Akali vs Azir Matchup Guide
Akali
Mid Lane Assassin
The Rogue Assassin — Energy-based melee AP with stealth, mobility, and execution burst
Azir
Mid Lane Mage
Soldier-based control mage with wall displacement
Champ Select Cheat Sheet — Akali vs Azir
Matchup Dynamics
How This Matchup Works
Farm with Q –
Five Point Strike
Q – Five Point StrikeAkali throws out five kunai, dealing damage based on her bonus Attack Damage and Ability Power and slowing. and trade only after Azir
Conquering Sands
Q – Conquering SandsAzir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second. (~14s) or
Shifting Sands
E – Shifting SandsAzir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash. (~19s) is used. Use W –
Twilight Shroud
W – Twilight ShroudAkali drops a cover of smoke and briefly gains Move Speed. While inside the shroud, Akali becomes invisible and unable to be selected by enemy spells and attacks. to deny target selection vs picks; pivot at level 6 when R –
Perfect Execution
R – Perfect ExecutionAkali leaps in a direction, damaging enemies she strikes. Re-cast: Akali dashes in a direction, executing all enemies she strikes. grants one-rotation kill threat and roam pressure.
Early Game (1-5)
Azir Favored - Punish after Azir
Conquering Sands
Q – Conquering SandsAzir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second. (~14s) or
Shifting Sands
E – Shifting SandsAzir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash. (~19s); last-hit with Q at 325 range; hold wave 6–8 minions near your tower at 3:00; ward pixel brush 2:30 and raptors 3:30.
Mid Game (6-11)
Azir Favored - Complete
Hextech Rocketbelt
Hextech RocketbeltActivate to dash forward and unleash a fiery explosion by ~12:00; fish E –
Shuriken Flip
E – Shuriken FlipFlip backward and fire a shuriken forward, dealing magic damage. The first enemy or smoke cloud hit is marked. Re-cast to dash to the marked target, dealing additional damage. after Azir engage tool is down; hover Herald 8–10 and roam on shove with W cooldown (~20s) ready.
Late Game (12+)
Skill Matchup - Flank 5–10s before objective; force pick with R –
Perfect Execution
R – Perfect ExecutionAkali leaps in a direction, damaging enemies she strikes. Re-cast: Akali dashes in a direction, executing all enemies she strikes.; avoid front-to-back vs Azir; play fog at river/jungle entrances and collapse after key cooldowns.
Key Interactions
- Shroud vs Azir engage: Cast W –
Twilight Shroud
W – Twilight ShroudAkali drops a cover of smoke and briefly gains Move Speed. While inside the shroud, Akali becomes invisible and unable to be selected by enemy spells and attacks. as Azir starts
Shifting Sands
E – Shifting SandsAzir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash. (~19s); deny vision and step out, re-enter with E2 after cooldown falls. - E tag timing: Throw E1 –
Shuriken Flip
E – Shuriken FlipFlip backward and fire a shuriken forward, dealing magic damage. The first enemy or smoke cloud hit is marked. Re-cast to dash to the marked target, dealing additional damage. as Azir uses
Conquering Sands
Q – Conquering SandsAzir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second. (~14s) on wave; hit during animation to guarantee
mark
MarkThrow a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.; follow with E2 to stick. - Q energy rule: Maintain ≥80 energy before trading; weave Q > passive ring auto; disengage for ~1.5–3s to regen, then re-enter.
Perfect Execution
R – Perfect ExecutionAkali leaps in a direction, damaging enemies she strikes. Re-cast: Akali dashes in a direction, executing all enemies she strikes. finish: Use R1 to cross space or dodge CC; hold R2 until target ≤35–45% HP or after key summoner/defensive used; exit with W or E2 return.
Akali
Strengths
- Q –
Five Point Strike
Q – Five Point StrikeAkali throws out five kunai, dealing damage based on her bonus Attack Damage and Ability Power and slowing. last-hits at 325 range; safe chip on cooldowns - W –
Twilight Shroud
W – Twilight ShroudAkali drops a cover of smoke and briefly gains Move Speed. While inside the shroud, Akali becomes invisible and unable to be selected by enemy spells and attacks. drops vision; disengage or re-engage mid skirmish - E –
Shuriken Flip
E – Shuriken FlipFlip backward and fire a shuriken forward, dealing magic damage. The first enemy or smoke cloud hit is marked. Re-cast to dash to the marked target, dealing additional damage. tag enables commit with E2 then R chain - High pick pressure from flanks post-6
Weaknesses
- Energy gated in extended trades; needs windows
- No hard CC; relies on E tag to stick
- Vulnerable to reveals/true sight inside W and tower vision
Azir
Strengths
Shifting Sands
E – Shifting SandsAzir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash. or main CC punishes short range- Item spikes favor ranged poke or resets
- Wave control can set up roams or dives
Weaknesses
- Cooldown reliant; windows after key ability usage
- Struggles to target Akali inside shroud without vision
- Susceptible to flanks and E>R pick angles on rotations
Power Curve Comparison EXPERIMENTAL
Power Curve Visualization
Win Conditions
Akali's Win Condition
- Freeze 5–6 minions at 3:30–4:30; trade after Azir
Conquering Sands
Q – Conquering SandsAzir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second. used; tag E then take Q+passive and back to deny HP - Buy
Sorcerer's Shoes
Sorcerer's ShoesEnhances Move Speed and magic damage/defensive boots by 6:00; shove → ward pixel/raptors; roam when W is up - Crash mid wave then move 15–20s pre-objective; flank carry with R chain and reset vision
Azir's Win Condition
- Fight on cannon waves; use
Shifting Sands
E – Shifting SandsAzir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash. or CC to start with jungle present; convert HP lead to plates - Force extended trades on first mythic; bait W then re-engage on cooldown
- Push and move to side; draw Akali to lane while team starts objective
Laning Phase Guide
| Level/Phase | Akali | Azir |
|---|---|---|
| Level 1 | Start Q – |
Start |
| Level 2 | Take E – |
Take |
| Level 3 | Take W – |
Third ability online; fight on stacked wave; drop control ward to reveal shroud; respect E2 follow |
| Level 4-5 | Buy boots/components; keep trades ≤3s around W cooldown (~20s); |
Hold wave outside tower; call jungle for dive with wave; save mobility to dodge E1; ward raptors 4:00 |
| Level 6 | Unlock R – |
Use |
| Level 7-8 | Complete Rocketbelt; push on vision; hover Herald 8–10:00; E>Rocketbelt>R1 picks on mid-rotation | Fight with mythic/components; punish W down; set up Herald with team |
| Level 9 | Max Q; shove→ward deep; rotate sides on crash; track |
Max primary trade spell; extend lane to punish roams; ward flanks |
Power Spikes
Level Spikes
| Akali | Azir | ||
|---|---|---|---|
| Level | Description | Level | Description |
| 3 | Minor W unlock enables safe trades and disengage post-CC | 3 | Major Full combo online; punish W cooldown |
| 6 | Major R execute chain opens pick windows on mid roam | 6 | Critical |
| 9 | Major Q max improves DPS and wave; one-rotation kills with E tag | 11 | Minor Rank 2 ultimate or upgrade raises damage pattern |
Item Spikes
| Akali | Azir | ||
|---|---|---|---|
| Item | Description | Item | Description |
| Pen + MS improves roam and burst thresholds | Mana or on-hit spikes punish W down | ||
| Active dash helps land E tag and extend combo | Core mythic (3000–3300g) | First mythic powers poke or skirmish pattern | |
| Stasis dodges counter burst after R1 or inside W | Banshee's/ |
Defensive tech vs Akali burst | |
| Apply Grievous Wounds vs sustain mids | |||
Best Build for Akali
Starting Items
Doran's Shield
Doran's ShieldGood defensive starting item (400g) or
Doran's Ring
Doran's RingGood starting item for casters (400g) +
Health Potion
Health PotionConsume to restore Health over time
Core Items
Hextech Rocketbelt
Hextech RocketbeltActivate to dash forward and unleash a fiery explosion (3200g~) →
Sorcerer's Shoes
Sorcerer's ShoesEnhances Move Speed and magic damage (1100g) →
Zhonya's Hourglass
Zhonya's HourglassActivate to become invincible but unable to take actions (3100g)
Runes
Primary:
Electrocute
ElectrocuteHitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.,
Sudden Impact
Sudden ImpactDamaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth., Eyeball Collection,
Treasure Hunter
Treasure HunterUnique takedowns grant additional gold the first time they are collected.
Secondary:
Second Wind
Second WindAfter taking damage from an enemy champion heal back some missing health over time.,
Unflinching
UnflinchingGain Armor and Magic Resist when receiving crowd control.
Summoner Spells
Flash
FlashTeleports you a short distance toward your cursor. +
Teleport
TeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed. (or
Flash
FlashTeleports you a short distance toward your cursor. +
Ignite
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. to snowball)
Priority Build Path
Dash to secure E tag; active burst raises execute threshold
Magic pen and MS for flanks and Q/R thresholds
Stasis to drop aggro after R1 or inside shroud
Pen vs shields; boosts one-rotation kills on squishies
Situational Adjustments
Oblivion Orb
Oblivion OrbIncreases magic damage: High sustain lanes (Vamp scepters, healing passives)
Mercury's Treads
Mercury's TreadsIncreases Move Speed and reduces duration of disabling effects: Heavy AP/CC; reduces lock down during engages
Void Staff
Void StaffIncreases magic damage: Opp builds MR; maintain execute thresholds
Key Patterns
Lethal Combos
E1 – Shuriken Flip > Rocketbelt > R1 – Perfect Execution through target > E2 follow >
Q + passive auto > R2 finish
Shifting Sands or CC engage > primary damage (Conquering Sands/Arise!) >
R finish
Trading Combos
Q > step out for passive ring > auto > back; or E1 tag >
Q > back
Conquering Sands poke on wave > step out of shroud > re-engage when W (~20s) on cooldown
Drop control ward to reveal shroud edgeLethal Thresholds
- Akali Kill Range: R2 lethal at ~35–45% on squishies after Q+passive; vs tanks, wait for ≤25–30% with pen items
- Azir Kill Range: 40–55% after CC chain + items; deny E tag and shroud to avoid execute
- Critical Levels: 3 (Akali W), 6 (R access), 9 (Q max), 11 (R2)
Level by Level Game Plan
| Level | Primary Goal | Lane Position | Trading Opportunities | Kill Windows | Setup Opportunities |
|---|---|---|---|---|---|
| 1 | Secure CS and chip | Hold wave 6–8 from tower | Q after Azir |
Low; only with |
Ward pixel 2:30; Ahead: slow-push then cheater; Even: last-hit; Behind: thin wave and hug tower |
| 2 | Add E threat | Maintain freeze | E1 as Azir |
Medium if E tag + |
Control ward raptors 3:30; Ahead: zone; Even: short trades; Behind: save W for ganks |
| 3 | Use W to reset | Short lane near tower | Q>W>Q poke; E tag only with jungler nearby | Low unless E hits clean | Ping jungler; Ahead: plate chip; Even: freeze; Behind: call cover and keep warded |
| 4-5 | Boots timing | Short lane; avoid long chases | ≤3s windows around W | Low unless enemy misuses key CD | Buy boots/components; Ahead: |
| 6 | Play around R | Fight on vision | E1 tag > R1 through target > E2 > Q > R2 | High at ~40% on squishies | Shove then reset; Ahead: threaten dive; Even: trade HP; Behind: hold R to deter dive |
| 7-8 | Rocketbelt spike | Push on vision; hover Herald | E>Rocketbelt>R1 on rotation | Medium on picks | Secure Herald; Ahead: take plates; Even: contest vision; Behind: stack waves then roam |
| 9+ | Q max pressure | Side→group on timers | Pick-only with E tag | Medium if |
Set vision nets; Ahead: pressure sides; Even: group; Behind: soak safely |
| Mid Game (11-16) | Flank and pick | Hover river entrances | Catch with E at choke | R2 execute on carries | Time dragons/herald; Ahead: start; Even: turn; Behind: trade objectives |
| Late Game (16+) | Backline assassination | Flank from fog | R1 in > Zhonya > exit with E2 | High on immobile carries | Baron/Elder turns with pinks and shroud |
First Back Goals
Ideal Back (1100–1400g)
Hextech Alternator
Hextech AlternatorIncreases Ability Power. Deal bonus magic damage on attack periodically. (1050g)- Boots (300g)
- Control Ward (75g)
Crash 3rd/cannon wave ≈2:15–5:30; base on bounce to avoid losing plates
Standard Back (700–900g)
- Amplifying Tome (400g)
- Boots (300g)
Reset on slow-push when wave bounces back to you
Teamfight Tips
| Aspect | Akali | Azir |
|---|---|---|
| Primary Role | Flank assassin/pick | Mage/assassin per kit |
| Target Priority | ADC/APC without Enemy jungler on objectives Low-HP divers mid-fight |
Closest threat then backline per CC windows |
| Objective Control | Arrive early; ward flanks; pick then start Hold R2 for secure/escape |
Start when shroud down Turn on overextended flankers |
| Positioning | Fog flanks via pixel→raptors paths W zone to cut vision, then R chain |
Fight in open; drop control wards; peel or dive as comp allows |
| Other Tips | Buffer R1 during CC wind-ups; time W to dodge targeted casts |
Bait W with feint; re-engage with Force fights on waves to limit Akali flanks |
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