Mordekaiser vs Kled Matchup Guide

Mordekaiser

Mordekaiser

Top Lane Juggernaut

The Iron Revenant — a juggernaut who wins isolated 1v1s inside Realm of Death, using Obliterate's champion-only bonus and Indestructible's banked shield to grind out extended fights

VS
Kled

Kled

Top Lane Diver

The Cantankerous Cavalier — mounted diver who tethers targets with Bear Trap on a Rope, dashes in on Skaarl through Jousting, and threatens a cross-map pick with Chaaaaaaaarge!!!

VerdictSkill matchup EarlyKled Favored MidMordekaiser Favored LateSkill Matchup Updated Jul 17, 2026

Champ Select Cheat Sheet — Mordekaiser vs Kled

Runes
Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed., Last StandLast StandDeal more damage to champions while you are low on health., and TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. fill out Precision, all under the same ConquerorConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. keystone the guide defaults to everywhere else
Secondary: The Inspiration pair stays untouched too: Magical FootwearMagical FootwearYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. banks free bootsBootsSlightly increases Move Speed gold, Approach VelocityApproach VelocityBonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. supplies the chase speed once Rylai's slow is applied
Summoners
FlashFlashTeleports you a short distance toward your cursor. + IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Core Build
Two early items solve two different problems: Bramble Vest cuts into whatever Violent Tendencies heals back, and Rylai's keeps him from simply dashing out of a losing trade. Plated Steelcaps, Experimental Hexplate, and Liandry's Torment finish the build
Trade Pattern
Q > AA > W
Nothing fancy in a clean exchange: the isolated Q opens it, one auto follows, and Indestructible has to be confirmed before anything past that.
Danger Levels
Respect Kled at levels 6, 11

Matchup Dynamics

How This Matchup Works

The sheet's read on this lane is Skill, same as most of Federals1's page, and Kled's kit is exactly why the label lands there: the tether-and-dash all-in has to be survived before the mount cycle can be punished back. Nothing changes about the standard rune page, and the early item order on this row is built around exactly one job - blunting that all-in - before Plated SteelcapsPlated SteelcapsEnhances Move Speed and reduces incoming basic attack damage, Experimental HexplateExperimental HexplateIncreases maximum Mana as Mana is spent, and Liandry's TormentLiandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies carry the mid-game turnaround. The plan is simple: survive level 2-3, then treat Skaarl's health bar as a second target worth focusing on its own.

Early Game (1-5)

Kled Favored - Bear Trap on a RopeQ – Bear Trap on a RopeKled throws a bear trap that damages and hooks an enemy champion. and JoustingE – JoustingKled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. threaten a real all-in from level 2, well before Mordekaiser's own kit or items are worth much; the lane plan is to survive the window rather than contest it.

Mid Game (6-11)

Mordekaiser Favored - Rylai's and Experimental HexplateExperimental HexplateIncreases maximum Mana as Mana is spent land alongside Liandry's TormentLiandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies closing in, and the percent-health burn starts eating through both Skaarl's bar and his own.

Late Game (12+)

Skill Matchup - Chaaaaaaaarge!!!R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. still threatens a cross-map pick even from a losing position, and Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. still removes a target completely if it lands first; whoever's engage lands decides the fight.

Key Interactions

  • Death's GraspE – Death's GraspMordekaiser pulls all enemies in an area. flips a sticker off, Kled included: The guide's flip tech is named for melee threats who want extended uptime, like Jax or Darius; Kled's tether-and-dash pattern fits the same category, so the same answer applies once JoustingE – JoustingKled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. closes the gap.
  • Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. beats him to the charge: Catch him before Chaaaaaaaarge!!!R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. is spent and the banishment removes his only long-range engage entirely; there is no casting it from inside the isolation.
  • The dismount window is the real kill window: Skaarl's health bar is effectively a second target; once it empties, Kled loses the dash, the bonus stats, and a chunk of range, and reverts to a fight Mordekaiser wins far more often.
  • Liandry's punishes two health bars at once: The percent-health burn the guide reserves for high-health targets counts the mounted total, so it keeps mattering across both of Kled's lives, not just one.

Mordekaiser

Strengths

  • Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. removes his only long-range engage completely if it lands before Chaaaaaaaarge!!!R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. is spent
  • Death's GraspE – Death's GraspMordekaiser pulls all enemies in an area. flips him off the same way the guide uses it against any melee threat looking for extended uptime
  • Liandry's percent-health burn keeps mattering across both Skaarl's health bar and his own

Weaknesses

  • No answer to the level 2-3 all-in window before his own kit and items come online
  • Once committed to a walk-up, there is no backing out if Bear Trap on a RopeQ – Bear Trap on a RopeKled throws a bear trap that damages and hooks an enemy champion. lands
  • The guide's late-game shield-break warning still applies once Chaaaaaaaarge!!!R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. brings allies into a fight

Kled

Strengths

  • JoustingE – JoustingKled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. closes distance fast and Bear Trap on a RopeQ – Bear Trap on a RopeKled throws a bear trap that damages and hooks an enemy champion. keeps a target tethered even after they try to disengage
  • Violent TendenciesW – Violent TendenciesKled gains massive attack speed for four attacks. The fourth attack deals more damage. ties sustain to landing autos, so a won trade heals Skaarl back up for the next one
  • Chaaaaaaaarge!!!R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. threatens picks from well outside normal engage range, with a shield to survive the approach

Weaknesses

  • Losing Skaarl strips the dash, the bonus stats, and a chunk of range all at once
  • A wasted Chaaaaaaaarge!!!R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. removes the only tool the kit has for reaching a target locked away in Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns.
  • The tether on Bear Trap on a RopeQ – Bear Trap on a RopeKled throws a bear trap that damages and hooks an enemy champion. is a commitment; a whiffed hook trades the cooldown for nothing

Power Curve Comparison EXPERIMENTAL

Power Curve Visualization

Win Conditions

Mordekaiser's Win Condition

  • Survive the level 2-3 all-in window without giving up more than the trade is worth
  • Flip Death's GraspE – Death's GraspMordekaiser pulls all enemies in an area. to push him off once JoustingE – JoustingKled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. closes the distance, the same answer the guide gives any sticker
  • Isolate him with Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. before Chaaaaaaaarge!!!R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. is spent; there is no casting it from inside the banishment
  • Focus the fight on Skaarl's health bar; a dismounted Kled is a different, much easier matchup

Kled's Win Condition

  • Forces the all-in from level 2-3 with the tether-and-dash combo before Mordekaiser's items matter
  • Keeps Violent TendenciesW – Violent TendenciesKled gains massive attack speed for four attacks. The fourth attack deals more damage. stacking through autos so Skaarl's health climbs back between trades
  • Holds Chaaaaaaaarge!!!R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. for a cross-map pick rather than spending it on a contested lane skirmish
  • Plays around the mount bar directly, disengaging before Skaarl's health runs out rather than after

Laning Phase Guide

Level/Phase Mordekaiser Kled
Level 1 Doran's RingDoran's RingGood starting item for casters, same starting item as most of the guide's page; the level 1 question is whether he is looking for an immediate all-in or scouting the lane first. Looks to force a fight as early as level 1-2, using Bear Trap on a RopeQ – Bear Trap on a RopeKled throws a bear trap that damages and hooks an enemy champion. to open before the rest of the kit is even online.
Level 2 Second point to E; a landed JoustingE – JoustingKled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. dash means the all-in is coming, so respect the tether the moment it is thrown. Adds JoustingE – JoustingKled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage.; the tether-and-dash combo is now a real all-in threat rather than just a poke tool.
Level 3 Full basic kit, but still behind in a straight fight; bait the all-in rather than offering one. Full kit including Violent TendenciesW – Violent TendenciesKled gains massive attack speed for four attacks. The fourth attack deals more damage.; this is the window the whole early plan is built around.
Level 4-5 Hold the wave rather than push it; the first two completed items in this build exist specifically to blunt whatever all-in comes next. Presses while the level lead holds; a missed Bear Trap is the one real opening to punish back.
Level 6 Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. changes the math if it lands before Chaaaaaaaarge!!!R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.; catch him without the charge up and the engage is gone entirely. Chaaaaaaaarge!!!R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. adds a cross-map threat, though it does nothing once he is already locked inside Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns..
Level 7-8 Experimental HexplateExperimental HexplateIncreases maximum Mana as Mana is spent and Liandry's TormentLiandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies should be landing; the burn starts eating through both of his health bars. Has to start respecting the burn stacking through extended fights rather than just the opening burst.
Level 9 Q maxed; with the mid-game items online, a clean fight now favors patience over reacting to his all-in. Falls back on picking the right engage window rather than forcing one on cooldown.

Power Spikes

Level Spikes

Mordekaiser Kled
Level Description Level Description
3 Minor Full basic kit online, though the level 2-3 all-in window is still his to force 3 Minor Full kit online; the level 2-3 all-in window this matchup is built around opens here
6 Major Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. removes Chaaaaaaaarge!!!R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. from the equation entirely if it lands first 6 Major Chaaaaaaaarge!!!R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. adds a cross-map engage, though it cannot reach a target already locked inside Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns.
9 Major Liandry's TormentLiandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies nearing completion; the percent-health burn starts deciding extended fights 11 Major Full item power keeps the mounted burst threatening even once the early all-in window has closed

Item Spikes

Mordekaiser Kled
Item Description Item Description
Bramble VestBramble Vest30 ArmorThornsWhen hit by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion. Early pickup against a kit that leans on landing autos to healHealRestores Health and grants Move Speed to you and target allied champion. Skaarl back up Black CleaverBlack CleaverDealing physical damage to enemy champions reduces their Armor Armor shred that keeps extended trades in his favor once stacked
Rylai's Crystal ScepterRylai's Crystal ScepterAbilities slow enemies Slow keeps him from simply dashing back out of a losing trade Titanic HydraTitanic HydraDeals area of effect damage based on owner's health Waveclear and on-hit damage for split pressure once the lane settles
Plated SteelcapsPlated SteelcapsEnhances Move Speed and reduces incoming basic attack damage Third item on this row, once the early skirmish items are through Sterak's GageSterak's GageShields against large bursts of damage Survivability for the moment a forced all-in turns into a real skirmish
Experimental HexplateExperimental HexplateIncreases maximum Mana as Mana is spent Attack speed and ult haste for the extended fights this matchup runs into
Liandry's TormentLiandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies Percent-health burn that keeps mattering across both Skaarl's bar and his own

Best Build for Mordekaiser

Starting Items

Core Items

Two early items solve two different problems: Bramble VestBramble Vest30 ArmorThornsWhen hit by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion. cuts into whatever Violent TendenciesW – Violent TendenciesKled gains massive attack speed for four attacks. The fourth attack deals more damage. heals back, and Rylai's keeps him from simply dashing out of a losing trade. Plated SteelcapsPlated SteelcapsEnhances Move Speed and reduces incoming basic attack damage, Experimental HexplateExperimental HexplateIncreases maximum Mana as Mana is spent, and Liandry's TormentLiandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies finish the build

Runes

Primary: Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed., Last StandLast StandDeal more damage to champions while you are low on health., and TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. fill out Precision, all under the same ConquerorConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. keystone the guide defaults to everywhere else

Secondary: The Inspiration pair stays untouched too: Magical FootwearMagical FootwearYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. banks free bootsBootsSlightly increases Move Speed gold, Approach VelocityApproach VelocityBonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. supplies the chase speed once Rylai's slow is applied

Summoner Spells

FlashFlashTeleports you a short distance toward your cursor. + IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.

Priority Build Path

1
Bramble Vest

Cuts into the sustain Violent TendenciesW – Violent TendenciesKled gains massive attack speed for four attacks. The fourth attack deals more damage. feeds back to Skaarl

2
Rylai's Crystal Scepter

Slow denies the clean JoustingE – JoustingKled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. disengage

3
Plated Steelcaps

Armor third, once the early skirmish items are through

4
Experimental Hexplate

Attack speed and ult haste for extended fights

5
Liandry's Torment

Closing item; the percent-health burn that matters across two health bars

Situational Adjustments

  • Spirit VisageSpirit VisageIncreases Health and healing effects: the fight turns into a longer sustained contest and the shield-and-healHealRestores Health and grants Move Speed to you and target allied champion. amp matters more than a second haste item
  • Sterak's GageSterak's GageShields against large bursts of damage: his burst is landing consistently enough that surviving the all-in window outweighs additional damage

Key Patterns

Lethal Combos

Mordekaiser Full Combo (Level 6+):

R > W > Q > AA

Isolating him before Chaaaaaaaarge!!!R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. is spent denies the engage completely; Indestructible's shield covers whatever Skaarl's stacks already dealt, and the isolated Q finishes it once the banishment is locked.
Kled Escape/Counter Combo:

Q > E > W > AA

Tethers with Bear Trap on a RopeQ – Bear Trap on a RopeKled throws a bear trap that damages and hooks an enemy champion., dashes in with JoustingE – JoustingKled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage., and lets Violent Tendencies' empowered hit carry the rest of the trade.

Trading Combos

Mordekaiser Short Trade:

Q > AA > W

Nothing fancy in a clean exchange: the isolated Q opens it, one auto follows, and IndestructibleW – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. has to be confirmed before anything past that.
Kled Quick Trade:

Q > E > AA

Tethers first to control the engage timing, dashes in, then lets the stacking passive do the rest.

Lethal Thresholds

  • Mordekaiser Kill Range: No fixed percent-HP trigger during the level 2-3 all-in window; the read is survival first. Past that, Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. whenever Chaaaaaaaarge!!!R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. is down is the cleanest kill call.
  • Kled Kill Range: Looks for the all-in specifically before Mordekaiser's mid-game items land; past that point the trade math flips too far to force.
  • Critical Levels: 2-3 (his forced all-in window) / 6 (Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. vs Chaaaaaaaarge!!!R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.) / 9-11 (Liandry's TormentLiandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies online, the burn starts deciding fights)

Level by Level Game Plan

Level Primary Goal Lane Position Trading Opportunities Kill Windows Setup Opportunities
1 Scout which fight he is looking for Hold the wave edge, respect an early tether None yet; the all-in window is his, not yours Low Watch for an aggressive level 1-2 walk-up
2 Survive the forced all-in window Play safe rather than contest prio Only if his tether clearly whiffs Low A landed Bear Trap means the all-in is coming
3 Full kit, still behind in a straight fight Bait rather than offer the all-in The full pattern, but only once a real opening appears Medium Confirm IndestructibleW – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. before any commitment
4-5 Push for the Bramble VestBramble Vest30 ArmorThornsWhen hit by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion. and Rylai's spike Hold the wave, avoid extended fights Short and controlled, nothing forced Low Track whether Skaarl's bar is already low from earlier trades
6 Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. answers Chaaaaaaaarge!!!R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. Look for the moment his ultimate is down R into the full combo once isolated High if caught without a charge ready Confirm his ultimate cooldown before committing
7-8 Hexplate and Liandry's online Stop playing for the bait; start looking for the fight Full combo on cooldown Medium The burn is already eating through both health bars
9+ Mid-game items complete the turnaround Push to threaten side-lane pressure Every cooldown up is a trade window High Patience beats reacting to his all-in from here on
Mid Game (11-16) Play the side-lane threat Group when his charge threatens a pick, split otherwise Catch him without Chaaaaaaaarge!!!R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. ready before committing High off a clean isolation Track both ultimates before engaging
Late Game (16+) Respect the guide's late-game window Frontline, banked IndestructibleW – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. shield ready No engage without Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. ready Whenever no shield break has touched him Chaaaaaaaarge!!!R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. still threatens a pick even from a losing position

First Back Goals

Teamfight Tips

Aspect Mordekaiser Kled
Primary Role Isolates the priority kill with Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. and lets Indestructible's banked shield carry him through whatever the rest of the fight throws back Cross-map engage threat who looks for a pick with Chaaaaaaaarge!!!R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. before a teamfight starts, then fights as a diving skirmisher once it does
Target Priority Kled specifically once Chaaaaaaaarge!!!R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. is spent and he is still mounted
Whoever the ultimate can remove cleanest from the fight
A dismounted Kled caught out of position
Isolated targets Chaaaaaaaarge!!!R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. can reach before the fight groups up
Whoever his team's engage opens up first
Turns onto Mordekaiser himself only as a last resort, once nothing else is reachable
Objective Control Forces a contested objective fight into a numbers deficit by pulling their best duelist into Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns.
Reads for the dive rather than reacting to it, shield already banked beforehand
Threatens a pick with Chaaaaaaaarge!!!R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. before a contest even starts
Commits JoustingE – JoustingKled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. only once the fight is already favorable
Positioning Waits for Chaaaaaaaarge!!!R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. to be spent before committing the ultimate
Banks Indestructible's shield first, engages second
Looks for the pick from range rather than joining the frontline directly
Times the dismount window around when help is nearby, not mid-engage
Other Tips Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. is worth more denying Chaaaaaaaarge!!!R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. before it is spent than trading damage with a mounted Kled directly
Focusing Skaarl's health bar specifically changes the fight more than focusing Kled's own health
Chaaaaaaaarge!!!R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. rewards picking a target before a fight groups up over saving it as a reactive engage
Violent Tendencies' stacking healHealRestores Health and grants Move Speed to you and target allied champion. means staying mounted through a skirmish is worth more than trading evenly and dismounting