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Yone

Yone

Mid Lane Skirmisher

The Unforgotten — crit skirmisher with Q3 knock-up and safe trades via E

VS
Veigar

Veigar

Mid Lane Burst Mage

Veigar — burst mage with signature tools affecting Yone’s engage

Matchup Dynamics

How This Matchup Works

Win by stacking Q twice on the wave, trading with W shield, then using E to dodge E – Event Horizon and force Q3→R all-ins. The lane pivots at level 6 when R – Fate Sealed can punish Veigar after a missed E – Event Horizon.

Early Game (1-5)

Veigar Favored - Veigar controls pace levels 1–6 with range/CC; hold wave 6–8 from tower; wait for E – Soul Unbound to dodge pick tools before trading.

Mid Game (6-11)

Yone Favored - Yone converts extended trades levels 7–18 with Q – Mortal Steel (stacked) > W – Spirit Cleave shield > E – Soul Unbound return; punish Veigar after key cooldowns.

Late Game (12+)

Yone Favored - Yone converts extended trades 19–35+ with Q – Mortal Steel (stacked) > W – Spirit Cleave shield > E – Soul Unbound return; punish Veigar after key cooldowns.

Key Interactions

  • Dodge Veigar pick tool: Cast E – Soul Unbound preemptively to dodge E – Event Horizon; return cleanses displacement on snap; re-engage with Q3 knock-up within 5s E window.
  • Wind Wall check (projectiles): Hold R – Fate Sealed until Veigar uses primary disengage (W – Dark Matter); Q3 counts as knock-up to chain R if W – Dark Matter is down (0.75s airborne).
  • Shield timing vs burst: Tap W – Spirit Cleave as damage lands; shield scales with targets hit; short trade then exit before enemy hard CC returns.
  • Q3 setup: Stack Q – Mortal Steel twice on minions; threaten Q3 through wave; buffer Flash > Q3 > R for guaranteed multi-man engage.

Yone

Strengths

  • Double-mix damage (AD + magic on-hit) makes armor-only answers weaker
  • Q3 knock-up + R chain creates reliable pick tools on grouped enemies
  • E resets allow risk-managed trades and outplays vs telegraphed CC
  • Scales with crit; IE second turns skirmishes into kills

Weaknesses

  • Short range; loses first shove vs many control mages
  • Vulnerable when E is down (22–10s); dies to chain CC
  • Wave gets stuck under enemy tower if you perma shove without vision
  • Item spikes required; weak before AS + boots

Veigar

Strengths

  • Veigar zones with range/CC to punish Yone’s melee last-hits
  • Veigar can interrupt Q3 channel or deny engage with displacement
  • Veigar often shoves faster pre-7 enabling early roam/vision
  • Veigar's burst threatens Yone if E is down

Weaknesses

  • Cooldown reliant; windows open after key spell is used
  • All-ins collapse if Yone lands Q3 > R and returns safely on E
  • Struggles to kill through W shield + lifesteal at 2+ items
  • Gets run down in side lane without hard disengage

Power Curve Comparison EXPERIMENTAL

Power Curve Visualization

Win Conditions

Yone's Win Condition

  • Freeze 5–6 minions after bounce (3:30–4:15) to force overextend; call jungler for E+Q3 dive
  • Prep Q3 before objective; engage with E + R when Veigar CC is down
  • Track Teleport (300s pre‑14; Unleashed 330–240s) for cross‑map plays
  • Maintain mid prio on cannon waves to move first to river

Veigar's Win Condition

  • Secure early shove; chip with range or punish on return point
  • Hold displacement/CC for Yone Q3 or post‑R; kill him when E is down
  • Force early objectives when Yone R is on cooldown
  • Keep flanks warded to deny E paths

Laning Phase Guide

Level/Phase Yone Veigar
Level 1 Start Q – Mortal Steel; stack Q twice on melee minions; hold wave 3–4 from tower; ward pixel 2:30 if pushing; trade only after enemy poke cast; all-in only with 6+ your minions. Start Q – Baleful Strike; hit casters to secure push; harass when Yone walks up; ward opposite pixel 2:30 when pushing; avoid extended if he stacks Q2.
Level 2 Take W – Spirit Cleave; short trade Q (outer) → W shield → back; crash 3rd wave ≈2:15 if jungler topside; hold potion until <60% HP. Take E – Event Horizon or W – Dark Matter; threaten when Yone uses W; thin wave to deny crash; ping jungler 2:45 for bounce punish.
Level 3 Unlock E – Soul Unbound; look E → Q → Q (stack) → exit; only commit if enemy <60% HP or jungler near; ward raptors 3:15. Respect E window; kite back after E – Event Horizon or main CC dodged; hold escape to punish Yone when E ends.
Level 4-5 Maintain freeze 5–6 minions from tower; punish after {name} uses main poke; recall on cannon (≈4:30) for Zeal (1200g) or Pickaxe (875g). Break freeze with slow push; poke with Q – Baleful Strike; recall on bounce for Lost Chapter component; drop Control Ward at 4:00 river.
Level 6 Set up Q3 then R – Fate Sealed; E first to take no risk; kill if Veigar <55% HP and no Flash; track sums; shove then hover for Atakhan pit reveal at 14:00. Hit 6 under tower if behind; save displacement/escape for after Yone R; only contest wave with jungler near.
Level 7-8 Complete Navori Flickerblade (2650g) or Berserker’s (1100g); crash then roam on timer 7:30–9:00; deep ward raptors; threaten side with TP after 14:00. Match roam via waveclear; punish plates only with vision and sums up; call jungler to break freezes.
Level 9 Max Q; fast shove to move first; keep lane warded for flanks; look cross-map TP after Unleashed at 14:00 (330–240s). Group to deny flanks; hug vision; thin mid waves when Yone shows side; track TP before contesting Herald 16:00.

Power Spikes

Level Spikes

Yone Veigar
Level Description Level Description
3 Minor E unlocked enables risk-managed trades; store damage then snap back 2 Minor Full basic combo with Veigar Q+E online
6 Major R – Fate Sealed combos off Q3 for guaranteed engage; one-shots if R – Primordial Burst down 6 Major R – Primordial Burst creates kill pressure if Yone E down
9 Major Q max lowers CD; shove and roam or set up side lane 9 Minor First max reduces poke/control cooldowns
11 Major R rank 2 + IE access powers mid-game picks

Item Spikes

Yone Veigar
Item Description Item Description
Berserker's Greaves (1100g) 25% AS increases Q/W cast speed and move speed for trades Lost Chapter (1300g) Mana + haste for waveclear and poke windows
Navori Flickerblade (2650g) On-hit CDR keeps Q/W cycling during E window Core Damage Item (2800-3400g) Mythic/legendary completion adds clear kill range
Infinity Edge (3450g) 40% crit dmg converts Q3+R hits into kills
Blade of the Ruined King (3200g) Chase active and %HP shred vs HP-stackers/AP bruisers
Wit's End (2800g) MR + AS + Tenacity vs burst AP mids

Best Build for Yone

Starting Items

Doran's Shield (400g) + Health Potion

Core Items

Navori Flickerblade (2650g) → Berserker's Greaves (1100g) → Infinity Edge (3450g)

Runes

Primary: Lethal Tempo, Triumph, Legend: Alacrity, Last Stand

Secondary: Second Wind, Unflinching

Summoner Spells

Flash + Teleport

Priority Build Path

1
Navori Flickerblade

On-hit Transcendence reduces Q/W cooldowns for stickiness

2
Berserker's Greaves

25% AS accelerates Q stacks for Q3 knock-up

3
Infinity Edge

IE + 60% crit elevates Q3+R burst to lethal

4
Blade of the Ruined King

Active slow + %HP for tanks/bruisers

Situational Adjustments

  • Wit's End: Into heavy AP/CC to add MR + tenacity
  • Bloodthirster: Into long poke lanes; sustain + shield prevents chip
  • Guardian Angel: Into burst comps; enables aggressive R engages

Key Patterns

Lethal Combos

Yone Full Combo (Level 6+):

Stack Q twice on wave > E – Soul Unbound > Q3 knock-up > R – Fate Sealed (drag back) > AA > W > AA > return

With IE + Navori and Lethal Tempo, kill from ~55% HP on squishies if R hits; use Flash > Q3 to guarantee
Veigar Escape/Counter Combo:

Q – Baleful Strike poke > set E – Event Horizon/displacement > R – Primordial Burst when Yone E is down or after he returns

Punish Yone during E cooldown (22–10s) or if Q3 is not prepped

Trading Combos

Yone Short Trade:

Q (poke) → W shield → back; or E → Q → AA → cancel with return at 3–4s

Short trades abuse W shield and E safety; exit before enemy hard CC returns
Veigar Quick Trade:

Cast Q – Baleful Strike from max range; hold E – Event Horizon to interrupt Q3 dash; disengage when Yone casts R

Force Yone to waste E then trade on his return point

Lethal Thresholds

  • Yone Kill Range: Pre-IE: lethal ~65% if Q3+R with Ignite; Post-IE+Navori: ~55% without Ignite; vs tanks need BORK or %HP shred
  • Veigar Kill Range: If Veigar lands full combo + Ignite, kill Yone from ~45–55% if his E is down
  • Critical Levels: 3 (E), 6 (R), 9 (Q max), 11 (R2)

Level by Level Game Plan

Level Primary Goal Lane Position Trading Opportunities Kill Windows Setup Opportunities
1 Secure push safely Hold wave 3–4 from tower Q outer hit only; avoid minion aggro Low unless enemy griefs Ward pixel 2:30; Ahead: slow push; Even: hold freeze; Behind: thin under tower
2 Add shield trading Keep 6–8 minions Q → W tap → back Medium if enemy <60% Crash 3rd wave then base or ward
3 Unlock E trades Angle to one side for E path E → Q → AA then return Medium with Conqueror/Lethal stacks Ward raptors 3:15
4-5 Stabilize and set recall Freeze 5–6 minions Punish post-cooldown Low unless sums burned Recall on cannon for Zeal/Pickaxe
6 All-in with Q3+R Crash wave before commit E → Q3 → R → W then return High if Flash or sums advantage Track Ignite/TP; ping jungle
7-8 Item spike roam Shove then move Rocket N/A; use E + Q3 picks in river High on side lanes Deep ward enemy raptors/krugs
9+ Transition to side lane Side lane with TP up Q max for shove; threaten from fog Medium–High Sync waves with objective timers
Mid Game (11-16) Win skirmishes Control river entrances Look for Q3 > R multi-man High if vision denial Set vision 45–60s before spawns
Late Game (16+) Teamfight execution Flank or front-to-back by comp Pick > reset with E; stasis if GA High on carries without Flash Sync TP and objective spawns

First Back Goals

Ideal Back (1200–1500g)

  • Zeal (1200g)
  • Control Ward (75g)

Crash cannon ~4:30–4:45; keeps shove + Q cadence

Standard Back (900–1100g)

  • Pickaxe (875g)
  • Boots (300g)

Base on slow push; return to contest prio

Anti-Poke (1300g)

  • Vampiric Scepter (900g)
  • Control Ward (75g)

Into heavy poke; sustain to hold freezes

Teamfight Tips

Aspect Yone Veigar
Primary Role Diver/skirmisher Depends: control/pick/assassin
Target Priority Veigar if squishy and no Flash
Enemy ADC
Jungler on objective start
Yone before he engages
Backline divers
Low MR carries
Objective Control Set vision 60s pre‑Atakhan (20:00)
Turn fights with Q3>R at Baron 25:00
Secure mid prio
Peel Yone off carries
Positioning Flank from fog; Flash>Q3>R on clumps; return on E after burst Fight in open; place zones (choke/river) to stop flanks
Other Tips Chain with allied knock‑ups (e.g., Yasuo R, Malphite R) for guaranteed picks
Use GA/Zhonya after engage to buy time if E is down
Bait E early; re‑engage once Yone snaps back
Hold displacement for Q3 dash or post‑R