Cho'Gath vs Yone Matchup Guide

Cho'Gath

Cho'Gath

Top Lane Tank/Mage

The Terror of the Void - tanky control mage with AoE CC and true damage execute

VS
Yone

Yone

Mid/Top Skirmisher

Hybrid-damage skirmisher who stacks crit through passive, engages with Soul Unbound trades, and scales into a late-game teamfight carry through Fate Sealed knockups

VerdictSkill matchup EarlyCho'Gath Favored MidSkill Matchup LateSkill Matchup Updated Jul 10, 2026 · Patch 26.13

Champ Select Cheat Sheet — Cho'Gath vs Yone

Runes
Hail of Blades (Domination) with Cheap Shot, Grisly Mementos, and Relentless Hunter for roam speed
Secondary: Sorcery secondary: Nimbus Cloak and Waterwalking
Summoners
Flash + Ghost
Start
Doran's Ring + 2x Health Potion
Core Build
Plated SteelcapsRod of AgesFrozen HeartZhonya's Hourglass
Trade Pattern
Q > W > AA > E > disengage
End the trade after 2-3 E autos; Yone E will snap him back anyway, so maximize damage during the silence window.
Danger Levels
Respect Yone at level 11
First Back
Plated Steelcaps
Ideal Back (1100g+)

Matchup Dynamics

How This Matchup Works

Cho'Gath dictates early lane pace against a Yone who needs items to function. The AP path (HoB, Q priority) punishes weak levels with burst during E downtime; the Tank path grinds through short trades but struggles once Yone hits two items. Predict Q3 with RuptureQ – RuptureRuptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. - drop Q where Yone will land, not where he stands. W the instant he E's forward to silence his combo and force a wasted snap-back. Soul UnboundE – Soul UnboundYone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit. starts at 22 seconds rank 1; every missed trade costs Yone an entire wave cycle. The matchup turns at the two-item spike when passive doubles crit to 100% - before that window, Cho'Gath sets the terms.

Early Game (1-5)

Cho'Gath Favored - Yone is weak pre-items; take short trades with Q > W, punish every E with silence, and deny Q3 setups with RuptureQ – RuptureRuptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. placement.

Mid Game (6-11)

Skill Matchup - Yone's two-item 100% crit spike is the strongest in the game at this timing; Cho'Gath CC disrupts the pattern but item parity decides fights.

Late Game (12+)

Skill Matchup - Cho'Gath CC and FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. objective control versus Yone's teamfight carry potential through Fate SealedR – Fate SealedYone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him. flanks; team composition tilts the outcome.

Key Interactions

  • Q – RuptureQ – RuptureRuptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. to deny Yone Q3: Drop Q where Yone's Q3 dash will land, not where he currently stands; the knockup denies his engage before the sweep connects and wastes his stacked cooldown.
  • W – Feral ScreamW – Feral ScreamCho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. on Soul UnboundE – Soul UnboundYone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit. entry: Silence Yone the instant he E's forward; without abilities he cannot Q3, cannot W for shield, and snaps back having dealt minimal damage on a 22-second cooldown.
  • Punish the 22-second E window: Soul UnboundE – Soul UnboundYone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit. rank 1 has a 22-second cooldown; after a failed E trade, walk forward for free Q > W > E autos with zero risk of retaliation for the next 15+ seconds.
  • R – FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. on snap-back position: Yone's E return point is visible and fixed; if he snaps back low, FlashFlashTeleports you a short distance toward your cursor. > R on the marked origin for a confirmed execute he cannot dodge.

Cho'Gath

Strengths

  • Q range outreaches all of Yone's non-E engage tools; safe poke without commitment
  • W silence shuts down the entire E trade pattern and forces an empty snap-back
  • FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. grants permanent HP scaling that eventually absorbs Yone's burst rotation
  • Superior objective control; R plus SmiteSmiteDeals true damage to a monster or minion. secures neutral objectives through any contest
  • Teamfight CC through AoE knock-up and silence disrupts Yone's linear engage paths

Weaknesses

  • Loses extended fights once Yone reaches BotRK plus Infinity EdgeInfinity EdgeMassively enhances critical strikes (100% crit)
  • No mobility; Yone E > Q3 > R chain covers distance Cho'Gath cannot escape without FlashFlashTeleports you a short distance toward your cursor.
  • Q wind-up is predictable without W silence to lock the target in the zone
  • Mana-gated early if using Q and W for trading instead of farming
  • Tank path rated Medium-Hard; Grasp short trades fall off hard against Yone's scaling

Yone

Strengths

  • 100% crit at two items through passive; strongest two-item power spike in the game
  • Soul UnboundE – Soul UnboundYone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit. trades offer safe damage with a guaranteed escape via snap-back
  • Hybrid physical and magic damage prevents Cho'Gath from stacking a single resist
  • Fate SealedR – Fate SealedYone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him. engage creates teamfight wins from flanks regardless of laning result
  • Scales into a sidelane duelist who can match most champions in long lanes after BotRK

Weaknesses

  • Weaker than most champions early; easily punished by Cho'Gath's trading pattern
  • Missing Q3 during Soul UnboundE – Soul UnboundYone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit. wastes the trade and exposes a 22-second vulnerability
  • E approach is linear and predictable; Cho'Gath Q placed on the dash path punishes every entry
  • Silence from W denies the entire combo chain and leaves Yone in melee range with no abilities
  • FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. or famine; falling behind early against Cho'Gath's CC delays the two-item spike significantly

Power Curve Comparison EXPERIMENTAL

Power Curve Visualization

Win Conditions

Cho'Gath's Win Condition

  • Punish Yone's weak early game; take short trades with Q > W and zone him off CS before his first item
  • Predict Q3 with RuptureQ – RuptureRuptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. placement; denying the knockup wastes Yone's primary engage tool
  • Silence with W the instant Yone presses E; an empty Soul UnboundE – Soul UnboundYone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit. trade costs him 22 seconds of lane pressure
  • Hold R for neutral objectives or confirmed kills; Yone's snap-back makes optimistic FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. attempts whiff
  • Group for teamfights where AoE CC disrupts Yone's linear engage; silence his R follow-up to deny the combo chain

Yone's Win Condition

  • Stack Q3 before pressing E; entering Soul UnboundE – Soul UnboundYone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit. without the knockup ready wastes the entire trade window
  • Rush Berserker's GreavesBerserker's GreavesEnhances Move Speed and Attack Speed on first back for 1100g; attack speed accelerates Q stacking and improves every trade
  • Respect Cho'Gath Q placement during E dashes; getting knocked up mid-dash wastes the snap-back timer on CC
  • Hit the BotRK plus IE two-item spike to unlock 100% crit; this is the point where Yone can force extended fights
  • Sidelane with items complete; duel most champions in long lanes where E range and sustained DPS dominate

Laning Phase Guide

Level/Phase Cho'Gath Yone
Level 1 Start Q – RuptureQ – RuptureRuptures the ground at target location, popping enemy units into the air, dealing damage and slowing them.; Yone level 1 is among the weakest in the game. Q poke at range forces him off CS with no real answer. Ward pixel brush at 2:30. Start Q – Mortal SteelQ – Mortal SteelThrusts forward, damaging all enemies in a line.On hit, grants a stack of Gathering Storm for a few seconds.; farm passively and begin stacking toward Q3. Do not trade into Cho'Gath's Q range; level 1 has no tools to answer poke.
Level 2 Take W – Feral ScreamW – Feral ScreamCho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds.; Q at range when Yone walks up for CS, follow with W if he steps forward. Yone has no trade pattern without E yet. Take W – Spirit CleaveW – Spirit CleaveCleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe.Spirit Cleave's cooldown and cast time scale with attack sp...; the shield helps absorb Q poke. Still no E for real trades; farm and sustain through Doran's BladeDoran's BladeGood starting item for attackers lifesteal.
Level 3 Take E – Vorpal SpikesE – Vorpal SpikesCho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him.; Yone's E is now online but starts at 22s cooldown. If he E's in, W immediately to silence, Q his landing point, and auto with E. Punish the 22-second window after every failed trade. Full kit online; E > Q3 knockup is the core trade pattern. Missing Q3 during E wastes the entire window and exposes 22 seconds of vulnerability. Only commit with Q3 stacked.
Level 4-5 AP: 3 points in Q by level 5 gives strong poke damage. Continue denying Q3 setups by placing RuptureQ – RuptureRuptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. on the dash path. Zone Yone off CS during E cooldown windows. Farm toward 1100g for Berserker's GreavesBerserker's GreavesEnhances Move Speed and Attack Speed; avoid forced trades until E cooldown drops with rank. Each Q stack cycle is a window Cho'Gath can read and counter.
Level 6 R – FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. unlocks execute and objective control; confirm kills only after landing Q > W. Yone R is dangerous with jungle ganks but weak without setup items. R – Fate SealedR – Fate SealedYone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him. adds AoE knockup engage; the combo with jungle is strong. Still weaker than most in pure 1v1 without BotRK components. Use R defensively if ganked.
Level 7-8 AP: start W max for longer silence duration after 3 points in Q. The extended silence window shuts down more of Yone's combo during E trades. Tank: E max provides DPS in short trades. Building toward BotRK components; each piece of attack speed and lifesteal improves the 1v1. Vampiric Scepter sustain helps survive Q poke through the mid levels.
Level 9 AP: W max completes; silence duration increase denies longer combo windows during every E trade. Rotate for objectives with R available. Tank: E max improves short trade output. BotRK complete or close; the first item spike changes the 1v1 dynamic. Lifesteal plus percentage HP damage lets Yone sustain through Cho'Gath poke and fight extended.

Power Spikes

Level Spikes

Cho'Gath Yone
Level Description Level Description
2 Minor W – Feral ScreamW – Feral ScreamCho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. unlocks Q > W punish; silence denies Yone's ability usage before E is even available 3 Minor Full kit online; E > Q3 trade pattern activates but 22-second E cooldown limits frequency
6 Major R – FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. adds execute threat, objective control, and HP scaling that absorbs Yone's pre-item damage 6 Minor Fate SealedR – Fate SealedYone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him. adds engage and gank setup; still needs items to threaten solo kills
9 Major AP: W max extends silence duration to shut down longer combos; Tank: E max improves short trade DPS 11 Major R2 plus reduced E cooldown from ranks; trading windows open more frequently as the game progresses
11 Major R2 lowers FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. cooldown; more HP stacks and more objective control windows before Yone's scaling takes over

Item Spikes

Cho'Gath Yone
Item Description Item Description
Plated SteelcapsPlated SteelcapsEnhances Move Speed and reduces incoming basic attack damage Auto-attack damage reduction directly counters Yone's basic-attack-heavy kit; strong first or second back Blade of the Ruined KingBlade of The Ruined KingDeals damage based on target's Health, can steal Move Speed Always first item; lifesteal, attack speed, and percentage HP damage counter FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. HP stacking
Frozen HeartFrozen HeartMassively increases Armor and slows enemy basic attacks Attack speed reduction guts Yone's Q stacking speed and auto DPS; armor plus ability haste in one slot Infinity EdgeInfinity EdgeMassively enhances critical strikes Second item grants 100% crit through passive; the strongest two-item spike in the game
Zhonya's HourglassZhonya's HourglassActivate to become invincible but unable to take actions AP path: stasis denies Fate SealedR – Fate SealedYone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him. follow-up and buys time for cooldowns during Yone's burst window Berserker's GreavesBerserker's GreavesEnhances Move Speed and Attack Speed (1100g) First-back rush; attack speed accelerates Q stacking and improves every trade pattern
Rod of AgesRod of Ages45 Ability Power350 Health500 ManaTimelessThis item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. AP Tank core; stacking HP, AP, and mana provide the scaling to match Yone's item progression Immortal Shieldbow Third item survivability; the shield absorbs burst that would otherwise let Cho'Gath confirm FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health.
Randuin's Omen Crit damage reduction directly answers Yone's 100% crit at two items; stacks with Frozen HeartFrozen HeartMassively increases Armor and slows enemy basic attacks

Best Build for Cho'Gath

Starting Items

Doran's RingDoran's RingGood starting item for casters + 2x Health PotionHealth PotionConsume to restore Health over time

Core Items

Plated SteelcapsPlated SteelcapsEnhances Move Speed and reduces incoming basic attack damageRod of AgesRod of Ages45 Ability Power350 Health500 ManaTimelessThis item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times.Frozen HeartFrozen HeartMassively increases Armor and slows enemy basic attacksZhonya's HourglassZhonya's HourglassActivate to become invincible but unable to take actions

Runes

Primary: Hail of BladesHail of BladesGain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions. (Domination) with Cheap ShotCheap ShotDeal bonus true damage to enemy champions with impaired movement or actions., Grisly MementosGrisly MementosCollect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste for each collected., and Relentless HunterRelentless HunterUnique takedowns grant permanent out of combat MS. for roam speed

Secondary: Sorcery secondary: Nimbus CloakNimbus CloakAfter casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. and WaterwalkingWaterwalkingGain MS and AP or AD, adaptive in the river.

Summoner Spells

FlashFlashTeleports you a short distance toward your cursor. + GhostGhostGain Move Speed and ignore unit collision for the duration.

Priority Build Path

1
Plated Steelcaps

Auto-attack damage reduction directly counters Yone's basic-attack kit; buy on first or second recall

2
Rod of Ages

AP Tank core; stacking HP, AP, and mana match Yone's gradual item scaling curve

3
Frozen Heart

Attack speed reduction guts Yone's Q stacking and auto DPS; the single best defensive item in this matchup

4
Zhonya's Hourglass

Stasis denies Fate SealedR – Fate SealedYone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him. burst and prevents Yone from confirming kills during his E window

Situational Adjustments

  • Randuin's Omen: Yone reaches 100% crit at two items; crit damage reduction stacks with Frozen Heart's attack speed slow
  • Hextech RocketbeltHextech RocketbeltActivate to dash forward and unleash a fiery explosion: Roam'Gath full AP vs squishy enemy team; only when snowballing the early lead, not from behind
  • Kaenic RookernKaenic Rookern400 Health80 Magic Resist100% Base Health RegenMagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.: Heavy AP elsewhere on the enemy team; MR shield blocks burst from Yone's magic damage portion and allies
  • Hollow RadianceHollow RadianceImmobilize enemies to gain a shield. Activate to run faster at opponents.: Tank path vs mixed damage; AoE burn helps wave clear and adds passive DPS in extended fights

Key Patterns

Lethal Combos

Cho'Gath Full Combo (Level 6+):

Q > W > AA > E > R

Land Q first to lock Yone in place; W immediately to silence and prevent E escape. Only R when the execute indicator confirms the kill.
Yone Escape/Counter Combo:

E > Q3 > AA > W > R

Stack Q3 before pressing E; knockup into autos and Spirit CleaveW – Spirit CleaveCleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe.Spirit Cleave's cooldown and cast time scale with attack sp... shield, finish with Fate SealedR – Fate SealedYone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him. if needed. Snap-back covers the exit.

Trading Combos

Cho'Gath Short Trade:

Q > W > AA > E > disengage

End the trade after 2-3 E autos; Yone E will snap him back anyway, so maximize damage during the silence window.
Yone Quick Trade:

E > Q3 > W > snap back

E forward with Q3 ready, knockup into Spirit CleaveW – Spirit CleaveCleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe.Spirit Cleave's cooldown and cast time scale with attack sp... shield, snap back before Cho'Gath retaliates. Missing Q3 during E wastes the entire trade.

Lethal Thresholds

  • Cho'Gath Kill Range: FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. execute confirms below 25-30% HP after Q > W > E rotation; do not R without the indicator against a champion who can E away.
  • Yone Kill Range: BotRK plus IE kills from roughly 40-50% HP through the E > Q3 > autos > R sequence; 100% crit at two items makes every auto count.
  • Critical Levels: Yone two-item spike (BotRK + IE) grants 100% crit through passive; Cho'Gath needs Frozen HeartFrozen HeartMassively increases Armor and slows enemy basic attacks completed by this point or loses every extended fight.

Level by Level Game Plan

Level Primary Goal Lane Position Trading Opportunities Kill Windows Setup Opportunities
1 free Q poke on weak Yone hold outside Yone Q range; he has no gap closer Q poke at range every time Yone commits to a last-hit none without jungle ward pixel brush 2:30
2 unlock silence punish keep wave between tower and river Q > W if Yone steps up; he cannot trade back without E only with jungle gank thin wave to 6-8 minions
3 deny E trades with silence stay near tower; watch for Q3 stacking animation W the instant Yone presses E; Q his landing point during silence possible if Yone E's into Q > W > E and is low track Yone Q3 stacks visually; Q ready when third stack charges
4-5 3 points Q (AP); zone off CS during E CD push advantage during 22-second E cooldown windows Q poke freely when E is down; short trade with full rotation if he walks up medium if Yone wastes E and eats a full Q > W > E rotation prep crash for first recall
6 R for confirmed kills or objectives only respect Fate SealedR – Fate SealedYone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him. range; do not clump with minions Q > W > E short trade; hold R for execute confirmation high if Q lands on a low-HP Yone after failed E trade stack R on cannon if no objective or kill is available
7-8 AP: start W max; Tank: continue E max match wave state; do not let Yone free-farm toward BotRK extended silence from W max denies longer combo windows medium with jungle rotations; Yone still pre-BotRK rotate for Herald or Dragon when R is available
9+ deny or delay Yone two-item spike contest CS and plates; every denied gold delays the 100% crit window Q picks at choke points; W silence punishes any forward positioning Q land into full rotation plus R on any target below 30% group with team for objective fights; FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. secures neutrals
Mid Game (11-16) CC Yone's engage; play for team avoid isolated sidelane vs BotRK + IE Yone; group or rotate with numbers front-to-back with AoE CC; silence Yone during E trades R execute on carries or Yone caught without E vision around objectives; force fights in chokes where Q covers the width
Late Game (16+) objective control with R Baron and Dragon pits where FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. secures neutrals zone with Q; silence Yone mid-Fate SealedR – Fate SealedYone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him. to deny the follow-up chain any Q into R confirm on a carry; Yone without E is a free target deny vision near objectives; body-block with FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. HP

First Back Goals

Ideal Back (1100g+)

  • Plated SteelcapsPlated SteelcapsEnhances Move Speed and reduces incoming basic attack damage
  • Control Ward (75g)

Crash cannon wave; Steelcaps reduce Yone's auto-attack damage and improve every trade from this point forward

Behind Back (600-900g)

  • Boots (300g)
  • Cloth Armor (300g) or Amplifying Tome (435g)

Base on bounce rather than risking an E > Q3 > R all-in; finish Steelcaps on second back

Teamfight Tips

Aspect Cho'Gath Yone
Primary Role Frontline zone control with AoE CC; silence Yone during Fate SealedR – Fate SealedYone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him. follow-up to deny the combo chain Flanking carry who opens with E > R for multi-target knockups; snaps back to safety after burst
Target Priority ADC or fed carry
Yone during E when his return point is predictable
Jungler near contested objective
Backline carries with E > Q3 > R knockup chain
Cho'Gath if isolated in sidelane without team
Whoever is grouped for multi-hit Fate SealedR – Fate SealedYone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him.
Objective Control R – FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. secures neutrals through any contest; arrive early and zone with Q
Force fights in tight spaces where Q and W cover the entire passage width
Split opposite side of objective to pull Cho'Gath from the pit; FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. absence wins the SmiteSmiteDeals true damage to a monster or minion. fight
Flank with E > R into the pit to displace the entire team off the objective
Positioning Fight in choke points and jungle entrances where Q hits reliably on grouped targets
Body-block with FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. HP; size advantage absorbs Yone's E entry skillshots for carries
Flank from angles where Fate SealedR – Fate SealedYone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him. hits multiple targets before Cho'Gath can silence
E from a safe position; snap back if silenced mid-trade to avoid being locked in melee range
Other Tips Save W to silence Yone mid-Fate SealedR – Fate SealedYone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him. animation; denying the R follow-up chain prevents the team-wipe combo
Place Q on Yone's visible E origin point; a low-HP snap-back into RuptureQ – RuptureRuptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. sets up a confirmed FeastR – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health.
E from fog of war for maximum surprise; Cho'Gath cannot silence what he does not see coming
Time all-ins for when Cho'Gath Q and W are both on cooldown; the silence window is the real threat, not the damage