Yone vs Zed Matchup Guide
Yone
Mid Lane Skirmisher
The Unforgotten — crit skirmisher with Q3 knock-up and safe trades via E
Zed
Mid Lane AD Assassin
Zed — ad assassin with burst and outplay tools
Champ Select Cheat Sheet — Yone vs Zed
Matchup Dynamics
How This Matchup Works
Trade with W shield and E safety; block shurikens with wave; force Q3→R windows post‑6, disengage after
Death Mark
R – Death MarkZed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked. pop.
Early Game (1-5)
Skill Matchup - Execution decides levels 1–6; track junglers and all-in only when Yone has Q3 knock-up or
Flash
FlashTeleports you a short distance toward your cursor. advantage.
Mid Game (6-11)
Skill Matchup - Execution decides levels 7–18; track junglers and all-in only when Yone has Q3 knock-up or
Flash
FlashTeleports you a short distance toward your cursor. advantage.
Late Game (12+)
Yone Favored - Yone converts extended trades 19–35+ with Q –
Mortal Steel
Q – Mortal SteelThrusts forward, damaging all enemies in a line.On hit, grants a stack of Gathering Storm for a few seconds. (stacked) > W –
Spirit Cleave
W – Spirit CleaveCleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe.Spirit Cleave's cooldown and cast time scale with attack sp... shield > E –
Soul Unbound
E – Soul UnboundYone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit. return; punish Zed after key cooldowns.
Key Interactions
- Shadow setups: Cast E before Zed uses W –
Living Shadow
W – Living ShadowPassive: Zed gains energy whenever he and his shadows strike an enemy with the same ability.; follow shadow placement with Q3 > R; return if he ults and you lose vision. - Outplay
Death Mark
R – Death MarkZed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked.: Hold E to dodge R –
Death Mark
R – Death MarkZed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked. burst; snap back after Zed pops for damage repeat; Hourglass/GA further blunts execute. - Q3 timing: Stack Q twice on wave; threaten through minions to block Zed shuriken angle.
- W shield timing: Tap W the instant Zed W+E+Q lands to negate chunk; disengage if
Ignite
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. used.
Yone
Strengths
- Skirmishes with mixed damage
- Q3+R lock-on beats shadows
- E safety denies risky all-ins
Weaknesses
- Short range pre‑6
- Vulnerable when E is down
- Needs items to kill through armor
Zed
Strengths
- Zed has high burst windows with shadows
- Strong side lane pressure mid game
Weaknesses
- Falls off vs MR/tenacity
- Telegraphed when W is down
Power Curve Comparison EXPERIMENTAL
Power Curve Visualization
Win Conditions
Yone's Win Condition
- Stack Q via wave; look Q3→R after Zed W
- Use E reactively to
Death Mark
R – Death MarkZed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked.; return post pop - Push sides then collapse with TP
Zed's Win Condition
- Poke with shadows when E down
- All-in on return point
- Shadow roam on prio
Laning Phase Guide
| Level/Phase | Yone | Zed |
|---|---|---|
Power Spikes
Level Spikes
| Yone | Zed | ||
|---|---|---|---|
| Level | Description | Level | Description |
| 3 | Minor E unlocked for safe trades | 3 | Major EWQ poke online |
| 6 | Major R enables Q3→R kill angles | 6 | Major |
| 9 | Major Q max for shove | 9 | Minor First max improves wave clear |
| 11 | Major R2 + IE elevate burst | ||
Item Spikes
| Yone | Zed | ||
|---|---|---|---|
| Item | Description | Item | Description |
| AS for Q cadence | Armor pen burst spike | ||
| On‑hit CDR keeps Q/W up | MS for picks | ||
| Crit damage powers kills | |||
Best Build for Yone
Starting Items
Doran's Shield
Doran's ShieldGood defensive starting item (400g) +
Health Potion
Health PotionConsume to restore Health over time
Core Items
Navori Flickerblade
Navori Flickerblade40% Attack Speed25% Critical Strike Chance4% Move SpeedTranscendenceAttacks reduce Basic Ability cooldowns by 15% of their remaining cooldown. (2650g) →
Berserker's Greaves
Berserker's GreavesEnhances Move Speed and Attack Speed (1100g) →
Infinity Edge
Infinity EdgeMassively enhances critical strikes (3450g)
Runes
Primary:
Lethal Tempo
Lethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.,
Triumph
TriumphTakedowns restore 5% of your missing health and grant an additional 20 gold.,
Legend: Alacrity
Legend: AlacrityTakedowns on enemies grant permanent Attack Speed.,
Last Stand
Last StandDeal more damage to champions while you are low on health.
Secondary:
Second Wind
Second WindAfter taking damage from an enemy champion heal back some missing health over time.,
Unflinching
UnflinchingGain Armor and Magic Resist when receiving crowd control.
Summoner Spells
Flash
FlashTeleports you a short distance toward your cursor. +
Teleport
TeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
Priority Build Path
On-hit CDR for Q/W cycling
25% AS accelerates Q stacks
Crit damage for Q3+R kills
%HP shred + chase active
Situational Adjustments
Wit's End
Wit's EndResist magic damage and claw your way back to life.: Into AP burst
Bloodthirster
BloodthirsterGrants Attack Damage, Life Steal and Life Steal now overheals: Into poke comps
Guardian Angel
Guardian AngelPeriodically revives champion upon death: Into high burst/reset comps
Key Patterns
Lethal Combos
Q2 →
E → Q3 →
R → AA →
W → return
EWQ poke →
R at 6 on return point
Trading Combos
Q→
W→back or E→
Q→AA→return
W→
E→
Q
Lethal Thresholds
- Yone Kill Range: ~55% with IE+Navori if R hits
- Zed Kill Range: ~50% if
Death Mark
R – Death MarkZed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked. +
Ignite
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. land - Critical Levels: 3/6/9/11
Level by Level Game Plan
| Level | Primary Goal | Lane Position | Trading Opportunities | Kill Windows | Setup Opportunities |
|---|---|---|---|---|---|
| 1 | Secure push safely | Hold wave 3–4 from tower | Q outer only | Low | Ward pixel 2:30 |
| 2 | Add shield trading | Keep 6–8 minions | Q→W tap→back | Medium if chunked | Crash 3rd wave |
| 3 | Unlock E trades | Angle to one side for E path | E→Q→AA then return | Medium | Ward raptors 3:15 |
| 4-5 | Stabilize and set recall | Freeze 5–6 minions | Punish post‑cooldowns | Low | Recall on cannon |
| 6 | All-in with Q3+R | Crash wave before commit | E→Q3→R→W then return | High | Track sums |
| 7-8 | Item spike roam | Shove then move | Use E + Q3 picks | High | Deep wards |
| 9+ | Transition to side lane | Side with TP | Q max for shove | Medium–High | Sync with timers |
| Mid Game (11-16) | Win skirmishes | Control river | Look for Q3>R | High | Vision 45–60s pre‑spawn |
| Late Game (16+) | Teamfight execution | Flank or F2B | Pick > reset with E | High | Sync TP + objectives |
First Back Goals
Ideal Back (1200–1500g)
- Zeal (1200g)
- Control Ward (75g)
Crash cannon ~4:30–4:45
Standard Back (900–1100g)
- Pickaxe (875g)
- Boots (300g)
Base on slow push
Teamfight Tips
| Aspect | Yone | Zed |
|---|---|---|
| Primary Role | Diver/skirmisher | Assassin |
| Target Priority | Zed if isolated Enemy ADC Jungler on objective |
Yone when E is down Opposing ADC |
| Objective Control | Turn with Q3>R on grouped enemies | Look for picks pre‑spawn |
| Positioning | Flank or front‑to‑back; return after burst | Shadow angles from fog |
| Other Tips | Bait Zed W then engage Time W shield into his EWQ |
Force E early Ult on his return point |
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