Sett vs Volibear Matchup Guide

Sett

Sett

Top Lane Juggernaut

The Boss — bruiser with displacement, grit shield, and true-damage Haymaker center

VS
Volibear

Volibear

Top Lane Bruiser

Tank-bruiser who speeds into a stunning auto with Thundering Smash, follows up with Frenzied Maul's bite, and threatens a long-range, terrain-crossing leap with Stormbringer from level 6

VerdictSett favored EarlySett Favored MidSett Favored LateSkill Matchup Updated Jul 15, 2026

Champ Select Cheat Sheet — Sett vs Volibear

Runes
Press the AttackPress the AttackHitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. leads Precision here, with TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. and Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed. underneath and Last StandLast StandDeal more damage to champions while you are low on health. rounding out the row
Secondary: Resolve underneath runs UnflinchingUnflinchingGain Armor and Magic Resist when receiving crowd control. and Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. - the tenacity cuts into both Thundering Smash's stun and Sky Splitter's slow. Shards finish attack speed, adaptive force, flat health
Summoners
FlashFlashTeleports you a short distance toward your cursor. + IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. - every kill line in Geishu's row ends with it
Core Build
This lane does not move the build - Autolykus's standard six still holds: Plated Steelcaps, Stridebreaker, Black Cleaver, Overlord's Bloodmail, Sterak's Gage, Spear of Shojin
Trade Pattern
AA > AA > E > AA
Geishu's level 1 script: two autos, Facebreaker the moment he steps out of range, sidestep the lightning on the way back in, one more auto wins it.
Danger Levels
Respect Volibear at levels 3, 6

Matchup Dynamics

How This Matchup Works

Geishu rates this lane Easy, and the trade script backs it up. Win the level 1 exchange with two autos into a one-sided FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. pull, sidestep Sky SplitterE – Sky SplitterVolibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius. on the way back in, then close with one more auto. Level 2 turns into a kill lane outright: FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. into an auto, both empowered punches, and IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. end it, or lead with FlashFlashTeleports you a short distance toward your cursor. first if he is already down to 40% health. From level 6 he leans on Thundering SmashQ – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks. to close distance and Sky SplitterE – Sky SplitterVolibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius. to punish the stand-off; wait for the empowered auto to be a beat away, suppress him with The Show StopperR – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land., and run the same punch-into-FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned.-into-HaymakerW – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. string with IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. behind it. Let him go if he backs off mid-trade - Grit is not worth chasing into an empty lane.

Early Game (1-5)

Sett Favored - Levels 1-2 already favor you: two autos into a one-sided FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. pull wins the level 1 exchange once Sky SplitterE – Sky SplitterVolibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius. is dodged, and the level 2 line - FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned., an auto, both punches, IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. - can end the lane outright. If he opens his combo instead (Sky SplitterE – Sky SplitterVolibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius. into Thundering SmashQ – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks. into Frenzied MaulW – Frenzied MaulVolibear damages an enemy, applying on-hit effects and marking them. Casting this ability again on the same target deals bonus damage and Heals Volibear.), the same auto-punches-FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned.-HaymakerW – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides.-IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. string answers it.

Mid Game (6-11)

Sett Favored - The Show StopperR – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land. adds the read from level 6: he speeds in with Thundering SmashQ – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks. and drops Sky SplitterE – Sky SplitterVolibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius. behind it, and suppressing him a beat before the empowered auto lands cancels the whole combo. A dive under your tower does not change the script either - stay on it and the turret damage helps close it out.

Late Game (12+)

Skill Matchup - Grouped fights let StormbringerR – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled. snipe a lone ally out of position; Sett has the same trick with the suplex. Late 1v1s swing back to a Volibear built to outlast Sett's duel unless Blade of the Ruined KingBlade of The Ruined KingDeals damage based on target's Health, can steal Move Speed lands in the bag, so play around numbers rather than hunting him solo in a side lane.

Key Interactions

  • E - FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. turns the level 1 walk-up around: Land two autos, then grab with FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. the moment he steps out of range to drag him back in. Sidestep Sky SplitterE – Sky SplitterVolibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius. on the way, land one more auto, and Geishu's script calls the trade won.
  • The level 2 kill line closes with IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.: FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. into an auto and both empowered Knuckle DownQ – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions. punches, then IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. - Geishu's read ends the lane here. If he is already down to 40% health, lead with FlashFlashTeleports you a short distance toward your cursor. instead of the opening auto and run the same finish.
  • R - The Show StopperR – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land. answers the Thundering SmashQ – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks. run-in: From level 6 he speeds into range with Thundering SmashQ – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks. and drops Sky SplitterE – Sky SplitterVolibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius. behind it. Wait for the empowered auto to be a beat from landing, then suppress him - the stun and the rest of the combo both cancel.
  • His combo opener has an answer too: If he leads with Sky SplitterE – Sky SplitterVolibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius. into Thundering SmashQ – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks. into Frenzied MaulW – Frenzied MaulVolibear damages an enemy, applying on-hit effects and marking them. Casting this ability again on the same target deals bonus damage and Heals Volibear. instead, meet it with an auto, both punches, FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned., HaymakerW – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides., and IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.. Same kill, different opener.

Sett

Strengths

  • The level 1 script wins clean: two autos, a one-sided FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. pull, a dodged Sky SplitterE – Sky SplitterVolibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius., one more auto
  • The level 2 kill line closes the lane outright once FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned., an auto, and both punches land with IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. behind them
  • The Show StopperR – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land. timed on his Thundering SmashQ – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks. run-in cancels the stun and the rest of the combo together

Weaknesses

  • No dash, so a Volibear who backs off mid-trade costs nothing to release - chasing him with a whiffed HaymakerW – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. costs plenty
  • The suppression only works if it lands before his empowered auto connects; a beat late and it stops nothing
  • Extended 1v1s late tilt back toward a Volibear built to outlast a short trade unless Blade of the Ruined KingBlade of The Ruined KingDeals damage based on target's Health, can steal Move Speed made it into the bag

Volibear

Strengths

  • Thundering Smash's speed buff into a stunning auto is his main way to force a fight Sett would rather not have
  • Frenzied Maul's second bite heals more the lower the target already is, rewarding him for staying in a losing trade instead of leaving
  • StormbringerR – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled. covers ground no other top-lane engage can, crossing terrain to leap in from well outside normal range

Weaknesses

  • Sky SplitterE – Sky SplitterVolibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius. telegraphs before it lands - dodge the zone and he has thrown his only ranged tool for nothing
  • Thundering Smash's stun depends on the empowered auto actually connecting; suppressed a beat early, the whole combo cancels
  • StormbringerR – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled. is also his only way out of a losing fight - using it to engage spends his exit too

Power Curve Comparison EXPERIMENTAL

Power Curve Visualization

Win Conditions

Sett's Win Condition

  • Run the level 1 script: two autos, FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. the instant he steps out of range, a dodged Sky SplitterE – Sky SplitterVolibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius., one more auto
  • Close the level 2 kill line: FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. into an auto and both empowered punches, IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. to finish (FlashFlashTeleports you a short distance toward your cursor. first instead if he is already at 40% health)
  • Save The Show StopperR – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land. for the Thundering SmashQ – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks. run-in from level 6 on - timed right, it cancels his stun and the rest of the combo
  • A Volibear who peels off mid-fight isn't worth following - the Grit shield bleeds out four seconds after your last connected hit, so a chase banks no true damage anyway

Volibear's Win Condition

  • Forces the fight with Thundering Smash's speed buff and stun rather than trading autos in the open
  • Lands Sky Splitter's zone first for the shield and the extra damage before following up with the empowered bite
  • Saves Frenzied Maul's second cast for a target already low - it heals for more the lower they are
  • Holds StormbringerR – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled. for a target Sett cannot peel for, since committing it to engage spends his only way out too

Laning Phase Guide

Level/Phase Sett Volibear
Level 1 Open with two autos, then FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. the instant he steps out of range to drag him back in. Sidestep Sky SplitterE – Sky SplitterVolibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius. on the way, land one more auto, and the trade is won. Walks up expecting to win the exchange on autos alone; Sky SplitterE – Sky SplitterVolibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius. is his only ranged answer, and it telegraphs before it lands.
Level 2 FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. into an auto, both empowered punches, IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. - Geishu's read ends the lane here if it connects clean. Already at 40% health, lead with FlashFlashTeleports you a short distance toward your cursor. instead of the opening auto and run the same string. Second point rounds out the kit but adds no escape - still one stick-and-stun tool and a ground zone that needs a beat to land.
Level 3 If he opens his combo instead - Sky SplitterE – Sky SplitterVolibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius. into Thundering SmashQ – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks. into Frenzied MaulW – Frenzied MaulVolibear damages an enemy, applying on-hit effects and marking them. Casting this ability again on the same target deals bonus damage and Heals Volibear. - answer with an auto, both punches, FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned., HaymakerW – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides., and IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.. Same kill, different opener. Full rotation now; the zone-into-stick-into-bite opener is his best shot at forcing a trade on his terms, but it spends every cooldown at once.
Level 4-5 Trade short and hold the wave. A retreating Volibear costs nothing to release, so do not chase with HaymakerW – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. into an empty lane. Looks for the same combo shape on a shorter fuse and backs off once the trade turns - Grit decaying costs Sett nothing either way, so there is little reason to commit further.
Level 6 The Show StopperR – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land. adds the read: he speeds in with Thundering SmashQ – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks., drops Sky SplitterE – Sky SplitterVolibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius., and waits for the empowered auto to connect. Suppress him a beat before it lands and the whole combo turns to nothing. StormbringerR – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled. arrives, but the Q-into-E run-in is still the more common opener; the ultimate is worth more held for an engage he cannot otherwise reach.
Level 7-8 Stridebreaker's slow keeps the punch-into-FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. string connecting through his engage window. If he leaps in under your tower, stay on script - auto, both punches, FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned., HaymakerW – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides., suplex. Building toward a bruiser core; diving under Sett's tower only pays off if the tower shots do not outpace what he can healHealRestores Health and grants Move Speed to you and target allied champion. back.
Level 9 Knuckle DownQ – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions. maxed sharpens every short trade; hold the lead and start looking past the lane instead of forcing another kill in it. Full build still some way off; farms behind Sky SplitterE – Sky SplitterVolibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius. and waits for a teamfight to make Stormbringer's range matter.

Power Spikes

Level Spikes

Sett Volibear
Level Description Level Description
2 Minor FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. joins Knuckle DownQ – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions.; Geishu's kill line closes the lane here without waiting on HaymakerW – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. 3 Major Full combo online: Thundering Smash's stun, Sky Splitter's zone, and Frenzied Maul's second bite are all in play
6 Major The Show StopperR – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land. adds the answer to his Thundering SmashQ – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks. run-in 6 Major StormbringerR – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled. adds a long-range engage no other top laner can match for reach
9 Major Knuckle DownQ – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions. maxed; every short trade after it hits harder

Item Spikes

Sett Volibear
Item Description Item Description
Plated SteelcapsPlated SteelcapsEnhances Move Speed and reduces incoming basic attack damage First buy against a kit that wants to trade autos and empowered Qs at melee range Trinity ForceTrinity ForceTons of Damage Common core item that pairs with his on-hit passive and attack-modifying kit
StridebreakerStridebreaker40 Attack Damage25% Attack Speed450 HealthCleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per ch... Keeps the follow-up connecting once Thundering Smash's speed buff expires Plated SteelcapsPlated SteelcapsEnhances Move Speed and reduces incoming basic attack damage Answers Sett's physical damage when the trade stays close
Black CleaverBlack CleaverDealing physical damage to enemy champions reduces their Armor Keeps compounding through the repeated short trades this particular lane runs on Mercury's TreadsMercury's TreadsIncreases Move Speed and reduces duration of disabling effects Swapped in when Facebreaker's stun and Show Stopper's suppression matter more than raw damage
Overlord's BloodmailOverlord's Bloodmail30 Attack Damage550 HealthTyrannyGain 2.5% of your bonus Health as Attack Damage. RetributionGain up to 12% increased Attack Damage based on your percent missing Health. Fourth on the standard current-patch order
Sterak's GageSterak's GageShields against large bursts of damage Lifeline for the all-in once both FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. and HaymakerW – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. are down

Best Build for Sett

Starting Items

Core Items

This lane does not move the build - Autolykus's standard six still holds: Plated SteelcapsPlated SteelcapsEnhances Move Speed and reduces incoming basic attack damage, StridebreakerStridebreaker40 Attack Damage25% Attack Speed450 HealthCleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per ch..., Black CleaverBlack CleaverDealing physical damage to enemy champions reduces their Armor, Overlord's BloodmailOverlord's Bloodmail30 Attack Damage550 HealthTyrannyGain 2.5% of your bonus Health as Attack Damage. RetributionGain up to 12% increased Attack Damage based on your percent missing Health., Sterak's GageSterak's GageShields against large bursts of damage, Spear of ShojinSpear of ShojinReduce damage taken from champions by a flat amount. Attack while near multiple enemy champions to increase this amount for a short time.

Runes

Primary: Press the AttackPress the AttackHitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. leads Precision here, with TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. and Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed. underneath and Last StandLast StandDeal more damage to champions while you are low on health. rounding out the row

Secondary: Resolve underneath runs UnflinchingUnflinchingGain Armor and Magic Resist when receiving crowd control. and Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. - the tenacity cuts into both Thundering Smash's stun and Sky Splitter's slow. Shards finish attack speed, adaptive force, flat health

Summoner Spells

FlashFlashTeleports you a short distance toward your cursor. + IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. - every kill line in Geishu's row ends with it

Priority Build Path

1
Plated Steelcaps

Armor first into a bruiser who wants back-to-back autos and an empowered Q at close range

2
Stridebreaker

The active slow keeps him in FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. range once Thundering Smash's speed buff runs out

3
Black Cleaver

Armor shred that keeps paying off through every short trade this lane repeats

4
Overlord's Bloodmail

Fourth on the standard current-patch order

5
Sterak's Gage

Fills the gap after E and W have already been spent

6
Spear of Shojin

Sixth and last of the standard order

Situational Adjustments

  • Blade of the Ruined KingBlade of The Ruined KingDeals damage based on target's Health, can steal Move Speed: the lane duel keeps mattering into the late game; on the Blade route it goes in second and the 1v1 stays winnable
  • HeartsteelHeartsteelRestores Health on kill or assist: the draft points toward a long scaling game rather than lane skirmishes; HeartsteelHeartsteelRestores Health on kill or assist and Titanic HydraTitanic HydraDeals area of effect damage based on owner's health headline that route in Stridebreaker's spot

Key Patterns

Lethal Combos

Sett Full Combo (Level 6+):

R > AA > Q > Q > E > W

Geishu's level 6 read: wait for the empowered auto on his Thundering SmashQ – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks. run-in to be a beat away, suppress him, then an auto, both punches, FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned., HaymakerW – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides., and IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. close it out.
Volibear Escape/Counter Combo:

Q > E > W

Expected shape once he is looking to force a fight: Thundering SmashQ – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks. to close and stun, Sky Splitter's zone for the extra damage, then Frenzied Maul's second bite to finish.

Trading Combos

Sett Short Trade:

AA > AA > E > AA

Geishu's level 1 script: two autos, FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. the moment he steps out of range, sidestep the lightning on the way back in, one more auto wins it.
Volibear Quick Trade:

Q > AA > W

Standard poke shape once Thundering SmashQ – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks. is up: the speed buff plus the empowered, stunning auto, then Frenzied Maul's markMarkThrow a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up. to keep the pressure going.

Lethal Thresholds

  • Sett Kill Range: At 40% Volibear health, lead with FlashFlashTeleports you a short distance toward your cursor. instead of the opening auto and the same FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned.-auto-punches-IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. string closes the level 2 kill line; from level 6, a suppressed Thundering SmashQ – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks. run-in opens the same string with R in front.
  • Volibear Kill Range: Needs Thundering Smash's stun to actually land and Sky Splitter's zone to add real damage before Frenzied Maul's second bite can finish a fight; without the stun connecting, Sett's trade script gets there first by Geishu's read.
  • Critical Levels: 2 (FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. kill line) / 6 (The Show StopperR – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land. answers his engage)

Level by Level Game Plan

Level Primary Goal Lane Position Trading Opportunities Kill Windows Setup Opportunities
1 Win the scripted trade Hold auto range, ready to pull him back AA > AA, then E the moment he steps out Low Dodge Sky SplitterE – Sky SplitterVolibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius. on the way back in
2 Close the FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. kill line Stay in FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. range E > AA > Q > Q > IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. Medium-High if it connects Lead with FlashFlashTeleports you a short distance toward your cursor. instead if he is already at 40% health
3 Full kit; answer his combo too Hold the trade, do not overextend AA > Q > Q > E > W > IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. if he opens Sky SplitterE – Sky SplitterVolibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius. first Medium Bank Grit before cashing HaymakerW – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides.
4-5 Trade short, keep the wave Even trades, nothing extended Short passes only; let a retreat go Low Grit decays in 4 seconds either way
6 R the Thundering SmashQ – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks. run-in Close enough to suppress the tell Wait for the empowered auto, then R > AA > Q > Q > E > W > IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. High off a canceled combo Stay level-headed if he dives under your tower instead
7-8 StridebreakerStridebreaker40 Attack Damage25% Attack Speed450 HealthCleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per ch... tempo Hold the punch-into-FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. pattern FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. on cooldown into short bursts Medium His bruiser core is still assembling
9+ Knuckle DownQ – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions. maxed Shove and hold the lead Full pattern on any whiffed engage Medium-High Plan around his completed core
Mid Game (11-16) Skirmish on your timers Side lane, collapse quick Grab the diver away from your carry, then dump HaymakerW – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. on the stacked target Picks with E into R Track his StormbringerR – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled. cooldown before committing
Late Game (16+) Teamfight around the suplex Front line and peel Layer the cone on stacked targets R their carry into your team Watch for StormbringerR – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled. isolating a teammate

First Back Goals

Teamfight Tips

Aspect Sett Volibear
Primary Role Frontline disruptor - pull back whoever StormbringerR – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled. catches alone with the suplex, then unload Haymaker's cone once bodies pile up Frontline bruiser who leans on Stormbringer's range to start a fight from an angle no one else can reach
Target Priority Dashless carries the suplex reaches
Whoever is clumped for the HaymakerW – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. cone
Volibear himself once StormbringerR – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled. is already spent
Picks off a straggler at the edge of vision with Stormbringer's range
Frontline trading otherwise, leaning on Frenzied Maul's sustain
Objective Control Open the pit skirmish by landing FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. on both sides while the choke is tight
Whoever fights hardest for the pit is the one to peel away - drag them clear so the rest of the team can finish the objective uncontested
Uses Sky SplitterE – Sky SplitterVolibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius. to control the choke before committing StormbringerR – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled.
Holds the leap for an angle Sett cannot peel in time
Positioning Narrow choke points turn a one-sided FacebreakerE – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. grab into the full stun for free
Save the suppression for later if he already committed his engage
Leaps from well outside normal engage range - ward the flank it would cross
Fights from the frontline otherwise, trading on Frenzied Maul's markMarkThrow a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.
Other Tips Buffer The Show StopperR – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land. the instant the empowered auto on his Q is a beat away; timed early, the suppression cancels the whole combo
Suplex a diver toward the frontline to shorten the escape path
Saves StormbringerR – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled. for a target his team cannot otherwise reach, since the leap crosses angles no other top-lane engage covers
Times Frenzied Maul's second cast for a target already below half health