Mordekaiser vs Volibear Matchup Guide
Mordekaiser
Top Lane Juggernaut-Mage
The Iron Revenant - AP juggernaut who chips with Obliterate, banks every trade through Indestructible, and drags a single target into Realm of Death to finish the fight alone
Volibear
Top Lane Juggernaut
The Relentless Storm - a stacking-attack-speed juggernaut whose Thundering Smash doubles as a gap-closer and a stun, whose Frenzied Maul recast heals him back up, and whose Stormbringer leap disables towers on arrival
Champ Select Cheat Sheet — Mordekaiser vs Volibear
Matchup Dynamics
How This Matchup Works
Federals1 rates this a skill matchup, and the shape leans early toward Volibear:
Thundering Smash
Q – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks. is a stun tied directly to a gap-closer, exactly the kind of engage an immobile kit like Mordekaiser's has no way to dodge. The build answers back through the mid game instead of the lane -
Oblivion Orb
Oblivion OrbIncreases magic damage undercuts the
Frenzied Maul
W – Frenzied MaulVolibear damages an enemy, applying on-hit effects and marking them. Casting this ability again on the same target deals bonus damage and Heals Volibear.
heal
HealRestores Health and grants Move Speed to you and target allied champion.,
Mercury's Treads
Mercury's TreadsIncreases Move Speed and reduces duration of disabling effects shortens the stun, and
Serpent's Fang
Serpent's Fang55 Attack Damage15 LethalityShield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %. shreds the shield
Sky Splitter
E – Sky SplitterVolibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius. grants him.
Stormbringer
R – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled. and
Realm of Death
R – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. both threaten to decide the late game, and whichever lands first usually does.
Early Game (1-5)
Volibear Favored -
Thundering Smash
Q – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks. gives him a stun with no separate setup required, and Mordekaiser has no way to dash clear of it. Bank
Indestructible
W – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. before he is in range rather than after, since the shield needs to already be up when the stun lands.
Mid Game (6-11)
Mordekaiser Favored - Oblivion Orb's grievous wounds cuts the
Frenzied Maul
W – Frenzied MaulVolibear damages an enemy, applying on-hit effects and marking them. Casting this ability again on the same target deals bonus damage and Heals Volibear. recast
heal
HealRestores Health and grants Move Speed to you and target allied champion., and
Mercury's Treads
Mercury's TreadsIncreases Move Speed and reduces duration of disabling effects shortens every stun window that used to open his combo. The itemized answer lands here, not in the lane.
Late Game (12+)
Skill Matchup -
Stormbringer
R – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled. threatens a dive with a tower-disable attached, and
Realm of Death
R – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. answers by isolating him the moment he commits; both sides carry a real ultimate-driven win condition into every late fight.
Key Interactions
Thundering Smash
Q – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks. punishes an empty shield: The stun is tied directly to his gap-closer, so there is no separate telegraph to dodge the way there is against most engages.
Indestructible
W – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. has to be up before he is even in range, not after the stun lands.
Oblivion Orb
Oblivion OrbIncreases magic damage cuts the
Frenzied Maul
W – Frenzied MaulVolibear damages an enemy, applying on-hit effects and marking them. Casting this ability again on the same target deals bonus damage and Heals Volibear. recast: His sustain comes from a marked recast that heals him back; grievous wounds takes a real chunk of that away and turns an even trade into a losing one for him.
Serpent's Fang
Serpent's Fang55 Attack Damage15 LethalityShield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %. shreds the
Sky Splitter
E – Sky SplitterVolibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius. shield: Standing in his own lightning zone grants him a shield on top of the damage and slow;
Serpent's Fang
Serpent's Fang55 Attack Damage15 LethalityShield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %. strips it the moment it goes up, undoing the one defensive piece
Sky Splitter
E – Sky SplitterVolibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius. offers him.- Counter-R punishes a committed
Stormbringer
R – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled.: The leap telegraphs on the way in; answering the landing with
Realm of Death
R – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. isolates him before the tower-disable or a following teammate can matter.
Mordekaiser
Strengths
Oblivion Orb
Oblivion OrbIncreases magic damage and
Serpent's Fang
Serpent's Fang55 Attack Damage15 LethalityShield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %. both directly undercut his sustain and his one defensive tool
Mercury's Treads
Mercury's TreadsIncreases Move Speed and reduces duration of disabling effects shortens the exact stun window his whole combo depends on
Realm of Death
R – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. answers a committed
Stormbringer
R – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled. by isolating him the instant he lands
Weaknesses
- No dash means Thundering Smash's built-in stun always threatens to land first
- The build spends several slots on countering his kit specifically rather than raw damage
- Caught with
Indestructible
W – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. down in his stun range, there is no way to escape the follow-up
Volibear
Strengths
Thundering Smash
Q – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks. combines a gap-closer and a stun into a single cast, unlike most engage tools- Frenzied Maul's recast keeps him healthy through extended trades if the
heal
HealRestores Health and grants Move Speed to you and target allied champion. goes uncontested
Stormbringer
R – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled. threatens a dive from long range and disables the tower it lands near
Weaknesses
Mercury's Treads
Mercury's TreadsIncreases Move Speed and reduces duration of disabling effects and other tenacity sources cut the stun window his whole plan runs through- Sky Splitter's self-shield disappears instantly against a
Serpent's Fang
Serpent's Fang55 Attack Damage15 LethalityShield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %. shred
Realm of Death
R – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. isolates him the moment
Stormbringer
R – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled. commits, cutting off the tower-disable's follow-up
Power Curve Comparison EXPERIMENTAL
Power Curve Visualization
Win Conditions
Mordekaiser's Win Condition
- Have
Indestructible
W – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. up before he is even in
Thundering Smash
Q – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks. range, not after the stun lands - Rush
Oblivion Orb
Oblivion OrbIncreases magic damage and
Mercury's Treads
Mercury's TreadsIncreases Move Speed and reduces duration of disabling effects; both land during the mid game and directly undercut his plan - Shred Sky Splitter's self-shield with
Serpent's Fang
Serpent's Fang55 Attack Damage15 LethalityShield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %. the moment it goes up - Bait Stormbringer's commitment before answering with
Realm of Death
R – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns., not the other way around
Volibear's Win Condition
- Lead engages with
Thundering Smash
Q – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks.; the stun and the gap-close share one cast, so there is no second telegraph to give away - Keep Frenzied Maul's recast uncontested as long as possible; the
heal
HealRestores Health and grants Move Speed to you and target allied champion. is the whole sustain plan - Stand inside Sky Splitter's own zone to bank the self-shield before committing further
- Time
Stormbringer
R – StormbringerVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled. for a moment the tower-disable actually matters, not just as a repositioning tool
Laning Phase Guide
| Level/Phase | Mordekaiser | Volibear |
|---|---|---|
| Level 1 | Start |
Starts |
| Level 2 | Second point fills in whichever basic was skipped; the shield matters more the earlier he shows willingness to commit |
Second point usually reinforces the trade pattern already working; the stun window keeps deciding most exchanges this early. |
| Level 3 | Full basic kit online. Bank the shield before he is in range rather than after the stun lands, since there is no separate telegraph to react to. | Frenzied Maul's recast adds real sustain to the trade; an uncontested |
| Level 4-5 | Hold the wave and wait out the lane; the itemized answer to this matchup comes from the build, not from anything available at these levels. | Keeps pressing the stun-into-trade pattern; nothing changes his plan until Mordekaiser's anti-tools start completing. |
| Level 6 | ||
| Level 7-8 | Still ahead on raw engage tools; the counter-itemization has not fully landed yet. | |
| Level 9 | The stun window that used to open every fight is meaningfully shorter now; the matchup starts closing. |
Power Spikes
Level Spikes
| Mordekaiser | Volibear | ||
|---|---|---|---|
| Level | Description | Level | Description |
| 3 | Minor Full basic kit; |
3 | Minor Full basic kit; |
| 6 | Major |
6 | Major |
| 11 | Major |
13 | Major The Relentless Storm's stacking attack speed starts adding real DPS on top of the engage kit |
Item Spikes
| Mordekaiser | Volibear | ||
|---|---|---|---|
| Item | Description | Item | Description |
| First item again on this row; the slow adds control once the stun window ends and he is still looking to stay in melee range | Generic tank-bruiser pickup that adds wave clear and skirmish damage on top of the engage kit | ||
| Grievous wounds cuts directly into the |
Answers a build leaning on |
||
| The guide's only real tenacity source besides an elixir; it shortens the exact stun window his engage depends on | |||
| Bloodletter's Curse | Adds shred on top of the anti-tools once the trade is already going Mordekaiser's way | ||
| Strips the self-shield |
|||
Best Build for Mordekaiser
Starting Items
Core Items
Doran's Ring
Doran's RingGood starting item for casters opens it, then
Rylai's Crystal Scepter
Rylai's Crystal ScepterAbilities slow enemies for the slow. From there the row turns into a full counter-kit:
Oblivion Orb
Oblivion OrbIncreases magic damage for the grievous wounds,
Mercury's Treads
Mercury's TreadsIncreases Move Speed and reduces duration of disabling effects for the tenacity, Bloodletter's Curse for more shred, and
Serpent's Fang
Serpent's Fang55 Attack Damage15 LethalityShield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %. last to strip the
Sky Splitter
E – Sky SplitterVolibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius. shield.
Runes
Primary: Precision keystone:
Conqueror
ConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.,
Triumph
TriumphTakedowns restore 5% of your missing health and grant an additional 20 gold.,
Legend: Haste
Legend: HasteTakedowns on enemies grant permanent Basic Ability Haste., and
Last Stand
Last StandDeal more damage to champions while you are low on health., unchanged from the sheet's default page
Secondary: Inspiration stays the pick for secondary -
Magical Footwear
Magical FootwearYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. plus
Approach Velocity
Approach VelocityBonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. - same as most of the sheet; the free
boots
BootsSlightly increases Move Speed and the chase speed off a landed Rylai's slow are generically good here too
Summoner Spells
Flash
FlashTeleports you a short distance toward your cursor. +
Ignite
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Priority Build Path
Starting item off this row
First item again on this row; the slow adds control once the stun window ends
Grievous wounds cuts directly into the
Frenzied Maul
W – Frenzied MaulVolibear damages an enemy, applying on-hit effects and marking them. Casting this ability again on the same target deals bonus damage and Heals Volibear. recast
heal
HealRestores Health and grants Move Speed to you and target allied champion.
The build's tenacity source, shortening the
Thundering Smash
Q – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks. stun window
Adds shred once the counter-tools already have the trade going Mordekaiser's way
Strips the self-shield
Sky Splitter
E – Sky SplitterVolibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius. grants him the moment it goes up
Situational Adjustments
Zhonya's Hourglass
Zhonya's HourglassActivate to become invincible but unable to take actions: the enemy team shapes into a burst comp late that the counter-itemization alone cannot stall out
Liandry's Torment
Liandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies: the game trends into a longer damage race and the counter-tools alone are not closing it out
Key Patterns
Lethal Combos
Q >
E >
W
Q >
W >
W
Trading Combos
E >
Q >
W
W > AA >
W
Lethal Thresholds
- Mordekaiser Kill Range: No safe kill threshold before
Oblivion Orb
Oblivion OrbIncreases magic damage and
Mercury's Treads
Mercury's TreadsIncreases Move Speed and reduces duration of disabling effects land; his sustain and stun window both make an early all-in a bad bet. Once the counter-items complete, the shred from Bloodletter's Curse and
Serpent's Fang
Serpent's Fang55 Attack Damage15 LethalityShield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %. turns even trades into real kill windows. - Volibear Kill Range: Needs
Thundering Smash
Q – Thundering SmashVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks. to land clean to open a real trade; without the stun he is limited to a
Frenzied Maul
W – Frenzied MaulVolibear damages an enemy, applying on-hit effects and marking them. Casting this ability again on the same target deals bonus damage and Heals Volibear. poke-and-
heal
HealRestores Health and grants Move Speed to you and target allied champion. that Mordekaiser's own shield answers just as well. - Critical Levels: Full kits land at 3, both ultimates change the calculus at 6, and
Oblivion Orb
Oblivion OrbIncreases magic damage plus
Mercury's Treads
Mercury's TreadsIncreases Move Speed and reduces duration of disabling effects complete the counter-plan around 11
Level by Level Game Plan
| Level | Primary Goal | Lane Position | Trading Opportunities | Kill Windows | Setup Opportunities |
|---|---|---|---|---|---|
| 1 | Respect the level-1 stun | Outside |
Low | Bank |
|
| 2 | Match his engage tempo | Hold position | Low | Track how aggressively he is willing to commit | |
| 3 | Shield-first trading | Near minions for cover | Bank |
Medium | Watch for the |
| 4-5 | Hold the lane, wait for items | Deny his freeze | Short and out; the real answer is not available yet | Low | Track his jungler before pushing |
| 6 | Bait |
Anywhere he might dive from range | Medium off the counter-isolation | Watch for the telegraphed leap arc | |
| 7-8 | Rush |
Hold lane, push when safe | Poke continues; the grievous wounds is the priority buy | Medium | Track his item progress |
| 9 | Push for plates | Every combo piece live once the shield is banked | High with both counter-items up | Look for the next roam | |
| Mid Game (11-16) | Play the counter-itemization out | Match his roam timing; neither ultimate wants to be caught down | Only with |
High once |
Track Stormbringer's cooldown before committing |
| Late Game (16+) | Win the ultimate exchange | Group; do not get caught alone in the open | Force fights on |
High off a counter-isolated dive | Ward the angles |
First Back Goals
Teamfight Tips
| Aspect | Mordekaiser | Volibear |
|---|---|---|
| Primary Role | Waits for |
Primary diver whose |
| Target Priority | Whoever Volibear once his ultimate is spent |
Backline target the leap can reach Whoever is isolated after the tower-disable opens the play |
| Objective Control | Ward the angles Deny his dive by grouping rather than leaving a side laner exposed |
The tower-disable creates a window teammates can follow into |
| Positioning | Bait the Keep |
Leap from max range to catch a target before the counter-isolation can be set up Time |
| Other Tips | Stormbringer's tower-disable is worth timing around an actual push, not just as a repositioning tool The Relentless Storm's stacking attack speed rewards staying in extended fights rather than one engage and reset |
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