Mordekaiser vs Volibear Matchup Guide

Mordekaiser

Mordekaiser

Top Lane Juggernaut-Mage

The Iron Revenant - AP juggernaut who chips with Obliterate, banks every trade through Indestructible, and drags a single target into Realm of Death to finish the fight alone

VS
Volibear

Volibear

Top Lane Juggernaut

The Relentless Storm - a stacking-attack-speed juggernaut whose Thundering Smash doubles as a gap-closer and a stun, whose Frenzied Maul recast heals him back up, and whose Stormbringer leap disables towers on arrival

VerdictSkill matchup EarlyVolibear Favored MidMordekaiser Favored LateSkill Matchup Updated Jul 17, 2026

Champ Select Cheat Sheet — Mordekaiser vs Volibear

Runes
Precision keystone: ConquerorConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions., TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold., Legend: HasteLegend: HasteTakedowns on enemies grant permanent Basic Ability Haste., and Last StandLast StandDeal more damage to champions while you are low on health., unchanged from the sheet's default page
Secondary: Inspiration stays the pick for secondary - Magical FootwearMagical FootwearYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. plus Approach VelocityApproach VelocityBonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. - same as most of the sheet; the free bootsBootsSlightly increases Move Speed and the chase speed off a landed Rylai's slow are generically good here too
Summoners
FlashFlashTeleports you a short distance toward your cursor. + IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Core Build
Doran's Ring opens it, then Rylai's Crystal Scepter for the slow. From there the row turns into a full counter-kit: Oblivion Orb for the grievous wounds, Mercury's Treads for the tenacity, Bloodletter's Curse for more shred, and Serpent's Fang last to strip the Sky Splitter shield.
Trade Pattern
E > Q > W
Longer-range version for the moment he is still out of Thundering Smash range; pull before he can close the gap himself.
Danger Levels
Respect Volibear at levels 6, 13

Matchup Dynamics

How This Matchup Works

Federals1 rates this a skill matchup, and the shape leans early toward Volibear: Thundering SmashQ – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks. is a stun tied directly to a gap-closer, exactly the kind of engage an immobile kit like Mordekaiser's has no way to dodge. The build answers back through the mid game instead of the lane - Oblivion OrbOblivion OrbIncreases magic damage undercuts the Frenzied MaulW – Frenzied MaulVolibear damages an enemy, applying on-hit effects and marking them. Casting this ability again on the same target deals bonus damage and Heals Volibear. healHealRestores Health and grants Move Speed to you and target allied champion., Mercury's TreadsMercury's TreadsIncreases Move Speed and reduces duration of disabling effects shortens the stun, and Serpent's FangSerpent's Fang55 Attack Damage15 LethalityShield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %. shreds the shield Sky SplitterE – Sky SplitterVolibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius. grants him. StormbringerR – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled. and Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. both threaten to decide the late game, and whichever lands first usually does.

Early Game (1-5)

Volibear Favored - Thundering SmashQ – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks. gives him a stun with no separate setup required, and Mordekaiser has no way to dash clear of it. Bank IndestructibleW – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. before he is in range rather than after, since the shield needs to already be up when the stun lands.

Mid Game (6-11)

Mordekaiser Favored - Oblivion Orb's grievous wounds cuts the Frenzied MaulW – Frenzied MaulVolibear damages an enemy, applying on-hit effects and marking them. Casting this ability again on the same target deals bonus damage and Heals Volibear. recast healHealRestores Health and grants Move Speed to you and target allied champion., and Mercury's TreadsMercury's TreadsIncreases Move Speed and reduces duration of disabling effects shortens every stun window that used to open his combo. The itemized answer lands here, not in the lane.

Late Game (12+)

Skill Matchup - StormbringerR – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled. threatens a dive with a tower-disable attached, and Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. answers by isolating him the moment he commits; both sides carry a real ultimate-driven win condition into every late fight.

Key Interactions

  • Thundering SmashQ – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks. punishes an empty shield: The stun is tied directly to his gap-closer, so there is no separate telegraph to dodge the way there is against most engages. IndestructibleW – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. has to be up before he is even in range, not after the stun lands.
  • Oblivion OrbOblivion OrbIncreases magic damage cuts the Frenzied MaulW – Frenzied MaulVolibear damages an enemy, applying on-hit effects and marking them. Casting this ability again on the same target deals bonus damage and Heals Volibear. recast: His sustain comes from a marked recast that heals him back; grievous wounds takes a real chunk of that away and turns an even trade into a losing one for him.
  • Serpent's FangSerpent's Fang55 Attack Damage15 LethalityShield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %. shreds the Sky SplitterE – Sky SplitterVolibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius. shield: Standing in his own lightning zone grants him a shield on top of the damage and slow; Serpent's FangSerpent's Fang55 Attack Damage15 LethalityShield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %. strips it the moment it goes up, undoing the one defensive piece Sky SplitterE – Sky SplitterVolibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius. offers him.
  • Counter-R punishes a committed StormbringerR – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled.: The leap telegraphs on the way in; answering the landing with Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. isolates him before the tower-disable or a following teammate can matter.

Mordekaiser

Strengths

  • Oblivion OrbOblivion OrbIncreases magic damage and Serpent's FangSerpent's Fang55 Attack Damage15 LethalityShield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %. both directly undercut his sustain and his one defensive tool
  • Mercury's TreadsMercury's TreadsIncreases Move Speed and reduces duration of disabling effects shortens the exact stun window his whole combo depends on
  • Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. answers a committed StormbringerR – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled. by isolating him the instant he lands

Weaknesses

  • No dash means Thundering Smash's built-in stun always threatens to land first
  • The build spends several slots on countering his kit specifically rather than raw damage
  • Caught with IndestructibleW – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. down in his stun range, there is no way to escape the follow-up

Volibear

Strengths

  • Thundering SmashQ – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks. combines a gap-closer and a stun into a single cast, unlike most engage tools
  • Frenzied Maul's recast keeps him healthy through extended trades if the healHealRestores Health and grants Move Speed to you and target allied champion. goes uncontested
  • StormbringerR – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled. threatens a dive from long range and disables the tower it lands near

Weaknesses

  • Mercury's TreadsMercury's TreadsIncreases Move Speed and reduces duration of disabling effects and other tenacity sources cut the stun window his whole plan runs through
  • Sky Splitter's self-shield disappears instantly against a Serpent's FangSerpent's Fang55 Attack Damage15 LethalityShield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %. shred
  • Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. isolates him the moment StormbringerR – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled. commits, cutting off the tower-disable's follow-up

Power Curve Comparison EXPERIMENTAL

Power Curve Visualization

Win Conditions

Mordekaiser's Win Condition

  • Have IndestructibleW – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. up before he is even in Thundering SmashQ – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks. range, not after the stun lands
  • Rush Oblivion OrbOblivion OrbIncreases magic damage and Mercury's TreadsMercury's TreadsIncreases Move Speed and reduces duration of disabling effects; both land during the mid game and directly undercut his plan
  • Shred Sky Splitter's self-shield with Serpent's FangSerpent's Fang55 Attack Damage15 LethalityShield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %. the moment it goes up
  • Bait Stormbringer's commitment before answering with Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns., not the other way around

Volibear's Win Condition

  • Lead engages with Thundering SmashQ – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks.; the stun and the gap-close share one cast, so there is no second telegraph to give away
  • Keep Frenzied Maul's recast uncontested as long as possible; the healHealRestores Health and grants Move Speed to you and target allied champion. is the whole sustain plan
  • Stand inside Sky Splitter's own zone to bank the self-shield before committing further
  • Time StormbringerR – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled. for a moment the tower-disable actually matters, not just as a repositioning tool

Laning Phase Guide

Level/Phase Mordekaiser Volibear
Level 1 Start ObliterateQ – ObliterateMordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. and respect that his stun is live from the first cast; do not walk into Thundering SmashQ – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks. range without IndestructibleW – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. ready. Starts Thundering SmashQ – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks.; the stun and the gap-close share one cast, so the level-1 engage is real from the very first trade.
Level 2 Second point fills in whichever basic was skipped; the shield matters more the earlier he shows willingness to commit Thundering SmashQ – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks., so weight it toward IndestructibleW – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. against an aggressive opener. Second point usually reinforces the trade pattern already working; the stun window keeps deciding most exchanges this early.
Level 3 Full basic kit online. Bank the shield before he is in range rather than after the stun lands, since there is no separate telegraph to react to. Frenzied Maul's recast adds real sustain to the trade; an uncontested healHealRestores Health and grants Move Speed to you and target allied champion. here is the difference between an even exchange and a losing one.
Level 4-5 Hold the wave and wait out the lane; the itemized answer to this matchup comes from the build, not from anything available at these levels. Keeps pressing the stun-into-trade pattern; nothing changes his plan until Mordekaiser's anti-tools start completing.
Level 6 Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. answers a committed StormbringerR – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled., but do not open with it - bait the dive first and isolate him on the landing. StormbringerR – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled. adds a long-range dive with a tower-disable attached; using it to force a lane kill just walks him into the isolation Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. wants anyway.
Level 7-8 Oblivion OrbOblivion OrbIncreases magic damage next on the build path; the grievous wounds starts cutting into Frenzied Maul's recast healHealRestores Health and grants Move Speed to you and target allied champion. immediately. Still ahead on raw engage tools; the counter-itemization has not fully landed yet.
Level 9 Mercury's TreadsMercury's TreadsIncreases Move Speed and reduces duration of disabling effects complete the stun-window answer; trades finally even out once both anti-tools are online. The stun window that used to open every fight is meaningfully shorter now; the matchup starts closing.

Power Spikes

Level Spikes

Mordekaiser Volibear
Level Description Level Description
3 Minor Full basic kit; IndestructibleW – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. has to be banked before he is in Thundering SmashQ – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks. range, not after 3 Minor Full basic kit; Thundering SmashQ – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks. into Frenzied MaulW – Frenzied MaulVolibear damages an enemy, applying on-hit effects and marking them. Casting this ability again on the same target deals bonus damage and Heals Volibear. is the whole early trade plan
6 Major Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. answers a committed StormbringerR – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled. with a clean isolation 6 Major StormbringerR – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled. adds a long-range dive with a tower-disable attached
11 Major Oblivion OrbOblivion OrbIncreases magic damage and Mercury's TreadsMercury's TreadsIncreases Move Speed and reduces duration of disabling effects both online; his sustain and his stun window shrink together 13 Major The Relentless Storm's stacking attack speed starts adding real DPS on top of the engage kit

Item Spikes

Mordekaiser Volibear
Item Description Item Description
Rylai's Crystal ScepterRylai's Crystal ScepterAbilities slow enemies First item again on this row; the slow adds control once the stun window ends and he is still looking to stay in melee range Sunfire AegisSunfire AegisHigh armor. Constantly deals damage to nearby enemies. Immobilize enemies to release a wave of damaging flame Generic tank-bruiser pickup that adds wave clear and skirmish damage on top of the engage kit
Oblivion OrbOblivion OrbIncreases magic damage Grievous wounds cuts directly into the Frenzied MaulW – Frenzied MaulVolibear damages an enemy, applying on-hit effects and marking them. Casting this ability again on the same target deals bonus damage and Heals Volibear. recast healHealRestores Health and grants Move Speed to you and target allied champion. his whole sustain plan runs through Spirit VisageSpirit VisageIncreases Health and healing effects Answers a build leaning on Oblivion OrbOblivion OrbIncreases magic damage and Bloodletter's Curse for sustained magic damage
Mercury's TreadsMercury's TreadsIncreases Move Speed and reduces duration of disabling effects The guide's only real tenacity source besides an elixir; it shortens the exact stun window his engage depends on
Bloodletter's Curse Adds shred on top of the anti-tools once the trade is already going Mordekaiser's way
Serpent's FangSerpent's Fang55 Attack Damage15 LethalityShield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %. Strips the self-shield Sky SplitterE – Sky SplitterVolibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius. grants him the moment it goes up

Best Build for Mordekaiser

Starting Items

Core Items

Doran's RingDoran's RingGood starting item for casters opens it, then Rylai's Crystal ScepterRylai's Crystal ScepterAbilities slow enemies for the slow. From there the row turns into a full counter-kit: Oblivion OrbOblivion OrbIncreases magic damage for the grievous wounds, Mercury's TreadsMercury's TreadsIncreases Move Speed and reduces duration of disabling effects for the tenacity, Bloodletter's Curse for more shred, and Serpent's FangSerpent's Fang55 Attack Damage15 LethalityShield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %. last to strip the Sky SplitterE – Sky SplitterVolibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius. shield.

Runes

Primary: Precision keystone: ConquerorConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions., TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold., Legend: HasteLegend: HasteTakedowns on enemies grant permanent Basic Ability Haste., and Last StandLast StandDeal more damage to champions while you are low on health., unchanged from the sheet's default page

Secondary: Inspiration stays the pick for secondary - Magical FootwearMagical FootwearYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. plus Approach VelocityApproach VelocityBonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. - same as most of the sheet; the free bootsBootsSlightly increases Move Speed and the chase speed off a landed Rylai's slow are generically good here too

Summoner Spells

FlashFlashTeleports you a short distance toward your cursor. + IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.

Priority Build Path

1
Doran's Ring

Starting item off this row

2
Rylai's Crystal Scepter

First item again on this row; the slow adds control once the stun window ends

3
Oblivion Orb

Grievous wounds cuts directly into the Frenzied MaulW – Frenzied MaulVolibear damages an enemy, applying on-hit effects and marking them. Casting this ability again on the same target deals bonus damage and Heals Volibear. recast healHealRestores Health and grants Move Speed to you and target allied champion.

4
Mercury's Treads

The build's tenacity source, shortening the Thundering SmashQ – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks. stun window

5
Bloodletter's Curse

Adds shred once the counter-tools already have the trade going Mordekaiser's way

6
Serpent's Fang

Strips the self-shield Sky SplitterE – Sky SplitterVolibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius. grants him the moment it goes up

Situational Adjustments

  • Zhonya's HourglassZhonya's HourglassActivate to become invincible but unable to take actions: the enemy team shapes into a burst comp late that the counter-itemization alone cannot stall out
  • Liandry's TormentLiandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies: the game trends into a longer damage race and the counter-tools alone are not closing it out

Key Patterns

Lethal Combos

Mordekaiser Full Combo (Level 6+):

Q > E > W

Closer-range shape; poke first, pull once the stun window has passed, cash the shield back as healing.
Volibear Escape/Counter Combo:

Q > W > W

Thundering SmashQ – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks. lands the stun and closes the gap in one cast, then Frenzied MaulW – Frenzied MaulVolibear damages an enemy, applying on-hit effects and marking them. Casting this ability again on the same target deals bonus damage and Heals Volibear. and its recast add the damage and the healHealRestores Health and grants Move Speed to you and target allied champion. back.

Trading Combos

Mordekaiser Short Trade:

E > Q > W

Longer-range version for the moment he is still out of Thundering SmashQ – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks. range; pull before he can close the gap himself.
Volibear Quick Trade:

W > AA > W

The markMarkThrow a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up. from the first cast primes the recast for bonus damage and sustain through a longer exchange.

Lethal Thresholds

  • Mordekaiser Kill Range: No safe kill threshold before Oblivion OrbOblivion OrbIncreases magic damage and Mercury's TreadsMercury's TreadsIncreases Move Speed and reduces duration of disabling effects land; his sustain and stun window both make an early all-in a bad bet. Once the counter-items complete, the shred from Bloodletter's Curse and Serpent's FangSerpent's Fang55 Attack Damage15 LethalityShield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %. turns even trades into real kill windows.
  • Volibear Kill Range: Needs Thundering SmashQ – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks. to land clean to open a real trade; without the stun he is limited to a Frenzied MaulW – Frenzied MaulVolibear damages an enemy, applying on-hit effects and marking them. Casting this ability again on the same target deals bonus damage and Heals Volibear. poke-and-healHealRestores Health and grants Move Speed to you and target allied champion. that Mordekaiser's own shield answers just as well.
  • Critical Levels: Full kits land at 3, both ultimates change the calculus at 6, and Oblivion OrbOblivion OrbIncreases magic damage plus Mercury's TreadsMercury's TreadsIncreases Move Speed and reduces duration of disabling effects complete the counter-plan around 11

Level by Level Game Plan

Level Primary Goal Lane Position Trading Opportunities Kill Windows Setup Opportunities
1 Respect the level-1 stun Outside Thundering SmashQ – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks. range ObliterateQ – ObliterateMordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. only; do not walk in first Low Bank IndestructibleW – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. before testing anything
2 Match his engage tempo Hold position Death's GraspE – Death's GraspMordekaiser pulls all enemies in an area. or IndestructibleW – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. depending on how often he tests the stun Low Track how aggressively he is willing to commit
3 Shield-first trading Near minions for cover Bank IndestructibleW – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. before he is in range, not after Medium Watch for the Frenzied MaulW – Frenzied MaulVolibear damages an enemy, applying on-hit effects and marking them. Casting this ability again on the same target deals bonus damage and Heals Volibear. recast timing
4-5 Hold the lane, wait for items Deny his freeze Short and out; the real answer is not available yet Low Track his jungler before pushing
6 Bait StormbringerR – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled. before answering Anywhere he might dive from range Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. on the landing, not as an opener Medium off the counter-isolation Watch for the telegraphed leap arc
7-8 Rush Oblivion OrbOblivion OrbIncreases magic damage Hold lane, push when safe Poke continues; the grievous wounds is the priority buy Medium Track his item progress
9 Mercury's TreadsMercury's TreadsIncreases Move Speed and reduces duration of disabling effects online Push for plates Every combo piece live once the shield is banked High with both counter-items up Look for the next roam
Mid Game (11-16) Play the counter-itemization out Match his roam timing; neither ultimate wants to be caught down Only with IndestructibleW – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. and R both available High once Oblivion OrbOblivion OrbIncreases magic damage and Mercury's TreadsMercury's TreadsIncreases Move Speed and reduces duration of disabling effects are both online Track Stormbringer's cooldown before committing
Late Game (16+) Win the ultimate exchange Group; do not get caught alone in the open Force fights on StormbringerR – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled. cooldown when possible High off a counter-isolated dive Ward the angles StormbringerR – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled. could leap from

First Back Goals

Teamfight Tips

Aspect Mordekaiser Volibear
Primary Role Waits for StormbringerR – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled. to commit, then answers with Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. and finishes whoever gets isolated with Bloodletter's Curse Primary diver whose StormbringerR – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled. opens the fight and whose tower-disable creates the follow-up window
Target Priority Whoever StormbringerR – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled. is aimed at, since the counter-isolation only works on Volibear himself once he commits
Volibear once his ultimate is spent
Backline target the leap can reach
Whoever is isolated after the tower-disable opens the play
Objective Control Ward the angles StormbringerR – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled. could leap from before contesting a pit fight
Deny his dive by grouping rather than leaving a side laner exposed
StormbringerR – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled. threatens pit and tower fights from well outside normal engage range
The tower-disable creates a window teammates can follow into
Positioning Bait the StormbringerR – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled. dive before answering with Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns., not the other way around
Keep IndestructibleW – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. up before every skirmish; the stun window opens the whole fight otherwise
Leap from max range to catch a target before the counter-isolation can be set up
Time StormbringerR – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled. around when the tower-disable actually matters
Other Tips Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. works best as the answer to a committed StormbringerR – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled., not as the opening move
Serpent's FangSerpent's Fang55 Attack Damage15 LethalityShield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %. and Oblivion OrbOblivion OrbIncreases magic damage both pay for themselves the moment he tries to sustain through a fight
Stormbringer's tower-disable is worth timing around an actual push, not just as a repositioning tool
The Relentless Storm's stacking attack speed rewards staying in extended fights rather than one engage and reset