
Yone
Mid Lane Skirmisher
The Unforgotten — crit skirmisher with Q3 knock-up and safe trades via E

Zed
Mid Lane AD Assassin
Zed — ad assassin with burst and outplay tools
Matchup Dynamics
How This Matchup Works
Trade with W shield and E safety; block shurikens with wave; force Q3→R windows post‑6, disengage after Death Mark pop.
Early Game (1-5)
Skill Matchup - Execution decides levels 1–6; track junglers and all-in only when Yone has Q3 knock-up or Flash advantage.
Mid Game (6-11)
Skill Matchup - Execution decides levels 7–18; track junglers and all-in only when Yone has Q3 knock-up or Flash advantage.
Late Game (12+)
Yone Favored - Yone converts extended trades 19–35+ with Q – Mortal Steel (stacked) > W – Spirit Cleave shield > E – Soul Unbound return; punish Zed after key cooldowns.
Key Interactions
- Shadow setups: Cast E before Zed uses W – Living Shadow; follow shadow placement with Q3 > R; return if he ults and you lose vision.
- Outplay Death Mark: Hold E to dodge R – Death Mark burst; snap back after Zed pops for damage repeat; Hourglass/GA further blunts execute.
- Q3 timing: Stack Q twice on wave; threaten through minions to block Zed shuriken angle.
- W shield timing: Tap W the instant Zed W+E+Q lands to negate chunk; disengage if Ignite used.
Yone
Strengths
- Skirmishes with mixed damage
- Q3+R lock-on beats shadows
- E safety denies risky all-ins
Weaknesses
- Short range pre‑6
- Vulnerable when E is down
- Needs items to kill through armor
Zed
Strengths
- Zed has high burst windows with shadows
- Strong side lane pressure mid game
Weaknesses
- Falls off vs MR/tenacity
- Telegraphed when W is down
Power Curve Comparison EXPERIMENTAL
Power Curve Visualization
Win Conditions
Yone's Win Condition
- Stack Q via wave; look Q3→R after Zed W
- Use E reactively to Death Mark; return post pop
- Push sides then collapse with TP
Zed's Win Condition
- Poke with shadows when E down
- All-in on return point
- Shadow roam on prio
Laning Phase Guide
Level/Phase | Yone | Zed |
---|---|---|
Power Spikes
Level Spikes
Yone | Zed | ||
---|---|---|---|
Level | Description | Level | Description |
3 | Minor E unlocked for safe trades | 3 | Major EWQ poke online |
6 | Major R enables Q3→R kill angles | 6 | Major Death Mark one‑shot angles |
9 | Major Q max for shove | 9 | Minor First max improves wave clear |
11 | Major R2 + IE elevate burst |
Item Spikes
Yone | Zed | ||
---|---|---|---|
Item | Description | Item | Description |
Berserker's Greaves (1100g) | AS for Q cadence | Eclipse (3100g) | Armor pen burst spike |
Navori Flickerblade (2650g) | On‑hit CDR keeps Q/W up | Youmuu's Ghostblade (3100g) | MS for picks |
Infinity Edge (3450g) | Crit damage powers kills |
Best Build for Yone
Starting Items
Doran's Shield (400g) + Health Potion
Core Items
Navori Flickerblade (2650g) → Berserker's Greaves (1100g) → Infinity Edge (3450g)
Runes
Primary: Lethal Tempo, Triumph, Legend: Alacrity, Last Stand
Secondary: Second Wind, Unflinching
Summoner Spells
Flash + Teleport
Priority Build Path
On-hit CDR for Q/W cycling
25% AS accelerates Q stacks
Crit damage for Q3+R kills
%HP shred + chase active
Situational Adjustments
- Wit's End: Into AP burst
- Bloodthirster: Into poke comps
- Guardian Angel: Into high burst/reset comps
Key Patterns
Lethal Combos
Q2 → E → Q3 → R → AA → W → return
Kill from ~55% with IEEWQ poke → R at 6 on return point
Kill if Ignite and Serrated DirkTrading Combos
Q→W→back or E→Q→AA→return
Short, shielded tradesW→E→Q
Force during E cooldownLethal Thresholds
- Yone Kill Range: ~55% with IE+Navori if R hits
- Zed Kill Range: ~50% if Death Mark + Ignite land
- Critical Levels: 3/6/9/11
Level by Level Game Plan
Level | Primary Goal | Lane Position | Trading Opportunities | Kill Windows | Setup Opportunities |
---|---|---|---|---|---|
1 | Secure push safely | Hold wave 3–4 from tower | Q outer only | Low | Ward pixel 2:30 |
2 | Add shield trading | Keep 6–8 minions | Q→W tap→back | Medium if chunked | Crash 3rd wave |
3 | Unlock E trades | Angle to one side for E path | E→Q→AA then return | Medium | Ward raptors 3:15 |
4-5 | Stabilize and set recall | Freeze 5–6 minions | Punish post‑cooldowns | Low | Recall on cannon |
6 | All-in with Q3+R | Crash wave before commit | E→Q3→R→W then return | High | Track sums |
7-8 | Item spike roam | Shove then move | Use E + Q3 picks | High | Deep wards |
9+ | Transition to side lane | Side with TP | Q max for shove | Medium–High | Sync with timers |
Mid Game (11-16) | Win skirmishes | Control river | Look for Q3>R | High | Vision 45–60s pre‑spawn |
Late Game (16+) | Teamfight execution | Flank or F2B | Pick > reset with E | High | Sync TP + objectives |
First Back Goals
Ideal Back (1200–1500g)
- Zeal (1200g)
- Control Ward (75g)
Crash cannon ~4:30–4:45
Standard Back (900–1100g)
- Pickaxe (875g)
- Boots (300g)
Base on slow push
Teamfight Tips
Aspect | Yone | Zed |
---|---|---|
Primary Role | Diver/skirmisher | Assassin |
Target Priority | Zed if isolated Enemy ADC Jungler on objective |
Yone when E is down Opposing ADC |
Objective Control | Turn with Q3>R on grouped enemies | Look for picks pre‑spawn |
Positioning | Flank or front‑to‑back; return after burst | Shadow angles from fog |
Other Tips | Bait Zed W then engage Time W shield into his EWQ |
Force E early Ult on his return point |