Cho'Gath vs Teemo Matchup Guide

Cho'Gath

Cho'Gath

Top Lane Tank/Mage

The Terror of the Void – tanky control mage with AoE CC and true damage execute

VS
Teemo

Teemo

Top Lane Marksman

Ranged poison lane bully with blind and shrooms

VerdictTeemo favored EarlyTeemo Favored MidTeemo Favored LateSkill Matchup Updated Sep 13, 2025 · Patch 25.18

Champ Select Cheat Sheet — Cho'Gath vs Teemo

Runes
Grasp, Demolish, Second Wind, Overgrowth
Secondary: Biscuit Delivery, Time Warp Tonic
Summoners
Flash + Teleport
Start
Doran's Shield (400g) + Health Potion
Core Build
HeartsteelSteelcaps/MercsHollow RadianceKaenic/Frozen Heart
Trade Pattern
Q tip > W instant > 2x AA with E spikes > disengage
Aim for 2–3s trade; hold Q if jungle is near
Danger Levels
Respect Teemo at levels 6, 9
First Back
Bami's Cinder (900g)
Ideal Back (900–1400g)

Matchup Dynamics

How This Matchup Works

Play for short, controlled trades with Q – RuptureQ – RuptureRuptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. (6s) into W – Feral ScreamW – Feral ScreamCho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. (11–9s) to deny Teemo’s first all-in. Stack FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. safely and contest objectives with R execute; Teemo’s key threat is Toxic ShotE – Toxic ShotEach of Teemo's attacks will poison the target %i:OnHit% On-Hit, dealing damage on impact and each second after for 4 seconds./Noxious TrapR – Noxious TrapTeemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. forcing extended fights. The matchup pivots at level 6 and first item: HeartsteelHeartsteelRestores Health on kill or assist/Hollow RadianceHollow RadianceImmobilize enemies to gain a shield. Activate to run faster at opponents. vs Teemo’s StridebreakerStridebreaker40 Attack Damage25% Attack Speed450 HealthCleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per ch.../Sundered SkySundered Sky45 Attack Damage400 Health10 Ability HasteLightshield StrikeYour first Attack against a champion Critically Strikes and restores Health..

Early Game (1-5)

Teemo Favored - Fish Q at max range; punish after Teemo Blinding DartQ – Blinding DartObscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration. or Toxic ShotE – Toxic ShotEach of Teemo's attacks will poison the target %i:OnHit% On-Hit, dealing damage on impact and each second after for 4 seconds. is used; trim wave near tower 2:30–4:00; ward pixel 2:30, raptors/tri 3:30.

Mid Game (6-11)

Teemo Favored - Complete HeartsteelHeartsteelRestores Health on kill or assist 3000g or Hollow RadianceHollow RadianceImmobilize enemies to gain a shield. Activate to run faster at opponents. 2800g; group for Herald/Dragon; hold R for objective or execute under tower.

Late Game (12+)

Skill Matchup - Front-to-back; zone chokes with Q > W; secure Baron/Atakhan with R 1200 true damage to epic/minions; protect carries or front door.

Key Interactions

  • Q – RuptureQ – RuptureRuptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. vs Teemo Toxic ShotE – Toxic ShotEach of Teemo's attacks will poison the target %i:OnHit% On-Hit, dealing damage on impact and each second after for 4 seconds.: Bait Toxic ShotE – Toxic ShotEach of Teemo's attacks will poison the target %i:OnHit% On-Hit, dealing damage on impact and each second after for 4 seconds. with walk-up; cast Q 0.3s after animation start to pop landing; knock-up (1s) forces Move QuickW – Move QuickTeemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret./Noxious TrapR – Noxious TrapTeemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. late.
  • W – Feral ScreamW – Feral ScreamCho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. vs Teemo Move QuickW – Move QuickTeemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret.: Silence for 1.6–2.0s cancels Move QuickW – Move QuickTeemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret. cast; punish during mute window with E autos; exit before jungle timer hits 3:15–3:45.
  • E – Vorpal SpikesE – Vorpal SpikesCho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him. spacing: Auto from 50 bonus range; stutter-step so spike line hits champion while last-hitting; slow (30–50%) enables retreat.
  • R – FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. objective control: Hold R for Herald/Dragon/Baron or Atakhan (20:00); 1200 true damage vs non-champ guarantees smiteSmiteDeals true damage to a monster or minion. combo when synced at 900–1200.

Cho'Gath

Strengths

  • Q 950 range punishes Teemo telegraphed engages (Toxic ShotE – Toxic ShotEach of Teemo's attacks will poison the target %i:OnHit% On-Hit, dealing damage on impact and each second after for 4 seconds.);
  • W 650 range silence denies Teemo Move QuickW – Move QuickTeemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret./Noxious TrapR – Noxious TrapTeemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. timing;
  • FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. executes dives; tower defense lethal at 6;
  • E spikes + Grasp chip in short trades;
  • Great objective secure with R 1200 true dmg to non-champs

Weaknesses

  • Vulnerable to extended trades if Teemo procs full kit;
  • Long Q wind-up can be dodged without setup;
  • Low mobility—punished by early jungle ganks 2:45–3:30;
  • Mana gating early if spamming Q/W on wave;
  • Realm/isolation ults or anti-CC (Noxious TrapR – Noxious TrapTeemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. or similar) can bypass peel

Teemo

Strengths

  • Extended trades favor Teemo; out-DPS on long fights
  • Toxic ShotE – Toxic ShotEach of Teemo's attacks will poison the target %i:OnHit% On-Hit, dealing damage on impact and each second after for 4 seconds. can dodge/avoid Q if timed
  • First item (StridebreakerStridebreaker40 Attack Damage25% Attack Speed450 HealthCleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per ch.../Sundered SkySundered Sky45 Attack Damage400 Health10 Ability HasteLightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.) spikes dueling
  • Can punish low mobility with jungler

Weaknesses

  • Struggles in chokes vs RuptureQ – RuptureRuptures the ground at target location, popping enemy units into the air, dealing damage and slowing them.+Silence
  • Tower dives fail vs FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. execute
  • Low effectiveness if kited by Q zones
  • Objective bursts out-secured by FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health.

Power Curve Comparison EXPERIMENTAL

Power Curve Visualization

Win Conditions

Cho'Gath's Win Condition

  • Freeze 5–6 minions 3:30–4:15; deny melee last-hits; call jungler on cannon crash;
  • Trade only after opponent mobility/CC used; Q>W then 1–2 E autos;
  • Stack FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. on cannons and jungle; hit 8–10 stacks by 22:00;
  • Secure Herald/Dragon with R+SmiteSmiteDeals true damage to a monster or minion. sync;

Teemo's Win Condition

  • Force long trades post-level 3 with Blinding DartQ – Blinding DartObscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration. + autos;
  • Hold Toxic ShotE – Toxic ShotEach of Teemo's attacks will poison the target %i:OnHit% On-Hit, dealing damage on impact and each second after for 4 seconds. to dodge Q; re-engage when Cho'Gath Q is down (6s);
  • Stack wave and dive before Cho hits 6 or first item;
  • Ping jungler to punish no-FlashFlashTeleports you a short distance toward your cursor. windows (300s)

Laning Phase Guide

Level/Phase Cho'Gath Teemo
Level 1 Start Q – RuptureQ – RuptureRuptures the ground at target location, popping enemy units into the air, dealing damage and slowing them.; leash only if needed; thin wave, last-hit only; place pixel brush ward 2:30; poke with Q when enemy walks up; no all-in. Start Blinding DartQ – Blinding DartObscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.; shove first 3 casters; ward river 2:30; trade if Q hits; avoid standing on minions to dodge Q.
Level 2 Take W – Feral ScreamW – Feral ScreamCho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds.; trade Q>W when enemy steps for melee CS; keep wave 6–8 from tower; track jungle 3:00 path. Take Move QuickW – Move QuickTeemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret.; punish after Cho'Gath Q is down; avoid corridor where Q lands; prep crash on 3rd wave.
Level 3 Take E – Vorpal SpikesE – Vorpal SpikesCho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him.; look for Q>W>AA>E short trade; back off after 2–3 autos; ward raptors/tri 3:30; With full kit, trade on big wave; hold Toxic ShotE – Toxic ShotEach of Teemo's attacks will poison the target %i:OnHit% On-Hit, dealing damage on impact and each second after for 4 seconds. for Q; call jungler if Cho burns FlashFlashTeleports you a short distance toward your cursor..
Level 4 Hold wave; stack Grasp with E autos; only Q when enemy is locked to last-hit; recall on bounce if 900–1100g for Bami’s 900g. Thin wave if stuck; look for window when W silence is down; track TP timer (360s).
Level 5 Keep short trades; do not commit without Q; prep wave state for 6; control ward river/tri 5:00. Force extended trades before 6; shove → ward deep 5:00; ping for dive if Cho is <50% HP.
Level 6 All-in only with Q hit; Q>W>AA>E>R; calculate R execute; save R for objective if jungler is nearby; Respect FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. execute; bait R with barrierBarrierGain a brief Shield. tools or disengage; track healHealRestores Health and grants Move Speed to you and target allied champion./shield options.
Level 7 Max E or Q based on hit rate; slow push 2 waves then crash for roam; hover Herald at 8:00–10:00. Match shove; take plates if Cho roams; keep vision mid-river.
Level 8 Complete HeartsteelHeartsteelRestores Health on kill or assist (3000g) or Hollow RadianceHollow RadianceImmobilize enemies to gain a shield. Activate to run faster at opponents. (2800g) on back; group when TP is up; Spike on first item (StridebreakerStridebreaker40 Attack Damage25% Attack Speed450 HealthCleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per ch... 3300g/Sundered SkySundered Sky45 Attack Damage400 Health10 Ability HasteLightshield StrikeYour first Attack against a champion Critically Strikes and restores Health. 3100g); threaten all-ins on side waves.
Level 9 Max second ability; perma shove only with vision; look for Q picks in river; Shadow jungler for 2v2; avoid narrow choke Q setups.

Power Spikes

Level Spikes

Cho'Gath Teemo
Level Description Level Description
2 Minor W silence (1.6–2.0s) unlocks Q>W punish; deny enemy counter-cast 3 Minor Full combo (Blinding DartQ – Blinding DartObscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration./Move QuickW – Move QuickTeemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret./Toxic ShotE – Toxic ShotEach of Teemo's attacks will poison the target %i:OnHit% On-Hit, dealing damage on impact and each second after for 4 seconds.) allows longer trades
6 Major R – FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. adds execute; tower dive defense and objective threat 6 Major Noxious TrapR – Noxious TrapTeemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. unlock adds kill pressure—track FlashFlashTeleports you a short distance toward your cursor. 300s
9 Major First max on Q/E improves pick or DPS; choose based on hit rate 9 Major First max increases DPS and clear
11 Critical R2 lowers CD (70s) and raises execute; Baron/Atakhan setup 11 Minor Second rank ultimate improves finishing potential

Item Spikes

Cho'Gath Teemo
Item Description Item Description
HeartsteelHeartsteelRestores Health on kill or assist (3000g) Stack permanent HP; outscale bruisers; combo with FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. StridebreakerStridebreaker40 Attack Damage25% Attack Speed450 HealthCleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per ch... (3300g) Active slow and gap-close to extend trades
Hollow RadianceHollow RadianceImmobilize enemies to gain a shield. Activate to run faster at opponents. (2800g) AoE burn + MR; helps wave clear and dueling AP tops Sundered SkySundered Sky45 Attack Damage400 Health10 Ability HasteLightshield StrikeYour first Attack against a champion Critically Strikes and restores Health. (3100g) On-hit healHealRestores Health and grants Move Speed to you and target allied champion./crit-like burst in duels
Kaenic RookernKaenic Rookern400 Health80 Magic Resist100% Base Health RegenMagebaneAfter not taking magic damage for 15 seconds, gain a magic shield. (2900g) Huge MR shield vs burst AP; stifle poke lanes Executioner's/Bramble (800g) Anti-healHealRestores Health and grants Move Speed to you and target allied champion. to blunt Cho sustain
Frozen HeartFrozen HeartMassively increases Armor and slows enemy basic attacks (2500g) Shuts down AS carries; mana + haste for Q/W uptime
ThornmailThornmail150 Health75 ArmorThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion. (2450g) Anti-healHealRestores Health and grants Move Speed to you and target allied champion. vs lifesteal juggernauts; early Bramble 800g
Spirit VisageSpirit VisageIncreases Health and healing effects (2700g) Boosts all healing & shields; pairs with FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. stacks

Best Build for Cho'Gath

Starting Items

Doran's ShieldDoran's ShieldGood defensive starting item (400g) + Health PotionHealth PotionConsume to restore Health over time

Core Items

HeartsteelHeartsteelRestores Health on kill or assist → Steelcaps/Mercs → Hollow RadianceHollow RadianceImmobilize enemies to gain a shield. Activate to run faster at opponents. → Kaenic/Frozen HeartFrozen HeartMassively increases Armor and slows enemy basic attacks

Runes

Primary: Grasp, DemolishDemolishYour third attack against turrets deals bonus damage., Second WindSecond WindAfter taking damage from an enemy champion heal back some missing health over time., OvergrowthOvergrowthGain permanent max health when minions or monsters die near you.

Secondary: Biscuit DeliveryBiscuit DeliveryGain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health., Time Warp TonicTime Warp TonicPotions grant some restoration immediately.

Summoner Spells

FlashFlashTeleports you a short distance toward your cursor. + TeleportTeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.

Priority Build Path

1
Heartsteel

Core HP scaling; permanent health pairs with FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. execute threshold

2
Plated Steelcaps / Mercury's Treads

Armor vs AAs (Steelcaps 1200g) or Tenacity vs CC (Mercury 1300g)

3
Hollow Radiance

Wave clear + aura burn for mid game fights

4
Kaenic Rookern / Frozen Heart

Pick MR shield vs AP or armor/AS shred vs ADCs

Situational Adjustments

  • ThornmailThornmail150 Health75 ArmorThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.: Heavy healing (Aatrox, Fiora, Darius); buy Bramble early (800g)
  • Spirit VisageSpirit VisageIncreases Health and healing effects: Allied enchanter or heavy self-healHealRestores Health and grants Move Speed to you and target allied champion.; increases FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. sustain
  • Unending DespairUnending Despair400 Health50 Armor15 Ability HasteAnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.: Teamfight drain vs mixed damage; front-to-back brawls

Key Patterns

Lethal Combos

Cho'Gath Full Combo (Level 6+):

Q – Rupture (hit) > W – Feral Scream > AA > E – Vorpal Spikes > R – Feast

Execute at ~25–30% HP vs base MR; confirm indicator before R
Teemo Escape/Counter Combo:

Toxic Shot (gap close/disengage) > Move Quick > Blinding Dart > R

Time re-engage during Cho'Gath Q/W downtime

Trading Combos

Cho'Gath Short Trade:

Q tip > W instant > 2x AA with E spikes > disengage

Aim for 2–3s trade; hold Q if jungle is near
Teemo Quick Trade:

Hit wave > fish with Blinding Dart > trade on push > back off before silence

Avoid fighting inside minion wave if RuptureQ – RuptureRuptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. is up

Lethal Thresholds

  • Cho'Gath Kill Range: R – FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. deals 300/475/650 + 50% AP true damage to champions; secure kills ≤25–30% HP after Q+W+E
  • Teemo Kill Range: Noxious TrapR – Noxious TrapTeemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. lethal when Cho'Gath <40% with stacked passive/resources; deny by holding FlashFlashTeleports you a short distance toward your cursor./TP and hugging tower
  • Critical Levels: 6 spike for both; 9 first max; 11 R2; boots upgrade after Feats can swing skirmishes

Level by Level Game Plan

Level Primary Goal Lane Position Trading Opportunities Kill Windows Setup Opportunities
1 avoid early all-in; thin wave hold outside tower Q poke on last-hits low unless jungle cover track jungle 2:30
2 unlock silence punish same; ward pixel 2:30 Q>W short; exit only if Q hits and enemy missteps keep wave 6–8
3 short trades only bounce wave on 3rd Q>W>AA>E possible on cannon wave with jungle crash then reset vision
4-5 prep 6 freeze near tower poke, do not chase rare buy Bami’s 900g on crash
6 feastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. execute control fight on your minions only with Q hit Q>W>E>R if ≤30% hover objective
7-8 complete first item push when safe continue short trades on Q connect + jungler rotate Herald/Dragon
9+ transition to skirmishes pry chokes fish with Q picks tower dive on execute read group with TP
Mid Game (11-16) frontline and zone play rivers and jungle entrances front-to-back R2 execute on carries force objectives
Late Game (16+) objective control Baron/Atakhan pits peel or engage by Q hit any Q land into R vision denial + TP flank

First Back Goals

Ideal Back (900–1400g)

  • Bami's CinderBami's Cinder150 Health5 Ability HasteImmolateAfter taking or dealing damage, deal magic damage to nearby enemies for 3 seconds. (900g)
  • Control Ward (75g)

Crash 3rd wave ~2:30 then recall (8s)

Standard Back (700–900g)

  • Ruby Crystal (400g)
  • Boots (300g)

Base on bounce; keep TP for lane state

Teamfight Tips

Aspect Cho'Gath Teemo
Primary Role Frontline zone control; engage off Q hits Primary Marksman; look for flanks/isolations
Target Priority ADC or fed diver
Teemo if overextended
jungler at objective
Backline carries
isolated tanks to stall
Objective Control Sync R with SmiteSmiteDeals true damage to a monster or minion. for 1800–2100 burst
Start early to force face-checks
Rush before Cho arrives
Bait R then commit
Positioning Fight in chokes (river entrances, tri-brush)
Hug carries vs dive
Side-lane pressure
Avoid tight spaces vs Q
Other Tips Save W to cancel channels/dashes
Body-block skillshots with size from FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health.
Tag Cho when Q is down
Disengage on silence