Mordekaiser vs Kled Matchup Guide
Mordekaiser
Top Lane Juggernaut
The Iron Revenant — a juggernaut who wins isolated 1v1s inside Realm of Death, using Obliterate's champion-only bonus and Indestructible's banked shield to grind out extended fights
Kled
Top Lane Diver
The Cantankerous Cavalier — mounted diver who tethers targets with Bear Trap on a Rope, dashes in on Skaarl through Jousting, and threatens a cross-map pick with Chaaaaaaaarge!!!
Champ Select Cheat Sheet — Mordekaiser vs Kled
Matchup Dynamics
How This Matchup Works
The sheet's read on this lane is Skill, same as most of Federals1's page, and Kled's kit is exactly why the label lands there: the tether-and-dash all-in has to be survived before the mount cycle can be punished back. Nothing changes about the standard rune page, and the early item order on this row is built around exactly one job - blunting that all-in - before
Plated Steelcaps
Plated SteelcapsEnhances Move Speed and reduces incoming basic attack damage,
Experimental Hexplate
Experimental HexplateIncreases maximum Mana as Mana is spent, and
Liandry's Torment
Liandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies carry the mid-game turnaround. The plan is simple: survive level 2-3, then treat Skaarl's health bar as a second target worth focusing on its own.
Early Game (1-5)
Kled Favored -
Bear Trap on a Rope
Q – Bear Trap on a RopeKled throws a bear trap that damages and hooks an enemy champion. and
Jousting
E – JoustingKled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. threaten a real all-in from level 2, well before Mordekaiser's own kit or items are worth much; the lane plan is to survive the window rather than contest it.
Mid Game (6-11)
Mordekaiser Favored - Rylai's and
Experimental Hexplate
Experimental HexplateIncreases maximum Mana as Mana is spent land alongside
Liandry's Torment
Liandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies closing in, and the percent-health burn starts eating through both Skaarl's bar and his own.
Late Game (12+)
Skill Matchup -
Chaaaaaaaarge!!!
R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. still threatens a cross-map pick even from a losing position, and
Realm of Death
R – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. still removes a target completely if it lands first; whoever's engage lands decides the fight.
Key Interactions
Death's Grasp
E – Death's GraspMordekaiser pulls all enemies in an area. flips a sticker off, Kled included: The guide's flip tech is named for melee threats who want extended uptime, like Jax or Darius; Kled's tether-and-dash pattern fits the same category, so the same answer applies once
Jousting
E – JoustingKled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. closes the gap.
Realm of Death
R – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. beats him to the charge: Catch him before
Chaaaaaaaarge!!!
R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. is spent and the banishment removes his only long-range engage entirely; there is no casting it from inside the isolation.- The dismount window is the real kill window: Skaarl's health bar is effectively a second target; once it empties, Kled loses the dash, the bonus stats, and a chunk of range, and reverts to a fight Mordekaiser wins far more often.
- Liandry's punishes two health bars at once: The percent-health burn the guide reserves for high-health targets counts the mounted total, so it keeps mattering across both of Kled's lives, not just one.
Mordekaiser
Strengths
Realm of Death
R – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. removes his only long-range engage completely if it lands before
Chaaaaaaaarge!!!
R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. is spent
Death's Grasp
E – Death's GraspMordekaiser pulls all enemies in an area. flips him off the same way the guide uses it against any melee threat looking for extended uptime- Liandry's percent-health burn keeps mattering across both Skaarl's health bar and his own
Weaknesses
- No answer to the level 2-3 all-in window before his own kit and items come online
- Once committed to a walk-up, there is no backing out if
Bear Trap on a Rope
Q – Bear Trap on a RopeKled throws a bear trap that damages and hooks an enemy champion. lands - The guide's late-game shield-break warning still applies once
Chaaaaaaaarge!!!
R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. brings allies into a fight
Kled
Strengths
Jousting
E – JoustingKled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. closes distance fast and
Bear Trap on a Rope
Q – Bear Trap on a RopeKled throws a bear trap that damages and hooks an enemy champion. keeps a target tethered even after they try to disengage
Violent Tendencies
W – Violent TendenciesKled gains massive attack speed for four attacks. The fourth attack deals more damage. ties sustain to landing autos, so a won trade heals Skaarl back up for the next one
Chaaaaaaaarge!!!
R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. threatens picks from well outside normal engage range, with a shield to survive the approach
Weaknesses
- Losing Skaarl strips the dash, the bonus stats, and a chunk of range all at once
- A wasted
Chaaaaaaaarge!!!
R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. removes the only tool the kit has for reaching a target locked away in
Realm of Death
R – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. - The tether on
Bear Trap on a Rope
Q – Bear Trap on a RopeKled throws a bear trap that damages and hooks an enemy champion. is a commitment; a whiffed hook trades the cooldown for nothing
Power Curve Comparison EXPERIMENTAL
Power Curve Visualization
Win Conditions
Mordekaiser's Win Condition
- Survive the level 2-3 all-in window without giving up more than the trade is worth
- Flip
Death's Grasp
E – Death's GraspMordekaiser pulls all enemies in an area. to push him off once
Jousting
E – JoustingKled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. closes the distance, the same answer the guide gives any sticker - Isolate him with
Realm of Death
R – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. before
Chaaaaaaaarge!!!
R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. is spent; there is no casting it from inside the banishment - Focus the fight on Skaarl's health bar; a dismounted Kled is a different, much easier matchup
Kled's Win Condition
- Forces the all-in from level 2-3 with the tether-and-dash combo before Mordekaiser's items matter
- Keeps
Violent Tendencies
W – Violent TendenciesKled gains massive attack speed for four attacks. The fourth attack deals more damage. stacking through autos so Skaarl's health climbs back between trades - Holds
Chaaaaaaaarge!!!
R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. for a cross-map pick rather than spending it on a contested lane skirmish - Plays around the mount bar directly, disengaging before Skaarl's health runs out rather than after
Laning Phase Guide
| Level/Phase | Mordekaiser | Kled |
|---|---|---|
| Level 1 | Looks to force a fight as early as level 1-2, using |
|
| Level 2 | Second point to E; a landed |
Adds |
| Level 3 | Full basic kit, but still behind in a straight fight; bait the all-in rather than offering one. | Full kit including |
| Level 4-5 | Hold the wave rather than push it; the first two completed items in this build exist specifically to blunt whatever all-in comes next. | Presses while the level lead holds; a missed Bear Trap is the one real opening to punish back. |
| Level 6 | ||
| Level 7-8 | Has to start respecting the burn stacking through extended fights rather than just the opening burst. | |
| Level 9 | Q maxed; with the mid-game items online, a clean fight now favors patience over reacting to his all-in. | Falls back on picking the right engage window rather than forcing one on cooldown. |
Power Spikes
Level Spikes
| Mordekaiser | Kled | ||
|---|---|---|---|
| Level | Description | Level | Description |
| 3 | Minor Full basic kit online, though the level 2-3 all-in window is still his to force | 3 | Minor Full kit online; the level 2-3 all-in window this matchup is built around opens here |
| 6 | Major |
6 | Major |
| 9 | Major |
11 | Major Full item power keeps the mounted burst threatening even once the early all-in window has closed |
Item Spikes
| Mordekaiser | Kled | ||
|---|---|---|---|
| Item | Description | Item | Description |
| Early pickup against a kit that leans on landing autos to |
Armor shred that keeps extended trades in his favor once stacked | ||
| Slow keeps him from simply dashing back out of a losing trade | Waveclear and on-hit damage for split pressure once the lane settles | ||
| Third item on this row, once the early skirmish items are through | Survivability for the moment a forced all-in turns into a real skirmish | ||
| Attack speed and ult haste for the extended fights this matchup runs into | |||
| Percent-health burn that keeps mattering across both Skaarl's bar and his own | |||
Best Build for Mordekaiser
Starting Items
Core Items
Two early items solve two different problems:
Bramble Vest
Bramble Vest30 ArmorThornsWhen hit by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion. cuts into whatever
Violent Tendencies
W – Violent TendenciesKled gains massive attack speed for four attacks. The fourth attack deals more damage. heals back, and Rylai's keeps him from simply dashing out of a losing trade.
Plated Steelcaps
Plated SteelcapsEnhances Move Speed and reduces incoming basic attack damage,
Experimental Hexplate
Experimental HexplateIncreases maximum Mana as Mana is spent, and
Liandry's Torment
Liandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies finish the build
Runes
Primary:
Legend: Alacrity
Legend: AlacrityTakedowns on enemies grant permanent Attack Speed.,
Last Stand
Last StandDeal more damage to champions while you are low on health., and
Triumph
TriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. fill out Precision, all under the same
Conqueror
ConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. keystone the guide defaults to everywhere else
Secondary: The Inspiration pair stays untouched too:
Magical Footwear
Magical FootwearYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. banks free
boots
BootsSlightly increases Move Speed gold,
Approach Velocity
Approach VelocityBonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. supplies the chase speed once Rylai's slow is applied
Summoner Spells
Flash
FlashTeleports you a short distance toward your cursor. +
Ignite
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Priority Build Path
Cuts into the sustain
Violent Tendencies
W – Violent TendenciesKled gains massive attack speed for four attacks. The fourth attack deals more damage. feeds back to Skaarl
Slow denies the clean
Jousting
E – JoustingKled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. disengage
Armor third, once the early skirmish items are through
Attack speed and ult haste for extended fights
Closing item; the percent-health burn that matters across two health bars
Situational Adjustments
Spirit Visage
Spirit VisageIncreases Health and healing effects: the fight turns into a longer sustained contest and the shield-and-
heal
HealRestores Health and grants Move Speed to you and target allied champion. amp matters more than a second haste item
Sterak's Gage
Sterak's GageShields against large bursts of damage: his burst is landing consistently enough that surviving the all-in window outweighs additional damage
Key Patterns
Lethal Combos
R >
W >
Q > AA
Q >
E >
W > AA
Trading Combos
Q > AA >
W
Q >
E > AA
Lethal Thresholds
- Mordekaiser Kill Range: No fixed percent-HP trigger during the level 2-3 all-in window; the read is survival first. Past that,
Realm of Death
R – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. whenever
Chaaaaaaaarge!!!
R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. is down is the cleanest kill call. - Kled Kill Range: Looks for the all-in specifically before Mordekaiser's mid-game items land; past that point the trade math flips too far to force.
- Critical Levels: 2-3 (his forced all-in window) / 6 (
Realm of Death
R – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. vs
Chaaaaaaaarge!!!
R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.) / 9-11 (
Liandry's Torment
Liandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies online, the burn starts deciding fights)
Level by Level Game Plan
| Level | Primary Goal | Lane Position | Trading Opportunities | Kill Windows | Setup Opportunities |
|---|---|---|---|---|---|
| 1 | Scout which fight he is looking for | Hold the wave edge, respect an early tether | None yet; the all-in window is his, not yours | Low | Watch for an aggressive level 1-2 walk-up |
| 2 | Survive the forced all-in window | Play safe rather than contest prio | Only if his tether clearly whiffs | Low | A landed Bear Trap means the all-in is coming |
| 3 | Full kit, still behind in a straight fight | Bait rather than offer the all-in | The full pattern, but only once a real opening appears | Medium | Confirm |
| 4-5 | Push for the |
Hold the wave, avoid extended fights | Short and controlled, nothing forced | Low | Track whether Skaarl's bar is already low from earlier trades |
| 6 | Look for the moment his ultimate is down | R into the full combo once isolated | High if caught without a charge ready | Confirm his ultimate cooldown before committing | |
| 7-8 | Hexplate and Liandry's online | Stop playing for the bait; start looking for the fight | Full combo on cooldown | Medium | The burn is already eating through both health bars |
| 9+ | Mid-game items complete the turnaround | Push to threaten side-lane pressure | Every cooldown up is a trade window | High | Patience beats reacting to his all-in from here on |
| Mid Game (11-16) | Play the side-lane threat | Group when his charge threatens a pick, split otherwise | Catch him without |
High off a clean isolation | Track both ultimates before engaging |
| Late Game (16+) | Respect the guide's late-game window | Frontline, banked |
No engage without |
Whenever no shield break has touched him |
First Back Goals
Teamfight Tips
| Aspect | Mordekaiser | Kled |
|---|---|---|
| Primary Role | Isolates the priority kill with |
Cross-map engage threat who looks for a pick with |
| Target Priority | Kled specifically once Whoever the ultimate can remove cleanest from the fight A dismounted Kled caught out of position |
Isolated targets Whoever his team's engage opens up first Turns onto Mordekaiser himself only as a last resort, once nothing else is reachable |
| Objective Control | Forces a contested objective fight into a numbers deficit by pulling their best duelist into Reads for the dive rather than reacting to it, shield already banked beforehand |
Threatens a pick with Commits |
| Positioning | Waits for Banks Indestructible's shield first, engages second |
Looks for the pick from range rather than joining the frontline directly Times the dismount window around when help is nearby, not mid-engage |
| Other Tips | Focusing Skaarl's health bar specifically changes the fight more than focusing Kled's own health |
Violent Tendencies' stacking |
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