Yone vs Zed Matchup Guide

Yone

Yone

Mid Lane Skirmisher

The Unforgotten — crit skirmisher with Q3 knock-up and safe trades via E

VS
Zed

Zed

Mid Lane AD Assassin

Zed — ad assassin with burst and outplay tools

VerdictSkill matchup EarlySkill Matchup MidSkill Matchup LateYone Favored Updated Sep 13, 2025 · Patch 25.18

Champ Select Cheat Sheet — Yone vs Zed

Runes
Lethal Tempo, Triumph, Legend: Alacrity, Last Stand
Secondary: Second Wind, Unflinching
Summoners
Flash + Teleport
Start
Doran's Shield (400g) + Health Potion
Core Build
Navori Flickerblade (2650g)Berserker's Greaves (1100g)Infinity Edge (3450g)
Trade Pattern
Q→W→back or E→Q→AA→return
Short, shielded trades
Danger Levels
Respect Zed at levels 3, 6
First Back
Zeal (1200g)
Ideal Back (1200–1500g)

Matchup Dynamics

How This Matchup Works

Trade with W shield and E safety; block shurikens with wave; force Q3→R windows post‑6, disengage after Death MarkR – Death MarkZed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked. pop.

Early Game (1-5)

Skill Matchup - Execution decides levels 1–6; track junglers and all-in only when Yone has Q3 knock-up or FlashFlashTeleports you a short distance toward your cursor. advantage.

Mid Game (6-11)

Skill Matchup - Execution decides levels 7–18; track junglers and all-in only when Yone has Q3 knock-up or FlashFlashTeleports you a short distance toward your cursor. advantage.

Late Game (12+)

Yone Favored - Yone converts extended trades 19–35+ with Q – Mortal SteelQ – Mortal SteelThrusts forward, damaging all enemies in a line.On hit, grants a stack of Gathering Storm for a few seconds. (stacked) > W – Spirit CleaveW – Spirit CleaveCleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe.Spirit Cleave's cooldown and cast time scale with attack sp... shield > E – Soul UnboundE – Soul UnboundYone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit. return; punish Zed after key cooldowns.

Key Interactions

  • Shadow setups: Cast E before Zed uses W – Living ShadowW – Living ShadowPassive: Zed gains energy whenever he and his shadows strike an enemy with the same ability.; follow shadow placement with Q3 > R; return if he ults and you lose vision.
  • Outplay Death MarkR – Death MarkZed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked.: Hold E to dodge R – Death MarkR – Death MarkZed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked. burst; snap back after Zed pops for damage repeat; Hourglass/GA further blunts execute.
  • Q3 timing: Stack Q twice on wave; threaten through minions to block Zed shuriken angle.
  • W shield timing: Tap W the instant Zed W+E+Q lands to negate chunk; disengage if IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. used.

Yone

Strengths

  • Skirmishes with mixed damage
  • Q3+R lock-on beats shadows
  • E safety denies risky all-ins

Weaknesses

  • Short range pre‑6
  • Vulnerable when E is down
  • Needs items to kill through armor

Zed

Strengths

  • Zed has high burst windows with shadows
  • Strong side lane pressure mid game

Weaknesses

  • Falls off vs MR/tenacity
  • Telegraphed when W is down

Power Curve Comparison EXPERIMENTAL

Power Curve Visualization

Win Conditions

Yone's Win Condition

  • Stack Q via wave; look Q3→R after Zed W
  • Use E reactively to Death MarkR – Death MarkZed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked.; return post pop
  • Push sides then collapse with TP

Zed's Win Condition

  • Poke with shadows when E down
  • All-in on return point
  • Shadow roam on prio

Laning Phase Guide

Level/Phase Yone Zed

Power Spikes

Level Spikes

Yone Zed
Level Description Level Description
3 Minor E unlocked for safe trades 3 Major EWQ poke online
6 Major R enables Q3→R kill angles 6 Major Death MarkR – Death MarkZed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked. one‑shot angles
9 Major Q max for shove 9 Minor First max improves wave clear
11 Major R2 + IE elevate burst

Item Spikes

Yone Zed
Item Description Item Description
Berserker's GreavesBerserker's GreavesEnhances Move Speed and Attack Speed (1100g) AS for Q cadence EclipseEclipse60 Attack Damage15 Ability HasteEver Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds. (3100g) Armor pen burst spike
Navori FlickerbladeNavori Flickerblade40% Attack Speed25% Critical Strike Chance4% Move SpeedTranscendenceAttacks reduce Basic Ability cooldowns by 15% of their remaining cooldown. (2650g) On‑hit CDR keeps Q/W up Youmuu's GhostbladeYoumuu's GhostbladeActivate to greatly increase Move Speed (3100g) MS for picks
Infinity EdgeInfinity EdgeMassively enhances critical strikes (3450g) Crit damage powers kills

Best Build for Yone

Starting Items

Doran's ShieldDoran's ShieldGood defensive starting item (400g) + Health PotionHealth PotionConsume to restore Health over time

Core Items

Navori FlickerbladeNavori Flickerblade40% Attack Speed25% Critical Strike Chance4% Move SpeedTranscendenceAttacks reduce Basic Ability cooldowns by 15% of their remaining cooldown. (2650g) → Berserker's GreavesBerserker's GreavesEnhances Move Speed and Attack Speed (1100g) → Infinity EdgeInfinity EdgeMassively enhances critical strikes (3450g)

Runes

Primary: Lethal TempoLethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack., TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold., Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed., Last StandLast StandDeal more damage to champions while you are low on health.

Secondary: Second WindSecond WindAfter taking damage from an enemy champion heal back some missing health over time., UnflinchingUnflinchingGain Armor and Magic Resist when receiving crowd control.

Summoner Spells

FlashFlashTeleports you a short distance toward your cursor. + TeleportTeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.

Priority Build Path

1
Navori Flickerblade

On-hit CDR for Q/W cycling

2
Berserker's Greaves

25% AS accelerates Q stacks

3
Infinity Edge

Crit damage for Q3+R kills

4
Blade of the Ruined King

%HP shred + chase active

Situational Adjustments

  • Wit's EndWit's EndResist magic damage and claw your way back to life.: Into AP burst
  • BloodthirsterBloodthirsterGrants Attack Damage, Life Steal and Life Steal now overheals: Into poke comps
  • Guardian AngelGuardian AngelPeriodically revives champion upon death: Into high burst/reset comps

Key Patterns

Lethal Combos

Yone Full Combo (Level 6+):

Q2 → E → Q3 → RAAW → return

Kill from ~55% with IE
Zed Escape/Counter Combo:

EWQ poke → R at 6 on return point

Kill if IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. and Serrated DirkSerrated DirkIncreases Attack Damage and Lethality

Trading Combos

Yone Short Trade:

QW→back or E→QAA→return

Short, shielded trades
Zed Quick Trade:

WEQ

Force during E cooldown

Lethal Thresholds

  • Yone Kill Range: ~55% with IE+Navori if R hits
  • Zed Kill Range: ~50% if Death MarkR – Death MarkZed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked. + IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration. land
  • Critical Levels: 3/6/9/11

Level by Level Game Plan

Level Primary Goal Lane Position Trading Opportunities Kill Windows Setup Opportunities
1 Secure push safely Hold wave 3–4 from tower Q outer only Low Ward pixel 2:30
2 Add shield trading Keep 6–8 minions Q→W tap→back Medium if chunked Crash 3rd wave
3 Unlock E trades Angle to one side for E path E→Q→AA then return Medium Ward raptors 3:15
4-5 Stabilize and set recall Freeze 5–6 minions Punish post‑cooldowns Low Recall on cannon
6 All-in with Q3+R Crash wave before commit E→Q3→R→W then return High Track sums
7-8 Item spike roam Shove then move Use E + Q3 picks High Deep wards
9+ Transition to side lane Side with TP Q max for shove Medium–High Sync with timers
Mid Game (11-16) Win skirmishes Control river Look for Q3>R High Vision 45–60s pre‑spawn
Late Game (16+) Teamfight execution Flank or F2B Pick > reset with E High Sync TP + objectives

First Back Goals

Ideal Back (1200–1500g)

  • Zeal (1200g)
  • Control Ward (75g)

Crash cannon ~4:30–4:45

Standard Back (900–1100g)

  • Pickaxe (875g)
  • Boots (300g)

Base on slow push

Teamfight Tips

Aspect Yone Zed
Primary Role Diver/skirmisher Assassin
Target Priority Zed if isolated
Enemy ADC
Jungler on objective
Yone when E is down
Opposing ADC
Objective Control Turn with Q3>R on grouped enemies Look for picks pre‑spawn
Positioning Flank or front‑to‑back; return after burst Shadow angles from fog
Other Tips Bait Zed W then engage
Time W shield into his EWQ
Force E early
Ult on his return point