Cho'Gath vs Yone Matchup Guide
Cho'Gath
Top Lane Tank/Mage
The Terror of the Void - tanky control mage with AoE CC and true damage execute
Yone
Mid/Top Skirmisher
Hybrid-damage skirmisher who stacks crit through passive, engages with Soul Unbound trades, and scales into a late-game teamfight carry through Fate Sealed knockups
Champ Select Cheat Sheet — Cho'Gath vs Yone
Matchup Dynamics
How This Matchup Works
Cho'Gath dictates early lane pace against a Yone who needs items to function. The AP path (HoB, Q priority) punishes weak levels with burst during E downtime; the Tank path grinds through short trades but struggles once Yone hits two items. Predict Q3 with
Rupture
Q – RuptureRuptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. - drop Q where Yone will land, not where he stands. W the instant he E's forward to silence his combo and force a wasted snap-back.
Soul Unbound
E – Soul UnboundYone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit. starts at 22 seconds rank 1; every missed trade costs Yone an entire wave cycle. The matchup turns at the two-item spike when passive doubles crit to 100% - before that window, Cho'Gath sets the terms.
Early Game (1-5)
Cho'Gath Favored - Yone is weak pre-items; take short trades with Q > W, punish every E with silence, and deny Q3 setups with
Rupture
Q – RuptureRuptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. placement.
Mid Game (6-11)
Skill Matchup - Yone's two-item 100% crit spike is the strongest in the game at this timing; Cho'Gath CC disrupts the pattern but item parity decides fights.
Late Game (12+)
Skill Matchup - Cho'Gath CC and
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. objective control versus Yone's teamfight carry potential through
Fate Sealed
R – Fate SealedYone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him. flanks; team composition tilts the outcome.
Key Interactions
- Q –
Rupture
Q – RuptureRuptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. to deny Yone Q3: Drop Q where Yone's Q3 dash will land, not where he currently stands; the knockup denies his engage before the sweep connects and wastes his stacked cooldown. - W –
Feral Scream
W – Feral ScreamCho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. on
Soul Unbound
E – Soul UnboundYone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit. entry: Silence Yone the instant he E's forward; without abilities he cannot Q3, cannot W for shield, and snaps back having dealt minimal damage on a 22-second cooldown. - Punish the 22-second E window:
Soul Unbound
E – Soul UnboundYone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit. rank 1 has a 22-second cooldown; after a failed E trade, walk forward for free Q > W > E autos with zero risk of retaliation for the next 15+ seconds. - R –
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. on snap-back position: Yone's E return point is visible and fixed; if he snaps back low,
Flash
FlashTeleports you a short distance toward your cursor. > R on the marked origin for a confirmed execute he cannot dodge.
Cho'Gath
Strengths
- Q range outreaches all of Yone's non-E engage tools; safe poke without commitment
- W silence shuts down the entire E trade pattern and forces an empty snap-back
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. grants permanent HP scaling that eventually absorbs Yone's burst rotation- Superior objective control; R plus
Smite
SmiteDeals true damage to a monster or minion. secures neutral objectives through any contest - Teamfight CC through AoE knock-up and silence disrupts Yone's linear engage paths
Weaknesses
- Loses extended fights once Yone reaches BotRK plus
Infinity Edge
Infinity EdgeMassively enhances critical strikes (100% crit) - No mobility; Yone E > Q3 > R chain covers distance Cho'Gath cannot escape without
Flash
FlashTeleports you a short distance toward your cursor. - Q wind-up is predictable without W silence to lock the target in the zone
- Mana-gated early if using Q and W for trading instead of farming
- Tank path rated Medium-Hard; Grasp short trades fall off hard against Yone's scaling
Yone
Strengths
- 100% crit at two items through passive; strongest two-item power spike in the game
Soul Unbound
E – Soul UnboundYone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit. trades offer safe damage with a guaranteed escape via snap-back- Hybrid physical and magic damage prevents Cho'Gath from stacking a single resist
Fate Sealed
R – Fate SealedYone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him. engage creates teamfight wins from flanks regardless of laning result- Scales into a sidelane duelist who can match most champions in long lanes after BotRK
Weaknesses
- Weaker than most champions early; easily punished by Cho'Gath's trading pattern
- Missing Q3 during
Soul Unbound
E – Soul UnboundYone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit. wastes the trade and exposes a 22-second vulnerability - E approach is linear and predictable; Cho'Gath Q placed on the dash path punishes every entry
- Silence from W denies the entire combo chain and leaves Yone in melee range with no abilities
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. or famine; falling behind early against Cho'Gath's CC delays the two-item spike significantly
Power Curve Comparison EXPERIMENTAL
Power Curve Visualization
Win Conditions
Cho'Gath's Win Condition
- Punish Yone's weak early game; take short trades with Q > W and zone him off CS before his first item
- Predict Q3 with
Rupture
Q – RuptureRuptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. placement; denying the knockup wastes Yone's primary engage tool - Silence with W the instant Yone presses E; an empty
Soul Unbound
E – Soul UnboundYone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit. trade costs him 22 seconds of lane pressure - Hold R for neutral objectives or confirmed kills; Yone's snap-back makes optimistic
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. attempts whiff - Group for teamfights where AoE CC disrupts Yone's linear engage; silence his R follow-up to deny the combo chain
Yone's Win Condition
- Stack Q3 before pressing E; entering
Soul Unbound
E – Soul UnboundYone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit. without the knockup ready wastes the entire trade window - Rush
Berserker's Greaves
Berserker's GreavesEnhances Move Speed and Attack Speed on first back for 1100g; attack speed accelerates Q stacking and improves every trade - Respect Cho'Gath Q placement during E dashes; getting knocked up mid-dash wastes the snap-back timer on CC
- Hit the BotRK plus IE two-item spike to unlock 100% crit; this is the point where Yone can force extended fights
- Sidelane with items complete; duel most champions in long lanes where E range and sustained DPS dominate
Laning Phase Guide
| Level/Phase | Cho'Gath | Yone |
|---|---|---|
| Level 1 | Start Q – |
Start Q – |
| Level 2 | Take W – |
Take W – |
| Level 3 | Take E – |
Full kit online; E > Q3 knockup is the core trade pattern. Missing Q3 during E wastes the entire window and exposes 22 seconds of vulnerability. Only commit with Q3 stacked. |
| Level 4-5 | AP: 3 points in Q by level 5 gives strong poke damage. Continue denying Q3 setups by placing |
Farm toward 1100g for |
| Level 6 | R – |
R – |
| Level 7-8 | AP: start W max for longer silence duration after 3 points in Q. The extended silence window shuts down more of Yone's combo during E trades. Tank: E max provides DPS in short trades. | Building toward BotRK components; each piece of attack speed and lifesteal improves the 1v1. Vampiric Scepter sustain helps survive Q poke through the mid levels. |
| Level 9 | AP: W max completes; silence duration increase denies longer combo windows during every E trade. Rotate for objectives with R available. Tank: E max improves short trade output. | BotRK complete or close; the first item spike changes the 1v1 dynamic. Lifesteal plus percentage HP damage lets Yone sustain through Cho'Gath poke and fight extended. |
Power Spikes
Level Spikes
| Cho'Gath | Yone | ||
|---|---|---|---|
| Level | Description | Level | Description |
| 2 | Minor W – |
3 | Minor Full kit online; E > Q3 trade pattern activates but 22-second E cooldown limits frequency |
| 6 | Major R – |
6 | Minor |
| 9 | Major AP: W max extends silence duration to shut down longer combos; Tank: E max improves short trade DPS | 11 | Major R2 plus reduced E cooldown from ranks; trading windows open more frequently as the game progresses |
| 11 | Major R2 lowers |
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Item Spikes
| Cho'Gath | Yone | ||
|---|---|---|---|
| Item | Description | Item | Description |
| Auto-attack damage reduction directly counters Yone's basic-attack-heavy kit; strong first or second back | Always first item; lifesteal, attack speed, and percentage HP damage counter |
||
| Attack speed reduction guts Yone's Q stacking speed and auto DPS; armor plus ability haste in one slot | Second item grants 100% crit through passive; the strongest two-item spike in the game | ||
| AP path: stasis denies |
First-back rush; attack speed accelerates Q stacking and improves every trade pattern | ||
| AP Tank core; stacking HP, AP, and mana provide the scaling to match Yone's item progression | Immortal Shieldbow | Third item survivability; the shield absorbs burst that would otherwise let Cho'Gath confirm |
|
| Randuin's Omen | Crit damage reduction directly answers Yone's 100% crit at two items; stacks with |
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Best Build for Cho'Gath
Starting Items
Doran's Ring
Doran's RingGood starting item for casters + 2x
Health Potion
Health PotionConsume to restore Health over time
Core Items
Plated Steelcaps
Plated SteelcapsEnhances Move Speed and reduces incoming basic attack damage →
Rod of Ages
Rod of Ages45 Ability Power350 Health500 ManaTimelessThis item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. →
Frozen Heart
Frozen HeartMassively increases Armor and slows enemy basic attacks →
Zhonya's Hourglass
Zhonya's HourglassActivate to become invincible but unable to take actions
Runes
Primary:
Hail of Blades
Hail of BladesGain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions. (Domination) with
Cheap Shot
Cheap ShotDeal bonus true damage to enemy champions with impaired movement or actions.,
Grisly Mementos
Grisly MementosCollect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste for each collected., and
Relentless Hunter
Relentless HunterUnique takedowns grant permanent out of combat MS. for roam speed
Secondary: Sorcery secondary:
Nimbus Cloak
Nimbus CloakAfter casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. and
Waterwalking
WaterwalkingGain MS and AP or AD, adaptive in the river.
Summoner Spells
Flash
FlashTeleports you a short distance toward your cursor. +
Ghost
GhostGain Move Speed and ignore unit collision for the duration.
Priority Build Path
Auto-attack damage reduction directly counters Yone's basic-attack kit; buy on first or second recall
AP Tank core; stacking HP, AP, and mana match Yone's gradual item scaling curve
Attack speed reduction guts Yone's Q stacking and auto DPS; the single best defensive item in this matchup
Stasis denies
Fate Sealed
R – Fate SealedYone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him. burst and prevents Yone from confirming kills during his E window
Situational Adjustments
- Randuin's Omen: Yone reaches 100% crit at two items; crit damage reduction stacks with Frozen Heart's attack speed slow
Hextech Rocketbelt
Hextech RocketbeltActivate to dash forward and unleash a fiery explosion: Roam'Gath full AP vs squishy enemy team; only when snowballing the early lead, not from behind
Kaenic Rookern
Kaenic Rookern400 Health80 Magic Resist100% Base Health RegenMagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.: Heavy AP elsewhere on the enemy team; MR shield blocks burst from Yone's magic damage portion and allies
Hollow Radiance
Hollow RadianceImmobilize enemies to gain a shield. Activate to run faster at opponents.: Tank path vs mixed damage; AoE burn helps wave clear and adds passive DPS in extended fights
Key Patterns
Lethal Combos
Q >
W > AA >
E >
R
E > Q3 > AA >
W >
R
Trading Combos
Q >
W > AA >
E > disengage
E > Q3 >
W > snap back
Lethal Thresholds
- Cho'Gath Kill Range:
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. execute confirms below 25-30% HP after Q > W > E rotation; do not R without the indicator against a champion who can E away. - Yone Kill Range: BotRK plus IE kills from roughly 40-50% HP through the E > Q3 > autos > R sequence; 100% crit at two items makes every auto count.
- Critical Levels: Yone two-item spike (BotRK + IE) grants 100% crit through passive; Cho'Gath needs
Frozen Heart
Frozen HeartMassively increases Armor and slows enemy basic attacks completed by this point or loses every extended fight.
Level by Level Game Plan
| Level | Primary Goal | Lane Position | Trading Opportunities | Kill Windows | Setup Opportunities |
|---|---|---|---|---|---|
| 1 | free Q poke on weak Yone | hold outside Yone Q range; he has no gap closer | Q poke at range every time Yone commits to a last-hit | none without jungle | ward pixel brush 2:30 |
| 2 | unlock silence punish | keep wave between tower and river | Q > W if Yone steps up; he cannot trade back without E | only with jungle gank | thin wave to 6-8 minions |
| 3 | deny E trades with silence | stay near tower; watch for Q3 stacking animation | W the instant Yone presses E; Q his landing point during silence | possible if Yone E's into Q > W > E and is low | track Yone Q3 stacks visually; Q ready when third stack charges |
| 4-5 | 3 points Q (AP); zone off CS during E CD | push advantage during 22-second E cooldown windows | Q poke freely when E is down; short trade with full rotation if he walks up | medium if Yone wastes E and eats a full Q > W > E rotation | prep crash for first recall |
| 6 | R for confirmed kills or objectives only | respect |
Q > W > E short trade; hold R for execute confirmation | high if Q lands on a low-HP Yone after failed E trade | stack R on cannon if no objective or kill is available |
| 7-8 | AP: start W max; Tank: continue E max | match wave state; do not let Yone free-farm toward BotRK | extended silence from W max denies longer combo windows | medium with jungle rotations; Yone still pre-BotRK | rotate for Herald or Dragon when R is available |
| 9+ | deny or delay Yone two-item spike | contest CS and plates; every denied gold delays the 100% crit window | Q picks at choke points; W silence punishes any forward positioning | Q land into full rotation plus R on any target below 30% | group with team for objective fights; |
| Mid Game (11-16) | CC Yone's engage; play for team | avoid isolated sidelane vs BotRK + IE Yone; group or rotate with numbers | front-to-back with AoE CC; silence Yone during E trades | R execute on carries or Yone caught without E | vision around objectives; force fights in chokes where Q covers the width |
| Late Game (16+) | objective control with R | Baron and Dragon pits where |
zone with Q; silence Yone mid- |
any Q into R confirm on a carry; Yone without E is a free target | deny vision near objectives; body-block with |
First Back Goals
Ideal Back (1100g+)
Plated Steelcaps
Plated SteelcapsEnhances Move Speed and reduces incoming basic attack damage- Control Ward (75g)
Crash cannon wave; Steelcaps reduce Yone's auto-attack damage and improve every trade from this point forward
Behind Back (600-900g)
- Boots (300g)
- Cloth Armor (300g) or Amplifying Tome (435g)
Base on bounce rather than risking an E > Q3 > R all-in; finish Steelcaps on second back
Teamfight Tips
| Aspect | Cho'Gath | Yone |
|---|---|---|
| Primary Role | Frontline zone control with AoE CC; silence Yone during |
Flanking carry who opens with E > R for multi-target knockups; snaps back to safety after burst |
| Target Priority | ADC or fed carry Yone during E when his return point is predictable Jungler near contested objective |
Backline carries with E > Q3 > R knockup chain Cho'Gath if isolated in sidelane without team Whoever is grouped for multi-hit |
| Objective Control | R – Force fights in tight spaces where Q and W cover the entire passage width |
Split opposite side of objective to pull Cho'Gath from the pit; Flank with E > R into the pit to displace the entire team off the objective |
| Positioning | Fight in choke points and jungle entrances where Q hits reliably on grouped targets Body-block with |
Flank from angles where E from a safe position; snap back if silenced mid-trade to avoid being locked in melee range |
| Other Tips | Save W to silence Yone mid- Place Q on Yone's visible E origin point; a low-HP snap-back into |
E from fog of war for maximum surprise; Cho'Gath cannot silence what he does not see coming Time all-ins for when Cho'Gath Q and W are both on cooldown; the silence window is the real threat, not the damage |
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