Yone vs Anivia Matchup Guide

Yone

Yone

Mid Lane Skirmisher

The Unforgotten — crit skirmisher with Q3 knock-up and safe trades via E

VS
Anivia

Anivia

Mid Lane Control Mage

Anivia — control mage with signature tools affecting Yone’s engage

VerdictSkill matchup EarlyAnivia Favored MidSkill Matchup LateYone Favored Updated Sep 13, 2025 · Patch 25.18

Champ Select Cheat Sheet — Yone vs Anivia

Runes
Lethal Tempo, Triumph, Legend: Alacrity, Last Stand
Secondary: Second Wind, Unflinching
Summoners
Flash + Teleport
Start
Doran's Shield (400g) + Health Potion
Core Build
Navori Flickerblade (2650g)Berserker's Greaves (1100g)Infinity Edge (3450g)
Trade Pattern
Q (poke) → W shield → back; or E → Q → AA → cancel with return at 3–4s
Short trades abuse W shield and E safety; exit before enemy hard CC returns
Danger Levels
Respect Anivia at level 6
First Back
Zeal (1200g)
Ideal Back (1200–1500g)

Matchup Dynamics

How This Matchup Works

Win by stacking Q twice on the wave, trading with W shield, then using E to dodge E – FrostbiteE – FrostbiteWith a flap of her wings, Anivia blasts a freezing gust of wind at her target, dealing damage. and force Q3→R all-ins. The lane pivots at level 6 when R – Fate SealedR – Fate SealedYone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him. can punish Anivia after a missed E – FrostbiteE – FrostbiteWith a flap of her wings, Anivia blasts a freezing gust of wind at her target, dealing damage..

Early Game (1-5)

Anivia Favored - Anivia controls pace levels 1–6 with range/CC; hold wave 6–8 from tower; wait for E – Soul UnboundE – Soul UnboundYone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit. to dodge pick tools before trading.

Mid Game (6-11)

Skill Matchup - Execution decides levels 7–18; track junglers and all-in only when Yone has Q3 knock-up or FlashFlashTeleports you a short distance toward your cursor. advantage.

Late Game (12+)

Yone Favored - Yone converts extended trades 19–35+ with Q – Mortal SteelQ – Mortal SteelThrusts forward, damaging all enemies in a line.On hit, grants a stack of Gathering Storm for a few seconds. (stacked) > W – Spirit CleaveW – Spirit CleaveCleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe.Spirit Cleave's cooldown and cast time scale with attack sp... shield > E – Soul UnboundE – Soul UnboundYone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit. return; punish Anivia after key cooldowns.

Key Interactions

  • Dodge Anivia pick tool: Cast E – Soul UnboundE – Soul UnboundYone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit. preemptively to dodge E – FrostbiteE – FrostbiteWith a flap of her wings, Anivia blasts a freezing gust of wind at her target, dealing damage.; return cleanses displacement on snap; re-engage with Q3 knock-up within 5s E window.
  • Wind Wall check (projectiles): Hold R – Fate SealedR – Fate SealedYone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him. until Anivia uses primary disengage (W – CrystallizeW – CrystallizeAnivia condenses the moisture in the air into an impassable wall of ice to block all movement. The wall only lasts a short duration before it melts.); Q3 counts as knock-up to chain R if W – CrystallizeW – CrystallizeAnivia condenses the moisture in the air into an impassable wall of ice to block all movement. The wall only lasts a short duration before it melts. is down (0.75s airborne).
  • Shield timing vs burst: Tap W – Spirit CleaveW – Spirit CleaveCleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe.Spirit Cleave's cooldown and cast time scale with attack sp... as damage lands; shield scales with targets hit; short trade then exit before enemy hard CC returns.
  • Q3 setup: Stack Q – Mortal SteelQ – Mortal SteelThrusts forward, damaging all enemies in a line.On hit, grants a stack of Gathering Storm for a few seconds. twice on minions; threaten Q3 through wave; buffer FlashFlashTeleports you a short distance toward your cursor. > Q3 > R for guaranteed multi-man engage.

Yone

Strengths

  • Double-mix damage (AD + magic on-hit) makes armor-only answers weaker
  • Q3 knock-up + R chain creates reliable pick tools on grouped enemies
  • E resets allow risk-managed trades and outplays vs telegraphed CC
  • Scales with crit; IE second turns skirmishes into kills

Weaknesses

  • Short range; loses first shove vs many control mages
  • Vulnerable when E is down (22–10s); dies to chain CC
  • Wave gets stuck under enemy tower if you perma shove without vision
  • Item spikes required; weak before AS + boots

Anivia

Strengths

  • Anivia zones with range/CC to punish Yone’s melee last-hits
  • Anivia can interrupt Q3 channel or deny engage with displacement
  • Anivia often shoves faster pre-7 enabling early roam/vision
  • Anivia's burst threatens Yone if E is down

Weaknesses

  • Cooldown reliant; windows open after key spell is used
  • All-ins collapse if Yone lands Q3 > R and returns safely on E
  • Struggles to kill through W shield + lifesteal at 2+ items
  • Gets run down in side lane without hard disengage

Power Curve Comparison EXPERIMENTAL

Power Curve Visualization

Win Conditions

Yone's Win Condition

  • Freeze 5–6 minions after bounce (3:30–4:15) to force overextend; call jungler for E+Q3 dive
  • Prep Q3 before objective; engage with E + R when Anivia CC is down
  • Track TeleportTeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed. (300s pre‑14; Unleashed 330–240s) for cross‑map plays
  • Maintain mid prio on cannon waves to move first to river

Anivia's Win Condition

  • Secure early shove; chip with range or punish on return point
  • Hold displacement/CC for Yone Q3 or post‑R; kill him when E is down
  • Force early objectives when Yone R is on cooldown
  • Keep flanks warded to deny E paths

Laning Phase Guide

Level/Phase Yone Anivia
Level 1 Start Q – Mortal SteelQ – Mortal SteelThrusts forward, damaging all enemies in a line.On hit, grants a stack of Gathering Storm for a few seconds.; stack Q twice on melee minions; hold wave 3–4 from tower; ward pixel 2:30 if pushing; trade only after enemy poke cast; all-in only with 6+ your minions. Start Q – Flash FrostQ – Flash FrostAnivia brings her wings together and summons a sphere of ice that flies towards her opponents, chilling and damaging anyone in its path.; hit casters to secure push; harass when Yone walks up; ward opposite pixel 2:30 when pushing; avoid extended if he stacks Q2.
Level 2 Take W – Spirit CleaveW – Spirit CleaveCleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe.Spirit Cleave's cooldown and cast time scale with attack sp...; short trade Q (outer) → W shield → back; crash 3rd wave ≈2:15 if jungler topside; hold potion until <60% HP. Take E – FrostbiteE – FrostbiteWith a flap of her wings, Anivia blasts a freezing gust of wind at her target, dealing damage. or W – CrystallizeW – CrystallizeAnivia condenses the moisture in the air into an impassable wall of ice to block all movement. The wall only lasts a short duration before it melts.; threaten when Yone uses W; thin wave to deny crash; ping jungler 2:45 for bounce punish.
Level 3 Unlock E – Soul UnboundE – Soul UnboundYone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit.; look E → Q → Q (stack) → exit; only commit if enemy <60% HP or jungler near; ward raptors 3:15. Respect E window; kite back after E – FrostbiteE – FrostbiteWith a flap of her wings, Anivia blasts a freezing gust of wind at her target, dealing damage. or main CC dodged; hold escape to punish Yone when E ends.
Level 4-5 Maintain freeze 5–6 minions from tower; punish after Anivia uses main poke; recall on cannon (≈4:30) for Zeal (1200g) or Pickaxe (875g). Break freeze with slow push; poke with Q – Flash FrostQ – Flash FrostAnivia brings her wings together and summons a sphere of ice that flies towards her opponents, chilling and damaging anyone in its path.; recall on bounce for Lost ChapterLost ChapterRestores Mana upon levelling up. component; drop Control Ward at 4:00 river.
Level 6 Set up Q3 then R – Fate SealedR – Fate SealedYone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him.; E first to take no risk; kill if Anivia <55% HP and no FlashFlashTeleports you a short distance toward your cursor.; track sums; shove then hover for Atakhan pit reveal at 14:00. Hit 6 under tower if behind; save displacement/escape for after Yone R; only contest wave with jungler near.
Level 7-8 Complete Navori FlickerbladeNavori Flickerblade40% Attack Speed25% Critical Strike Chance4% Move SpeedTranscendenceAttacks reduce Basic Ability cooldowns by 15% of their remaining cooldown. (2650g) or Berserker’s (1100g); crash then roam on timer 7:30–9:00; deep wardDeep WardYour wards in the enemy jungle are Deep, gaining Health and Duration.Level 9: Wards in the river are also Deep. raptors; threaten side with TP after 14:00. Match roam via waveclear; punish plates only with vision and sums up; call jungler to break freezes.
Level 9 Max Q; fast shove to move first; keep lane warded for flanks; look cross-map TP after Unleashed at 14:00 (330–240s). Group to deny flanks; hug vision; thin mid waves when Yone shows side; track TP before contesting Herald 16:00.

Power Spikes

Level Spikes

Yone Anivia
Level Description Level Description
3 Minor E unlocked enables risk-managed trades; store damage then snap back 2 Minor Full basic combo with Anivia Q+E online
6 Major R – Fate SealedR – Fate SealedYone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him. combos off Q3 for guaranteed engage; one-shots if R – Glacial StormR – Glacial StormAnivia summons a driving rain of ice and hail to damage her enemies and slow their advance. down 6 Major R – Glacial StormR – Glacial StormAnivia summons a driving rain of ice and hail to damage her enemies and slow their advance. creates kill pressure if Yone E down
9 Major Q max lowers CD; shove and roam or set up side lane 9 Minor First max reduces poke/control cooldowns
11 Major R rank 2 + IE access powers mid-game picks

Item Spikes

Yone Anivia
Item Description Item Description
Berserker's GreavesBerserker's GreavesEnhances Move Speed and Attack Speed (1100g) 25% AS increases Q/W cast speed and move speed for trades Lost ChapterLost ChapterRestores Mana upon levelling up. (1300g) Mana + haste for waveclear and poke windows
Navori FlickerbladeNavori Flickerblade40% Attack Speed25% Critical Strike Chance4% Move SpeedTranscendenceAttacks reduce Basic Ability cooldowns by 15% of their remaining cooldown. (2650g) On-hit CDR keeps Q/W cycling during E window Core Damage Item (2800-3400g) Mythic/legendary completion adds clear kill range
Infinity EdgeInfinity EdgeMassively enhances critical strikes (3450g) 40% crit dmg converts Q3+R hits into kills
Blade of the Ruined KingBlade of The Ruined KingDeals damage based on target's Health, can steal Move Speed (3200g) Chase active and %HP shred vs HP-stackers/AP bruisers
Wit's EndWit's EndResist magic damage and claw your way back to life. (2800g) MR + AS + Tenacity vs burst AP mids

Best Build for Yone

Starting Items

Doran's ShieldDoran's ShieldGood defensive starting item (400g) + Health PotionHealth PotionConsume to restore Health over time

Core Items

Navori FlickerbladeNavori Flickerblade40% Attack Speed25% Critical Strike Chance4% Move SpeedTranscendenceAttacks reduce Basic Ability cooldowns by 15% of their remaining cooldown. (2650g) → Berserker's GreavesBerserker's GreavesEnhances Move Speed and Attack Speed (1100g) → Infinity EdgeInfinity EdgeMassively enhances critical strikes (3450g)

Runes

Primary: Lethal TempoLethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack., TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold., Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed., Last StandLast StandDeal more damage to champions while you are low on health.

Secondary: Second WindSecond WindAfter taking damage from an enemy champion heal back some missing health over time., UnflinchingUnflinchingGain Armor and Magic Resist when receiving crowd control.

Summoner Spells

FlashFlashTeleports you a short distance toward your cursor. + TeleportTeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.

Priority Build Path

1
Navori Flickerblade

On-hit TranscendenceTranscendenceGain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. reduces Q/W cooldowns for stickiness

2
Berserker's Greaves

25% AS accelerates Q stacks for Q3 knock-up

3
Infinity Edge

IE + 60% crit elevates Q3+R burst to lethal

4
Blade of the Ruined King

Active slow + %HP for tanks/bruisers

Situational Adjustments

  • Wit's EndWit's EndResist magic damage and claw your way back to life.: Into heavy AP/CC to add MR + tenacity
  • BloodthirsterBloodthirsterGrants Attack Damage, Life Steal and Life Steal now overheals: Into long poke lanes; sustain + shield prevents chip
  • Guardian AngelGuardian AngelPeriodically revives champion upon death: Into burst comps; enables aggressive R engages

Key Patterns

Lethal Combos

Yone Full Combo (Level 6+):

Stack Q twice on wave > E – Soul Unbound > Q3 knock-up > R – Fate Sealed (drag back) > AA > W > AA > return

With IE + Navori and Lethal TempoLethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack., kill from ~55% HP on squishies if R hits; use FlashFlashTeleports you a short distance toward your cursor. > Q3 to guarantee
Anivia Escape/Counter Combo:

Q – Flash Frost poke > set E – Frostbite/displacement > R – Glacial Storm when Yone E is down or after he returns

Punish Yone during E cooldown (22–10s) or if Q3 is not prepped

Trading Combos

Yone Short Trade:

Q (poke) → W shield → back; or E → QAA → cancel with return at 3–4s

Short trades abuse W shield and E safety; exit before enemy hard CC returns
Anivia Quick Trade:

Cast Q – Flash Frost from max range; hold E – Frostbite to interrupt Q3 dash; disengage when Yone casts R

Force Yone to waste E then trade on his return point

Lethal Thresholds

  • Yone Kill Range: Pre-IE: lethal ~65% if Q3+R with IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.; Post-IE+Navori: ~55% without IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.; vs tanks need BORK or %HP shred
  • Anivia Kill Range: If Anivia lands full combo + IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration., kill Yone from ~45–55% if his E is down
  • Critical Levels: 3 (E), 6 (R), 9 (Q max), 11 (R2)

Level by Level Game Plan

Level Primary Goal Lane Position Trading Opportunities Kill Windows Setup Opportunities
1 Secure push safely Hold wave 3–4 from tower Q outer hit only; avoid minion aggro Low unless enemy griefs Ward pixel 2:30; Ahead: slow push; Even: hold freeze; Behind: thin under tower
2 Add shield trading Keep 6–8 minions Q → W tap → back Medium if enemy <60% Crash 3rd wave then base or ward
3 Unlock E trades Angle to one side for E path E → Q → AA then return Medium with ConquerorConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions./Lethal stacks Ward raptors 3:15
4-5 Stabilize and set recall Freeze 5–6 minions Punish post-cooldown Low unless sums burned Recall on cannon for Zeal/Pickaxe
6 All-in with Q3+R Crash wave before commit E → Q3 → R → W then return High if FlashFlashTeleports you a short distance toward your cursor. or sums advantage Track IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration./TP; ping jungle
7-8 Item spike roam Shove then move Rocket N/A; use E + Q3 picks in river High on side lanes Deep wardDeep WardYour wards in the enemy jungle are Deep, gaining Health and Duration.Level 9: Wards in the river are also Deep. enemy raptors/krugs
9+ Transition to side lane Side lane with TP up Q max for shove; threaten from fog Medium–High Sync waves with objective timers
Mid Game (11-16) Win skirmishes Control river entrances Look for Q3 > R multi-man High if vision denial Set vision 45–60s before spawns
Late Game (16+) Teamfight execution Flank or front-to-back by comp Pick > reset with E; stasis if GA High on carries without FlashFlashTeleports you a short distance toward your cursor. Sync TP and objective spawns

First Back Goals

Ideal Back (1200–1500g)

  • Zeal (1200g)
  • Control Ward (75g)

Crash cannon ~4:30–4:45; keeps shove + Q cadence

Standard Back (900–1100g)

  • Pickaxe (875g)
  • Boots (300g)

Base on slow push; return to contest prio

Anti-Poke (1300g)

  • Vampiric Scepter (900g)
  • Control Ward (75g)

Into heavy poke; sustain to hold freezes

Teamfight Tips

Aspect Yone Anivia
Primary Role Diver/skirmisher Depends: control/pick/assassin
Target Priority Anivia if squishy and no FlashFlashTeleports you a short distance toward your cursor.
Enemy ADC
Jungler on objective start
Yone before he engages
Backline divers
Low MR carries
Objective Control Set vision 60s pre‑Atakhan (20:00)
Turn fights with Q3>R at Baron 25:00
Secure mid prio
Peel Yone off carries
Positioning Flank from fog; FlashFlashTeleports you a short distance toward your cursor.>Q3>R on clumps; return on E after burst Fight in open; place zones (choke/river) to stop flanks
Other Tips Chain with allied knock‑ups (e.g., Yasuo R, Malphite R) for guaranteed picks
Use GA/Zhonya after engage to buy time if E is down
Bait E early; re‑engage once Yone snaps back
Hold displacement for Q3 dash or post‑R