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Yone

Yone

Mid Lane Skirmisher

The Unforgotten — crit skirmisher with Q3 knock-up and safe trades via E

VS
Zed

Zed

Mid Lane AD Assassin

Zed — ad assassin with burst and outplay tools

Matchup Dynamics

How This Matchup Works

Trade with W shield and E safety; block shurikens with wave; force Q3→R windows post‑6, disengage after Death Mark pop.

Early Game (1-5)

Skill Matchup - Execution decides levels 1–6; track junglers and all-in only when Yone has Q3 knock-up or Flash advantage.

Mid Game (6-11)

Skill Matchup - Execution decides levels 7–18; track junglers and all-in only when Yone has Q3 knock-up or Flash advantage.

Late Game (12+)

Yone Favored - Yone converts extended trades 19–35+ with Q – Mortal Steel (stacked) > W – Spirit Cleave shield > E – Soul Unbound return; punish Zed after key cooldowns.

Key Interactions

  • Shadow setups: Cast E before Zed uses W – Living Shadow; follow shadow placement with Q3 > R; return if he ults and you lose vision.
  • Outplay Death Mark: Hold E to dodge R – Death Mark burst; snap back after Zed pops for damage repeat; Hourglass/GA further blunts execute.
  • Q3 timing: Stack Q twice on wave; threaten through minions to block Zed shuriken angle.
  • W shield timing: Tap W the instant Zed W+E+Q lands to negate chunk; disengage if Ignite used.

Yone

Strengths

  • Skirmishes with mixed damage
  • Q3+R lock-on beats shadows
  • E safety denies risky all-ins

Weaknesses

  • Short range pre‑6
  • Vulnerable when E is down
  • Needs items to kill through armor

Zed

Strengths

  • Zed has high burst windows with shadows
  • Strong side lane pressure mid game

Weaknesses

  • Falls off vs MR/tenacity
  • Telegraphed when W is down

Power Curve Comparison EXPERIMENTAL

Power Curve Visualization

Win Conditions

Yone's Win Condition

  • Stack Q via wave; look Q3→R after Zed W
  • Use E reactively to Death Mark; return post pop
  • Push sides then collapse with TP

Zed's Win Condition

  • Poke with shadows when E down
  • All-in on return point
  • Shadow roam on prio

Laning Phase Guide

Level/Phase Yone Zed

Power Spikes

Level Spikes

Yone Zed
Level Description Level Description
3 Minor E unlocked for safe trades 3 Major EWQ poke online
6 Major R enables Q3→R kill angles 6 Major Death Mark one‑shot angles
9 Major Q max for shove 9 Minor First max improves wave clear
11 Major R2 + IE elevate burst

Item Spikes

Yone Zed
Item Description Item Description
Berserker's Greaves (1100g) AS for Q cadence Eclipse (3100g) Armor pen burst spike
Navori Flickerblade (2650g) On‑hit CDR keeps Q/W up Youmuu's Ghostblade (3100g) MS for picks
Infinity Edge (3450g) Crit damage powers kills

Best Build for Yone

Starting Items

Doran's Shield (400g) + Health Potion

Core Items

Navori Flickerblade (2650g) → Berserker's Greaves (1100g) → Infinity Edge (3450g)

Runes

Primary: Lethal Tempo, Triumph, Legend: Alacrity, Last Stand

Secondary: Second Wind, Unflinching

Summoner Spells

Flash + Teleport

Priority Build Path

1
Navori Flickerblade

On-hit CDR for Q/W cycling

2
Berserker's Greaves

25% AS accelerates Q stacks

3
Infinity Edge

Crit damage for Q3+R kills

4
Blade of the Ruined King

%HP shred + chase active

Situational Adjustments

  • Wit's End: Into AP burst
  • Bloodthirster: Into poke comps
  • Guardian Angel: Into high burst/reset comps

Key Patterns

Lethal Combos

Yone Full Combo (Level 6+):

Q2 → E → Q3 → R → AA → W → return

Kill from ~55% with IE
Zed Escape/Counter Combo:

EWQ poke → R at 6 on return point

Kill if Ignite and Serrated Dirk

Trading Combos

Yone Short Trade:

Q→W→back or E→Q→AA→return

Short, shielded trades
Zed Quick Trade:

W→E→Q

Force during E cooldown

Lethal Thresholds

  • Yone Kill Range: ~55% with IE+Navori if R hits
  • Zed Kill Range: ~50% if Death Mark + Ignite land
  • Critical Levels: 3/6/9/11

Level by Level Game Plan

Level Primary Goal Lane Position Trading Opportunities Kill Windows Setup Opportunities
1 Secure push safely Hold wave 3–4 from tower Q outer only Low Ward pixel 2:30
2 Add shield trading Keep 6–8 minions Q→W tap→back Medium if chunked Crash 3rd wave
3 Unlock E trades Angle to one side for E path E→Q→AA then return Medium Ward raptors 3:15
4-5 Stabilize and set recall Freeze 5–6 minions Punish post‑cooldowns Low Recall on cannon
6 All-in with Q3+R Crash wave before commit E→Q3→R→W then return High Track sums
7-8 Item spike roam Shove then move Use E + Q3 picks High Deep wards
9+ Transition to side lane Side with TP Q max for shove Medium–High Sync with timers
Mid Game (11-16) Win skirmishes Control river Look for Q3>R High Vision 45–60s pre‑spawn
Late Game (16+) Teamfight execution Flank or F2B Pick > reset with E High Sync TP + objectives

First Back Goals

Ideal Back (1200–1500g)

  • Zeal (1200g)
  • Control Ward (75g)

Crash cannon ~4:30–4:45

Standard Back (900–1100g)

  • Pickaxe (875g)
  • Boots (300g)

Base on slow push

Teamfight Tips

Aspect Yone Zed
Primary Role Diver/skirmisher Assassin
Target Priority Zed if isolated
Enemy ADC
Jungler on objective
Yone when E is down
Opposing ADC
Objective Control Turn with Q3>R on grouped enemies Look for picks pre‑spawn
Positioning Flank or front‑to‑back; return after burst Shadow angles from fog
Other Tips Bait Zed W then engage
Time W shield into his EWQ
Force E early
Ult on his return point