Mordekaiser vs Jax Matchup Guide

Mordekaiser

Mordekaiser

Top Lane Juggernaut

Melee juggernaut who clears waves and pokes with Obliterate, shields every trade through Indestructible, and removes a single target from the fight inside Realm of Death

VS
Jax

Jax

Top Lane Duelist

A scaling duelist who resets Leap Strike off takedowns, dodges the next attack with Counter Strike, and empowers his weapon through Grandmaster-at-Arms once fights run long

VerdictSkill matchup EarlySkill Matchup MidSkill Matchup LateSkill Matchup Updated Jul 17, 2026

Champ Select Cheat Sheet — Mordekaiser vs Jax

Runes
Resolve actually backs this row instead of the usual secondary: Bone PlatingBone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.Duration: 1.5sCooldown: 55s and Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.. Precision keeps its standard shape up top - ConquerorConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions., TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold., Legend: HasteLegend: HasteTakedowns on enemies grant permanent Basic Ability Haste., Last StandLast StandDeal more damage to champions while you are low on health.
Secondary: Bone PlatingBone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.Duration: 1.5sCooldown: 55s and Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. come from Resolve here, not the Inspiration or Sorcery seen elsewhere in this set; the general guide calls Bone PlatingBone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.Duration: 1.5sCooldown: 55s the answer to combo champions, and Jax's early stick is exactly that
Summoners
FlashFlashTeleports you a short distance toward your cursor. + IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Core Build
Haunting Guise (early pen), Bramble Vest (anti-heal), Riftmaker, Plated Steelcaps (armor), Liandry's Torment, Spirit Visage (shield boost)
Trade Pattern
Q > W > AA
Chip with Obliterate at range first, arm the shield before he gets a hand on Mordekaiser, and finish with an auto once his stick attempt is already spent.
Danger Levels
Respect Jax at levels 3, 6

Matchup Dynamics

How This Matchup Works

This one is rated Skill on Federals1's sheet, and the early lane is the part that actually bites: Jax is named directly as an early sticker who wants uninterrupted melee time, and the guide's answer is flipping Death's GraspE – Death's GraspMordekaiser pulls all enemies in an area. to push him off instead of pulling him closer. Bone PlatingBone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.Duration: 1.5sCooldown: 55s and Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. are the row's actual runes here, not a hedge like some other combo matchups, because the early trades are genuinely dangerous. Haunting Guise opens the build ahead of the usual first item, backing a long defensive tail through Bramble VestBramble Vest30 ArmorThornsWhen hit by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion., Spirit VisageSpirit VisageIncreases Health and healing effects, and a closing ThornmailThornmail150 Health75 ArmorThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.. Survive the early sticking, and the item race turns in Mordekaiser's favor once RiftmakerRiftmaker70 Ability Power350 Health15 Ability HasteVoid CorruptionFor each second in combat with enemy champions, deal 2% bonus damage, up to 8%. and Liandry's TormentLiandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies both land.

Early Game (1-5)

Skill Matchup - Jax's auto-reset pattern and Leap StrikeQ – Leap StrikeJax leaps toward a unit. If they are an enemy, he strikes them with his weapon. engage make him a genuine early threat; flip Death's GraspE – Death's GraspMordekaiser pulls all enemies in an area. to push him off rather than pulling him into more melee time, and lean on Bone PlatingBone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.Duration: 1.5sCooldown: 55s to blunt the poke-into-stick combo.

Mid Game (6-11)

Skill Matchup - Once RiftmakerRiftmaker70 Ability Power350 Health15 Ability HasteVoid CorruptionFor each second in combat with enemy champions, deal 2% bonus damage, up to 8%. and Liandry's TormentLiandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies land, the extended fight starts favoring Mordekaiser; Jax still resets Leap StrikeQ – Leap StrikeJax leaps toward a unit. If they are an enemy, he strikes them with his weapon. on a kill, so avoid handing him one in a skirmish that goes wrong.

Late Game (12+)

Skill Matchup - Grandmaster-at-ArmsR – Grandmaster-at-ArmsEvery third consecutive attack deals additional Magic Damage. empowers his weapon for a real duel threat, and a scaled Jax carries fights the same way Mordekaiser's own kit wants to; pulling him out of a teamfight with Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. is worth more than trying to out-duel a finished build.

Key Interactions

  • E - Death's GraspE – Death's GraspMordekaiser pulls all enemies in an area. flips him off instead of pulling him closer: Jax wants uninterrupted melee uptime early; the guide names him directly as a sticker and tells Mordekaiser to flip the pull into a push, peeling him away rather than dragging him into more auto range.
  • Rune - Bone PlatingBone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.Duration: 1.5sCooldown: 55s blunts the early stick: This row actually runs Resolve's Bone PlatingBone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.Duration: 1.5sCooldown: 55s and Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. rather than the usual Precision-only secondary, cutting into the burst he needs to punish an extended early trade.
  • Item - Haunting Guise opens the build early: Ahead of the usual first item, the flat magic pen and health support surviving his early combo before the longer defensive tail comes online.
  • R - Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. removes a scaled Jax from the fight: Once Grandmaster-at-ArmsR – Grandmaster-at-ArmsEvery third consecutive attack deals additional Magic Damage. is online, out-dueling him gets harder; pulling him out of a teamfight entirely is worth more than forcing the straight fight late.

Mordekaiser

Strengths

  • Flipping Death's GraspE – Death's GraspMordekaiser pulls all enemies in an area. peels him off instead of feeding the melee uptime he wants
  • Bone PlatingBone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.Duration: 1.5sCooldown: 55s and Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. blunt the early poke-into-stick combo this row is built around
  • Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. removes a scaled Jax from a teamfight rather than forcing a straight late-game duel

Weaknesses

  • A pulled-in Death's GraspE – Death's GraspMordekaiser pulls all enemies in an area. against him backfires, handing him exactly the melee time he is looking for
  • Early trades are genuinely dangerous before the defensive item tail comes online
  • Giving up a cheap kill in a bad skirmish lets his reset chain punish the rest of the fight

Jax

Strengths

  • Relentless Assault's stacking attack speed punishes any extended trade Mordekaiser takes without IndestructibleW – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. up
  • Leap StrikeQ – Leap StrikeJax leaps toward a unit. If they are an enemy, he strikes them with his weapon. resets on a takedown, letting him chain out of a won fight
  • Grandmaster-at-ArmsR – Grandmaster-at-ArmsEvery third consecutive attack deals additional Magic Damage. turns a scaled Jax into a real late-game duel threat

Weaknesses

  • Flipped Death's GraspE – Death's GraspMordekaiser pulls all enemies in an area. denies the melee uptime his whole early game leans on
  • Bone PlatingBone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.Duration: 1.5sCooldown: 55s and Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. both cut into the early trade he is built to win
  • Counter StrikeE – Counter StrikeJax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies. only dodges autos and some abilities during the channel; a spell timed around it still lands

Power Curve Comparison EXPERIMENTAL

Power Curve Visualization

Win Conditions

Mordekaiser's Win Condition

  • Flip Death's GraspE – Death's GraspMordekaiser pulls all enemies in an area. to push him off instead of pulling him into more melee time
  • Run Bone PlatingBone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.Duration: 1.5sCooldown: 55s and Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. to blunt the early poke-into-stick combo
  • Open the build with Haunting Guise to survive the early combo before the defensive tail comes online
  • Isolate a scaled Jax with Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. in teamfights rather than forcing a straight late-game duel

Jax's Win Condition

  • Sticks with Leap StrikeQ – Leap StrikeJax leaps toward a unit. If they are an enemy, he strikes them with his weapon. and Relentless Assault's stacking attack speed for uninterrupted melee time
  • Resets Leap StrikeQ – Leap StrikeJax leaps toward a unit. If they are an enemy, he strikes them with his weapon. off a takedown to chain out of a won fight
  • Dodges the key auto or ability with Counter StrikeE – Counter StrikeJax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies., timing the stun for the follow-up
  • Scales into a real duel threat once Grandmaster-at-ArmsR – Grandmaster-at-ArmsEvery third consecutive attack deals additional Magic Damage. and the core items finish

Laning Phase Guide

Level/Phase Mordekaiser Jax
Level 1 Start ObliterateQ – ObliterateMordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. and hold priority from range; he wants to close distance immediately, so keep the poke going rather than let him set the pace. Starts Leap StrikeQ – Leap StrikeJax leaps toward a unit. If they are an enemy, he strikes them with his weapon. for the poke and the reposition; already threatens an early stick the moment it lands.
Level 2 Second point stays in ObliterateQ – ObliterateMordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy.; flip Death's GraspE – Death's GraspMordekaiser pulls all enemies in an area. the moment he commits to extended melee range rather than pulling him closer. Takes Counter StrikeE – Counter StrikeJax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies. second, adding the dodge window; still building toward the full stick pattern.
Level 3 Full trade kit online. Bank IndestructibleW – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. before any extended exchange, and use the flipped Death's GraspE – Death's GraspMordekaiser pulls all enemies in an area. read on cooldown. Full combo unlocked; Leap StrikeQ – Leap StrikeJax leaps toward a unit. If they are an enemy, he strikes them with his weapon. into autos into Counter StrikeE – Counter StrikeJax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies. is the stock stick-and-punish shape.
Level 4-5 Trade short; the defensive item tail is not online yet, so avoid the extended exchange his early kit wants. Presses every trade that turns into extended melee time; this window is his best of the whole game.
Level 6 Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. adds the closer; a caught overextension removes him before Counter Strike's window can save the fight. Grandmaster-at-ArmsR – Grandmaster-at-ArmsEvery third consecutive attack deals additional Magic Damage. adds a real damage spike, but a landed Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. denies the follow-up entirely.
Level 7-8 RiftmakerRiftmaker70 Ability Power350 Health15 Ability HasteVoid CorruptionFor each second in combat with enemy champions, deal 2% bonus damage, up to 8%. and Bramble VestBramble Vest30 ArmorThornsWhen hit by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion. usually land here; the sustain fight starts turning Mordekaiser's way. Building into a mid-game item; the stick pattern is less dominant once the defensive tail is online.
Level 9 ObliterateQ – ObliterateMordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. maxed sharpens the poke; keep flipping Death's GraspE – Death's GraspMordekaiser pulls all enemies in an area. defensively and start planning around his late-game scaling. Approaching a second item; the early window has closed without a lead.

Power Spikes

Level Spikes

Mordekaiser Jax
Level Description Level Description
3 Minor Full trade kit; flip Death's GraspE – Death's GraspMordekaiser pulls all enemies in an area. on cooldown to deny his melee uptime 3 Major Full stick pattern online; Leap StrikeQ – Leap StrikeJax leaps toward a unit. If they are an enemy, he strikes them with his weapon. into autos into Counter StrikeE – Counter StrikeJax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies.
6 Major Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. removes a caught overextension before Counter StrikeE – Counter StrikeJax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies. can save it 6 Major Grandmaster-at-ArmsR – Grandmaster-at-ArmsEvery third consecutive attack deals additional Magic Damage. adds a real damage and attack speed spike
9 Major ObliterateQ – ObliterateMordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. maxed; the poke that denies his stick hits hardest here

Item Spikes

Mordekaiser Jax
Item Description Item Description
Haunting Guise Opens the build ahead of the usual first item; flat pen and health for the early combo Kraken SlayerKraken Slayer45 Attack Damage40% Attack Speed4% Move SpeedBring It DownEvery third Attack deals bonus physical damage On-Hit, increased based on their missing Health. Common on-hit spike feeding the auto-reset pattern
Bramble VestBramble Vest30 ArmorThornsWhen hit by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion. Anti-healHealRestores Health and grants Move Speed to you and target allied champion. and sustain against his auto-reset pattern Guardian AngelGuardian AngelPeriodically revives champion upon death Insurance for a duel gone wrong once his stick pattern starts forcing extended fights
RiftmakerRiftmaker70 Ability Power350 Health15 Ability HasteVoid CorruptionFor each second in combat with enemy champions, deal 2% bonus damage, up to 8%. Omnivamp turns the extended fight in Mordekaiser's favor
Plated SteelcapsPlated SteelcapsEnhances Move Speed and reduces incoming basic attack damage Armor against an all-physical early kit
Liandry's TormentLiandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies Percent-health burn that punishes the extended duel he still wants late
Spirit VisageSpirit VisageIncreases Health and healing effects Boosts the shield and reactivate healHealRestores Health and grants Move Speed to you and target allied champion. once the anti-healHealRestores Health and grants Move Speed to you and target allied champion. has done its job

Best Build for Mordekaiser

Starting Items

Core Items

Haunting Guise (early pen), Bramble VestBramble Vest30 ArmorThornsWhen hit by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion. (anti-healHealRestores Health and grants Move Speed to you and target allied champion.), RiftmakerRiftmaker70 Ability Power350 Health15 Ability HasteVoid CorruptionFor each second in combat with enemy champions, deal 2% bonus damage, up to 8%., Plated SteelcapsPlated SteelcapsEnhances Move Speed and reduces incoming basic attack damage (armor), Liandry's TormentLiandry's TormentCharge up in combat to deal high damage over time, especially against durable enemies, Spirit VisageSpirit VisageIncreases Health and healing effects (shield boost)

Runes

Primary: Resolve actually backs this row instead of the usual secondary: Bone PlatingBone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.Duration: 1.5sCooldown: 55s and Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.. Precision keeps its standard shape up top - ConquerorConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions., TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold., Legend: HasteLegend: HasteTakedowns on enemies grant permanent Basic Ability Haste., Last StandLast StandDeal more damage to champions while you are low on health.

Secondary: Bone PlatingBone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.Duration: 1.5sCooldown: 55s and Shield BashShield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. come from Resolve here, not the Inspiration or Sorcery seen elsewhere in this set; the general guide calls Bone PlatingBone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.Duration: 1.5sCooldown: 55s the answer to combo champions, and Jax's early stick is exactly that

Summoner Spells

FlashFlashTeleports you a short distance toward your cursor. + IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.

Priority Build Path

1
Haunting Guise

Opens the build ahead of the usual first item; flat pen and health for the early combo

2
Bramble Vest

Second; anti-healHealRestores Health and grants Move Speed to you and target allied champion. and sustain against his auto-reset pattern

3
Riftmaker

Third; omnivamp turns the extended fight in Mordekaiser's favor

4
Plated Steelcaps

Fourth; armor against an all-physical early kit

5
Liandry's Torment

Fifth; percent-health burn that punishes the extended duel he still wants late

6
Spirit Visage

Closes this matchup's row; boosts the shield and reactivate healHealRestores Health and grants Move Speed to you and target allied champion.

Situational Adjustments

  • Bloodletter's Curse: the fight is trending toward tank-shredding value; the general core keeps it paired with Liandry's for exactly that
  • ThornmailThornmail150 Health75 ArmorThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.: his build turns toward crit or heavy on-hit damage; the general core swaps in ThornmailThornmail150 Health75 ArmorThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion. whenever a lane goes fully physical

Key Patterns

Lethal Combos

Mordekaiser Full Combo (Level 6+):

R > E > Q > W

Catch him away from a reset opportunityOpportunity55 Attack Damage18 LethalityPreparationAfter being out of combat with Champions for 8 seconds gain Lethality., isolate with Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns., and use the brief slow to land a flipped Death's GraspE – Death's GraspMordekaiser pulls all enemies in an area. before ObliterateQ – ObliterateMordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. and a reactivated IndestructibleW – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. close the kill.
Jax Escape/Counter Combo:

Q > W > AA > E > R

Leap StrikeQ – Leap StrikeJax leaps toward a unit. If they are an enemy, he strikes them with his weapon. closes the gap, EmpowerW – EmpowerJax charges his weapon with energy, causing his next attack to deal additional damage. loads bonus damage on the first auto, and Counter Strike's stun opens the window for Grandmaster-at-ArmsR – Grandmaster-at-ArmsEvery third consecutive attack deals additional Magic Damage. to finish.

Trading Combos

Mordekaiser Short Trade:

Q > W > AA

Chip with ObliterateQ – ObliterateMordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. at range first, arm the shield before he gets a hand on Mordekaiser, and finish with an auto once his stick attempt is already spent.
Jax Quick Trade:

Q > AA > AA

Standard stick shape; Leap StrikeQ – Leap StrikeJax leaps toward a unit. If they are an enemy, he strikes them with his weapon. closes the gap and Relentless Assault's stacking attack speed does the rest.

Lethal Thresholds

  • Mordekaiser Kill Range: Flip Death's GraspE – Death's GraspMordekaiser pulls all enemies in an area. defensively and treat Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. as the answer to a scaled Jax's teamfight threat rather than a straight duel; without the flip, his early stick pattern wins the exchange.
  • Jax Kill Range: Needs uninterrupted melee time early and a completed Grandmaster-at-ArmsR – Grandmaster-at-ArmsEvery third consecutive attack deals additional Magic Damage. late to win the fight outright; denying either removes most of his win condition.
  • Critical Levels: 3 (his stick pattern peaks before the defensive tail lands) / 6 (Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. answers a caught overextension)

Level by Level Game Plan

Level Primary Goal Lane Position Trading Opportunities Kill Windows Setup Opportunities
1 Hold priority, deny the approach Max ObliterateQ – ObliterateMordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. range Q pokes only Low Watch how quickly he closes distance
2 Flip the pull on his commit Wave edge, ready to push him off Second ObliterateQ – ObliterateMordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. rank, flip E on a stick attempt Low Counter StrikeE – Counter StrikeJax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies. comes online for him this level
3 Survive the full stick pattern Bank IndestructibleW – IndestructibleMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal. before any exchange Q first, W before contact, flip E on cooldown Medium if his combo whiffs This is his best trading window of the lane
4-5 Trade short, avoid extension Even spacing until the defensive tail lands Disengage before his stick pattern fully commits Low Watch his jungler for a dive on this window
6 Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. on the overextend Close enough to isolate on the read R before Counter Strike's window can save him High off a caught overextension Track his Grandmaster-at-ArmsR – Grandmaster-at-ArmsEvery third consecutive attack deals additional Magic Damage. rank
7-8 RiftmakerRiftmaker70 Ability Power350 Health15 Ability HasteVoid CorruptionFor each second in combat with enemy champions, deal 2% bonus damage, up to 8%. and Bramble VestBramble Vest30 ArmorThornsWhen hit by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion. tempo Hold the wave, punish overextensions Sustain-backed autos into ObliterateQ – ObliterateMordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. resets Medium The stick pattern loses bite from here
9+ ObliterateQ – ObliterateMordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy. maxed, keep flipping E Shove, threaten the next isolation Full pattern once the defensive tail is online Medium-High Plan around his late-game scaling
Mid Game (11-16) Deny his reset chain in skirmishes Side lane, collapse fast with R Avoid handing him a cheap kill to chain off Picks once he is caught without Counter StrikeE – Counter StrikeJax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies. Track whether Grandmaster-at-ArmsR – Grandmaster-at-ArmsEvery third consecutive attack deals additional Magic Damage. is finished
Late Game (16+) Pull him from teamfights rather than dueling Frontline with peel duty Isolate him before he can reset through the fight R whoever overextends without support A finished Grandmaster-at-ArmsR – Grandmaster-at-ArmsEvery third consecutive attack deals additional Magic Damage. makes the straight duel closer than it looks

First Back Goals

Teamfight Tips

Aspect Mordekaiser Jax
Primary Role Frontline duelist who pulls a scaled Jax out of the fight with Realm of DeathR – Realm of DeathMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns. rather than trying to out-stick him in the open Skirmisher who resets Leap StrikeQ – Leap StrikeJax leaps toward a unit. If they are an enemy, he strikes them with his weapon. through picks and empowers his weapon once Grandmaster-at-ArmsR – Grandmaster-at-ArmsEvery third consecutive attack deals additional Magic Damage. is up
Target Priority Whoever the isolation removes cleanest before Jax can reset off a kill
Backline carries a flipped Death's GraspE – Death's GraspMordekaiser pulls all enemies in an area. can peel a diver away from
Jax himself once his reset chain is already spent
Whoever is easiest to leap onto and reset from
Backline once Counter StrikeE – Counter StrikeJax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies. has dodged the opening crowd control
Frontline only once his stick pattern is already going
Objective Control Threaten the isolation pull on whoever leaps into the pit first
Peel a diving Jax off a teammate with a flipped Death's GraspE – Death's GraspMordekaiser pulls all enemies in an area.
Leaps onto the closest target the instant a fight opens near the pit
Holds Counter StrikeE – Counter StrikeJax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies. for the first crowd control thrown into the contest
Positioning Keep the flip-E read ready for whoever leaps in first
Commit the isolation pull before his reset chain can start
Looks for the reset chain through whichever target dies first
Holds Grandmaster-at-ArmsR – Grandmaster-at-ArmsEvery third consecutive attack deals additional Magic Damage. for the fight that is already committed
Other Tips Flip Death's GraspE – Death's GraspMordekaiser pulls all enemies in an area. on reaction rather than saving it, since a diving Jax punishes any hesitation
Isolate him specifically once his reset chain already ran through a kill
Times Counter StrikeE – Counter StrikeJax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies. for the ability that would otherwise open the fight
Leaps onto the backline the instant a teammate creates the opening