Nasus vs Teemo Matchup Guide

Nasus

Nasus

Top Lane Juggernaut

Scaling stacker with infinite Q damage and Wither slow

VS
Teemo

Teemo

Top Lane Specialist

Ranged blind bully with shroom map control

VerdictSkill matchup EarlyTeemo Favored MidSkill Matchup LateNasus Favored Updated Sep 15, 2025 · Patch 25.18

Champ Select Cheat Sheet — Nasus vs Teemo

Runes
Fleet FootworkFleet FootworkAttacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS., TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold., Legend: HasteLegend: HasteTakedowns on enemies grant permanent Basic Ability Haste., Last StandLast StandDeal more damage to champions while you are low on health.
Secondary: Second WindSecond WindAfter taking damage from an enemy champion heal back some missing health over time., UnflinchingUnflinchingGain Armor and Magic Resist when receiving crowd control.
Summoners
GhostGhostGain Move Speed and ignore unit collision for the duration. + TeleportTeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
Start
Doran's ShieldDoran's ShieldGood defensive starting item + Health PotionHealth PotionConsume to restore Health over time
Core Build
Trinity ForcePlated Steelcaps / Mercury's TreadsSpirit VisageFrozen Heart / Thornmail
Danger Levels
Respect Teemo at level 6

Matchup Dynamics

How This Matchup Works

Teemo has lane tools before Nasus stacks (1–6 min). SheenSheenGrants a bonus to next attack after spell cast + R gives dueling windows if waves are managed. Q stacks + armor/MR let Nasus front-to-back or split-push.

Early Game (1-5)

Teemo Favored - Teemo has lane tools before Nasus stacks (1–6 min).

Mid Game (6-11)

Skill Matchup - SheenSheenGrants a bonus to next attack after spell cast + R gives dueling windows if waves are managed.

Late Game (12+)

Nasus Favored - Q stacks + armor/MR let Nasus front-to-back or split-push.

Key Interactions

  • Open Doran’s Shield: avoid trading into `Q – Blinding DartQ – Blinding DartObscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.`.
  • WitherW – WitherNasus ages an enemy champion, decelerating their Move Speed and Attack Speed over time. when he over-extends to auto: GhostGhostGain Move Speed and ignore unit collision for the duration. to stick post-6.
  • Buy Sweepers/Control Wards to clear `R – Noxious TrapR – Noxious TrapTeemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time.` lines: path through Spirit FireE – Spirit FireNasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it..
  • Don’t chase through shrooms without R: wait and clear.

Nasus

Strengths

Weaknesses

Teemo

Strengths

Weaknesses

Power Curve Comparison EXPERIMENTAL

Power Curve Visualization

Win Conditions

Nasus's Win Condition

  • Hold freezes near tower from 3:30–8:00; punish when enemy wave is long.
  • Convert first item spike (Trinity) into Herald or dragon with TP
  • WitherW – WitherNasus ages an enemy champion, decelerating their Move Speed and Attack Speed over time. enemy carry on engage; front-to-back with Spirit FireE – Spirit FireNasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it. zones.

Teemo's Win Condition

Laning Phase Guide

Level/Phase Nasus Teemo
Level 1 Start Q in 95% of lanes; take E vs hard push to secure last hits. Stand in brush to shorten poke path. Do not trade more than 1 auto + Q.
Level 2 Take W unless you must push; punish greed CS with WitherW – WitherNasus ages an enemy champion, decelerating their Move Speed and Attack Speed over time. then retreat. Ward river/tri at 2:20 if slow-pushing.
Level 3 Unlock E; drop on wave to thin if getting shoved. Hold the wave 6–7 minions near your tower; avoid long trades pre-SheenSheenGrants a bonus to next attack after spell cast.
Level 4–5 Crash WAVE 4 for a cannon recall at ~3:45–4:10 if pressured; first cannon arrives on wave 4 in S25 (not wave 3).
Level 6 All-in only after enemy key cooldown is used. Pop R to halve Q CD and stick with GhostGhostGain Move Speed and ignore unit collision for the duration..
Level 7–8 With SheenSheenGrants a bonus to next attack after spell cast/Trinity components, take short Q trades after the enemy spell you track; reset wave into freeze.
Level 9+ Maxed Q turns minions into HP; keep wave near tower and threaten run-downs if they have no dash.
Mid Game (11–16) Play for Herald/drag; TP is a distance-based dash pre-14 and Unleashed after—channel earlier from side lane.
Late Game (16+) Front-to-back when team has control; otherwise split with wards and hover TP on objective spawn.

Power Spikes

Level Spikes

Nasus Teemo
Level Description Level Description
6 Major `R` halves Q CD; run-down potential with GhostGhostGain Move Speed and ignore unit collision for the duration.. 0 Minor earliest all-in/zone tools online.
9 Minor Q max, last-hit security for stacks. 6 Major ultimate adds burst/control.

Item Spikes

Nasus Teemo
Item Description Item Description
SheenSheenGrants a bonus to next attack after spell cast/Trinity ForceTrinity ForceTons of Damage Q damage + on-hit spike unlocks trades.
Armor/MR (FH/Visage) sustain to ignore short trades.

Best Build for Nasus

Starting Items

Doran's ShieldDoran's ShieldGood defensive starting item + Health PotionHealth PotionConsume to restore Health over time

Core Items

Trinity ForceTrinity ForceTons of DamagePlated SteelcapsPlated SteelcapsEnhances Move Speed and reduces incoming basic attack damage / Mercury's TreadsMercury's TreadsIncreases Move Speed and reduces duration of disabling effectsSpirit VisageSpirit VisageIncreases Health and healing effectsFrozen HeartFrozen HeartMassively increases Armor and slows enemy basic attacks / ThornmailThornmail150 Health75 ArmorThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

Runes

Primary: Fleet FootworkFleet FootworkAttacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS., TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold., Legend: HasteLegend: HasteTakedowns on enemies grant permanent Basic Ability Haste., Last StandLast StandDeal more damage to champions while you are low on health.

Secondary: Second WindSecond WindAfter taking damage from an enemy champion heal back some missing health over time., UnflinchingUnflinchingGain Armor and Magic Resist when receiving crowd control.

Summoner Spells

GhostGhostGain Move Speed and ignore unit collision for the duration. + TeleportTeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.

Priority Build Path

Situational Adjustments

Key Patterns

Lethal Combos

Nasus Full Combo (Level 6+):

Teemo Escape/Counter Combo:

Trading Combos

Nasus Short Trade:

Teemo Quick Trade:

Lethal Thresholds

  • Nasus Kill Range:
  • Teemo Kill Range:
  • Critical Levels:

Level by Level Game Plan

Level Primary Goal Lane Position Trading Opportunities Kill Windows Setup Opportunities

First Back Goals

Teamfight Tips

Aspect Nasus Teemo
Primary Role
Target Priority Peel first carry within reach after WitherW – WitherNasus ages an enemy champion, decelerating their Move Speed and Attack Speed over time. (ADC>mid).
Zone Teemo if they dive backline; WitherW – WitherNasus ages an enemy champion, decelerating their Move Speed and Attack Speed over time. them on entry.
Objective Control
Positioning Front-to-back on narrow chokes only with R up; otherwise flank through fog.
Do not lead engages into heavy CC; arrive second with GhostGhostGain Move Speed and ignore unit collision for the duration..
Other Tips