Tryndamere vs Mordekaiser Matchup Guide
Tryndamere
Top Lane Skirmisher
The Barbarian King – crit-fueled split pusher with 5s invulnerability window
Mordekaiser
Top Lane Fighter
Mordekaiser tools define lane—manage cooldowns and wave length
Champ Select Cheat Sheet — Tryndamere vs Mordekaiser
Matchup Dynamics
How This Matchup Works
Tryndamere wins via side‑lane pressure: stack Fury, trade on E –
Spinning Slash
E – Spinning SlashTryndamere slices toward a target unit, dealing damage to enemies in his path. windows, and press R –
Undying Rage
R – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. late; Mordekaiser threatens forced all‑ins or chain CC when E is down. The matchup pivots at level 6 and first item (Navori) around 9–12 minutes.
Early Game (1-5)
Mordekaiser Favored - Crash 3rd wave then base/ward; only short trade with E available; avoid gank window 2:45–3:15.
Mid Game (6-11)
Skill Matchup - Play side opposite objective; threaten tower with Navori + BORK/
Hullbreaker
Hullbreaker40 Attack Damage500 Health4% Move SpeedSkipperEvery fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures.Boarding PartyNearby allied siege and sup...; track TP/Atakhan timers.
Late Game (12+)
Skill Matchup - Split wins unless caught; avoid 5v5 until enemy CC down; end with Baron pressure.
Key Interactions
- E –
Spinning Slash
E – Spinning SlashTryndamere slices toward a target unit, dealing damage to enemies in his path. vs Mordekaiser
Death's Grasp
E – Death's GraspMordekaiser pulls all enemies in an area.: Hold
Spinning Slash
E – Spinning SlashTryndamere slices toward a target unit, dealing damage to enemies in his path. to dodge Mordekaiser
Death's Grasp
E – Death's GraspMordekaiser pulls all enemies in an area.; if it misses, trade 3–4s while gap is down; use minions to E through. - W –
Mocking Shout
W – Mocking ShoutTryndamere lets out an insulting cry, decreasing surrounding champions' Attack Damage. Enemies with their backs turned to Tryndamere also have their Move Speed reduced. debuff window: Cast as Mordekaiser turns to disengage to apply slow and AD reduction for 4s; convert 2–3 autos then E out. - R –
Undying Rage
R – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. timing vs Mordekaiser
Realm of Death
R – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns.: Delay to ≤0.3s before lethal; negate Mordekaiser execute/burst; chase with E reset from crits. - Q –
Bloodlust
Q – BloodlustTryndamere thrives on the thrills of combat, increasing his Attack Damage as he is more and more wounded. He can cast Bloodlust to consume his Fury and heal himself.
heal
HealRestores Health and grants Move Speed to you and target allied champion. discipline:
Heal
HealRestores Health and grants Move Speed to you and target allied champion. after CC ends; one cast per wave early (≈12s CD)—sync with cannon waves for larger swings.
Tryndamere
Strengths
Spinning Slash
E – Spinning SlashTryndamere slices toward a target unit, dealing damage to enemies in his path. mobility enables engage/disengage through waves
Undying Rage
R – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. 5s invuln unlocks dives and extended fights- Fury-crit +
Bloodlust
Q – BloodlustTryndamere thrives on the thrills of combat, increasing his Attack Damage as he is more and more wounded. He can cast Bloodlust to consume his Fury and heal himself. sustain allows repeat short trades with lane control
Weaknesses
- Hard CC chains from Mordekaiser after
Spinning Slash
E – Spinning SlashTryndamere slices toward a target unit, dealing damage to enemies in his path. is used kill through
heal
HealRestores Health and grants Move Speed to you and target allied champion. - R cooldown (120/100/80) punishable; avoid fights while down
- Heavy armor delays crit spikes; needs anti-
heal
HealRestores Health and grants Move Speed to you and target allied champion. in sustain lanes
Mordekaiser
Strengths
- Mordekaiser punishes failed E with
Death's Grasp
E – Death's GraspMordekaiser pulls all enemies in an area. or
Indestructible
W – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. - Can force 5v5 where side-lane value of Trynd is lower
- Armor/anti-crit items blunt snowball
Weaknesses
- Struggles to escape Q tether + E resets once
Undying Rage
R – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. active - Weak to split pressure and cross-map plays
- Cooldown-dependent; windows appear after key spells are used
Power Curve Comparison EXPERIMENTAL
Power Curve Visualization
Win Conditions
Tryndamere's Win Condition
- Freeze 5–6 minions at 3:30–4:15; trade after enemy gap-close/CC used; call jungler on stacked crash
- Rush Navori then BORK; take plates on crash; set up Herald 8:00–10:00
- Track Unleashed TP 330–240s after 14:00; cross-map when enemy shows on wards
- Split opposite Atakhan/Baron; draw 2 and trade objectives
Mordekaiser's Win Condition
- Fight during Trynd R downtime (120–100s); force short lane near tower
- Hold hard CC for post-R; kite out W slow zone; buy Bramble early
- Group to force 5v5 around 2nd dragon/Atakhan; deny side brushes with wards
Laning Phase Guide
| Level/Phase | Tryndamere | Mordekaiser |
|---|---|---|
| Level 1 | Start Q – |
Start |
| Level 2 | Take E – |
Take |
| Level 3 | Unlock W; cast as foe turns; 2–3 hits then E out; ward 3:00–3:15 pixel/river; all‑in only with minion lead. | Trade when Trynd W/E down; ping jungler for punish on bounce; thin wave before it crashes. |
| Level 4-5 | Build slow push; crash 3rd/6th wave ≈2:15/4:45; base for Vamp Scepter (900g) or Pickaxe (875g); keep lane mid. | Break freezes with help; buy early armor/MR; place Control Ward river. |
| Level 6 | All‑in with |
Respect dives; back off 5s after R is used then re‑engage; communicate TP timers. |
| Level 7-8 | Complete Navori; fight long lanes; vs tanks rush |
Match item spike; hug tower on cannon waves; call jungler if Trynd has item lead. |
| Level 9 | Max E; trade every wave: 2 autos>E through>W slow>E out; set Herald 8:00–10:00; keep vision. | Match shove with waveclear; hold CC for post‑R; ward river brush. |
Power Spikes
Level Spikes
| Tryndamere | Mordekaiser | ||
|---|---|---|---|
| Level | Description | Level | Description |
| 3 | Minor E rank up + W unlock enables dash in/out vs Mordekaiser after key CD | 3 | Minor Full combo online; punish if Trynd E down |
| 6 | Major R – |
6 | Major Ultimate unlock changes dive math if Trynd R down |
| 9 | Critical E max + crit chance from items allow near‑perma E with Navori | 11 | Minor Rank 2 ultimate boosts skirmish threat |
Item Spikes
| Tryndamere | Mordekaiser | ||
|---|---|---|---|
| Item | Description | Item | Description |
| On‑hit ability haste via crit; loops E in duels | Mitigates crit autos; slows Trynd snowball | ||
| %HP on‑hit + slow to stick to kiters | Applies Grievous Wounds vs |
||
| Tower damage + stats for side pressure | Cheap armor vs crit spikes | ||
| MR + tenacity vs AP burst/CC | |||
Best Build for Tryndamere
Starting Items
Doran's Shield
Doran's ShieldGood defensive starting item +
Health Potion
Health PotionConsume to restore Health over time
Core Items
Navori Flickerblade
Navori Flickerblade40% Attack Speed25% Critical Strike Chance4% Move SpeedTranscendenceAttacks reduce Basic Ability cooldowns by 15% of their remaining cooldown. →
Berserker's Greaves
Berserker's GreavesEnhances Move Speed and Attack Speed →
Blade of the Ruined King
Blade of The Ruined KingDeals damage based on target's Health, can steal Move Speed
Runes
Primary:
Lethal Tempo
Lethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.,
Triumph
TriumphTakedowns restore 5% of your missing health and grant an additional 20 gold.,
Legend: Alacrity
Legend: AlacrityTakedowns on enemies grant permanent Attack Speed.,
Last Stand
Last StandDeal more damage to champions while you are low on health.
Secondary:
Second Wind
Second WindAfter taking damage from an enemy champion heal back some missing health over time.,
Unflinching
UnflinchingGain Armor and Magic Resist when receiving crowd control.
Summoner Spells
Flash
FlashTeleports you a short distance toward your cursor. +
Ghost
GhostGain Move Speed and ignore unit collision for the duration.
Priority Build Path
Crit AS + on‑hit ability haste to chain E
Cheap AS to hit E‑loop thresholds
Tank shred/sideline power or stickiness vs squishies
Grievous + pen vs sustain/armor stackers
Situational Adjustments
Wit's End
Wit's EndResist magic damage and claw your way back to life.: Heavy AP/CC top or jungle
Quicksilver Sash
Quicksilver SashActivate to remove all crowd control debuffs: Point‑and‑click suppressions/ults (Morde R, Malzahar mid)
Key Patterns
Lethal Combos
70–100 Fury >
W – Mocking Shout as Mordekaiser turns > AA×3 >
E – Spinning Slash through > AA >
E reset >
R – Undying Rage late
Bait Trynd E > Death's Grasp engage/CC > burst with Obliterate/Indestructible > save Realm of Death for post‑R window
Punish when Trynd R down; chain CC to deny escapeTrading Combos
AA > AA >
E through Mordekaiser > short kite >
E back to safety
Tag with Obliterate on last‑hit > step back to drop E angle > re‑engage when E is down
Avoid extended DPS while Trynd has Fury + W upLethal Thresholds
- Tryndamere Kill Range: All‑in from ~55% with
Ignite
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. and R; ~40% with BORK + Navori - Mordekaiser Kill Range: Kill Trynd without R at <60% via chain CC; post‑R wait 5s then re‑engage
- Critical Levels: 3 (E2), 6 (R), 9 (E max), 11 (2‑item)
Level by Level Game Plan
| Level | Primary Goal | Lane Position | Trading Opportunities | Kill Windows | Setup Opportunities |
|---|---|---|---|---|---|
| 1 | Stack Fury without losing HP | Hold wave just outside tower | Last‑hit trades only after enemy uses main poke | Low unless Q lands + minion lead | Ward 1:25 river; Ahead: slow push; Even: hold; Behind: thin and ping jungle |
| 2 | Enable dash trades | Brush control for E angle | Q |
Medium if enemy key CD down | Ward 2:20; Ahead: trade; Even: hold; Behind: farm under tower |
| 3 | Win short trades | Maintain minion advantage | W as they turn; 2–3 hits then E out | Medium on cannon wave | Crash 3rd wave |
| 4-5 | Recall on crash | Bounce wave then freeze | Answer poke with Q |
Low/Medium with jungler | Buy Vamp/ Pickaxe on base |
| 6 | Open dive window | Stack wave then commit | Commit with |
High with |
Reset on plates |
| 7-8 | Secure item spike | Long lane for chase | E resets with crit; chase on W slow | High with item lead | Herald control |
| 9+ | Transition to side lane | Perma side | Short trades vs teamfight comps | High if isolated | Deep wards river/jungle |
| Mid Game (11-16) | Split and draw 2 | Opposite objective | Take 1v1s only | Pick rotators | Sync TP/Baron timers |
| Late Game (16+) | End via split or pick | Opposite Baron/Elder | Avoid front‑to‑back | Backline post‑CC | TP flank or end on split |
First Back Goals
Ideal Back (1200–1500g)
- Vampiric Scepter (900g)
- Dagger (300g)
- Control Ward (75g)
Crash stacked wave (≈2:15/4:45) then base—keep tempo
Standard Back (800–1100g)
- Pickaxe (875g)
- Boots (300g)
Base on bounce; keep TP for cross‑map
Anti‑poke (1300g)
- Null‑Magic Mantle (450g)
- Ruby Crystal (400g)
- Control Ward (75g)
Into AP/ranged; stabilize and hold freeze
Teamfight Tips
| Aspect | Tryndamere | Mordekaiser |
|---|---|---|
| Primary Role | Split pusher/backline diver | Frontliner or pick |
| Target Priority | ADC/immobile mid Jungler on objective Mordekaiser if isolatable |
Tryndamere during R downtime Backline divers Objective DPS |
| Objective Control | Split to draw 2; start Baron if they send 2 Trade Atakhan/Baron for inhibs |
Force 5v5 on spawn Turn on Trynd after R expires |
| Positioning | Fight in long side lane; flank after enemy CC Avoid river chokes |
Peel carries; ward side brushes; deny flanks |
| Other Tips | Hold R until ≤0.3s; kite during invuln Use E to cross walls and drop aggro |
Save displacement for post‑R; |
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