Cho'Gath vs Sett Matchup Guide
Cho'Gath
Top Lane Tank/Mage
The Terror of the Void - tanky control mage with AoE CC and true damage execute
Sett
Top Lane Juggernaut
Grit-fueled brawler who converts absorbed damage into a true-damage Haymaker punch and slams tanks into backlines with The Show Stopper
Champ Select Cheat Sheet — Cho'Gath vs Sett
Matchup Dynamics
How This Matchup Works
Hard lane in top where Sett's extended trade pattern and
Facebreaker
E – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. stun punish Cho'Gath's low mobility; much easier in mid where the short lane denies run-downs. Track
Haymaker
W – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. bar and cooldown constantly - most of Sett's power budget sits in that spell. Stand away from minions so
Facebreaker
E – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. only slows instead of stunning. The critical teamfight adjustment: Sett wants to ult the largest target into the backline, and Cho'Gath with
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. stacks is the ideal slam. Isolate Sett from your team or position on the flank rather than the frontline.
Early Game (1-5)
Sett Favored - Sett controls extended trades with
Knuckle Down
Q – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions. and
Facebreaker
E – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned.; farm at Q range, never stand near minions for E stun setup, and track
Haymaker
W – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. bar.
Mid Game (6-11)
Skill Matchup - Swifties and first item stabilize; Cho'Gath outscales in teamfights if not used as a Sett ult projectile. Group with positioning awareness.
Late Game (12+)
Cho'Gath Favored -
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. stacks create an HP wall Sett struggles against without BotRK; objective control with R and AoE CC outvalue a kitable juggernaut.
Key Interactions
- W –
Feral Scream
W – Feral ScreamCho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. cancels
Haymaker
W – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides.: Silence shuts down
Haymaker
W – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. cast entirely; use W the moment Sett's Grit bar fills to deny the true damage center punch and the shield.
Facebreaker
E – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. stun avoidance: Sett E stuns only when grabbing targets on both sides. Stand away from minions so
Facebreaker
E – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. only procs the 50% slow instead of the 1-second stun.
The Show Stopper
R – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land. teamfight positioning: Sett ults the largest champion into the backline;
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health.-stacked Cho'Gath is the ideal projectile. Flank or isolate Sett rather than standing in front of carries.
Haymaker
W – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. Grit tracking: Grit decays after 4 seconds of not taking damage. Disengage, wait for the bar to empty, then re-engage when
Haymaker
W – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. is a dead button.
Cho'Gath
Strengths
- Q range lets Cho'Gath farm and poke without entering
Knuckle Down
Q – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions. range - W silence cancels
Haymaker
W – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. cast, removing the true damage punch and shield
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. stacks outscale Sett's stat-check if Sett skips percentage-HP items- Superior objective control; R plus
Smite
SmiteDeals true damage to a monster or minion. secures neutrals through any contest - AoE knock-up and silence dominate grouped teamfights where Sett gets kited
Weaknesses
- Extended trades in top lane go to Sett at every stage before items
- No mobility;
Knuckle Down
Q – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions. movement speed closes gaps freely
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. size makes Cho'Gath the perfect Show Stopper projectile into the backline
Facebreaker
E – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. stun near minions sets up the full Sett combo with no escape- Mana-gated early if forced to use Q and W defensively rather than for farming
Sett
Strengths
- Wins every extended trade in lane through
Knuckle Down
Q – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions. plus
Facebreaker
E – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. stun
Haymaker
W – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. center deals true damage and shields for stored Grit; punishes burst attempts
The Show Stopper
R – The Show StopperSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land. converts Cho'Gath size into an AoE nuke against the enemy backline
Facebreaker
E – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. near minions guarantees a 1-second stun into the full combo
Conqueror
ConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. stacking in long fights heals through Cho'Gath poke damage
Weaknesses
- Kitable without dashes; Q and W zone control deny his approach
- Grit decays after 4 seconds; disengage resets
Haymaker
W – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. to zero - Falls off in 1v1 late unless building BotRK, which makes teamfights squishier
- Predictable engage pattern; opponents know Sett wants to ult the tank into carries
- Silenced by W mid-
Haymaker
W – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides., losing both the true damage and the shield
Power Curve Comparison EXPERIMENTAL
Power Curve Visualization
Win Conditions
Cho'Gath's Win Condition
- Farm at Q range early; never commit to extended trades in top lane where Sett's combo wins
- Stand away from minions so
Facebreaker
E – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. only slows instead of stunning; deny the combo setup - Silence
Haymaker
W – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. with W the moment Grit bar fills; the denied shield and true damage swing fights - Position on the flank or away from carries in teamfights so Show Stopper cannot slam you into your team
- Stack
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. on cannons when safe; outscale Sett's stat-check by building the HP wall he cannot break without BotRK
Sett's Win Condition
- Force extended trades with
Knuckle Down
Q – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions. into
Facebreaker
E – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. stun near minions; every long fight goes to Sett early - Hold
Haymaker
W – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. for maximum Grit; the true damage center and shield win any burst exchange - Ult the largest target into the enemy backline;
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health.-stacked Cho'Gath deals percentage HP shockwave damage to carries - Build BotRK when
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. stacks make fights last too long; percentage HP damage is mandatory late - Punish no-
Flash
FlashTeleports you a short distance toward your cursor. windows with
Facebreaker
E – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. into the full combo; Cho'Gath has no escape
Laning Phase Guide
| Level/Phase | Cho'Gath | Sett |
|---|---|---|
| Level 1 | Start Q – |
Start Q – |
| Level 2 | Take W – |
Take E – |
| Level 3 | Take E – |
Full kit online; W ( |
| Level 4-5 | Back for |
Push for plates and zone with |
| Level 6 | R – |
R – |
| Level 7-8 | AP: 3 points in Q for consistent poke; add Swifties after |
Push for |
| Level 9 | First ability maxed; rotate for objectives with R available. Avoid isolated side-lane fights where Sett's combo wins without escape options. | Complete |
Power Spikes
Level Spikes
| Cho'Gath | Sett | ||
|---|---|---|---|
| Level | Description | Level | Description |
| 2 | Minor W – |
3 | Minor Full combo online; |
| 6 | Major R – |
6 | Major |
| 9 | Major AP: Q max improves poke range and damage; Tank: E max improves short trade DPS | 11 | Major Rank 2 R increases slam damage and shockwave radius |
| 11 | Major R2 lowers |
||
Item Spikes
| Cho'Gath | Sett | ||
|---|---|---|---|
| Item | Description | Item | Description |
| After |
Active slow closes the gap against Q-kiting Cho'Gath; core first item | ||
| AP Tank core; stacking HP, AP, and mana provide the scaling this matchup demands | Armor shred stacks through extended trades; pairs with |
||
| Tank core when Sett skips BotRK; permanent HP stacking pairs with |
Percentage HP damage addresses |
||
| Stasis denies Show Stopper slam and |
Overlord's Bloodmail | HP plus AD; feeds |
|
| Armor plus ability haste; reduces Sett auto-attack DPS from |
|||
Best Build for Cho'Gath
Starting Items
Doran's Ring
Doran's RingGood starting item for casters + 2x
Health Potion
Health PotionConsume to restore Health over time
Core Items
Lost Chapter
Lost ChapterRestores Mana upon levelling up. →
Boots of Swiftness
Boots of SwiftnessEnhances Move Speed and reduces the effect of slows →
Rod of Ages
Rod of Ages45 Ability Power350 Health500 ManaTimelessThis item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. →
Frozen Heart
Frozen HeartMassively increases Armor and slows enemy basic attacks →
Zhonya's Hourglass
Zhonya's HourglassActivate to become invincible but unable to take actions
Runes
Primary:
Hail of Blades
Hail of BladesGain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions. (Domination) with
Cheap Shot
Cheap ShotDeal bonus true damage to enemy champions with impaired movement or actions.,
Grisly Mementos
Grisly MementosCollect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste for each collected., and
Relentless Hunter
Relentless HunterUnique takedowns grant permanent out of combat MS.
Secondary: Sorcery secondary:
Nimbus Cloak
Nimbus CloakAfter casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. and
Waterwalking
WaterwalkingGain MS and AP or AD, adaptive in the river.
Summoner Spells
Flash
FlashTeleports you a short distance toward your cursor. +
Ghost
GhostGain Move Speed and ignore unit collision for the duration.
Priority Build Path
After
Lost Chapter
Lost ChapterRestores Mana upon levelling up. on AP; movement speed denies
Knuckle Down
Q – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions. run-downs
AP Tank core; stacking HP, AP, and mana outscale Sett's midgame spike
Armor and ability haste; slows Sett auto-attack cadence from
Knuckle Down
Q – Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions.
Stasis denies Show Stopper slam and survives
Haymaker
W – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. burst in teamfights
Situational Adjustments
Heartsteel
HeartsteelRestores Health on kill or assist: Tank path when Sett skips BotRK; permanent HP stacking pairs with
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. for a wall he cannot break
Hextech Rocketbelt
Hextech RocketbeltActivate to dash forward and unleash a fiery explosion: Full AP Roam'Gath vs squishy enemy team; only when snowballing, not from behind
Kaenic Rookern
Kaenic Rookern400 Health80 Magic Resist100% Base Health RegenMagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.: Heavy AP elsewhere on the enemy team; MR shield blocks burst windows
Hollow Radiance
Hollow RadianceImmobilize enemies to gain a shield. Activate to run faster at opponents.: Tank path vs mixed damage; AoE burn helps wave clear and adds fight DPS
Key Patterns
Lethal Combos
Q >
W > AA >
E >
R
E >
W >
Q > AA >
R
Trading Combos
Q >
W > AA >
E > disengage
Q > AA > AA >
E >
W
Lethal Thresholds
- Cho'Gath Kill Range:
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. execute is reliable below roughly 25-30% HP after Q > W > E rotation; confirm the indicator before pressing R. - Sett Kill Range:
Haymaker
W – HaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides. center deals true damage based on stored Grit; maximum Grit is 50% of Sett's max HP. The 0.75s shield decays fast - re-engage after. - Critical Levels: Level 6 for both; Sett 3-item spike with
Stridebreaker
Stridebreaker40 Attack Damage25% Attack Speed450 HealthCleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per ch... + Cleaver + Overlord's; Cho'Gath outscales at 25+ min with
Feast
R – FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health. stacks.
Level by Level Game Plan
| Level | Primary Goal | Lane Position | Trading Opportunities | Kill Windows | Setup Opportunities |
|---|---|---|---|---|---|
| 1 | safe CS with Q | hold outside |
Q poke only when Sett commits to a last-hit | none without jungle | ward pixel brush 2:30 |
| 2 | unlock silence punish | keep wave between tower and river | Q > W if Sett steps up; exit immediately | only with jungle gank | thin wave to 6-8 minions |
| 3 | short trades only | stay near tower; never past river without vision | Q > W > 1-2 E autos; disengage before |
possible with jungle if Sett E is down | prep crash for first recall |
| 4-5 | survive to 6; get |
freeze near tower if possible | Q poke only; do not walk into |
very low | back for |
| 6 | R for objective control or confirmed kills only | fight only near tower or with vision | Q > W > E short trade; hold R for execute confirmation | medium if Q lands and Sett is below 30% | stack R on cannon if no objective is coming |
| 7-8 | build toward Swifties and first full item | match Sett push; do not let him proxy freely | continue Q poke; fight only with full rotation available | medium with jungle rotations | rotate for Herald or Dragon when R is available |
| 9+ | transition to objectives and teamfights | avoid extended side-lane vs |
Q picks at choke points; W silence punishes face-checks | any Q land into full rotation plus R | group with team for objective fights |
| Mid Game (11-16) | teamfight with correct positioning | flank or stay away from carries; deny Show Stopper slam value | front-to-back with AoE CC | R execute on carries or isolated targets | vision around objectives; force fights in chokes where Q lands |
| Late Game (16+) | objective control with R | Baron and Dragon pits where |
zone with Q; silence key targets with W | any Q into R confirm on a carry | deny vision near objectives; body-block with |
First Back Goals
Ideal Back (1300g+)
Lost Chapter
Lost ChapterRestores Mana upon levelling up.- Control Ward (75g)
Crash cannon wave;
Lost Chapter
Lost ChapterRestores Mana upon levelling up. solves mana gating and enables sustained Q poke
Behind Back (600-900g)
- Amplifying Tome (435g)
- Boots (300g)
Base on bounce rather than dying to a
Facebreaker
E – FacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned. all-in; finish
Lost Chapter
Lost ChapterRestores Mana upon levelling up. on second back
Teamfight Tips
| Aspect | Cho'Gath | Sett |
|---|---|---|
| Primary Role | Flank or off-angle zone control with AoE CC; avoid standing directly in front of carries as |
Juggernaut looking to ult the largest target into the enemy backline; |
| Target Priority | ADC or fed carry Sett if he overextends without Jungler near contested objective |
Cho'Gath as the ult projectile into carries (bonus HP scaling on shockwave) Backline carries after slam Whoever is caught by team CC |
| Objective Control | R – Force fights in tight spaces where Q and W land reliably on grouped enemies |
Force objective before Cho'Gath arrives; Ult Cho'Gath away from pit to deny the |
| Positioning | Stand on the flank or off-angle so Show Stopper cannot carry you into your backline Fight in choke points where Q hits reliably but maintain distance from carries behind you |
Approach from the side to grab Cho'Gath with R and slam into grouped carries Hold |
| Other Tips | Save W specifically to silence Position on the flank so Show Stopper carries you away from allies, not into them |
Ult Cho'Gath into grouped carries; the shockwave deals damage based on grabbed champion's bonus HP, and Wait for Cho'Gath Q and W to be on cooldown before engaging; the silence is the real threat to |
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