ValorRiven steps forward a short distance and blocks incoming damage. make
Obliterate
Q – ObliterateMordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. and
Death's Grasp
E – Death's GraspMordekaiser pulls all enemies in an area. difficult to land once she starts moving. Hold both spells and walk up to auto her down instead of fishing for a cast into a dash she is already burning to bait; a wasted dash still costs her the melee damage window regardless.
Serpent's Fang
Serpent's Fang55 Attack Damage15 LethalityShield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %. cuts into the shield
Valor
E – ValorRiven steps forward a short distance and blocks incoming damage. grants, and
Bone Plating
Bone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.Duration: 1.5sCooldown: 55s is the guide's answer whenever a combo-heavy dasher like her starts stacking cooldowns against a stationary target. Win the item race off Rylai's stick and a heavy early-armor rush; once level 6 hits, removing her from a fight she is already winning is worth more than starting a new one.
Early Game (1-5)
Skill Matchup - Riven's own early all-in is real, so the armor-first build order exists to survive it. Bait a dash before ever committing
Obliterate
Q – ObliterateMordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. or
Death's Grasp
E – Death's GraspMordekaiser pulls all enemies in an area.; a spell thrown into a charge she has not spent yet just teaches her the timing.
Mid Game (6-11)
Skill Matchup - Both sides look for the same isolated kill window;
Serpent's Fang
Serpent's Fang55 Attack Damage15 LethalityShield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %. undercuts the
Valor
E – ValorRiven steps forward a short distance and blocks incoming damage. shield she leans on, while her own snowball turns a won trade into a lane she no longer needs to play safe in.
Late Game (12+)
Skill Matchup - Liandry's and
Riftmaker
Riftmaker70 Ability Power350 Health15 Ability HasteVoid CorruptionFor each second in combat with enemy champions, deal 2% bonus damage, up to 8%. keep the duel honest into a long game, but a fed Riven closes games before either core finishes;
Realm of Death
R – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. is the equalizer once ahead, removing her exit the instant the read lands.
Key Interactions
- Q/E - Her four dashes bait every spell you throw: Broken Wings' three charges plus Valor's dash cover more ground than
Obliterate
Q – ObliterateMordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. or
Death's Grasp
E – Death's GraspMordekaiser pulls all enemies in an area. can track; holding both spells and walking up to auto her down empties her kit for nothing when she dashes at a cast that never comes. - Item -
Serpent's Fang
Serpent's Fang55 Attack Damage15 LethalityShield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %. cuts through Valor's shield: The shield she banks off
Valor
E – ValorRiven steps forward a short distance and blocks incoming damage. absorbs a clean trade otherwise; Federals1's guide reaches for
Serpent's Fang
Serpent's Fang55 Attack Damage15 LethalityShield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %. specifically against her, Ambessa, and other big-shield kits. - Rune -
Bone Plating
Bone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.Duration: 1.5sCooldown: 55s answers a combo-heavy dasher: The guide's general rune notes flag
Bone Plating
Bone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.Duration: 1.5sCooldown: 55s as the pick into combo champions like her; the matchup row itself runs Inspiration, so treat the swap as a read on how many charges she is landing, not a default. - R -
Realm of Death
R – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. removes her exit: A snowballing Riven still has to fight if the banishment lands; Wind Slash and every remaining dash are wasted once the isolation locks in, so commit the moment she overextends.
Mordekaiser
Strengths
- Holding spells and walking up to auto her down punishes every dash she burns expecting a cast
Serpent's Fang
Serpent's Fang55 Attack Damage15 LethalityShield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %. cuts through the
Valor
E – ValorRiven steps forward a short distance and blocks incoming damage. shield her trades lean on
Realm of Death
R – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. removes her exit the instant a read lands, even off a snowballing lane
Weaknesses
Obliterate
Q – ObliterateMordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. and
Death's Grasp
E – Death's GraspMordekaiser pulls all enemies in an area. both whiff hard against a Riven willing to burn a charge just to bait them- Falls behind fast if her early all-in connects before the armor rush finishes
- Nothing in this kit closes distance on demand, so a Riven who is already ahead on tempo picks when the fight happens
Riven
Strengths
- Four dashes across
Broken Wings
Q – Broken WingsRiven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies. and
Valor
E – ValorRiven steps forward a short distance and blocks incoming damage. cover enough ground to dodge most telegraphed spells - Valor's shield absorbs a clean trade unless it is specifically cut through
- Runic Blade's empowered autos punish anyone standing still through the combo window
Weaknesses
- A dash burned baiting a spell that never comes still costs the melee window it was meant to protect
Serpent's Fang
Serpent's Fang55 Attack Damage15 LethalityShield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %. guts the
Valor
E – ValorRiven steps forward a short distance and blocks incoming damage. shield the whole combo leans on- Cooldowns stack fast against a stationary target who refuses to throw a spell into the bait
Power Curve Comparison EXPERIMENTAL
Power Curve Visualization
Win Conditions
Mordekaiser's Win Condition
- Hold
Obliterate
Q – ObliterateMordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. and
Death's Grasp
E – Death's GraspMordekaiser pulls all enemies in an area. until she commits a dash; a spell thrown into an unburned charge just gets dodged for free - Rush
Cloth Armor
Cloth ArmorSlightly increases Armor into
Giant's Belt
Giant's BeltGreatly increases Health and
Chain Vest
Chain VestGreatly increases Armor before Rylai's to survive her early combo window - Buy
Serpent's Fang
Serpent's Fang55 Attack Damage15 LethalityShield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %. to cut through the
Valor
E – ValorRiven steps forward a short distance and blocks incoming damage. shield her trades depend on - Commit
Realm of Death
R – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. the moment she overextends; the banishment strips every dash and Wind Slash charge she has left
Riven's Win Condition
- Burns Broken Wings' charges and
Valor
E – ValorRiven steps forward a short distance and blocks incoming damage. to bait a spell, then punishes the empty cooldown with the melee combo - Banks
Runic Blade
P – Runic BladeRiven's abilities charge her blade, and her basic attacks expend charges to deal an additional damage. stacks through the trade, empowering the auto that follows each ability cast - Presses the early all-in before Mordekaiser's armor rush finishes
- Closes games fast once ahead, denying the long game where Liandry's and
Riftmaker
Riftmaker70 Ability Power350 Health15 Ability HasteVoid CorruptionFor each second in combat with enemy champions, deal 2% bonus damage, up to 8%. both come online
Laning Phase Guide
| Level/Phase | Mordekaiser | Riven |
|---|---|---|
| Level 1 | Start |
Starts |
| Level 2 | Second point stays in |
Takes |
| Level 3 | Full trade kit online. Hold both spells until she commits a charge, then walk up and auto her down; a dash burned baiting a cast still costs her the melee window. | Full combo unlocked; all three |
| Level 4-5 | Trade only after she has spent a dash; the armor rush should be online or close by now. | Looks for the all-in while the armor pieces are still incomplete; this window closes once |
| Level 6 | ||
| Level 7-8 | Rylai's usually finishes here alongside the armor pieces; the slow matters since she has no long-range escape once her charges are spent. | Building into |
| Level 9 | Approaching a second item; the lane is close to even unless one side is clearly ahead on tempo. |
Power Spikes
Level Spikes
| Mordekaiser | Riven | ||
|---|---|---|---|
| Level | Description | Level | Description |
| 3 | Minor Full trade kit; hold spells until a dash is spent, then walk up and auto | 3 | Major Full combo online; all three |
| 6 | Major |
6 | Major |
| 9 | Major |
||
Item Spikes
| Mordekaiser | Riven | ||
|---|---|---|---|
| Item | Description | Item | Description |
| First piece of the early-armor rush; |
Common burst item feeding the all-in shape | ||
| The slow matters more here since her charges eventually run out | Covers a bad all-in once the lane snowballs | ||
| Armor against an all-physical combo | |||
| Cuts through the |
|||
| Attack speed and ult haste for the ongoing skirmish | |||
| Closes the build against a fully physical late game | |||
Best Build for Mordekaiser
Starting Items
Core Items
Three armor pieces (
Cloth Armor
Cloth ArmorSlightly increases Armor,
Giant's Belt
Giant's BeltGreatly increases Health,
Chain Vest
Chain VestGreatly increases Armor) rush before
Rylai's Crystal Scepter
Rylai's Crystal ScepterAbilities slow enemies, then
Plated Steelcaps
Plated SteelcapsEnhances Move Speed and reduces incoming basic attack damage,
Serpent's Fang
Serpent's Fang55 Attack Damage15 LethalityShield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.,
Experimental Hexplate
Experimental HexplateIncreases maximum Mana as Mana is spent, and
Thornmail
Thornmail150 Health75 ArmorThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion. close out a heavily defensive order
Runes
Primary: Precision anchors on
Conqueror
ConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. here too, pairing
Triumph
TriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. with
Legend: Alacrity
Legend: AlacrityTakedowns on enemies grant permanent Attack Speed. and a
Last Stand
Last StandDeal more damage to champions while you are low on health. finish
Secondary: Inspiration replaces the usual defensive secondary here:
Magical Footwear
Magical FootwearYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. delays
boots
BootsSlightly increases Move Speed for free, and Approach Velocity's speed burst keeps a dash-happy target from simply walking off; shards run adaptive force, scaling health, then flat health
Summoner Spells
Flash
FlashTeleports you a short distance toward your cursor. +
Ignite
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Priority Build Path
Opens the defensive rush;
Giant's Belt
Giant's BeltGreatly increases Health and
Chain Vest
Chain VestGreatly increases Armor follow before anything else finishes
The slow keeps her inside range once the armor pieces are already banked
Rounds out the survivability piece against an all-physical kit
Cuts through the
Valor
E – ValorRiven steps forward a short distance and blocks incoming damage. shield specifically; the guide names her directly for this buy
Attack speed and ult haste for the ongoing skirmish
Closes the build against a fully physical late game
Situational Adjustments
Spirit Visage
Spirit VisageIncreases Health and healing effects: the fight stays magic-damage-light and a longer game favors more shield and healing instead of the anti-armor pair
Zhonya's Hourglass
Zhonya's HourglassActivate to become invincible but unable to take actions: her burst threatens to kill through a stasis window; the general core swaps it in for late-game safety
Key Patterns
Lethal Combos
W >
R >
E >
Q
Q >
W >
Q >
E >
R
Trading Combos
AA > AA >
Q
Q > AA >
Q
Lethal Thresholds
- Mordekaiser Kill Range: Hold both spells until a dash is spent, and treat a caught
Realm of Death
R – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. as removing every remaining charge she has; without the read,
Obliterate
Q – ObliterateMordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. and
Death's Grasp
E – Death's GraspMordekaiser pulls all enemies in an area. both whiff for free. - Riven Kill Range: Needs at least one unspent dash and Valor's shield up to win a committed trade; a Mordekaiser who has already baited both denies the fight before it starts.
- Critical Levels: 3 (her first full all-in window, before the armor rush finishes) / 6 (
Realm of Death
R – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. removes her exit outright)
Level by Level Game Plan
| Level | Primary Goal | Lane Position | Trading Opportunities | Kill Windows | Setup Opportunities |
|---|---|---|---|---|---|
| 1 | Hold priority, no fishing yet | Max |
Q pokes only, neither all-in kit is online | Low | Watch which ability she points first |
| 2 | Keep spacing, save the pull | Wave edge, out of a single dash's range | Second |
Low | |
| 3 | Bait a dash, then punish | Close enough to auto once she commits | Hold spells, walk up, auto after a charge is spent | Medium if she over-extends the combo | Confirm the armor rush is progressing |
| 4-5 | Survive the all-in window | Even spacing until the armor pieces land | Trade only after a dash is already spent | Low | Track her jungler timing a dive on this window |
| 6 | Close enough to isolate on the read | R the moment she commits past a safe retreat | High once the banishment lands | Every dash and Wind Slash charge is denied inside it | |
| 7-8 | Rylai's and armor both online | Hold the wave, punish overextensions | Slowed autos into |
Medium | |
| 9+ | Shove, threaten the next |
Full pattern only once a dash is confirmed spent | Medium-High | Watch whether tempo has shifted to her | |
| Mid Game (11-16) | Skirmish on the isolate read | Side lane, collapse fast with R | Deny her a clean flank; |
Picks once a dash is already spent | Track how far ahead or behind the lane went |
| Late Game (16+) | Teamfight around the isolation pick | Frontline with peel duty | Layer Liandry's burn once the duel core is online | R her the instant she commits past a safe retreat | A fed Riven still closes fights fast; do not stall past her window |
First Back Goals
Teamfight Tips
| Aspect | Mordekaiser | Riven |
|---|---|---|
| Primary Role | Duelist who removes her dash options entirely inside |
Snowball duelist who looks to isolate a target with |
| Target Priority | Whoever the realm removes cleanest, denying every remaining dash Squishier carries once Riven herself once her charges are already spent |
Low-health targets Wind Slash can execute outright Whoever cannot answer a triple-dash engage Frontline only when the charges are already down |
| Objective Control | Threaten Hold |
Waits for Uses Wind Slash to finish a low-health target fleeing the pit |
| Positioning | Group fights remove the space her dashes need to work with Hold the shield for whatever punish comes after landing |
Looks for the flank angle all three dashes can close in one sequence Fights from range with Wind Slash once the charges are already spent |
| Other Tips | Deny the open space her dashes want before a fight starts, not during it |
Saves the third Times Wind Slash for a target already committed past the point of retreat |
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