Cho'Gath vs Vladimir Matchup Guide
Cho'Gath
Top Lane Tank/Mage
The Terror of the Void - tanky control mage with AoE CC and true damage execute
Vladimir
Top Lane Sustain Mage
Resourceless sustain mage who scales into a late-game team-fight burst threat through Hemoplague amplification and Sanguine Pool invulnerability
Champ Select Cheat Sheet — Cho'Gath vs Vladimir
Matchup Dynamics
How This Matchup Works
Vladimir punishes passive lanes through infinite sustain and back-loaded scaling. AP Cho'Gath (HoB or Comet, 3-point Q into W max) fights back with fog-of-war Q picks and silence on the
Tides of Blood
E – Tides of BloodVladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units. channel; Tank Cho'Gath (Comet, Q max) stalls until Warmog's and
Force of Nature
Force of NatureMove Speed, Magic Resist, and max Health Regeneration erase Vladimir's kill window entirely. Neither side threatens a solo kill before level 6. The matchup tilts at Vladimir's Rocketbelt spike, where charged E into
Flash
FlashTeleports you a short distance toward your cursor. ult becomes lethal. Always W the
Tides of Blood
E – Tides of BloodVladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units. channel — silence during that wind-up wastes his HP cost and denies his strongest pre-6 trade tool. On AP, buy
Oblivion Orb
Oblivion OrbIncreases magic damage by level 8-9 to cut sustain before it compounds. Do not buy
Bramble Vest
Bramble Vest30 ArmorThornsWhen hit by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion. on any path; Vladimir never auto-attacks in trades.
Early Game (1-5)
Skill Matchup - Both champions scale; neither has strong kill pressure pre-6. Farm with Q, trade around W silence on Vladimir's E channel, and build toward core items.
Mid Game (6-11)
Vladimir Favored - Vladimir spikes at 6 with
Hextech Alternator
Hextech AlternatorIncreases Ability Power. Deal bonus magic damage on attack periodically. and
Hemoplague
R – HemoplagueVladimir infects an area with a virulent plague. Affected enemies take increased damage for the duration.; charged E into
Flash
FlashTeleports you a short distance toward your cursor. ult threatens lethal. AP Cho'Gath needs fog-of-war plays, Tank Cho stalls.
Late Game (12+)
Skill Matchup - Vladimir's
Hemoplague
R – HemoplagueVladimir infects an area with a virulent plague. Affected enemies take increased damage for the duration. teamfight bomb versus Cho'Gath's AoE CC and
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. objective control; the winner depends on team composition and positioning.
Key Interactions
- W –
Feral Scream
W – Feral ScreamCho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. to silence
Tides of Blood
E – Tides of BloodVladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units. channel: Vladimir charges E over 1 second, paying HP upfront; silence during the wind-up wastes his health cost and cancels the damage entirely. Time W the instant the charge animation starts. - Fog-of-war Q into burst combo (AP path): Land Q from outside Vladimir's vision through brush or terrain; follow with W silence into full rotation before he can react with
Sanguine Pool
W – Sanguine PoolVladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them..
Force of Nature
Force of NatureMove Speed, Magic Resist, and max Health Regeneration versus Vladimir kill pressure: Tank path: Force of Nature's magic damage reduction and movement speed remove Vladimir's ability to threaten a kill in the side lane; the matchup becomes a permanent stalemate.
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. versus
Sanguine Pool
W – Sanguine PoolVladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them. timing: Vladimir pools on reaction to the
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. animation; bait Pool with Q > W first, then hold R for the 14-second Pool cooldown window. Never lead with
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health..
Cho'Gath
Strengths
- W silence cancels
Tides of Blood
E – Tides of BloodVladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units. channel, wasting Vladimir's HP cost and denying his strongest trade - Passive sustain from
Carnivore
P – CarnivoreWhenever Cho'Gath kills a unit, he recovers Health and Mana. The values restored increase with Cho'Gath's level. matches Vladimir's lane healing through the farm phase
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. grants permanent HP scaling that armor and MR itemization amplifies against Vladimir's burst- Superior objective control; R plus
Smite
SmiteDeals true damage to a monster or minion. secures neutral objectives through any contest - AoE knock-up and silence outvalue Vladimir in front-to-back teamfights where he cannot freely access the backline
Weaknesses
- No mobility;
Phase Rush
Phase RushDealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Vladimir with
Ghost
GhostGain Move Speed and ignore unit collision for the duration. late game becomes impossible to escape - Q wind-up is telegraphed without fog-of-war setup; Vladimir sidesteps or pools on reaction
- Cannot force kills on Tank path; the lane becomes a permanent stalemate that favors Vladimir's scaling
- Mana-gated early if using Q and W to trade rather than farm; Vladimir has no resource bar
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. stacks lost on death remove the scaling advantage and set back the entire game plan
Vladimir
Strengths
- Resourceless; sustains through any poke pattern that Cho'Gath can produce from range
Sanguine Pool
W – Sanguine PoolVladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them. dodges
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health.,
Rupture
Q – RuptureRuptures the ground at target location, popping enemy units into the air, dealing damage and slowing them., and
Feral Scream
W – Feral ScreamCho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. on reaction when held for the right moment
Hemoplague
R – HemoplagueVladimir infects an area with a virulent plague. Affected enemies take increased damage for the duration. amplifies team damage by 10% in grouped fights; Cho'Gath's size makes him easy to tag
Phase Rush
Phase RushDealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. plus
Ghost
GhostGain Move Speed and ignore unit collision for the duration. late game makes Vladimir impossible for Cho'Gath to peel or escape- Scales harder than Tank Cho'Gath in side-lane pressure; Crimson Rush Q chunks through MR stacking
Weaknesses
- Extremely weak before level 6; E costs HP and self-damage exceeds trade value early
Sanguine Pool
W – Sanguine PoolVladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them. costs 20% current HP; using it defensively puts Vladimir in
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. execute range
Force of Nature
Force of NatureMove Speed, Magic Resist, and max Health Regeneration on Cho'Gath removes solo-kill potential entirely in the side lane- Silence from W denies the E channel and empowered Q timing window
- No crowd control; Cho'Gath's AoE CC provides far more teamfight utility when even
Power Curve Comparison EXPERIMENTAL
Power Curve Visualization
Win Conditions
Cho'Gath's Win Condition
- Silence
Tides of Blood
E – Tides of BloodVladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units. channel with W every time; the HP cost with no damage return wins the sustain war - AP: set up fog-of-war Q from brush or terrain, then follow with W silence into full burst before Pool reacts
- Tank: build Warmog's Armor into
Force of Nature
Force of NatureMove Speed, Magic Resist, and max Health Regeneration to remove Vladimir's kill potential and stalemate the side lane - Buy
Oblivion Orb
Oblivion OrbIncreases magic damage by level 8-9 on AP path to cut sustain before Vladimir's healing outpaces poke damage - Group for objectives where
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. execute and AoE CC outvalue Vladimir's split-push and sustain game
Vladimir's Win Condition
- Scale safely to Rocketbelt; the matchup flips from neutral to favored at that spike
- Hold
Sanguine Pool
W – Sanguine PoolVladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them. specifically for
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health.; do not waste it on Q damage when the execute is the real threat - All-in with charged E into
Flash
FlashTeleports you a short distance toward your cursor., release E,
Hemoplague
R – HemoplagueVladimir infects an area with a virulent plague. Affected enemies take increased damage for the duration., empowered Q when Cho'Gath overextends past river - Late game with
Ghost
GhostGain Move Speed and ignore unit collision for the duration. and
Phase Rush
Phase RushDealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.; Cho'Gath has zero tools to escape or peel the run-down
Hemoplague
R – HemoplagueVladimir infects an area with a virulent plague. Affected enemies take increased damage for the duration. grouped targets in objective fights; Cho'Gath's size guarantees the ult connects
Laning Phase Guide
| Level/Phase | Cho'Gath | Vladimir |
|---|---|---|
| Level 1 | Start Q – |
Start Q – |
| Level 2 | Take W – |
Take E – |
| Level 3 | Take E – |
Full kit online but still weak; E self-damage is significant early and Pool costs 20% current HP. Farm safely and avoid |
| Level 4-5 | AP: 3 points in Q for consistent poke from range. Tank: continue Q priority for waveclear. Ward flanks; jungler ganks are the only reliable kill window for either side. | Build toward |
| Level 6 | R – |
Major spike: |
| Level 7-8 | AP: W max begins; longer silence denies more of Vladimir's combo windows. Buy |
Empowered Q trades chunk effectively with Alternator; sustain becomes overwhelming without Grievous Wounds. Push for Rocketbelt completion. |
| Level 9 | AP: W max complete; 2-second silence shuts down full combo attempts. Tank: Q max complete, start W. Rotate for objectives with R available; |
Rocketbelt online or near completion; gap close plus magic penetration makes all-ins reliable. Look for flanks and solo kills when Cho'Gath's W is on cooldown. |
Power Spikes
Level Spikes
| Cho'Gath | Vladimir | ||
|---|---|---|---|
| Level | Description | Level | Description |
| 2 | Minor W – |
6 | Major |
| 6 | Major R – |
9 | Major First item completion (Rocketbelt); gap close plus magic pen makes engages reliable |
| 9 | Major AP: W max extends silence to 2 seconds, shutting down full combo windows; Tank: Q max complete | 16 | Critical Rank 3 |
| 11 | Major R2 lowers |
||
Item Spikes
| Cho'Gath | Vladimir | ||
|---|---|---|---|
| Item | Description | Item | Description |
| AP path: buy at level 8-9; Grievous Wounds cuts Vladimir's sustain before it outpaces poke damage | Core first item; dash closes the gap that Cho'Gath relies on for safety, plus flat magic penetration | ||
| Warmog's Armor | Tank path: out-of-combat HP regeneration matches Vladimir's sustain model; neutralizes the lane | Snowball item; 10 stacks grant movement speed that compounds |
|
| Tank path: magic damage reduction plus movement speed removes Vladimir's solo-kill angle entirely | Percentage magic pen cuts through |
||
| AP path: stacking HP, AP, and mana provide the scaling this sustain-war matchup demands | Multiplies the entire build; peak burst damage with |
||
| MR shield absorbs burst combos; strong when enemy team has additional AP threats alongside Vladimir | |||
Best Build for Cho'Gath
Starting Items
Doran's Ring
Doran's RingGood starting item for casters + 2x
Health Potion
Health PotionConsume to restore Health over time
Core Items
AP: Flexible based on enemy team;
Oblivion Orb
Oblivion OrbIncreases magic damage at level 8-9 | Tank: Warmog's Armor →
Force of Nature
Force of NatureMove Speed, Magic Resist, and max Health Regeneration
Runes
Primary: AP:
Hail of Blades
Hail of BladesGain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions. (Domination) with
Cheap Shot
Cheap ShotDeal bonus true damage to enemy champions with impaired movement or actions.,
Grisly Mementos
Grisly MementosCollect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste for each collected.,
Relentless Hunter
Relentless HunterUnique takedowns grant permanent out of combat MS.; or
Arcane Comet
Arcane CometDamaging a champion with an ability hurls a damaging comet at their location. for poke. Tank:
Arcane Comet
Arcane CometDamaging a champion with an ability hurls a damaging comet at their location. (Sorcery) with
Manaflow Band
Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.,
Transcendence
TranscendenceGain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.,
Scorch
ScorchYour first damaging ability hit every 10s burns champions.
Secondary: HoB secondary:
Nimbus Cloak
Nimbus CloakAfter casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.,
Waterwalking
WaterwalkingGain MS and AP or AD, adaptive in the river.. Comet secondary:
Cheap Shot
Cheap ShotDeal bonus true damage to enemy champions with impaired movement or actions.,
Relentless Hunter
Relentless HunterUnique takedowns grant permanent out of combat MS.
Summoner Spells
Flash
FlashTeleports you a short distance toward your cursor. +
Ghost
GhostGain Move Speed and ignore unit collision for the duration. (Roam'Gath AP) or
Flash
FlashTeleports you a short distance toward your cursor. +
Teleport
TeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed. (Tank)
Priority Build Path
AP: Grievous Wounds at level 8-9 cuts sustain before it spirals. Tank: out-of-combat regen matches Vladimir's healing model.
Tank: magic damage reduction shuts down kill potential. AP: stacking stats provide the scaling this matchup demands.
MR shield absorbs
Hemoplague
R – HemoplagueVladimir infects an area with a virulent plague. Affected enemies take increased damage for the duration. burst (Tank); Stasis denies kill confirm and extends teamfight rotations (AP).
Tank: AoE burn improves fight DPS and waveclear. AP: magic pen cuts through Vladimir's base MR and any itemized resistance.
Situational Adjustments
Hextech Rocketbelt
Hextech RocketbeltActivate to dash forward and unleash a fiery explosion: Roam'Gath full AP vs squishy team; the dash closes Q range and adds flat magic penetration
Morellonomicon
MorellonomiconIncreases magic damage: AP path when team lacks Grievous Wounds and Vladimir is the primary sustain threat
Spirit Visage
Spirit VisageIncreases Health and healing effects: Tank path with enchanter support; amplifies passive healing and shields from allies
Thornmail
Thornmail150 Health75 ArmorThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.: Only if the enemy AD carry is the primary threat; never for Vladimir himself — he does not auto-attack
Key Patterns
Lethal Combos
Q >
W > AA >
E >
R
Charge E > Flash > Release E >
R > Empowered Q > Ignite
Trading Combos
W >
Q > AA >
E > disengage
Empowered Q > walk away
Crimson Rush Q heals and deals bonus damage; trade only with the empowered bar, never with normal Q. Extend the empowered window by charging E or using Pool.Lethal Thresholds
- Cho'Gath Kill Range:
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. execute is reliable below roughly 25-30% HP after Q > W > E rotation; confirm the indicator and verify Pool is on cooldown before pressing R. - Vladimir Kill Range:
Hemoplague
R – HemoplagueVladimir infects an area with a virulent plague. Affected enemies take increased damage for the duration. amplifies all damage by 10%; with charged E, empowered Q, and
Ignite
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration., the all-in kills from roughly 50% HP at Rocketbelt completion. - Critical Levels: Vladimir level 6 plus
Hextech Alternator
Hextech AlternatorIncreases Ability Power. Deal bonus magic damage on attack periodically. is the first kill window; Cho'Gath stabilizes at Warmog's plus FoN (Tank) or
Oblivion Orb
Oblivion OrbIncreases magic damage (AP) around level 8-9.
Level by Level Game Plan
| Level | Primary Goal | Lane Position | Trading Opportunities | Kill Windows | Setup Opportunities |
|---|---|---|---|---|---|
| 1 | safe CS with Q | hold outside Vladimir |
Q poke if Vladimir walks up; neither side trades effectively | none; both scale | ward pixel brush 2:30 |
| 2 | unlock silence punish on E channel | keep wave between tower and river | W the E charge on reaction; Q during the silence window | only with jungle gank | thin wave to 6-8 minions |
| 3 | short trades with full kit | stay near tower; ward river brush | W > Q > AA > E; disengage before Pool recovery | possible with jungle on Pool-down Vladimir | track Pool cooldown (28s rank 1) |
| 4-5 | AP: 3 points Q for poke; Tank: Q max for waveclear | freeze near tower if possible | Q poke at range; W only on E channel reaction | low without jungle | build toward first component on cannon crash back |
| 6 | R for confirmed kills or objectives only | respect |
Q > W short trade; hold R until Pool is used | medium if Pool is down and Q lands | ward deep; Vladimir |
| 7-8 | AP: buy |
AP: play around vision for fog-of-war Q; Tank: farm safely | AP: fog Q into full combo; Tank: Q poke only | AP: medium with fog plays; Tank: very low | rotate for objectives when R is available |
| 9+ | transition to objectives and teamfights | avoid extended side-lane vs scaling Vladimir | Q picks at choke points; W silence punishes face-checks | any Q land into full rotation plus R (Pool down) | group with team for objective fights |
| Mid Game (11-16) | objective control with |
group or match split with numbers; avoid solo lane vs Rocketbelt Vladimir | front-to-back with AoE CC; peel carries from |
R execute on carries or isolated targets | vision around objectives; force fights in chokes where Q lands |
| Late Game (16+) | objective control with R; teamfight positioning | Baron and Dragon pits where |
zone with Q; silence key targets with W; body-block |
any Q into R confirm on a carry | deny vision near objectives; peel for backline against |
First Back Goals
Ideal Back (1000g+)
- Blasting Wand (AP) or Giant's Belt (Tank)
- Control Ward (75g)
Crash cannon wave; Vladimir has no chase-down tools pre-
Phase Rush
Phase RushDealing 25% of a champion's maximum health grants a burst of MS and Slow Resist., so back timing is forgiving compared to most top matchups
Behind Back (600-900g)
- Boots (300g)
- Amplifying Tome (435g) or Ruby Crystal (400g)
Base on bounce; Vladimir cannot reliably solo dive pre-6 and concedes nothing by continuing to farm
Teamfight Tips
| Aspect | Cho'Gath | Vladimir |
|---|---|---|
| Primary Role | Frontline zone control with AoE CC; silence Vladimir's E channel and peel carries from |
Flanking burst mage; |
| Target Priority | ADC or fed carry Vladimir if Jungler near contested objective |
Backline carries after Cho'Gath if isolated from team in side lane Squishy targets without MR or |
| Objective Control | R – Silence Vladimir with W during objective fights to deny |
Pool to dodge Cho'Gath Q and W during objective contests; emerge with empowered Q burst |
| Positioning | Fight in choke points where Q and W cover the passage; deny Vladimir's flank angles Body-block with |
Flank angles for multi-target Pool through frontline to reach backline; |
| Other Tips | Hold Silence Vladimir mid- |
Extend Crimson Rush window by charging E or using Zhonya's; emerge with empowered Q for the kill confirm Time all-ins for when Cho'Gath W is on cooldown; the silence is the only tool that disrupts the full combo |
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