Malphite vs Yorick Matchup Guide

Malphite

Malphite

Top Lane Tank

Shard of the Monolith – armor-scaling engage tank with anti-AD tools

VS
Yorick

Yorick

Top Lane Splitpusher

Yorick – matchup-specific duelist profile

VerdictYorick favored EarlySkill Matchup MidYorick Favored LateYorick Favored Updated Sep 14, 2025 · Patch 25.18

Champ Select Cheat Sheet — Malphite vs Yorick

Runes
Resolve: Grasp of the Undying, Demolish, Second Wind, Overgrowth
Secondary: Inspiration: Biscuit Delivery, Time Warp Tonic
Summoners
Flash + Teleport
Start
Doran's Shield (400g) + Health Potion
Core Build
Iceborn GauntletPlated SteelcapsThornmail/Hollow Radiance
Trade Pattern
Q – Seismic Shard > walk up > W AA reset > 1–2 autos > E to cut AS > disengage at 3s
Use Granite Shield timer (~8s) as your trade clock
Danger Levels
Respect Yorick at levels 6, 11
First Back
Plated Steelcaps (1200g)
Ideal Back (1200–1600g)

Matchup Dynamics

How This Matchup Works

Malphite wins short, armor-weighted trades with E – Ground SlamE – Ground SlamMalphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration. (3s AS slow) and sets kills with R at 6. Yorick wins extended fights or long lanes. The matchup pivots on level 6 and first item at ~10–11 minutes.

Early Game (1-5)

Skill Matchup - Wave state + junglers decide; trade on shield timer and cooldown windows.

Mid Game (6-11)

Yorick Favored - Yorick wins extended fights or long lane; punish Malphite when E/R are down.

Late Game (12+)

Yorick Favored - Yorick wins extended fights or long lane; punish Malphite when E/R are down.

Key Interactions

  • Punish after Mourning MistE – Mourning MistYorick throws a globule of Black Mist that reduces armor, damages, slows and marks enemies. Summoned units gain move speed when moving towards marked targets. / Last RitesQ – Last RitesYorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug. is used: Trade Q – Seismic ShardQ – Seismic ShardMalphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds. > W – ThunderclapW – ThunderclapMalphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him. AA > E – Ground SlamE – Ground SlamMalphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration. after Yorick expends Mourning MistE – Mourning MistYorick throws a globule of Black Mist that reduces armor, damages, slows and marks enemies. Summoned units gain move speed when moving towards marked targets. or Last RitesQ – Last RitesYorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug.; exit before their next cycle (≈8–16s).
  • Deny auto-DPS during burst: Cast E – Ground SlamE – Ground SlamMalphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration. as Yorick commits; 3s AS slow cuts Yorick DPS; kite with Q slow (3s).
  • Space around key CC: Bait Yorick Mourning MistE – Mourning MistYorick throws a globule of Black Mist that reduces armor, damages, slows and marks enemies. Summoned units gain move speed when moving towards marked targets.; hold R – Unstoppable ForceR – Unstoppable ForceMalphite launches himself to a location at high speed, damaging enemies and knocking them into the air. to counter when it’s down; buffer FlashFlashTeleports you a short distance toward your cursor.>R to bypass reactions.
  • Wave and range rule: Only fight with ≥6 allied minions; keep >325 units when E is down to prevent opponent all-in with dash/CC.

Malphite

Strengths

  • E – Ground SlamE – Ground SlamMalphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration. reduces AS for 3s; cripples auto-reliant champs
  • Q – Seismic ShardQ – Seismic ShardMalphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds. point-click slow enables disengage/chase
  • Granite ShieldP – Granite ShieldMalphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for a few seconds, this effect recharges. refreshes after 8s out of combat; enables chip trades
  • R – Unstoppable ForceR – Unstoppable ForceMalphite launches himself to a location at high speed, damaging enemies and knocking them into the air. guarantees pick from fog

Weaknesses

  • Long CDs; losing extended fights if E/R down
  • Mana-gated early; missed Q loses tempo
  • Struggles in long lane vs ranged poke (Jayce, Kennen, Teemo)
  • Percent‑HP shred and true damage bypass armor stacking

Yorick

Strengths

  • Yorick excels in extended 1v1 with kit synergies
  • Punishes cooldown windows and long lanes
  • Can snowball on stacked waves and with jungle

Weaknesses

  • Hates AS slow + armor stacking
  • Telegraphed engage can be countered by R knockup
  • Short trades into Malphite shield rarely stick

Power Curve Comparison EXPERIMENTAL

Power Curve Visualization

Win Conditions

Malphite's Win Condition

  • Freeze 4–6 minions 3:30–5:00; deny XP; call jungle for timer dive
  • Crash Wave 4 at ~3:20; take plate or base to components
  • Buy Bramble early vs lifesteal; convert to ThornmailThornmail150 Health75 ArmorThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion. post‑2 items
  • Hover Herald 8:00–10:00; use FlashFlashTeleports you a short distance toward your cursor.–R to start before enemy collapses

Yorick's Win Condition

  • Extend lane; take long trades after Malphite uses E; punish R cooldown
  • Stack wave for dive with jungler; fight away from Malphite tower
  • Rush armor‑pen/anti‑armor to cut Malphite stacks
  • Avoid river chokes when Malphite has FlashFlashTeleports you a short distance toward your cursor.–R

Laning Phase Guide

Level/Phase Malphite Yorick
Level 1 Start Q vs ranged or E vs melee; last-hit only; slow-push wave 1; trade after Yorick uses a primary spell; ward river/tri at 2:20; avoid long lane. Yorick: start standard poke/CS tool; avoid hitting Malphite shield; track Q slow; ward brush 1:15 vs cheese.
Level 2 Take W; hold freeze 3–4 minions; Q>W AA then drop aggro; punish Yorick when dash/CC is down; keep wave 6–8 from tower; ward pixel/tri 2:40. Yorick: trade when Malphite E is down; thin wave to break freeze; prep level 3 all-in windows.
Level 3 Unlock full combo; look Q>W>E then exit as E slow ends (3s); prep crash for Wave 4; track jungler timers. Yorick: full combo online; bait E then chase; crash wave if jungler topside; deny cannon setup.
Level 4-5 Crash Wave 4 (first cannon) ~3:15–3:30 top side; base if 900–1300g; if unsafe, hold freeze near tower; avoid extended fights. Yorick: contest Wave 4 crash; call jungler to break freeze; fight long lane with vision.
Level 6 Hit 6 first by slow-push then crash; FlashFlashTeleports you a short distance toward your cursor.>R>W>E if Yorick has no dash; else hold R to counter; ping jungler to dive on cannon wave. Yorick: hold dash/defense for Malphite R; only fight after he spends R or E; respect FlashFlashTeleports you a short distance toward your cursor.>R range.
Level 7-8 Reset on bounce; with Iceborn/Hollow, extend trades into walls; hover Herald; TP only to stacked waves or objectives (TP cd ~300s). Yorick: punish Malphite mana; shove and roam if R is down; drop deep wards before Herald.
Level 9 E max; perma-freeze near tower vs split-pushers; punish overstep with R from fog; swap sides for objective timers. Yorick: break freezes with jungler; avoid chokes when FlashFlashTeleports you a short distance toward your cursor.–R is up; pivot to split or group by comp.

Power Spikes

Level Spikes

Malphite Yorick
Level Description Level Description
3 Minor Q+W+E online; trade on shield timer; exit after 3s E slow 3 Minor Yorick full combo; punish Malphite when E on CD
6 Major R unlocks guaranteed pick with jungler or counter-engage 6 Major Yorick ultimate adds all-in or escape
9 Major E max amplifies AS slow; wins brief skirmishes 11 Major First max rank + item spike for Yorick
13 Critical 2-item (Iceborn + ThornmailThornmail150 Health75 ArmorThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion./Rookern); flips most AD 1v1s

Item Spikes

Malphite Yorick
Item Description Item Description
Iceborn GauntletIceborn GauntletHigh Magic Resist.Passively slow nearby enemies. When spells are cast near you, release a wave of energy that damages and slows. (2900g) Spellblade slow + damage reduction lets you stick to duelists Black CleaverBlack CleaverDealing physical damage to enemy champions reduces their Armor (3000g) Armor shred against Malphite’s stacking
Hollow RadianceHollow RadianceImmobilize enemies to gain a shield. Activate to run faster at opponents. (2800g) Wave control + Immolate burn improves shove/skirmish DPS StridebreakerStridebreaker40 Attack Damage25% Attack Speed450 HealthCleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per ch... (3300g) Gap close/slow to chase after R knockup ends
ThornmailThornmail150 Health75 ArmorThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion. (2450g) Anti-healHealRestores Health and grants Move Speed to you and target allied champion. vs lifesteal; reflects on-hit; pairs with armor HullbreakerHullbreaker40 Attack Damage500 Health4% Move SpeedSkipperEvery fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures.Boarding PartyNearby allied siege and sup... (3000g) Split-push pressure in long lane
Kaenic RookernKaenic Rookern400 Health80 Magic Resist100% Base Health RegenMagebaneAfter not taking magic damage for 15 seconds, gain a magic shield. (2900g) Big magic shield vs AP burst comps
Abyssal MaskAbyssal Mask350 Health45 Magic Resist15 Ability HasteUnmakeNearby enemy champions take 12% more magic damage. (2650g) MR + aura shred; amplifies allied magic damage

Best Build for Malphite

Starting Items

Doran's ShieldDoran's ShieldGood defensive starting item (400g) + Health PotionHealth PotionConsume to restore Health over time

Core Items

Iceborn GauntletIceborn GauntletHigh Magic Resist.Passively slow nearby enemies. When spells are cast near you, release a wave of energy that damages and slows.Plated SteelcapsPlated SteelcapsEnhances Move Speed and reduces incoming basic attack damageThornmailThornmail150 Health75 ArmorThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion./Hollow RadianceHollow RadianceImmobilize enemies to gain a shield. Activate to run faster at opponents.

Runes

Primary: Resolve: Grasp of the UndyingGrasp of the UndyingEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health., DemolishDemolishYour third attack against turrets deals bonus damage., Second WindSecond WindAfter taking damage from an enemy champion heal back some missing health over time., OvergrowthOvergrowthGain permanent max health when minions or monsters die near you.

Secondary: Inspiration: Biscuit DeliveryBiscuit DeliveryGain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health., Time Warp TonicTime Warp TonicPotions grant some restoration immediately.

Summoner Spells

FlashFlashTeleports you a short distance toward your cursor. + TeleportTeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.

Priority Build Path

1
Iceborn Gauntlet

Spellblade slow + DR vs bruisers; helps stick pre‑R

2
Plated Steelcaps

Reduces incoming auto damage; lane survivability

3
Thornmail

Grievous Wounds + reflect vs sustain autos

4
Hollow Radiance

Waveclear + sustained AoE damage in skirmishes

Situational Adjustments

  • Kaenic RookernKaenic Rookern400 Health80 Magic Resist100% Base Health RegenMagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.: Heavy AP burst (Kennen/Jayce AP + AP jungle)
  • Abyssal MaskAbyssal Mask350 Health45 Magic Resist15 Ability HasteUnmakeNearby enemy champions take 12% more magic damage.: AP heavy comps; boost allied magic damage
  • Mercury's TreadsMercury's TreadsIncreases Move Speed and reduces duration of disabling effects: High CC or AP top/jungle (cost 1250g)

Key Patterns

Lethal Combos

Malphite Full Combo (Level 6+):

Flash > R – Unstoppable Force > W – Thunderclap AA > E – Ground Slam > Q – Seismic Shard

Lethal from ~55–65% vs non-tanks with first item or jungler; needs FlashFlashTeleports you a short distance toward your cursor. or dashless target
Yorick Escape/Counter Combo:

Hold Mourning Mist or Dark Procession to dodge or interrupt follow-up; kite back then re-engage when E expires

Survive initial burst; win extended 1v1

Trading Combos

Malphite Short Trade:

Q – Seismic Shard > walk up > W AA reset > 1–2 autos > E to cut AS > disengage at 3s

Use Granite ShieldP – Granite ShieldMalphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for a few seconds, this effect recharges. timer (~8s) as your trade clock
Yorick Quick Trade:

Last Rites poke/trade; hold dash to dodge R; all‑in only after Malphite E on cooldown

Take long trades across the lane; avoid fighting in chokes

Lethal Thresholds

  • Malphite Kill Range: R pick is lethal if target <60% HP without dash/FlashFlashTeleports you a short distance toward your cursor.; <40% if tankier; IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. lowers threshold
  • Yorick Kill Range: Yorick wins when Malphite E and R are both down; force fights in long lane spaces
  • Critical Levels: 6: kill threat; 9: E max; 13: two‑item spike; 14: Unleashed TeleportTeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed. map plays

Level by Level Game Plan

Level Primary Goal Lane Position Trading Opportunities Kill Windows Setup Opportunities
1 Establish Q/E trading timer Keep wave outside tower; avoid long lane Q poke or E vs melee; shield reset every ~8s Low; only with jungle and minion lead Hit 2 first on stacked wave; Ahead: stack wave; Even: hold; Behind: thin and ping
2 Enable AA reset trades Freeze 3–4 minions Q>W AA; exit Low‑Medium if enemy wastes dash Track jungler 2:45; Ahead: zone on big wave; Even: farm; Behind: hug tower
3 Full combo access Prepare cannon wave crash Q>W>E then back; time around E 3s slow Medium with IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. or jungler Deep wardDeep WardYour wards in the enemy jungle are Deep, gaining Health and Duration.Level 9: Wards in the river are also Deep. before push; Ahead: crash; Even: bounce; Behind: call cover
4-5 Pre‑6 stability Crash Wave 4 (first cannon) then bounce Shield‑timed short trades Medium on bounce Reset for boots/components; Ahead: plate; Even: reset; Behind: freeze near tower
6 Leverage R threat Control brush; threaten all‑in or counter‑engage FlashFlashTeleports you a short distance toward your cursor.–R windows on bounce High vs dashless or Flashless Ping jungler; Ahead: dive; Even: trade ults; Behind: hold R to peel
7-8 First item window Hold wave near tower or shove to roam Longer trades with Iceborn/Hollow Medium‑High with IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. Hover Herald; Ahead: invade topside vision; Even: contest; Behind: farm safely
9+ Transition to side lane Freeze or slow push for tower Anchor fights around E AS slow Medium; pick with R Deep wards; Ahead: pressure; Even: match; Behind: group for fights
Mid Game (11-16) Objective control and picks Flank from fog Skirmish around Herald/Dragon High on carries without CleanseCleanseRemoves all disables (excluding suppression and airborne) and summoner spell debuffs affecting your champion and gives Tenacity. TP 300s; plan windows; Ahead: force; Even: trade objectives; Behind: turtle and pick
Late Game (16+) Frontline engage or peel Front‑to‑back in river/chokes Engage→disengage after burst High with team follow Control vision in chokes; Ahead: start fights; Even: counter‑engage; Behind: peel for carry

First Back Goals

Ideal Back (1200–1600g)

  • Plated SteelcapsPlated SteelcapsEnhances Move Speed and reduces incoming basic attack damage (1200g)
  • Bramble VestBramble Vest30 ArmorThornsWhen hit by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion. (800g)
  • Control Ward (75g)

Crash Wave 4 (first cannon) then base; preserves tempo

Standard Back (800–1100g)

  • Ruby Crystal (400g)
  • Cloth Armor (300g)
  • Boots (300g)

Base on wave bounce; keep TP for objectives (TP ~300s)

Teamfight Tips

Aspect Malphite Yorick
Primary Role Primary engage or peel based on comp Side‑lane threat or dive
Target Priority Enemy ADC
Fed mid/AP
Jungler
Punish Malphite post‑R
Hit backline if R used
Objective Control Start fights around Dragon/Herald
Zone chokes with R
Force side pressure during objectives
Positioning Approach from fog/brush; flank river/jungle entrances Kite back; spread vs FlashFlashTeleports you a short distance toward your cursor.–R
Other Tips Buffer FlashFlashTeleports you a short distance toward your cursor.>R; layer E immediately to cut AS
Hold Q to chase post‑knockup
Ward flanks; track FlashFlashTeleports you a short distance toward your cursor.–R timer