Akali vs Annie Matchup Guide

Akali

Akali

Mid Lane Assassin

The Rogue Assassin — Energy-based melee AP with stealth, mobility, and execution burst

VS
Annie

Annie

Mid Lane Burst Mage

Reliable stun with Tibbers burst and shield

VerdictSkill matchup EarlySkill Matchup MidSkill Matchup LateAkali Favored Updated Jan 1, 2024

Champ Select Cheat Sheet — Akali vs Annie

Runes
Electrocute, Sudden Impact, Eyeball Collection, Treasure Hunter
Secondary: Second Wind, Unflinching
Summoners
Flash + Teleport (or Flash + Ignite to snowball)
Start
Doran's Shield (400g) or Doran's Ring (400g) + Health Potion
Core Build
Hextech Rocketbelt (3200g~)Sorcerer's Shoes (1100g)Zhonya's Hourglass (3100g)
Trade Pattern
Q > step out for passive ring > auto > back; or E1 tag > Q > back
Keep trades ≤3s; only commit when enemy key cooldowns down
Danger Levels
Respect Annie at levels 3, 6
First Back
Hextech Alternator (1050g)
Ideal Back (1100–1400g)

Matchup Dynamics

How This Matchup Works

Farm with Q – Five Point StrikeQ – Five Point StrikeAkali throws out five kunai, dealing damage based on her bonus Attack Damage and Ability Power and slowing. and trade only after Annie DisintegrateQ – DisintegrateAnnie hurls a Mana infused fireball, dealing damage and refunding the Mana cost if it destroys the target. (~4s) or Molten ShieldE – Molten ShieldGrants Annie or an ally a shield, a burst of Move Speed, and damages enemies who strike her with attacks or spells. (~14s) is used. Use W – Twilight ShroudW – Twilight ShroudAkali drops a cover of smoke and briefly gains Move Speed. While inside the shroud, Akali becomes invisible and unable to be selected by enemy spells and attacks. to deny target selection vs picks; pivot at level 6 when R – Perfect ExecutionR – Perfect ExecutionAkali leaps in a direction, damaging enemies she strikes. Re-cast: Akali dashes in a direction, executing all enemies she strikes. grants one-rotation kill threat and roam pressure.

Early Game (1-5)

Skill Matchup - Punish after Annie DisintegrateQ – DisintegrateAnnie hurls a Mana infused fireball, dealing damage and refunding the Mana cost if it destroys the target. (~4s) or Molten ShieldE – Molten ShieldGrants Annie or an ally a shield, a burst of Move Speed, and damages enemies who strike her with attacks or spells. (~14s); last-hit with Q at 325 range; hold wave 6–8 minions near your tower at 3:00; ward pixel brush 2:30 and raptors 3:30.

Mid Game (6-11)

Skill Matchup - Complete Hextech RocketbeltHextech RocketbeltActivate to dash forward and unleash a fiery explosion by ~12:00; fish E – Shuriken FlipE – Shuriken FlipFlip backward and fire a shuriken forward, dealing magic damage. The first enemy or smoke cloud hit is marked. Re-cast to dash to the marked target, dealing additional damage. after Annie engage tool is down; hover Herald 8–10 and roam on shove with W cooldown (~20s) ready.

Late Game (12+)

Akali Favored - Flank 5–10s before objective; force pick with R – Perfect ExecutionR – Perfect ExecutionAkali leaps in a direction, damaging enemies she strikes. Re-cast: Akali dashes in a direction, executing all enemies she strikes.; avoid front-to-back vs Annie; play fog at river/jungle entrances and collapse after key cooldowns.

Key Interactions

  • Shroud vs Annie engage: Cast W – Twilight ShroudW – Twilight ShroudAkali drops a cover of smoke and briefly gains Move Speed. While inside the shroud, Akali becomes invisible and unable to be selected by enemy spells and attacks. as Annie starts Molten ShieldE – Molten ShieldGrants Annie or an ally a shield, a burst of Move Speed, and damages enemies who strike her with attacks or spells. (~14s); deny vision and step out, re-enter with E2 after cooldown falls.
  • E tag timing: Throw E1 – Shuriken FlipE – Shuriken FlipFlip backward and fire a shuriken forward, dealing magic damage. The first enemy or smoke cloud hit is marked. Re-cast to dash to the marked target, dealing additional damage. as Annie uses DisintegrateQ – DisintegrateAnnie hurls a Mana infused fireball, dealing damage and refunding the Mana cost if it destroys the target. (~4s) on wave; hit during animation to guarantee markMarkThrow a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.; follow with E2 to stick.
  • Q energy rule: Maintain ≥80 energy before trading; weave Q > passive ring auto; disengage for ~1.5–3s to regen, then re-enter.
  • Perfect ExecutionR – Perfect ExecutionAkali leaps in a direction, damaging enemies she strikes. Re-cast: Akali dashes in a direction, executing all enemies she strikes. finish: Use R1 to cross space or dodge CC; hold R2 until target ≤35–45% HP or after key summoner/defensive used; exit with W or E2 return.

Akali

Strengths

  • Q – Five Point StrikeQ – Five Point StrikeAkali throws out five kunai, dealing damage based on her bonus Attack Damage and Ability Power and slowing. last-hits at 325 range; safe chip on cooldowns
  • W – Twilight ShroudW – Twilight ShroudAkali drops a cover of smoke and briefly gains Move Speed. While inside the shroud, Akali becomes invisible and unable to be selected by enemy spells and attacks. drops vision; disengage or re-engage mid skirmish
  • E – Shuriken FlipE – Shuriken FlipFlip backward and fire a shuriken forward, dealing magic damage. The first enemy or smoke cloud hit is marked. Re-cast to dash to the marked target, dealing additional damage. tag enables commit with E2 then R chain
  • High pick pressure from flanks post-6

Weaknesses

  • Energy gated in extended trades; needs windows
  • No hard CC; relies on E tag to stick
  • Vulnerable to reveals/true sight inside W and tower vision

Annie

Strengths

  • Molten ShieldE – Molten ShieldGrants Annie or an ally a shield, a burst of Move Speed, and damages enemies who strike her with attacks or spells. or main CC punishes short range
  • Item spikes favor ranged poke or resets
  • Wave control can set up roams or dives

Weaknesses

  • Cooldown reliant; windows after key ability usage
  • Struggles to target Akali inside shroud without vision
  • Susceptible to flanks and E>R pick angles on rotations

Power Curve Comparison EXPERIMENTAL

Power Curve Visualization

Win Conditions

Akali's Win Condition

  • Freeze 5–6 minions at 3:30–4:30; trade after Annie DisintegrateQ – DisintegrateAnnie hurls a Mana infused fireball, dealing damage and refunding the Mana cost if it destroys the target. used; tag E then take Q+passive and back to deny HP
  • Buy Sorcerer's ShoesSorcerer's ShoesEnhances Move Speed and magic damage/defensive boots by 6:00; shove → ward pixel/raptors; roam when W is up
  • Crash mid wave then move 15–20s pre-objective; flank carry with R chain and reset vision

Annie's Win Condition

  • Fight on cannon waves; use Molten ShieldE – Molten ShieldGrants Annie or an ally a shield, a burst of Move Speed, and damages enemies who strike her with attacks or spells. or CC to start with jungle present; convert HP lead to plates
  • Force extended trades on first mythic; bait W then re-engage on cooldown
  • Push and move to side; draw Akali to lane while team starts objective

Laning Phase Guide

Level/Phase Akali Annie
Level 1 Start Q – Five Point StrikeQ – Five Point StrikeAkali throws out five kunai, dealing damage based on her bonus Attack Damage and Ability Power and slowing. (or W if level-1 brush cheese); last-hit only; trade after Annie DisintegrateQ – DisintegrateAnnie hurls a Mana infused fireball, dealing damage and refunding the Mana cost if it destroys the target. (~4s) used on minions; hold wave 6–8 near tower; ward pixel 2:30; all-in only with IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. + HP>60% Start DisintegrateQ – DisintegrateAnnie hurls a Mana infused fireball, dealing damage and refunding the Mana cost if it destroys the target.; shove for level 2 first; ward opposite pixel 2:30; crash 2nd/3rd wave for cheater recall; avoid trading when Akali has 80+ energy
Level 2 Take E – Shuriken FlipE – Shuriken FlipFlip backward and fire a shuriken forward, dealing magic damage. The first enemy or smoke cloud hit is marked. Re-cast to dash to the marked target, dealing additional damage.; throw E1 as Annie uses Molten ShieldE – Molten ShieldGrants Annie or an ally a shield, a burst of Move Speed, and damages enemies who strike her with attacks or spells. (~14s) or to last-hit; connect Q+passive then exit; control ward raptors 3:30 Take Molten ShieldE – Molten ShieldGrants Annie or an ally a shield, a burst of Move Speed, and damages enemies who strike her with attacks or spells.; trade short; back off if tagged by E; track jungle pathing
Level 3 Take W – Twilight ShroudW – Twilight ShroudAkali drops a cover of smoke and briefly gains Move Speed. While inside the shroud, Akali becomes invisible and unable to be selected by enemy spells and attacks.; bait engage then W; Q twice inside shroud, exit on edge; freeze 4–6 minions; cheater recall if safe Third ability online; fight on stacked wave; drop control ward to reveal shroud; respect E2 follow
Level 4-5 Buy boots/components; keep trades ≤3s around W cooldown (~20s); deep wardDeep WardYour wards in the enemy jungle are Deep, gaining Health and Duration.Level 9: Wards in the river are also Deep. 4:00; track FlashFlashTeleports you a short distance toward your cursor. 300s; hover river on shove Hold wave outside tower; call jungle for dive with wave; save mobility to dodge E1; ward raptors 4:00
Level 6 Unlock R – Perfect ExecutionR – Perfect ExecutionAkali leaps in a direction, damaging enemies she strikes. Re-cast: Akali dashes in a direction, executing all enemies she strikes.; Q > E1 tag > R1 through target > E2 > Q > R2 if target ≤40%; shove then reset for item Use Summon: TibbersR – Summon: TibbersAnnie wills her bear Tibbers to life, dealing damage to units in the area. Tibbers can attack and also burns enemies that stand near him. proactively or save disengage; step out of shroud; avoid Akali execute threshold
Level 7-8 Complete Rocketbelt; push on vision; hover Herald 8–10:00; E>Rocketbelt>R1 picks on mid-rotation Fight with mythic/components; punish W down; set up Herald with team
Level 9 Max Q; shove→ward deep; rotate sides on crash; track TeleportTeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed. 360s; only side with vision Max primary trade spell; extend lane to punish roams; ward flanks

Power Spikes

Level Spikes

Akali Annie
Level Description Level Description
3 Minor W unlock enables safe trades and disengage post-CC 3 Major Full combo online; punish W cooldown
6 Major R execute chain opens pick windows on mid roam 6 Critical Summon: TibbersR – Summon: TibbersAnnie wills her bear Tibbers to life, dealing damage to units in the area. Tibbers can attack and also burns enemies that stand near him. adds pick or teamfight swing
9 Major Q max improves DPS and wave; one-rotation kills with E tag 11 Minor Rank 2 ultimate or upgrade raises damage pattern

Item Spikes

Akali Annie
Item Description Item Description
Sorcerer's ShoesSorcerer's ShoesEnhances Move Speed and magic damage (1100g) Pen + MS improves roam and burst thresholds Lost ChapterLost ChapterRestores Mana upon levelling up./SheenSheenGrants a bonus to next attack after spell cast component (1100g~) Mana or on-hit spikes punish W down
Hextech RocketbeltHextech RocketbeltActivate to dash forward and unleash a fiery explosion (3200g~) Active dash helps land E tag and extend combo Core mythic (3000–3300g) First mythic powers poke or skirmish pattern
Zhonya's HourglassZhonya's HourglassActivate to become invincible but unable to take actions (3100g) Stasis dodges counter burst after R1 or inside W Banshee's/HexdrinkerHexdrinkerIncreases Attack Damage and Magic Resist/Zhonya (2800–3100g) Defensive tech vs Akali burst
Oblivion OrbOblivion OrbIncreases magic damage (800g) Apply Grievous Wounds vs sustain mids

Best Build for Akali

Starting Items

Doran's ShieldDoran's ShieldGood defensive starting item (400g) or Doran's RingDoran's RingGood starting item for casters (400g) + Health PotionHealth PotionConsume to restore Health over time

Core Items

Hextech RocketbeltHextech RocketbeltActivate to dash forward and unleash a fiery explosion (3200g~) → Sorcerer's ShoesSorcerer's ShoesEnhances Move Speed and magic damage (1100g) → Zhonya's HourglassZhonya's HourglassActivate to become invincible but unable to take actions (3100g)

Runes

Primary: ElectrocuteElectrocuteHitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage., Sudden ImpactSudden ImpactDamaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth., Eyeball Collection, Treasure HunterTreasure HunterUnique takedowns grant additional gold the first time they are collected.

Secondary: Second WindSecond WindAfter taking damage from an enemy champion heal back some missing health over time., UnflinchingUnflinchingGain Armor and Magic Resist when receiving crowd control.

Summoner Spells

FlashFlashTeleports you a short distance toward your cursor. + TeleportTeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed. (or FlashFlashTeleports you a short distance toward your cursor. + IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. to snowball)

Priority Build Path

1
Hextech Rocketbelt

Dash to secure E tag; active burst raises execute threshold

2
Sorcerer's Shoes

Magic pen and MS for flanks and Q/R thresholds

3
Zhonya's Hourglass

Stasis to drop aggro after R1 or inside shroud

4
Shadowflame

Pen vs shields; boosts one-rotation kills on squishies

Situational Adjustments

  • Oblivion OrbOblivion OrbIncreases magic damage: High sustain lanes (Vamp scepters, healing passives)
  • Mercury's TreadsMercury's TreadsIncreases Move Speed and reduces duration of disabling effects: Heavy AP/CC; reduces lock down during engages
  • Void StaffVoid StaffIncreases magic damage: Opp builds MR; maintain execute thresholds

Key Patterns

Lethal Combos

Akali Full Combo (Level 6+):

E1 – Shuriken Flip > Rocketbelt > R1 – Perfect Execution through target > E2 follow > Q + passive auto > R2 finish

Lethal at ~35–45% on carries; ensure ElectrocuteElectrocuteHitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. or ConquerorConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. stacked
Annie Escape/Counter Combo:

Molten Shield or CC engage > primary damage (Disintegrate/Incinerate) > R finish

Requires Akali W down or missed E tag

Trading Combos

Akali Short Trade:

Q > step out for passive ring > auto > back; or E1 tag > Q > back

Keep trades ≤3s; only commit when enemy key cooldowns down
Annie Quick Trade:

Disintegrate poke on wave > step out of shroud > re-engage when W (~20s) on cooldown

Drop control ward to reveal shroud edge

Lethal Thresholds

  • Akali Kill Range: R2 lethal at ~35–45% on squishies after Q+passive; vs tanks, wait for ≤25–30% with pen items
  • Annie Kill Range: 40–55% after CC chain + items; deny E tag and shroud to avoid execute
  • Critical Levels: 3 (Akali W), 6 (R access), 9 (Q max), 11 (R2)

Level by Level Game Plan

Level Primary Goal Lane Position Trading Opportunities Kill Windows Setup Opportunities
1 Secure CS and chip Hold wave 6–8 from tower Q after Annie DisintegrateQ – DisintegrateAnnie hurls a Mana infused fireball, dealing damage and refunding the Mana cost if it destroys the target. used; hit 2 Qs then back Low; only with IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. + HP lead Ward pixel 2:30; Ahead: slow-push then cheater; Even: last-hit; Behind: thin wave and hug tower
2 Add E threat Maintain freeze E1 as Annie Molten ShieldE – Molten ShieldGrants Annie or an ally a shield, a burst of Move Speed, and damages enemies who strike her with attacks or spells. used; follow with Q+passive Medium if E tag + IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. Control ward raptors 3:30; Ahead: zone; Even: short trades; Behind: save W for ganks
3 Use W to reset Short lane near tower Q>W>Q poke; E tag only with jungler nearby Low unless E hits clean Ping jungler; Ahead: plate chip; Even: freeze; Behind: call cover and keep warded
4-5 Boots timing Short lane; avoid long chases ≤3s windows around W Low unless enemy misuses key CD Buy boots/components; Ahead: deep wardDeep WardYour wards in the enemy jungle are Deep, gaining Health and Duration.Level 9: Wards in the river are also Deep.; Even: match push; Behind: farm under tower
6 Play around R Fight on vision E1 tag > R1 through target > E2 > Q > R2 High at ~40% on squishies Shove then reset; Ahead: threaten dive; Even: trade HP; Behind: hold R to deter dive
7-8 Rocketbelt spike Push on vision; hover Herald E>Rocketbelt>R1 on rotation Medium on picks Secure Herald; Ahead: take plates; Even: contest vision; Behind: stack waves then roam
9+ Q max pressure Side→group on timers Pick-only with E tag Medium if FlashFlashTeleports you a short distance toward your cursor. down Set vision nets; Ahead: pressure sides; Even: group; Behind: soak safely
Mid Game (11-16) Flank and pick Hover river entrances Catch with E at choke R2 execute on carries Time dragons/herald; Ahead: start; Even: turn; Behind: trade objectives
Late Game (16+) Backline assassination Flank from fog R1 in > Zhonya > exit with E2 High on immobile carries Baron/Elder turns with pinks and shroud

First Back Goals

Ideal Back (1100–1400g)

  • Hextech AlternatorHextech AlternatorIncreases Ability Power. Deal bonus magic damage on attack periodically. (1050g)
  • Boots (300g)
  • Control Ward (75g)

Crash 3rd/cannon wave ≈2:15–5:30; base on bounce to avoid losing plates

Standard Back (700–900g)

  • Amplifying Tome (400g)
  • Boots (300g)

Reset on slow-push when wave bounces back to you

Teamfight Tips

Aspect Akali Annie
Primary Role Flank assassin/pick Mage/assassin per kit
Target Priority ADC/APC without FlashFlashTeleports you a short distance toward your cursor.
Enemy jungler on objectives
Low-HP divers mid-fight
Closest threat then backline per CC windows
Objective Control Arrive early; ward flanks; pick then start
Hold R2 for secure/escape
Start when shroud down
Turn on overextended flankers
Positioning Fog flanks via pixel→raptors paths
W zone to cut vision, then R chain
Fight in open; drop control wards; peel or dive as comp allows
Other Tips Buffer R1 during CC wind-ups; time W to dodge targeted casts
MarkMarkThrow a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up. FlashFlashTeleports you a short distance toward your cursor. timers and punish 300s windows
Bait W with feint; re-engage with Molten ShieldE – Molten ShieldGrants Annie or an ally a shield, a burst of Move Speed, and damages enemies who strike her with attacks or spells.
Force fights on waves to limit Akali flanks