Cho'Gath vs Riven Matchup Guide
Cho'Gath
Top Lane Tank/Mage
The Terror of the Void – tanky control mage with AoE CC and true damage execute
Riven
Top Lane Skirmisher
Animation-cancel duelist with shield and stun
Champ Select Cheat Sheet — Cho'Gath vs Riven
Matchup Dynamics
How This Matchup Works
Play for short, controlled trades with Q –
Rupture
Q – RuptureRuptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. (6s) into W –
Feral Scream
W – Feral ScreamCho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. (11–9s) to deny Riven’s first all-in. Stack
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. safely and contest objectives with R execute; Riven’s key threat is
Valor
E – ValorRiven steps forward a short distance and blocks incoming damage./
Blade of the Exile
R – Blade of the ExileRiven empowers her keepsake weapon with energy, and gains Attack Damage and Range. During this time, she also gains the ability to use Wind Slash, a powerful ranged attack, once. forcing extended fights. The matchup pivots at level 6 and first item:
Heartsteel
HeartsteelRestores Health on kill or assist/
Hollow Radiance
Hollow RadianceImmobilize enemies to gain a shield. Activate to run faster at opponents. vs Riven’s
Stridebreaker
Stridebreaker40 Attack Damage25% Attack Speed450 HealthCleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per ch.../
Sundered Sky
Sundered Sky45 Attack Damage400 Health10 Ability HasteLightshield StrikeYour first Attack against a champion Critically Strikes and restores Health..
Early Game (1-5)
Riven Favored - Fish Q at max range; punish after Riven
Broken Wings
Q – Broken WingsRiven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies. or
Valor
E – ValorRiven steps forward a short distance and blocks incoming damage. is used; trim wave near tower 2:30–4:00; ward pixel 2:30, raptors/tri 3:30.
Mid Game (6-11)
Riven Favored - Complete
Heartsteel
HeartsteelRestores Health on kill or assist 3000g or
Hollow Radiance
Hollow RadianceImmobilize enemies to gain a shield. Activate to run faster at opponents. 2800g; group for Herald/Dragon; hold R for objective or execute under tower.
Late Game (12+)
Skill Matchup - Front-to-back; zone chokes with Q > W; secure Baron/Atakhan with R 1200 true damage to epic/minions; protect carries or front door.
Key Interactions
- Q –
Rupture
Q – RuptureRuptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. vs Riven
Valor
E – ValorRiven steps forward a short distance and blocks incoming damage.: Bait
Valor
E – ValorRiven steps forward a short distance and blocks incoming damage. with walk-up; cast Q 0.3s after animation start to pop landing; knock-up (1s) forces
Ki Burst
W – Ki BurstRiven emits a Ki Burst, damaging and stunning nearby enemies./
Blade of the Exile
R – Blade of the ExileRiven empowers her keepsake weapon with energy, and gains Attack Damage and Range. During this time, she also gains the ability to use Wind Slash, a powerful ranged attack, once. late. - W –
Feral Scream
W – Feral ScreamCho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. vs Riven
Ki Burst
W – Ki BurstRiven emits a Ki Burst, damaging and stunning nearby enemies.: Silence for 1.6–2.0s cancels
Ki Burst
W – Ki BurstRiven emits a Ki Burst, damaging and stunning nearby enemies. cast; punish during mute window with E autos; exit before jungle timer hits 3:15–3:45. - E –
Vorpal Spikes
E – Vorpal SpikesCho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. spacing: Auto from 50 bonus range; stutter-step so spike line hits champion while last-hitting; slow (30–50%) enables retreat. - R –
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. objective control: Hold R for Herald/Dragon/Baron or Atakhan (20:00); 1200 true damage vs non-champ guarantees
smite
SmiteDeals true damage to a monster or minion. combo when synced at 900–1200.
Cho'Gath
Strengths
- Q 950 range punishes Riven telegraphed engages (
Valor
E – ValorRiven steps forward a short distance and blocks incoming damage.); - W 650 range silence denies Riven
Ki Burst
W – Ki BurstRiven emits a Ki Burst, damaging and stunning nearby enemies./
Blade of the Exile
R – Blade of the ExileRiven empowers her keepsake weapon with energy, and gains Attack Damage and Range. During this time, she also gains the ability to use Wind Slash, a powerful ranged attack, once. timing;
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. executes dives; tower defense lethal at 6;- E spikes + Grasp chip in short trades;
- Great objective secure with R 1200 true dmg to non-champs
Weaknesses
- Vulnerable to extended trades if Riven procs full kit;
- Long Q wind-up can be dodged without setup;
- Low mobility—punished by early jungle ganks 2:45–3:30;
- Mana gating early if spamming Q/W on wave;
- Realm/isolation ults or anti-CC (
Blade of the Exile
R – Blade of the ExileRiven empowers her keepsake weapon with energy, and gains Attack Damage and Range. During this time, she also gains the ability to use Wind Slash, a powerful ranged attack, once. or similar) can bypass peel
Riven
Strengths
- Extended trades favor Riven; out-DPS on long fights
Valor
E – ValorRiven steps forward a short distance and blocks incoming damage. can dodge/avoid Q if timed- First item (
Stridebreaker
Stridebreaker40 Attack Damage25% Attack Speed450 HealthCleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per ch.../
Sundered Sky
Sundered Sky45 Attack Damage400 Health10 Ability HasteLightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.) spikes dueling - Can punish low mobility with jungler
Weaknesses
- Struggles in chokes vs
Rupture
Q – RuptureRuptures the ground at target location, popping enemy units into the air, dealing damage and slowing them.+Silence - Tower dives fail vs
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. execute - Low effectiveness if kited by Q zones
- Objective bursts out-secured by
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health.
Power Curve Comparison EXPERIMENTAL
Power Curve Visualization
Win Conditions
Cho'Gath's Win Condition
- Freeze 5–6 minions 3:30–4:15; deny melee last-hits; call jungler on cannon crash;
- Trade only after opponent mobility/CC used; Q>W then 1–2 E autos;
- Stack
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. on cannons and jungle; hit 8–10 stacks by 22:00; - Secure Herald/Dragon with R+
Smite
SmiteDeals true damage to a monster or minion. sync;
Riven's Win Condition
- Force long trades post-level 3 with
Broken Wings
Q – Broken WingsRiven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies. + autos; - Hold
Valor
E – ValorRiven steps forward a short distance and blocks incoming damage. to dodge Q; re-engage when Cho'Gath Q is down (6s); - Stack wave and dive before Cho hits 6 or first item;
- Ping jungler to punish no-
Flash
FlashTeleports you a short distance toward your cursor. windows (300s)
Laning Phase Guide
| Level/Phase | Cho'Gath | Riven |
|---|---|---|
| Level 1 | Start Q – |
Start |
| Level 2 | Take W – |
Take |
| Level 3 | Take E – |
With full kit, trade on big wave; hold |
| Level 4 | Hold wave; stack Grasp with E autos; only Q when enemy is locked to last-hit; recall on bounce if 900–1100g for Bami’s 900g. | Thin wave if stuck; look for window when W silence is down; track TP timer (360s). |
| Level 5 | Keep short trades; do not commit without Q; prep wave state for 6; control ward river/tri 5:00. | Force extended trades before 6; shove → ward deep 5:00; ping for dive if Cho is <50% HP. |
| Level 6 | All-in only with Q hit; Q>W>AA>E>R; calculate R execute; save R for objective if jungler is nearby; | Respect |
| Level 7 | Max E or Q based on hit rate; slow push 2 waves then crash for roam; hover Herald at 8:00–10:00. | Match shove; take plates if Cho roams; keep vision mid-river. |
| Level 8 | Complete |
Spike on first item ( |
| Level 9 | Max second ability; perma shove only with vision; look for Q picks in river; | Shadow jungler for 2v2; avoid narrow choke Q setups. |
Power Spikes
Level Spikes
| Cho'Gath | Riven | ||
|---|---|---|---|
| Level | Description | Level | Description |
| 2 | Minor W silence (1.6–2.0s) unlocks Q>W punish; deny enemy counter-cast | 3 | Minor Full combo ( |
| 6 | Major R – |
6 | Major |
| 9 | Major First max on Q/E improves pick or DPS; choose based on hit rate | 9 | Major First max increases DPS and clear |
| 11 | Critical R2 lowers CD (70s) and raises execute; Baron/Atakhan setup | 11 | Minor Second rank ultimate improves finishing potential |
Item Spikes
| Cho'Gath | Riven | ||
|---|---|---|---|
| Item | Description | Item | Description |
| Stack permanent HP; outscale bruisers; combo with |
Active slow and gap-close to extend trades | ||
| AoE burn + MR; helps wave clear and dueling AP tops | On-hit |
||
| Huge MR shield vs burst AP; stifle poke lanes | Executioner's/Bramble (800g) | Anti- |
|
| Shuts down AS carries; mana + haste for Q/W uptime | |||
| Anti- |
|||
| Boosts all healing & shields; pairs with |
|||
Best Build for Cho'Gath
Starting Items
Doran's Shield
Doran's ShieldGood defensive starting item (400g) +
Health Potion
Health PotionConsume to restore Health over time
Core Items
Heartsteel
HeartsteelRestores Health on kill or assist → Steelcaps/Mercs →
Hollow Radiance
Hollow RadianceImmobilize enemies to gain a shield. Activate to run faster at opponents. → Kaenic/
Frozen Heart
Frozen HeartMassively increases Armor and slows enemy basic attacks
Runes
Primary: Grasp,
Demolish
DemolishYour third attack against turrets deals bonus damage.,
Second Wind
Second WindAfter taking damage from an enemy champion heal back some missing health over time.,
Overgrowth
OvergrowthGain permanent max health when minions or monsters die near you.
Secondary:
Biscuit Delivery
Biscuit DeliveryGain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.,
Time Warp Tonic
Time Warp TonicPotions grant some restoration immediately.
Summoner Spells
Flash
FlashTeleports you a short distance toward your cursor. +
Teleport
TeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
Priority Build Path
Core HP scaling; permanent health pairs with
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. execute threshold
Armor vs AAs (Steelcaps 1200g) or Tenacity vs CC (Mercury 1300g)
Wave clear + aura burn for mid game fights
Pick MR shield vs AP or armor/AS shred vs ADCs
Situational Adjustments
Thornmail
Thornmail150 Health75 ArmorThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.: Heavy healing (Aatrox, Fiora, Darius); buy Bramble early (800g)
Spirit Visage
Spirit VisageIncreases Health and healing effects: Allied enchanter or heavy self-
heal
HealRestores Health and grants Move Speed to you and target allied champion.; increases
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. sustain
Unending Despair
Unending Despair400 Health50 Armor15 Ability HasteAnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.: Teamfight drain vs mixed damage; front-to-back brawls
Key Patterns
Lethal Combos
Q – Rupture (hit) >
W – Feral Scream > AA >
E – Vorpal Spikes >
R – Feast
Valor (gap close/disengage) > Ki Burst > Broken Wings >
R
Trading Combos
Q tip >
W instant > 2x AA with E spikes > disengage
Hit wave > fish with Broken Wings > trade on push > back off before silence
Avoid fighting inside minion wave ifLethal Thresholds
- Cho'Gath Kill Range: R –
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. deals 300/475/650 + 50% AP true damage to champions; secure kills ≤25–30% HP after Q+W+E - Riven Kill Range:
Blade of the Exile
R – Blade of the ExileRiven empowers her keepsake weapon with energy, and gains Attack Damage and Range. During this time, she also gains the ability to use Wind Slash, a powerful ranged attack, once. lethal when Cho'Gath <40% with stacked passive/resources; deny by holding
Flash
FlashTeleports you a short distance toward your cursor./TP and hugging tower - Critical Levels: 6 spike for both; 9 first max; 11 R2; boots upgrade after Feats can swing skirmishes
Level by Level Game Plan
| Level | Primary Goal | Lane Position | Trading Opportunities | Kill Windows | Setup Opportunities |
|---|---|---|---|---|---|
| 1 | avoid early all-in; thin wave | hold outside tower | Q poke on last-hits | low unless jungle cover | track jungle 2:30 |
| 2 | unlock silence punish | same; ward pixel 2:30 | Q>W short; exit | only if Q hits and enemy missteps | keep wave 6–8 |
| 3 | short trades only | bounce wave on 3rd | Q>W>AA>E | possible on cannon wave with jungle | crash then reset vision |
| 4-5 | prep 6 | freeze near tower | poke, do not chase | rare | buy Bami’s 900g on crash |
| 6 | fight on your minions | only with Q hit | Q>W>E>R if ≤30% | hover objective | |
| 7-8 | complete first item | push when safe | continue short trades | on Q connect + jungler | rotate Herald/Dragon |
| 9+ | transition to skirmishes | pry chokes | fish with Q picks | tower dive on execute read | group with TP |
| Mid Game (11-16) | frontline and zone | play rivers and jungle entrances | front-to-back | R2 execute on carries | force objectives |
| Late Game (16+) | objective control | Baron/Atakhan pits | peel or engage by Q hit | any Q land into R | vision denial + TP flank |
First Back Goals
Ideal Back (900–1400g)
Bami's Cinder
Bami's Cinder150 Health5 Ability HasteImmolateAfter taking or dealing damage, deal magic damage to nearby enemies for 3 seconds. (900g)- Control Ward (75g)
Crash 3rd wave ~2:30 then recall (8s)
Standard Back (700–900g)
- Ruby Crystal (400g)
- Boots (300g)
Base on bounce; keep TP for lane state
Teamfight Tips
| Aspect | Cho'Gath | Riven |
|---|---|---|
| Primary Role | Frontline zone control; engage off Q hits | Primary Skirmisher; look for flanks/isolations |
| Target Priority | ADC or fed diver Riven if overextended jungler at objective |
Backline carries isolated tanks to stall |
| Objective Control | Sync R with Start early to force face-checks |
Rush before Cho arrives Bait R then commit |
| Positioning | Fight in chokes (river entrances, tri-brush) Hug carries vs dive |
Side-lane pressure Avoid tight spaces vs Q |
| Other Tips | Save W to cancel channels/dashes Body-block skillshots with size from |
Tag Cho when Q is down Disengage on silence |
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