Irelia vs Nasus Matchup Guide
Irelia
Top Lane Skirmisher
The Blade Dancer — mobile duelist who stacks Ionian Fervor off spell hits and chains Bladesurge resets through marked targets
Nasus
Top Lane Juggernaut
The Curator of the Sands — scaling melee who stacks Q - Siphoning Strike infinitely and grinds opponents down with Wither and Fury of the Sands
Champ Select Cheat Sheet — Irelia vs Nasus
Matchup Dynamics
How This Matchup Works
Mezouze's sheet rates this a Skill matchup with easy-medium laning. The lane plan: freeze near tower to starve Q -
Siphoning Strike
Q – Siphoning StrikeNasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target. stacks; break the freeze only to crash and dive with jungle. Nasus cannot contest early trades when
Ionian Fervor
P – Ionian FervorWhen Irelia strikes enemies with spells she gains stacking bonus Attack Speed. At maximum stacks she also gains bonus damage on hit. is fully stacked, but W -
Wither
W – WitherNasus ages an enemy champion, decelerating their Move Speed and Attack Speed over time. cripples both move speed and attack speed, so keep Q -
Bladesurge
Q – BladesurgeIrelia dashes forward to strike her target, healing herself. If the target is Marked or dies to Bladesurge, its cooldown refreshes. available as a disengage tool rather than opening with it. Under R -
Fury of the Sands
R – Fury of the SandsNasus unleashes a mighty sandstorm that batters nearby enemies., Nasus stat-checks through extended fights; disengage and wait the 15s duration. Past 200+ stacks (~15-18 min), the side lane becomes his territory. Transition pressure to teamfights where R -
Vanguard's Edge
R – Vanguard's EdgeIrelia fires a massive number of blades that explode outward upon hitting an enemy champion. Enemies hit by the blades are damaged and Marked. wall and E -
Flawless Duet
E – Flawless DuetIrelia sends out two blades which converge on each other. Enemies caught in between are damaged, stunned and Marked. stun still control him.
Early Game (1-5)
Irelia Favored - Stack
Ionian Fervor
P – Ionian FervorWhen Irelia strikes enemies with spells she gains stacking bonus Attack Speed. At maximum stacks she also gains bonus damage on hit. on the wave and force trades Nasus cannot answer. Freeze 5-6 minions from your tower to deny Q stacks; ping jungle for dive on the crash. Ward river 2:30; contest every last-hit he walks up for.
Mid Game (6-11)
Skill Matchup - BotRK completion at ten minutes extends the kill window, but 150+
Siphoning Strike
Q – Siphoning StrikeNasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target. stacks let Nasus chunk 20-30% HP per empowered hit under
Wither
W – WitherNasus ages an enemy champion, decelerating their Move Speed and Attack Speed over time.. Only commit when
Fury of the Sands
R – Fury of the SandsNasus unleashes a mighty sandstorm that batters nearby enemies. is on its 120s cooldown; otherwise hover objectives and collapse with numbers since Nasus has no dash to escape.
Late Game (12+)
Nasus Favored - 300+ stacks and rank-2
Fury of the Sands
R – Fury of the SandsNasus unleashes a mighty sandstorm that batters nearby enemies. make side-lane duels unwinnable. Group for 5v5; use R -
Vanguard's Edge
R – Vanguard's EdgeIrelia fires a massive number of blades that explode outward upon hitting an enemy champion. Enemies hit by the blades are damaged and Marked. and E -
Flawless Duet
E – Flawless DuetIrelia sends out two blades which converge on each other. Enemies caught in between are damaged, stunned and Marked. to zone and lock him down while carries deal the damage.
Key Interactions
Wither
W – WitherNasus ages an enemy champion, decelerating their Move Speed and Attack Speed over time. vs
Bladesurge
Q – BladesurgeIrelia dashes forward to strike her target, healing herself. If the target is Marked or dies to Bladesurge, its cooldown refreshes. disengage: W -
Wither
W – WitherNasus ages an enemy champion, decelerating their Move Speed and Attack Speed over time. slows attack speed and movement; hold Q -
Bladesurge
Q – BladesurgeIrelia dashes forward to strike her target, healing herself. If the target is Marked or dies to Bladesurge, its cooldown refreshes. to dash to a minion behind you when Withered rather than walking out at crawl speed. [m4, mod2]
Fury of the Sands
R – Fury of the SandsNasus unleashes a mighty sandstorm that batters nearby enemies. wait-out: R -
Fury of the Sands
R – Fury of the SandsNasus unleashes a mighty sandstorm that batters nearby enemies. lasts 15s, grants bonus HP and AoE damage. Disengage immediately; re-engage only after it expires. BotRK passive deals more during his ult because of the bonus health. [m5, mod7]- Freeze and dive cycle: Freeze 5-6 minions near tower to deny Q stacks. When jungle paths top, break the freeze, crash the wave, and dive; Nasus has no dash to escape tower dives. [m7, mod5]
Defiant Dance
W – Defiant DanceIrelia charges a strike that deals more damage as she charges. She takes reduced physical damage during the charge. vs
Siphoning Strike
Q – Siphoning StrikeNasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.: Channel W -
Defiant Dance
W – Defiant DanceIrelia charges a strike that deals more damage as she charges. She takes reduced physical damage during the charge. as Nasus winds up Q -
Siphoning Strike
Q – Siphoning StrikeNasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.; the damage reduction absorbs a large part of the empowered hit, then release W damage into him. [mod4]
Irelia
Strengths
- Q -
Bladesurge
Q – BladesurgeIrelia dashes forward to strike her target, healing herself. If the target is Marked or dies to Bladesurge, its cooldown refreshes. resets provide high mobility for trades and escapes through minion waves - Full
Ionian Fervor
P – Ionian FervorWhen Irelia strikes enemies with spells she gains stacking bonus Attack Speed. At maximum stacks she also gains bonus damage on hit. stacks give enough attack speed to outtrade Nasus pre-6 - E -
Flawless Duet
E – Flawless DuetIrelia sends out two blades which converge on each other. Enemies caught in between are damaged, stunned and Marked. stun + R -
Vanguard's Edge
R – Vanguard's EdgeIrelia fires a massive number of blades that explode outward upon hitting an enemy champion. Enemies hit by the blades are damaged and Marked. wall control Nasus in teamfights even when outscaled
Weaknesses
- W -
Wither
W – WitherNasus ages an enemy champion, decelerating their Move Speed and Attack Speed over time. cripples both attack speed and movement; extended trades under
Wither
W – WitherNasus ages an enemy champion, decelerating their Move Speed and Attack Speed over time. are unwinnable - No tools to stop Q stacking if lane position is lost or wave bounces
- Falls off in side-lane duels once Nasus passes 200+ stacks
Nasus
Strengths
- Infinite Q -
Siphoning Strike
Q – Siphoning StrikeNasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target. scaling; each stack compounds the threat in later fights - W -
Wither
W – WitherNasus ages an enemy champion, decelerating their Move Speed and Attack Speed over time. neuters auto-attack-reliant champions for its full duration - R -
Fury of the Sands
R – Fury of the SandsNasus unleashes a mighty sandstorm that batters nearby enemies. grants enough bulk and AoE to stat-check most melee matchups
Weaknesses
- No dash; vulnerable to freezes, dives, and jungle ganks in early lane
- Pre-6 trades are weak against champions who can stack their own combat passive
- E -
Spirit Fire
E – Spirit FireNasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it. armor shred zone is avoidable; lacks reliable CC outside
Wither
W – WitherNasus ages an enemy champion, decelerating their Move Speed and Attack Speed over time.
Power Curve Comparison EXPERIMENTAL
Power Curve Visualization
Win Conditions
Irelia's Win Condition
- Freeze 5-6 minions near tower from 3:00; deny Q stacks and force Nasus to overextend or lose farm; ping jungle for dive on crash [m6, m7, mod5]
- Complete BotRK by 10:00; force fights when
Fury of the Sands
R – Fury of the SandsNasus unleashes a mighty sandstorm that batters nearby enemies. is down (~120s CD); end lane phase with 2+ kills or 30+ CS lead [m9, mod7] - Group for 5v5 once side lane is no longer winnable; use R -
Vanguard's Edge
R – Vanguard's EdgeIrelia fires a massive number of blades that explode outward upon hitting an enemy champion. Enemies hit by the blades are damaged and Marked. wall and E -
Flawless Duet
E – Flawless DuetIrelia sends out two blades which converge on each other. Enemies caught in between are damaged, stunned and Marked. stun to lock Nasus down for carries [m8, mod6]
Nasus's Win Condition
- Survive to level 6 and
Sheen
SheenGrants a bonus to next attack after spell cast with ~100 Q stacks; you outdamage Irelia when her passive is down from this point [pt3] - Track Irelia's passive before every trade; zero-stack Irelia is a free W -
Wither
W – WitherNasus ages an enemy champion, decelerating their Move Speed and Attack Speed over time. into Q punish, 5-stack Irelia is a no-fight zone [pt1] - All-in only when Irelia fully commits or steps past her minion wave; she kites through minion dashes so cut off escape routes first [pt4]
- W -
Wither
W – WitherNasus ages an enemy champion, decelerating their Move Speed and Attack Speed over time. Irelia in teamfights to keep her off carries; she is a teamfight menace but
Wither
W – WitherNasus ages an enemy champion, decelerating their Move Speed and Attack Speed over time. neuters her entire kit [pt6]
Laning Phase Guide
| Level/Phase | Irelia | Nasus |
|---|---|---|
| Level 1 | Start Q - |
Start Q - |
| Level 2 | Take E - |
Respect this level. Irelia gains E - |
| Level 3 | Take W - |
Take E - |
| Level 4-5 | Maintain freeze; Nasus cannot break it without E - |
Stack under tower if frozen out. Buy |
| Level 6 | R - |
R - |
| Level 7-8 | Push for BotRK completion; shove waves and take plates when Nasus bases. Track |
Push toward 150 stacks. |
| Level 9+ | Max Q; shove on vision and rotate mid on crash. Side lane only with BotRK completed and ult advantage. Track Q stack count; past 200 stacks, bring a teammate to match him. | 200+ stacks. Take aggressive trades when W is up and her passive is down. Push side lane and threaten towers with empowered Q. She still kites through minion dashes, so commit only when she steps too far forward. [pt3, pt4] |
| Mid Game (11-16) | Group for objectives; use R wall to cut Nasus off from teamfights. Match side lane only when |
250+ stacks. Split-push and draw pressure. W - |
| Late Game (16+) | Do not match Nasus side lane. Group with team; flank with R - |
300+ stacks. Take towers in 3-4 Q hits and threaten inhibitor. In teamfights, |
Power Spikes
Level Spikes
| Irelia | Nasus | ||
|---|---|---|---|
| Level | Description | Level | Description |
| 2 | Minor E - |
6 | Critical |
| 3 | Minor Full kit; W - |
9 | Major Q max; stacking accelerates and empowered hits threaten 25-30% HP chunks |
| 6 | Major R - |
11 | Major Rank-2 |
| 9 | Major Q max; reset damage peaks for wave manipulation and mid-fight mobility | ||
Item Spikes
| Irelia | Nasus | ||
|---|---|---|---|
| Item | Description | Item | Description |
| Percent-HP passive punishes Nasus every time he pops |
Spellblade amplifies every Q; stacking damage jumps immediately | ||
| Reduces Q - |
First completed item spikes Nasus's dueling; percent-health or Spellblade scales with Q stacks | ||
| On-hit and MR; useful if Nasus team has AP threats alongside his physical damage | CDR accelerates Q stacking; attack speed reduction weakens Irelia's |
||
| Spellblade procs on every |
|||
Best Build for Irelia
Starting Items
Doran's Blade
Doran's BladeGood starting item for attackers (450g) +
Health Potion
Health PotionConsume to restore Health over time
Core Items
BotRK first; the percent-HP passive scales against
Fury of the Sands
R – Fury of the SandsNasus unleashes a mighty sandstorm that batters nearby enemies. bonus HP, dealing more damage the exact moment Nasus pops ult to stat-check. Steelcaps reduce
Siphoning Strike
Q – Siphoning StrikeNasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target. auto damage; swap to
Mercury's Treads
Mercury's TreadsIncreases Move Speed and reduces duration of disabling effects if
Wither
W – WitherNasus ages an enemy champion, decelerating their Move Speed and Attack Speed over time. slow is the bigger problem.
Wit's End
Wit's EndResist magic damage and claw your way back to life. or
Trinity Force
Trinity ForceTons of Damage second depending on team damage profile.
Runes
Primary:
Conqueror
ConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. punishes Nasus's weak early trading; he cannot interrupt the stacking during freeze-zone autos.
Triumph
TriumphTakedowns restore 5% of your missing health and grant an additional 20 gold. converts dive kills into HP,
Legend: Alacrity
Legend: AlacrityTakedowns on enemies grant permanent Attack Speed. provides attack speed
Wither
W – WitherNasus ages an enemy champion, decelerating their Move Speed and Attack Speed over time. cannot fully erase,
Last Stand
Last StandDeal more damage to champions while you are low on health. rewards scrapping at low HP after
Siphoning Strike
Q – Siphoning StrikeNasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target. chunks land.
Secondary: Resolve secondary:
Bone Plating
Bone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.Duration: 1.5sCooldown: 55s blocks the
Siphoning Strike
Q – Siphoning StrikeNasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target. into auto into
Spirit Fire
E – Spirit FireNasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it. trade pattern,
Unflinching
UnflinchingGain Armor and Magic Resist when receiving crowd control. tenacity shortens Wither's crippling attack speed and movement slow. Stat shards: attack speed to punish
Wither
W – WitherNasus ages an enemy champion, decelerating their Move Speed and Attack Speed over time. windows before the slow peaks, adaptive force for Q-reset burst, flat health to survive
Siphoning Strike
Q – Siphoning StrikeNasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target. chunks.
Summoner Spells
Flash
FlashTeleports you a short distance toward your cursor. +
Ignite
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. (preferred for kill pressure) or
Flash
FlashTeleports you a short distance toward your cursor. +
Teleport
TeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
Priority Build Path
Percent-HP on-hit deals more damage the moment Nasus pops
Fury of the Sands
R – Fury of the SandsNasus unleashes a mighty sandstorm that batters nearby enemies. for bonus health; BotRK lifesteal also outheals
Soul Eater
P – Soul EaterNasus drains his foe's spiritual energy, giving him bonus Life Steal. passive early
Steelcaps blunt
Siphoning Strike
Q – Siphoning StrikeNasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target. auto damage during lane trades;
Mercury's Treads
Mercury's TreadsIncreases Move Speed and reduces duration of disabling effects if Wither's attack speed and movement slow cripple is the bigger threat
Wit's End
Wit's EndResist magic damage and claw your way back to life. adds on-hit stacking and MR if Nasus's team has AP;
Trinity Force
Trinity ForceTons of Damage Spellblade burst on Q resets threatens towers during the stack-denial window
Bleed passive converts Nasus's
Siphoning Strike
Q – Siphoning StrikeNasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target. burst into a DoT that Irelia can lifesteal through; takedown
cleanse
CleanseRemoves all disables (excluding suppression and airborne) and summoner spell debuffs affecting your champion and gives Tenacity. lets her chain
Bladesurge
Q – BladesurgeIrelia dashes forward to strike her target, healing herself. If the target is Marked or dies to Bladesurge, its cooldown refreshes. resets after peeling him in teamfights
Situational Adjustments
Mercury's Treads
Mercury's TreadsIncreases Move Speed and reduces duration of disabling effects:
Wither
W – WitherNasus ages an enemy champion, decelerating their Move Speed and Attack Speed over time. slow is primary threat and enemy team has additional CC
Guardian Angel
Guardian AngelPeriodically revives champion upon death: Diving backline in teamfights; second life lets you clean up with Q resets
Maw of Malmortius
Maw of MalmortiusGrants bonus Attack Damage when Health is low: Heavy AP burst from mid or jungle alongside Nasus
Key Patterns
Lethal Combos
E >
Q > AA >
Q >
W >
Q >
R >
Q
W >
E >
Q > AA >
R >
Q >
Q
Trading Combos
E >
Q > AA > AA >
Q
W >
Q > AA
Lethal Thresholds
- Irelia Kill Range: All-in kill range at ~35-40% HP with BotRK and
Ignite
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.; higher with full passive and E stun landed - Nasus Kill Range: At ~100 stacks with
Sheen
SheenGrants a bonus to next attack after spell cast, Nasus outdamages Irelia when her passive is down. Kill threat at ~45% HP with W and repeated Q hits under R. [pt3] - Critical Levels: 2 (E unlocked), 6 (ultimates), 9 (Q max), 11 (R2 rank for both), 15-18 min (200+ stack threshold)
Level by Level Game Plan
| Level | Primary Goal | Lane Position | Trading Opportunities | Kill Windows | Setup Opportunities |
|---|---|---|---|---|---|
| 1 | Establish wave control | Let wave push slightly toward you | Auto Nasus at 4 passive stacks when he walks for CS | Low; only with |
Prep freeze by thinning wave; ward river 2:30 |
| 2 | Land E for stun trade | Begin freeze 5-6 minions from tower | E stun into Q dash, 2 autos, Q out | Possible if Nasus eats E and is at 40% from level 1 chip | Track jungle for potential dive window |
| 3 | Full kit trades; absorb Q with W | Maintain freeze | Channel W through his Q, release, auto with passive stacks | Dive with jungle; Nasus has no escape | Ping jungle; control ward tri 3:30 |
| 4-5 | Deny stacks; build BotRK components | Hold freeze or slow-push for dive | Punish every stack attempt with autos; disengage with Q to minion if Withered | Dive on wave crash with jungle support | |
| 6 | Respect |
Fight near your minion wave for Q resets | Bait R with E engage; disengage 15s; re-engage post-ult | After |
Track R CD (~120s); |
| 7-8 | Complete BotRK; take plates | Push on vision; rotate for Herald 8:00 | All-in when R down and BotRK complete; short trades otherwise | BotRK spike vs no-ult Nasus; 35-40% HP threshold | Hover Herald; collapse with team |
| 9+ | Transition; side lane only with advantage | Shove and rotate mid | Fight only with ult and item advantage | Diminishing; 200+ stacks shift risk | Track stack count; group for objectives |
| Mid Game (11-16) | Teamfight control; avoid side-lane coin flips | Group for objectives | R wall to zone Nasus; E to lock him down | On isolated Nasus without R; pick fights near team | Vision around Dragon/Baron; ping Nasus split |
| Late Game (16+) | Full teamfight commitment | Never alone in side lane | Flank with R into backline; peel Nasus off carries with E | Q resets through teamfight cleanup | Baron/Elder vision; TP if running |
First Back Goals
Ideal Back (1300-1500g)
- Recurve Bow (1000g)
Boots
BootsSlightly increases Move Speed (300g)
Crash cannon wave after successful freeze + trade; ~4:00-5:30
Standard Back (700-1000g)
- Vampiric Scepter (900g) or Long Sword x2 (700g)
- Control Ward (75g)
Reset on slow-push bounce; ~3:30-4:30
Teamfight Tips
| Aspect | Irelia | Nasus |
|---|---|---|
| Primary Role | Teamfight controller who walls off Nasus's |
Front-to-back juggernaut; |
| Target Priority | Nasus when Backline carries trapped by Low-HP targets created by |
Irelia if she dashes in without E ADC within Whoever is closest during |
| Objective Control | Drop R wall at the Dragon or Baron chokepoint so Nasus must path around; his zero-dash kit forces a long detour that burns Stun Nasus with |
Split opposite side of objective to draw numbers away TP flank into pit with |
| Positioning | Flank from jungle entrance; drop Pivot to peel if Nasus Withers your ADC; |
Walk through front line with R active; Stand on E zone for armor shred; force the fight into your terms |
| Other Tips | Drop R wall between Nasus and his team to isolate him; E stun inside the wall for guaranteed lockdown [mod6] Save Q resets for cleanup; do not burn them to engage when E can start the fight |
Save R for teamfight commitment; do not pop it for a poke trade she can walk away from |
UpMatched