Yone vs Ryze Matchup Guide
Yone
Mid Lane Skirmisher
The Unforgotten — crit skirmisher with Q3 knock-up and safe trades via E
Ryze
Mid Lane Battlemage
Ryze — battlemage with signature tools affecting Yone’s engage
Champ Select Cheat Sheet — Yone vs Ryze
Matchup Dynamics
How This Matchup Works
Win by stacking Q twice on the wave, trading with W shield, then using E to dodge E –
Spell Flux
E – Spell FluxRyze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy. and force Q3→R all-ins. The lane pivots at level 6 when R –
Fate Sealed
R – Fate SealedYone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him. can punish Ryze after a missed E –
Spell Flux
E – Spell FluxRyze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy..
Early Game (1-5)
Ryze Favored - Ryze controls pace levels 1–6 with range/CC; hold wave 6–8 from tower; wait for E –
Soul Unbound
E – Soul UnboundYone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit. to dodge pick tools before trading.
Mid Game (6-11)
Skill Matchup - Execution decides levels 7–18; track junglers and all-in only when Yone has Q3 knock-up or
Flash
FlashTeleports you a short distance toward your cursor. advantage.
Late Game (12+)
Skill Matchup - Execution decides 19–35+; track junglers and all-in only when Yone has Q3 knock-up or
Flash
FlashTeleports you a short distance toward your cursor. advantage.
Key Interactions
- Dodge Ryze pick tool: Cast E –
Soul Unbound
E – Soul UnboundYone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit. preemptively to dodge E –
Spell Flux
E – Spell FluxRyze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy.; return cleanses displacement on snap; re-engage with Q3 knock-up within 5s E window. - Wind Wall check (projectiles): Hold R –
Fate Sealed
R – Fate SealedYone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him. until Ryze uses primary disengage (W –
Rune Prison
W – Rune PrisonRyze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted.); Q3 counts as knock-up to chain R if W –
Rune Prison
W – Rune PrisonRyze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted. is down (0.75s airborne). - Shield timing vs burst: Tap W –
Spirit Cleave
W – Spirit CleaveCleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe.Spirit Cleave's cooldown and cast time scale with attack sp... as damage lands; shield scales with targets hit; short trade then exit before enemy hard CC returns. - Q3 setup: Stack Q –
Mortal Steel
Q – Mortal SteelThrusts forward, damaging all enemies in a line.On hit, grants a stack of Gathering Storm for a few seconds. twice on minions; threaten Q3 through wave; buffer
Flash
FlashTeleports you a short distance toward your cursor. > Q3 > R for guaranteed multi-man engage.
Yone
Strengths
- Double-mix damage (AD + magic on-hit) makes armor-only answers weaker
- Q3 knock-up + R chain creates reliable pick tools on grouped enemies
- E resets allow risk-managed trades and outplays vs telegraphed CC
- Scales with crit; IE second turns skirmishes into kills
Weaknesses
- Short range; loses first shove vs many control mages
- Vulnerable when E is down (22–10s); dies to chain CC
- Wave gets stuck under enemy tower if you perma shove without vision
- Item spikes required; weak before AS + boots
Ryze
Strengths
- Ryze zones with range/CC to punish Yone’s melee last-hits
- Ryze can interrupt Q3 channel or deny engage with displacement
- Ryze often shoves faster pre-7 enabling early roam/vision
- Ryze's burst threatens Yone if E is down
Weaknesses
- Cooldown reliant; windows open after key spell is used
- All-ins collapse if Yone lands Q3 > R and returns safely on E
- Struggles to kill through W shield + lifesteal at 2+ items
- Gets run down in side lane without hard disengage
Power Curve Comparison EXPERIMENTAL
Power Curve Visualization
Win Conditions
Yone's Win Condition
- Freeze 5–6 minions after bounce (3:30–4:15) to force overextend; call jungler for E+Q3 dive
- Prep Q3 before objective; engage with E + R when Ryze CC is down
- Track
Teleport
TeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed. (300s pre‑14; Unleashed 330–240s) for cross‑map plays - Maintain mid prio on cannon waves to move first to river
Ryze's Win Condition
- Secure early shove; chip with range or punish on return point
- Hold displacement/CC for Yone Q3 or post‑R; kill him when E is down
- Force early objectives when Yone R is on cooldown
- Keep flanks warded to deny E paths
Laning Phase Guide
| Level/Phase | Yone | Ryze |
|---|---|---|
| Level 1 | Start Q – |
Start Q – |
| Level 2 | Take W – |
Take E – |
| Level 3 | Unlock E – |
Respect E window; kite back after E – |
| Level 4-5 | Maintain freeze 5–6 minions from tower; punish after Ryze uses main poke; recall on cannon (≈4:30) for Zeal (1200g) or Pickaxe (875g). | Break freeze with slow push; poke with Q – |
| Level 6 | Set up Q3 then R – |
Hit 6 under tower if behind; save displacement/escape for after Yone R; only contest wave with jungler near. |
| Level 7-8 | Complete |
Match roam via waveclear; punish plates only with vision and sums up; call jungler to break freezes. |
| Level 9 | Max Q; fast shove to move first; keep lane warded for flanks; look cross-map TP after Unleashed at 14:00 (330–240s). | Group to deny flanks; hug vision; thin mid waves when Yone shows side; track TP before contesting Herald 16:00. |
Power Spikes
Level Spikes
| Yone | Ryze | ||
|---|---|---|---|
| Level | Description | Level | Description |
| 3 | Minor E unlocked enables risk-managed trades; store damage then snap back | 2 | Minor Full basic combo with Ryze Q+E online |
| 6 | Major R – |
6 | Major R – |
| 9 | Major Q max lowers CD; shove and roam or set up side lane | 9 | Minor First max reduces poke/control cooldowns |
| 11 | Major R rank 2 + IE access powers mid-game picks | ||
Item Spikes
| Yone | Ryze | ||
|---|---|---|---|
| Item | Description | Item | Description |
| 25% AS increases Q/W cast speed and move speed for trades | Mana + haste for waveclear and poke windows | ||
| On-hit CDR keeps Q/W cycling during E window | Core Damage Item (2800-3400g) | Mythic/legendary completion adds clear kill range | |
| 40% crit dmg converts Q3+R hits into kills | |||
| Chase active and %HP shred vs HP-stackers/AP bruisers | |||
| MR + AS + Tenacity vs burst AP mids | |||
Best Build for Yone
Starting Items
Doran's Shield
Doran's ShieldGood defensive starting item (400g) +
Health Potion
Health PotionConsume to restore Health over time
Core Items
Navori Flickerblade
Navori Flickerblade40% Attack Speed25% Critical Strike Chance4% Move SpeedTranscendenceAttacks reduce Basic Ability cooldowns by 15% of their remaining cooldown. (2650g) →
Berserker's Greaves
Berserker's GreavesEnhances Move Speed and Attack Speed (1100g) →
Infinity Edge
Infinity EdgeMassively enhances critical strikes (3450g)
Runes
Primary:
Lethal Tempo
Lethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.,
Triumph
TriumphTakedowns restore 5% of your missing health and grant an additional 20 gold.,
Legend: Alacrity
Legend: AlacrityTakedowns on enemies grant permanent Attack Speed.,
Last Stand
Last StandDeal more damage to champions while you are low on health.
Secondary:
Second Wind
Second WindAfter taking damage from an enemy champion heal back some missing health over time.,
Unflinching
UnflinchingGain Armor and Magic Resist when receiving crowd control.
Summoner Spells
Flash
FlashTeleports you a short distance toward your cursor. +
Teleport
TeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
Priority Build Path
On-hit
Transcendence
TranscendenceGain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. reduces Q/W cooldowns for stickiness
25% AS accelerates Q stacks for Q3 knock-up
IE + 60% crit elevates Q3+R burst to lethal
Active slow + %HP for tanks/bruisers
Situational Adjustments
Wit's End
Wit's EndResist magic damage and claw your way back to life.: Into heavy AP/CC to add MR + tenacity
Bloodthirster
BloodthirsterGrants Attack Damage, Life Steal and Life Steal now overheals: Into long poke lanes; sustain + shield prevents chip
Guardian Angel
Guardian AngelPeriodically revives champion upon death: Into burst comps; enables aggressive R engages
Key Patterns
Lethal Combos
Stack Q twice on wave >
E – Soul Unbound > Q3 knock-up >
R – Fate Sealed (drag back) > AA >
W > AA > return
Q – Overload poke > set E – Spell Flux/displacement >
R – Realm Warp when Yone E is down or after he returns
Trading Combos
Q (poke) →
W shield → back; or E →
Q → AA → cancel with return at 3–4s
Cast Q – Overload from max range; hold E – Spell Flux to interrupt Q3 dash; disengage when Yone casts R
Force Yone to waste E then trade on his return pointLethal Thresholds
- Yone Kill Range: Pre-IE: lethal ~65% if Q3+R with
Ignite
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.; Post-IE+Navori: ~55% without
Ignite
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.; vs tanks need BORK or %HP shred - Ryze Kill Range: If Ryze lands full combo +
Ignite
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration., kill Yone from ~45–55% if his E is down - Critical Levels: 3 (E), 6 (R), 9 (Q max), 11 (R2)
Level by Level Game Plan
| Level | Primary Goal | Lane Position | Trading Opportunities | Kill Windows | Setup Opportunities |
|---|---|---|---|---|---|
| 1 | Secure push safely | Hold wave 3–4 from tower | Q outer hit only; avoid minion aggro | Low unless enemy griefs | Ward pixel 2:30; Ahead: slow push; Even: hold freeze; Behind: thin under tower |
| 2 | Add shield trading | Keep 6–8 minions | Q → W tap → back | Medium if enemy <60% | Crash 3rd wave then base or ward |
| 3 | Unlock E trades | Angle to one side for E path | E → Q → AA then return | Medium with |
Ward raptors 3:15 |
| 4-5 | Stabilize and set recall | Freeze 5–6 minions | Punish post-cooldown | Low unless sums burned | Recall on cannon for Zeal/Pickaxe |
| 6 | All-in with Q3+R | Crash wave before commit | E → Q3 → R → W then return | High if |
Track |
| 7-8 | Item spike roam | Shove then move | Rocket N/A; use E + Q3 picks in river | High on side lanes | |
| 9+ | Transition to side lane | Side lane with TP up | Q max for shove; threaten from fog | Medium–High | Sync waves with objective timers |
| Mid Game (11-16) | Win skirmishes | Control river entrances | Look for Q3 > R multi-man | High if vision denial | Set vision 45–60s before spawns |
| Late Game (16+) | Teamfight execution | Flank or front-to-back by comp | Pick > reset with E; stasis if GA | High on carries without |
Sync TP and objective spawns |
First Back Goals
Ideal Back (1200–1500g)
- Zeal (1200g)
- Control Ward (75g)
Crash cannon ~4:30–4:45; keeps shove + Q cadence
Standard Back (900–1100g)
- Pickaxe (875g)
- Boots (300g)
Base on slow push; return to contest prio
Anti-Poke (1300g)
- Vampiric Scepter (900g)
- Control Ward (75g)
Into heavy poke; sustain to hold freezes
Teamfight Tips
| Aspect | Yone | Ryze |
|---|---|---|
| Primary Role | Diver/skirmisher | Depends: control/pick/assassin |
| Target Priority | Ryze if squishy and no Enemy ADC Jungler on objective start |
Yone before he engages Backline divers Low MR carries |
| Objective Control | Set vision 60s pre‑Atakhan (20:00) Turn fights with Q3>R at Baron 25:00 |
Secure mid prio Peel Yone off carries |
| Positioning | Flank from fog; |
Fight in open; place zones (choke/river) to stop flanks |
| Other Tips | Chain with allied knock‑ups (e.g., Yasuo R, Malphite R) for guaranteed picks Use GA/Zhonya after engage to buy time if E is down |
Bait E early; re‑engage once Yone snaps back Hold displacement for Q3 dash or post‑R |
UpMatched