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Darius

Darius

Top Lane Juggernaut

Noxian juggernaut—bleed stacks into resettable execute

VS
Mordekaiser

Mordekaiser

Top Lane Juggernaut-Mage

AP drain juggernaut with isolation ultimate

Matchup Dynamics

How This Matchup Works

Win by stacking Hemorrhage with Q – Decimate blade hits and W – Crippling Strike resets; pull with E – Apprehend when Mordekaiser mobility or main trade spell is down. The lane pivots at level 3 (E) and level 6 (R – Noxian Guillotine resets); first Stridebreaker at ~11:00 opens dives and roams.

Early Game (1-5)

Darius Favored - Trade after Mordekaiser Obliterate or Death's Grasp used; step to Q blade (outside 205 handle) for heal; freeze 5–6 minions near tower at 3:20–4:00; ward tri/pixel at 2:30.

Mid Game (6-11)

Skill Matchup - Complete Stridebreaker by ~11:00; shove→hover Herald 8–10; force pull when Flash down (~300s); play short lane and threaten dive on stacked wave.

Late Game (12+)

Mordekaiser Favored - Stack before fights; pull priority carry from fog; fight around river chokes; avoid blind face-checks; turn on objective after pick at 20:00.

Key Interactions

  • Step into Q blade; deny Mordekaiser counter: Cast Q – Decimate then step so the axe BLADE hits while you stand outside 205 handle radius; heal and apply bleed; immediately buffer W – Crippling Strike if Mordekaiser tries to disengage.
  • Hook after Mordekaiser main mobility/CC: Hold E – Apprehend until Mordekaiser uses Death's Grasp or Obliterate; pull during end-lag (~0.2–0.3s) to force trade.
  • Ghost timing vs Flash windows: Force long chases with Ghost; if enemy Flash is down (300s), walk past minions and angle E behind to cut off escape.
  • Ult threshold discipline: Count stacks; R – Noxian Guillotine at 5 stacks (~25–35% HP on most tops) unless shields/stasis available; cancel auto for instant R if needed.
  • Realm math: If R – Realm of Death, kite his Q with Q heal timings; R only at 5 stacks or when shield down

Darius

Strengths

  • Q – Decimate sustain trades; heals scale on blade hits
  • W – Crippling Strike resets for fast 5-stack setup
  • E – Apprehend punishes dashes or long wind-ups
  • R – Noxian Guillotine resets convert leads to plates

Weaknesses

  • Kiteable before Stridebreaker; struggles into blinds/disengage
  • Missing Q blade removes sustain; long fights vs Mordekaiser shields/mitigation risky
  • Vulnerable to early 2v1 without vision on slow-push

Mordekaiser

Strengths

  • Mordekaiser uses Obliterate and Death's Grasp to control spacing/trades
  • First mythic shifts mid-game tempo
  • Can force short trades while Darius W/Q are down

Weaknesses

  • Cooldown-reliant; vulnerable right after key spell use
  • Struggles if pulled off minion wave into short lane
  • Objective setups weak vs E pull + Ghost flanks

Power Curve Comparison EXPERIMENTAL

Power Curve Visualization

Win Conditions

Darius's Win Condition

  • Freeze 5–6 minions at 3:20–4:00; force trades on Q blade + W reset; call jungler on cannon crash
  • Buy Plated Steelcaps/Mercury’s by 6–8 (1200g/1250g); pick Bramble/Executioner’s if Mordekaiser sustains
  • Hit Stridebreaker (3300g) by ~11:00; shove→ward rift; threaten dive with Ghost + E pull
  • Arrive 15s early on objectives; pull carry from fog; stack to 5 then R reset for turn

Mordekaiser's Win Condition

  • Cheater recall on wave 3 if HP even; buy anti-burst/armor vs Darius
  • Fight only when Darius Q/W down; keep wave mid-lane to kite back
  • Hold Flash for E; bring TP to cover map plays

Laning Phase Guide

Level/Phase Darius Mordekaiser
Level 1 Start Q – Decimate; slow-push 3 waves; trade after Mordekaiser Obliterate used; step to blade edge; ward pixel 2:30; all-in only if HP>60% + Ignite down Start Obliterate; last-hit; deny Q blade by stepping inside 205; ward tri 2:30; crash 3rd wave to reset
Level 2 Take W – Crippling Strike; short trade auto>W reset>walk out; hold E; punish if Mordekaiser uses Death's Grasp Take Death's Grasp; trade on Darius W/Q cooldowns; keep minions between to block pull
Level 3 Unlock E – Apprehend; freeze near tower; pull when enemy uses dash/commit; Q blade heal then back; control ward raptors 3:30 Respect pull; thin wave to break freeze; stand behind casters; call jungler if wave stuck
Level 4-5 Threaten 5-stack on cannon waves; take short trades ≤3s; prep wave for 6; deep ward 4:00 Trade on large waves; avoid extended fights; poke and back off; track Ghost
Level 6 All-in: E pull > auto > W reset > Q blade > autos to 5 stacks > R; dive only with wave + Ghost; track Stopwatch Respect execute; buy early armor or stasis; flash E pull; kite with Death's Grasp or Obliterate spacing
Level 7-8 Complete Stridebreaker ~11:00; shove then roam river; fight with item spike; place pinks on river entrances Match push on timers; avoid river skirmishes without vision; ping jungler on crashes
Level 9 Max Q; perma-short lane; take plates if vision; prep TP for 14 min timer (360→240s) Max primary trade spell; thin waves; hold wave outside tower to deny dives

Power Spikes

Level Spikes

Darius Mordekaiser
Level Description Level Description
3 Major E unlocks guaranteed Q blade > W reset windows off enemy CDs 3 Major Death's Grasp or core combo online—use to disengage or force short trades
6 Critical R resets enable dives and snowball on 5 stacks 6 Major Realm of Death adds execute/escape; deny Darius all-in windows
9 Major Q max improves heal; sustain through poke to force fights 9 Minor First max rank increases poke/DPS; fight on item parity
11 Minor R2 lowers CD; skirmish frequency increases

Item Spikes

Darius Mordekaiser
Item Description Item Description
Phage (1100g) On-hit MS helps stick through kiting Bramble Vest (800g) Anti-heal vs Q and bleed sustain
Stridebreaker (3300g) Active gap-close to secure E range Early Armor/MR Boots (1200g/1250g) Reduce Darius burst/CC chain
Black Cleaver (3000g) Armor shred + haste for extended fights Core Mythic (2900–3300g) First mythic changes mid-game tempo
Plated Steelcaps/Mercury’s Treads (1200g/1250g) Defense vs AD/CC to reach target

Best Build for Darius

Starting Items

Doran's Shield + Health Potion

Core Items

Stridebreaker (3300g) → Black Cleaver (3000g) → Plated Steelcaps/Mercury’s (1200g/1250g)

Runes

Primary: Conqueror, Triumph, Legend: Tenacity, Last Stand

Secondary: Bone Plating, Unflinching

Summoner Spells

Flash + Ghost

Priority Build Path

1
Stridebreaker

Active dash + slow grants guaranteed pull angles

2
Black Cleaver

Shreds armor so R execute hits earlier

3
Plated Steelcaps/Mercury’s

Mitigates AD or tenacity vs CC comps

4
Death's Dance

Converts burst to bleed; synergizes with resets

Situational Adjustments

  • Sundered Sky: Need sustain in extended fights vs bruisers/tanks
  • Thornmail: Enemy healing high; pairs with W reset and pulls
  • Force of Nature: Heavy AP + slows; improve chase
  • Sterak's Gage: Need shield/tenacity vs burst and CC

Key Patterns

Lethal Combos

Darius Full Combo (Level 6+):

Ghost (if up) > E – Apprehend > auto > W reset > Q blade (hit edge) > autos to 5 stacks > R – Noxian Guillotine

R reliably kills at ~25–35% HP on 5 stacks; earlier with Cleaver + Ignite
Mordekaiser Escape/Counter Combo:

Death's Grasp or key disengage > burst/CC > kite back beyond Apprehend range

Saves Flash for pull; buys time for jungler or cooldowns

Trading Combos

Darius Short Trade:

Q blade hit > step in to cancel handle > auto > W reset > step back

Keep trades ≤3s unless Ghost; fight after enemy Q/E down
Mordekaiser Quick Trade:

Obliterate poke on last-hits > Death's Grasp to disengage

Avoid extended fights into Darius Q heal

Lethal Thresholds

  • Darius Kill Range: R kills ~25–35% at 5 stacks; with Cleaver + 2 items, secure at ~35–45% on squishies
  • Mordekaiser Kill Range: Wins when kiting out Q and dodging pull; kill ranges depend on ignite/burst and Darius Ghost down
  • Critical Levels: 3 (E pull), 6 (R resets), 9 (Q max), 11 (R2)

Level by Level Game Plan

Level Primary Goal Lane Position Trading Opportunities Kill Windows Setup Opportunities
1 Cheater slow-push & sustain Hold wave just outside tower Q blade after Mordekaiser Obliterate used Low; only with large minion lead Ahead: zone with Q; Even: track jungle; Behind: thin & farm
2 Add reset threat Short lane auto>W reset>back out; no E yet Low-Med if enemy misplays Ahead: heavy trades; Even: keep wave; Behind: conserve HP
3 Hook timing mastery Freeze 5–6 near tower E after enemy dash/commit; Q blade then back Medium off pull Ahead: call jungler; Even: deny crash; Behind: ask cover
4-5 Stack pressure before 6 Short lane on cannon Short 2–3s trades; prep all-in Medium with Ignite Ahead: deep ward 4:00; Even: hover river; Behind: farm safely
6 First execute Fight on vision E>W>Q>autos to 5>R High at 5 stacks Crash then reset; track Stopwatch/Flash
7-8 Spike to mythic Push then hover Herald Stridebreaker force > pull Medium on item lead Ahead: dive; Even: contest vision; Behind: trade sides
9+ Q max sustain Perma short lane; threaten plates Repeat Q>W trades Medium on pull Set TP timers (14 min Unleashed)
Mid Game (11-16) Side lane draw + collapse Side → collapse to objectives Long chases with Ghost High on isolations Pink river, 20:00 Baron/Atakhan
Late Game (16+) Front-to-back picks Flank through fog Stack on frontliner then R backline High if access; low vs triple peel Track flashes & stasis; force timers

First Back Goals

Ideal Back (1100–1400g)

  • Phage (1100g)
  • Control Ward (75g)

Crash 3rd/cannon wave ≈2:30–5:00; base on bounce to hold freeze

Standard Back (700–900g)

  • Ruby Crystal (400g)
  • Boots (300g)
  • Control Ward (75g)

Reset on slow-push when wave returns to you

Anti-Heal Back (800–1200g)

  • Bramble Vest (800g) or Executioner’s Calling (800g)

Base if opponent sustaining through trades

Teamfight Tips

Aspect Darius Mordekaiser
Primary Role Frontline juggernaut / clean-up execution Top Lane Juggernaut-Mage
Target Priority ADC without Flash
APC with no stasis
isolated bruiser near pit
Kite Darius; peel carries; mark flanker
Objective Control Arrive early; pull jungler off pit; turn after pick Start on vision; disengage Darius pull angles
Positioning Fight in river/jungle entrances; stack off whoever steps up
Avoid open mid lane vs multiple kites
Hold chokes with CC; save mobility for pull
Other Tips Buffer E during enemy dash wind-ups
Count stasis/Flash—skip those targets
Bait Q with feints; punish when Q/W on CD
Spread to reduce E multi-pulls