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Cho'Gath

Cho'Gath

Top Lane Tank/Mage

The Terror of the Void – tanky control mage with AoE CC and true damage execute

VS
Nasus

Nasus

Top Lane Juggernaut

Nasus matchup vs Cho'Gath

Matchup Dynamics

How This Matchup Works

Play for short, controlled trades with Q – Rupture (6s) into W – Feral Scream (11–9s) to deny Nasus’s first all-in. Stack Feast safely and contest objectives with R execute; Nasus’s key threat is Spirit Fire/Fury of the Sands forcing extended fights. The matchup pivots at level 6 and first item: Heartsteel/Hollow Radiance vs Nasus’s Stridebreaker/Sundered Sky.

Early Game (1-5)

Cho'Gath Favored - Fish Q at max range; punish after Nasus Siphoning Strike or Spirit Fire is used; trim wave near tower 2:30–4:00; ward pixel 2:30, raptors/tri 3:30.

Mid Game (6-11)

Skill Matchup - Complete Heartsteel 3000g or Hollow Radiance 2800g; group for Herald/Dragon; hold R for objective or execute under tower.

Late Game (12+)

Nasus Favored - Front-to-back; zone chokes with Q > W; secure Baron/Atakhan with R 1200 true damage to epic/minions; protect carries or front door.

Key Interactions

  • Q – Rupture vs Nasus Spirit Fire: Bait Spirit Fire with walk-up; cast Q 0.3s after animation start to pop landing; knock-up (1s) forces Wither/Fury of the Sands late.
  • W – Feral Scream vs Nasus Wither: Silence for 1.6–2.0s cancels Wither cast; punish during mute window with E autos; exit before jungle timer hits 3:15–3:45.
  • E – Vorpal Spikes spacing: Auto from 50 bonus range; stutter-step so spike line hits champion while last-hitting; slow (30–50%) enables retreat.
  • R – Feast objective control: Hold R for Herald/Dragon/Baron or Atakhan (20:00); 1200 true damage vs non-champ guarantees smite combo when synced at 900–1200.

Cho'Gath

Strengths

  • Q 950 range punishes Nasus telegraphed engages (Spirit Fire);
  • W 650 range silence denies Nasus Wither/Fury of the Sands timing;
  • Feast executes dives; tower defense lethal at 6;
  • E spikes + Grasp chip in short trades;
  • Great objective secure with R 1200 true dmg to non-champs

Weaknesses

  • Vulnerable to extended trades if Nasus procs full kit;
  • Long Q wind-up can be dodged without setup;
  • Low mobility—punished by early jungle ganks 2:45–3:30;
  • Mana gating early if spamming Q/W on wave;
  • Realm/isolation ults or anti-CC (Fury of the Sands or similar) can bypass peel

Nasus

Strengths

  • Extended trades favor Nasus; out-DPS on long fights
  • Spirit Fire can dodge/avoid Q if timed
  • First item (Stridebreaker/Sundered Sky) spikes dueling
  • Can punish low mobility with jungler

Weaknesses

  • Struggles in chokes vs Rupture+Silence
  • Tower dives fail vs Feast execute
  • Low effectiveness if kited by Q zones
  • Objective bursts out-secured by Feast

Power Curve Comparison EXPERIMENTAL

Power Curve Visualization

Win Conditions

Cho'Gath's Win Condition

  • Freeze 5–6 minions 3:30–4:15; deny melee last-hits; call jungler on cannon crash;
  • Trade only after opponent mobility/CC used; Q>W then 1–2 E autos;
  • Stack Feast on cannons and jungle; hit 8–10 stacks by 22:00;
  • Secure Herald/Dragon with R+Smite sync;

Nasus's Win Condition

  • Force long trades post-level 3 with Siphoning Strike + autos;
  • Hold Spirit Fire to dodge Q; re-engage when Cho'Gath Q is down (6s);
  • Stack wave and dive before Cho hits 6 or first item;
  • Ping jungler to punish no-Flash windows (300s)

Laning Phase Guide

Level/Phase Cho'Gath Nasus
Level 1 Start Q – Rupture; leash only if needed; thin wave, last-hit only; place pixel brush ward 2:30; poke with Q when enemy walks up; no all-in. Start Siphoning Strike; shove first 3 casters; ward river 2:30; trade if Q hits; avoid standing on minions to dodge Q.
Level 2 Take W – Feral Scream; trade Q>W when enemy steps for melee CS; keep wave 6–8 from tower; track jungle 3:00 path. Take Spirit Fire; punish after Cho'Gath Q is down; avoid corridor where Q lands; prep crash on 3rd wave.
Level 3 Take E – Vorpal Spikes; look for Q>W>AA>E short trade; back off after 2–3 autos; ward raptors/tri 3:30; With full kit, trade on big wave; hold Spirit Fire for Q; call jungler if Cho burns Flash.
Level 4 Hold wave; stack Grasp with E autos; only Q when enemy is locked to last-hit; recall on bounce if 900–1100g for Bami’s 900g. Thin wave if stuck; look for window when W silence is down; track TP timer (360s).
Level 5 Keep short trades; do not commit without Q; prep wave state for 6; control ward river/tri 5:00. Force extended trades before 6; shove → ward deep 5:00; ping for dive if Cho is <50% HP.
Level 6 All-in only with Q hit; Q>W>AA>E>R; calculate R execute; save R for objective if jungler is nearby; Respect Feast execute; bait R with barrier tools or disengage; track heal/shield options.
Level 7 Max E or Q based on hit rate; slow push 2 waves then crash for roam; hover Herald at 8:00–10:00. Match shove; take plates if Cho roams; keep vision mid-river.
Level 8 Complete Heartsteel (3000g) or Hollow Radiance (2800g) on back; group when TP is up; Spike on first item (Stridebreaker 3300g/Sundered Sky 3100g); threaten all-ins on side waves.
Level 9 Max second ability; perma shove only with vision; look for Q picks in river; Shadow jungler for 2v2; avoid narrow choke Q setups.

Power Spikes

Level Spikes

Cho'Gath Nasus
Level Description Level Description
2 Minor W silence (1.6–2.0s) unlocks Q>W punish; deny enemy counter-cast 3 Minor Full combo (Siphoning Strike/Wither/Spirit Fire) allows longer trades
6 Major R – Feast adds execute; tower dive defense and objective threat 6 Major Fury of the Sands unlock adds kill pressure—track Flash 300s
9 Major First max on Q/E improves pick or DPS; choose based on hit rate 9 Major First max increases DPS and clear
11 Critical R2 lowers CD (70s) and raises execute; Baron/Atakhan setup 11 Minor Second rank ultimate improves finishing potential

Item Spikes

Cho'Gath Nasus
Item Description Item Description
Heartsteel (3000g) Stack permanent HP; outscale bruisers; combo with Feast Stridebreaker (3300g) Active slow and gap-close to extend trades
Hollow Radiance (2800g) AoE burn + MR; helps wave clear and dueling AP tops Sundered Sky (3100g) On-hit heal/crit-like burst in duels
Kaenic Rookern (2900g) Huge MR shield vs burst AP; stifle poke lanes Executioner's/Bramble (800g) Anti-heal to blunt Cho sustain
Frozen Heart (2500g) Shuts down AS carries; mana + haste for Q/W uptime
Thornmail (2450g) Anti-heal vs lifesteal juggernauts; early Bramble 800g
Spirit Visage (2700g) Boosts all healing & shields; pairs with Feast stacks

Best Build for Cho'Gath

Starting Items

Doran's Shield (400g) + Health Potion

Core Items

Heartsteel → Steelcaps/Mercs → Hollow Radiance → Kaenic/Frozen Heart

Runes

Primary: Grasp, Demolish, Second Wind, Overgrowth

Secondary: Biscuit Delivery, Time Warp Tonic

Summoner Spells

Flash + Teleport

Priority Build Path

1
Heartsteel

Core HP scaling; permanent health pairs with Feast execute threshold

2
Plated Steelcaps / Mercury's Treads

Armor vs AAs (Steelcaps 1200g) or Tenacity vs CC (Mercury 1300g)

3
Hollow Radiance

Wave clear + aura burn for mid game fights

4
Kaenic Rookern / Frozen Heart

Pick MR shield vs AP or armor/AS shred vs ADCs

Situational Adjustments

  • Thornmail: Heavy healing (Aatrox, Fiora, Darius); buy Bramble early (800g)
  • Spirit Visage: Allied enchanter or heavy self-heal; increases Feast sustain
  • Unending Despair: Teamfight drain vs mixed damage; front-to-back brawls

Key Patterns

Lethal Combos

Cho'Gath Full Combo (Level 6+):

Q – Rupture (hit) > W – Feral Scream > AA > E – Vorpal Spikes > R – Feast

Execute at ~25–30% HP vs base MR; confirm indicator before R
Nasus Escape/Counter Combo:

Spirit Fire (gap close/disengage) > Wither > Siphoning Strike > R

Time re-engage during Cho'Gath Q/W downtime

Trading Combos

Cho'Gath Short Trade:

Q tip > W instant > 2x AA with E spikes > disengage

Aim for 2–3s trade; hold Q if jungle is near
Nasus Quick Trade:

Hit wave > fish with Siphoning Strike > trade on push > back off before silence

Avoid fighting inside minion wave if Rupture is up

Lethal Thresholds

  • Cho'Gath Kill Range: R – Feast deals 300/475/650 + 50% AP true damage to champions; secure kills ≤25–30% HP after Q+W+E
  • Nasus Kill Range: Fury of the Sands lethal when Cho'Gath <40% with stacked passive/resources; deny by holding Flash/TP and hugging tower
  • Critical Levels: 6 spike for both; 9 first max; 11 R2; boots upgrade after Feats can swing skirmishes

Level by Level Game Plan

Level Primary Goal Lane Position Trading Opportunities Kill Windows Setup Opportunities
1 avoid early all-in; thin wave hold outside tower Q poke on last-hits low unless jungle cover track jungle 2:30
2 unlock silence punish same; ward pixel 2:30 Q>W short; exit only if Q hits and enemy missteps keep wave 6–8
3 short trades only bounce wave on 3rd Q>W>AA>E possible on cannon wave with jungle crash then reset vision
4-5 prep 6 freeze near tower poke, do not chase rare buy Bami’s 900g on crash
6 feast execute control fight on your minions only with Q hit Q>W>E>R if ≤30% hover objective
7-8 complete first item push when safe continue short trades on Q connect + jungler rotate Herald/Dragon
9+ transition to skirmishes pry chokes fish with Q picks tower dive on execute read group with TP
Mid Game (11-16) frontline and zone play rivers and jungle entrances front-to-back R2 execute on carries force objectives
Late Game (16+) objective control Baron/Atakhan pits peel or engage by Q hit any Q land into R vision denial + TP flank

First Back Goals

Ideal Back (900–1400g)

  • Bami's Cinder (900g)
  • Control Ward (75g)

Crash 3rd wave ~2:30 then recall (8s)

Standard Back (700–900g)

  • Ruby Crystal (400g)
  • Boots (300g)

Base on bounce; keep TP for lane state

Teamfight Tips

Aspect Cho'Gath Nasus
Primary Role Frontline zone control; engage off Q hits Primary Juggernaut; look for flanks/isolations
Target Priority ADC or fed diver
Nasus if overextended
jungler at objective
Backline carries
isolated tanks to stall
Objective Control Sync R with Smite for 1800–2100 burst
Start early to force face-checks
Rush before Cho arrives
Bait R then commit
Positioning Fight in chokes (river entrances, tri-brush)
Hug carries vs dive
Side-lane pressure
Avoid tight spaces vs Q
Other Tips Save W to cancel channels/dashes
Body-block skillshots with size from Feast
Tag Cho when Q is down
Disengage on silence