Tryndamere vs Kled Matchup Guide

Tryndamere

Tryndamere

Top Lane Skirmisher

The Barbarian King – crit-fueled split pusher with 5s invulnerability window

VS
Kled

Kled

Top Lane Fighter

Kled tools define lane—manage cooldowns and wave length

VerdictSkill matchup EarlyKled Favored MidSkill Matchup LateTryndamere Favored Updated Sep 13, 2025 · Patch 25.18

Champ Select Cheat Sheet — Tryndamere vs Kled

Runes
Lethal Tempo, Triumph, Legend: Alacrity, Last Stand
Secondary: Second Wind, Unflinching
Summoners
Flash + Ghost
Start
Doran's Shield + Health Potion
Core Build
Navori FlickerbladeBerserker's GreavesBlade of the Ruined King
Trade Pattern
AA > AA > E through Kled > short kite > E back to safety
Use minions for E angles; exit at 2.5–3.0s to avoid jungle
Danger Levels
Respect Kled at level 6
First Back
Vampiric Scepter (900g)
Ideal Back (1200–1500g)

Matchup Dynamics

How This Matchup Works

Tryndamere wins via side‑lane pressure: stack Fury, trade on E – Spinning SlashE – Spinning SlashTryndamere slices toward a target unit, dealing damage to enemies in his path. windows, and press R – Undying RageR – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. late; Kled threatens forced all‑ins or chain CC when E is down. The matchup pivots at level 6 and first item (Navori) around 9–12 minutes.

Early Game (1-5)

Kled Favored - Crash 3rd wave then base/ward; only short trade with E available; avoid gank window 2:45–3:15.

Mid Game (6-11)

Skill Matchup - Play side opposite objective; threaten tower with Navori + BORK/HullbreakerHullbreaker40 Attack Damage500 Health4% Move SpeedSkipperEvery fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures.Boarding PartyNearby allied siege and sup...; track TP/Atakhan timers.

Late Game (12+)

Tryndamere Favored - Split wins unless caught; avoid 5v5 until enemy CC down; end with Baron pressure.

Key Interactions

  • E – Spinning SlashE – Spinning SlashTryndamere slices toward a target unit, dealing damage to enemies in his path. vs Kled JoustingE – JoustingKled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage.: Hold Spinning SlashE – Spinning SlashTryndamere slices toward a target unit, dealing damage to enemies in his path. to dodge Kled JoustingE – JoustingKled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage.; if it misses, trade 3–4s while gap is down; use minions to E through.
  • W – Mocking ShoutW – Mocking ShoutTryndamere lets out an insulting cry, decreasing surrounding champions' Attack Damage. Enemies with their backs turned to Tryndamere also have their Move Speed reduced. debuff window: Cast as Kled turns to disengage to apply slow and AD reduction for 4s; convert 2–3 autos then E out.
  • R – Undying RageR – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. timing vs Kled Chaaaaaaaarge!!!R – Chaaaaaaaarge!!!Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.: Delay to ≤0.3s before lethal; negate Kled execute/burst; chase with E reset from crits.
  • Q – BloodlustQ – BloodlustTryndamere thrives on the thrills of combat, increasing his Attack Damage as he is more and more wounded. He can cast Bloodlust to consume his Fury and heal himself. healHealRestores Health and grants Move Speed to you and target allied champion. discipline: HealHealRestores Health and grants Move Speed to you and target allied champion. after CC ends; one cast per wave early (≈12s CD)—sync with cannon waves for larger swings.

Tryndamere

Strengths

  • Spinning SlashE – Spinning SlashTryndamere slices toward a target unit, dealing damage to enemies in his path. mobility enables engage/disengage through waves
  • Undying RageR – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. 5s invuln unlocks dives and extended fights
  • Fury-crit + BloodlustQ – BloodlustTryndamere thrives on the thrills of combat, increasing his Attack Damage as he is more and more wounded. He can cast Bloodlust to consume his Fury and heal himself. sustain allows repeat short trades with lane control

Weaknesses

  • Hard CC chains from Kled after Spinning SlashE – Spinning SlashTryndamere slices toward a target unit, dealing damage to enemies in his path. is used kill through healHealRestores Health and grants Move Speed to you and target allied champion.
  • R cooldown (120/100/80) punishable; avoid fights while down
  • Heavy armor delays crit spikes; needs anti-healHealRestores Health and grants Move Speed to you and target allied champion. in sustain lanes

Kled

Strengths

  • Kled punishes failed E with JoustingE – JoustingKled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. or Violent TendenciesW – Violent TendenciesKled gains massive attack speed for four attacks. The fourth attack deals more damage.
  • Can force 5v5 where side-lane value of Trynd is lower
  • Armor/anti-crit items blunt snowball

Weaknesses

  • Struggles to escape Q tether + E resets once Undying RageR – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. active
  • Weak to split pressure and cross-map plays
  • Cooldown-dependent; windows appear after key spells are used

Power Curve Comparison EXPERIMENTAL

Power Curve Visualization

Win Conditions

Tryndamere's Win Condition

  • Freeze 5–6 minions at 3:30–4:15; trade after enemy gap-close/CC used; call jungler on stacked crash
  • Rush Navori then BORK; take plates on crash; set up Herald 8:00–10:00
  • Track Unleashed TP 330–240s after 14:00; cross-map when enemy shows on wards
  • Split opposite Atakhan/Baron; draw 2 and trade objectives

Kled's Win Condition

  • Fight during Trynd R downtime (120–100s); force short lane near tower
  • Hold hard CC for post-R; kite out W slow zone; buy Bramble early
  • Group to force 5v5 around 2nd dragon/Atakhan; deny side brushes with wards

Laning Phase Guide

Level/Phase Tryndamere Kled
Level 1 Start Q – BloodlustQ – BloodlustTryndamere thrives on the thrills of combat, increasing his Attack Damage as he is more and more wounded. He can cast Bloodlust to consume his Fury and heal himself. (E if invade); last‑hit for Fury; hold E; trade only after Kled uses main poke on minions; ward river 1:25 if pushing. Start Bear Trap on a RopeQ – Bear Trap on a RopeKled throws a bear trap that damages and hooks an enemy champion. or JoustingE – JoustingKled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage.; hit casters for shove; punish Trynd if he uses E for poke; ward tri 2:20 if lane is long.
Level 2 Take E – Spinning SlashE – Spinning SlashTryndamere slices toward a target unit, dealing damage to enemies in his path.; short trade AA×2>E through>AA; exit before jungle arrives; thin 1 caster to hold wave outside tower. Take JoustingE – JoustingKled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. or Violent TendenciesW – Violent TendenciesKled gains massive attack speed for four attacks. The fourth attack deals more damage.; disengage when Trynd procs W; re‑engage after E recast; keep lane short.
Level 3 Unlock W; cast as foe turns; 2–3 hits then E out; ward 3:00–3:15 pixel/river; all‑in only with minion lead. Trade when Trynd W/E down; ping jungler for punish on bounce; thin wave before it crashes.
Level 4-5 Build slow push; crash 3rd/6th wave ≈2:15/4:45; base for Vamp Scepter (900g) or Pickaxe (875g); keep lane mid. Break freezes with help; buy early armor/MR; place Control Ward river.
Level 6 All‑in with GhostGhostGain Move Speed and ignore unit collision for the duration./FlashFlashTeleports you a short distance toward your cursor. up; press R – Undying RageR – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. at ≤0.3s to live; dive on stacked wave; track IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. timers. Respect dives; back off 5s after R is used then re‑engage; communicate TP timers.
Level 7-8 Complete Navori; fight long lanes; vs tanks rush HullbreakerHullbreaker40 Attack Damage500 Health4% Move SpeedSkipperEvery fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures.Boarding PartyNearby allied siege and sup...; vs squishies rush BORK; deep wardDeep WardYour wards in the enemy jungle are Deep, gaining Health and Duration.Level 9: Wards in the river are also Deep. Krugs/tri 7:30–8:30. Match item spike; hug tower on cannon waves; call jungler if Trynd has item lead.
Level 9 Max E; trade every wave: 2 autos>E through>W slow>E out; set Herald 8:00–10:00; keep vision. Match shove with waveclear; hold CC for post‑R; ward river brush.

Power Spikes

Level Spikes

Tryndamere Kled
Level Description Level Description
3 Minor E rank up + W unlock enables dash in/out vs Kled after key CD 3 Minor Full combo online; punish if Trynd E down
6 Major R – Undying RageR – Undying RageTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. creates dive windows if sums up 6 Major Ultimate unlock changes dive math if Trynd R down
9 Critical E max + crit chance from items allow near‑perma E with Navori 11 Minor Rank 2 ultimate boosts skirmish threat

Item Spikes

Tryndamere Kled
Item Description Item Description
Navori FlickerbladeNavori Flickerblade40% Attack Speed25% Critical Strike Chance4% Move SpeedTranscendenceAttacks reduce Basic Ability cooldowns by 15% of their remaining cooldown. (2650g) On‑hit ability haste via crit; loops E in duels Plated SteelcapsPlated SteelcapsEnhances Move Speed and reduces incoming basic attack damage (1000g) Mitigates crit autos; slows Trynd snowball
Blade of the Ruined KingBlade of The Ruined KingDeals damage based on target's Health, can steal Move Speed (3200g) %HP on‑hit + slow to stick to kiters Bramble VestBramble Vest30 ArmorThornsWhen hit by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion. (800g) Applies Grievous Wounds vs BloodlustQ – BloodlustTryndamere thrives on the thrills of combat, increasing his Attack Damage as he is more and more wounded. He can cast Bloodlust to consume his Fury and heal himself. healHealRestores Health and grants Move Speed to you and target allied champion.
HullbreakerHullbreaker40 Attack Damage500 Health4% Move SpeedSkipperEvery fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures.Boarding PartyNearby allied siege and sup... (3000g) Tower damage + stats for side pressure Chain VestChain VestGreatly increases Armor (800g) Cheap armor vs crit spikes
Wit's EndWit's EndResist magic damage and claw your way back to life. (2800g) MR + tenacity vs AP burst/CC

Best Build for Tryndamere

Starting Items

Doran's ShieldDoran's ShieldGood defensive starting item + Health PotionHealth PotionConsume to restore Health over time

Core Items

Navori FlickerbladeNavori Flickerblade40% Attack Speed25% Critical Strike Chance4% Move SpeedTranscendenceAttacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.Berserker's GreavesBerserker's GreavesEnhances Move Speed and Attack SpeedBlade of the Ruined KingBlade of The Ruined KingDeals damage based on target's Health, can steal Move Speed

Runes

Primary: Lethal TempoLethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack., TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold., Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed., Last StandLast StandDeal more damage to champions while you are low on health.

Secondary: Second WindSecond WindAfter taking damage from an enemy champion heal back some missing health over time., UnflinchingUnflinchingGain Armor and Magic Resist when receiving crowd control.

Summoner Spells

FlashFlashTeleports you a short distance toward your cursor. + GhostGhostGain Move Speed and ignore unit collision for the duration.

Priority Build Path

1
Navori Flickerblade

Crit AS + on‑hit ability haste to chain E

2
Berserker's Greaves

Cheap AS to hit E‑loop thresholds

3
Blade of the Ruined King

Tank shred/sideline power or stickiness vs squishies

4
Mortal Reminder

Grievous + pen vs sustain/armor stackers

Situational Adjustments

  • Wit's EndWit's EndResist magic damage and claw your way back to life.: Heavy AP/CC top or jungle
  • Quicksilver SashQuicksilver SashActivate to remove all crowd control debuffs: Point‑and‑click suppressions/ults (Morde R, Malzahar mid)

Key Patterns

Lethal Combos

Tryndamere Full Combo (Level 6+):

70–100 Fury > W – Mocking Shout as Kled turns > AA×3 > E – Spinning Slash through > AA > E reset > R – Undying Rage late

Kill from ~40–45% with BORK + Navori; delay R to last 0.3–0.5s
Kled Escape/Counter Combo:

Bait Trynd E > Jousting engage/CC > burst with Bear Trap on a Rope/Violent Tendencies > save Chaaaaaaaarge!!! for post‑R window

Punish when Trynd R down; chain CC to deny escape

Trading Combos

Tryndamere Short Trade:

AA > AA > E through Kled > short kite > E back to safety

Use minions for E angles; exit at 2.5–3.0s to avoid jungle
Kled Quick Trade:

Tag with Bear Trap on a Rope on last‑hit > step back to drop E angle > re‑engage when E is down

Avoid extended DPS while Trynd has Fury + W up

Lethal Thresholds

  • Tryndamere Kill Range: All‑in from ~55% with IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. and R; ~40% with BORK + Navori
  • Kled Kill Range: Kill Trynd without R at <60% via chain CC; post‑R wait 5s then re‑engage
  • Critical Levels: 3 (E2), 6 (R), 9 (E max), 11 (2‑item)

Level by Level Game Plan

Level Primary Goal Lane Position Trading Opportunities Kill Windows Setup Opportunities
1 Stack Fury without losing HP Hold wave just outside tower Last‑hit trades only after enemy uses main poke Low unless Q lands + minion lead Ward 1:25 river; Ahead: slow push; Even: hold; Behind: thin and ping jungle
2 Enable dash trades Brush control for E angle Q healHealRestores Health and grants Move Speed to you and target allied champion. > 2 hits > E out Medium if enemy key CD down Ward 2:20; Ahead: trade; Even: hold; Behind: farm under tower
3 Win short trades Maintain minion advantage W as they turn; 2–3 hits then E out Medium on cannon wave Crash 3rd wave
4-5 Recall on crash Bounce wave then freeze Answer poke with Q healHealRestores Health and grants Move Speed to you and target allied champion. Low/Medium with jungler Buy Vamp/ Pickaxe on base
6 Open dive window Stack wave then commit Commit with GhostGhostGain Move Speed and ignore unit collision for the duration.; R last moment High with igniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. Reset on plates
7-8 Secure item spike Long lane for chase E resets with crit; chase on W slow High with item lead Herald control
9+ Transition to side lane Perma side Short trades vs teamfight comps High if isolated Deep wards river/jungle
Mid Game (11-16) Split and draw 2 Opposite objective Take 1v1s only Pick rotators Sync TP/Baron timers
Late Game (16+) End via split or pick Opposite Baron/Elder Avoid front‑to‑back Backline post‑CC TP flank or end on split

First Back Goals

Ideal Back (1200–1500g)

  • Vampiric Scepter (900g)
  • Dagger (300g)
  • Control Ward (75g)

Crash stacked wave (≈2:15/4:45) then base—keep tempo

Standard Back (800–1100g)

  • Pickaxe (875g)
  • Boots (300g)

Base on bounce; keep TP for cross‑map

Anti‑poke (1300g)

  • Null‑Magic Mantle (450g)
  • Ruby Crystal (400g)
  • Control Ward (75g)

Into AP/ranged; stabilize and hold freeze

Teamfight Tips

Aspect Tryndamere Kled
Primary Role Split pusher/backline diver Frontliner or pick
Target Priority ADC/immobile mid
Jungler on objective
Kled if isolatable
Tryndamere during R downtime
Backline divers
Objective DPS
Objective Control Split to draw 2; start Baron if they send 2
Trade Atakhan/Baron for inhibs
Force 5v5 on spawn
Turn on Trynd after R expires
Positioning Fight in long side lane; flank after enemy CC
Avoid river chokes
Peel carries; ward side brushes; deny flanks
Other Tips Hold R until ≤0.3s; kite during invuln
Use E to cross walls and drop aggro
Save displacement for post‑R; deep wardDeep WardYour wards in the enemy jungle are Deep, gaining Health and Duration.Level 9: Wards in the river are also Deep. side lane brushes