Yone vs Veigar Matchup Guide

Yone

Yone

Mid Lane Skirmisher

The Unforgotten — crit skirmisher with Q3 knock-up and safe trades via E

VS
Veigar

Veigar

Mid Lane Burst Mage

Veigar — burst mage with signature tools affecting Yone’s engage

VerdictYone favored EarlyVeigar Favored MidYone Favored LateYone Favored Updated Sep 13, 2025 · Patch 25.18

Champ Select Cheat Sheet — Yone vs Veigar

Runes
Lethal Tempo, Triumph, Legend: Alacrity, Last Stand
Secondary: Second Wind, Unflinching
Summoners
Flash + Teleport
Start
Doran's Shield (400g) + Health Potion
Core Build
Navori Flickerblade (2650g)Berserker's Greaves (1100g)Infinity Edge (3450g)
Trade Pattern
Q (poke) → W shield → back; or E → Q → AA → cancel with return at 3–4s
Short trades abuse W shield and E safety; exit before enemy hard CC returns
Danger Levels
Respect Veigar at level 6
First Back
Zeal (1200g)
Ideal Back (1200–1500g)

Matchup Dynamics

How This Matchup Works

Win by stacking Q twice on the wave, trading with W shield, then using E to dodge E – Event HorizonE – Event HorizonVeigar twists the edges of space, creating a cage that Stuns enemies that pass through. and force Q3→R all-ins. The lane pivots at level 6 when R – Fate SealedR – Fate SealedYone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him. can punish Veigar after a missed E – Event HorizonE – Event HorizonVeigar twists the edges of space, creating a cage that Stuns enemies that pass through..

Early Game (1-5)

Veigar Favored - Veigar controls pace levels 1–6 with range/CC; hold wave 6–8 from tower; wait for E – Soul UnboundE – Soul UnboundYone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit. to dodge pick tools before trading.

Mid Game (6-11)

Yone Favored - Yone converts extended trades levels 7–18 with Q – Mortal SteelQ – Mortal SteelThrusts forward, damaging all enemies in a line.On hit, grants a stack of Gathering Storm for a few seconds. (stacked) > W – Spirit CleaveW – Spirit CleaveCleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe.Spirit Cleave's cooldown and cast time scale with attack sp... shield > E – Soul UnboundE – Soul UnboundYone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit. return; punish Veigar after key cooldowns.

Late Game (12+)

Yone Favored - Yone converts extended trades 19–35+ with Q – Mortal SteelQ – Mortal SteelThrusts forward, damaging all enemies in a line.On hit, grants a stack of Gathering Storm for a few seconds. (stacked) > W – Spirit CleaveW – Spirit CleaveCleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe.Spirit Cleave's cooldown and cast time scale with attack sp... shield > E – Soul UnboundE – Soul UnboundYone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit. return; punish Veigar after key cooldowns.

Key Interactions

  • Dodge Veigar pick tool: Cast E – Soul UnboundE – Soul UnboundYone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit. preemptively to dodge E – Event HorizonE – Event HorizonVeigar twists the edges of space, creating a cage that Stuns enemies that pass through.; return cleanses displacement on snap; re-engage with Q3 knock-up within 5s E window.
  • Wind Wall check (projectiles): Hold R – Fate SealedR – Fate SealedYone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him. until Veigar uses primary disengage (W – Dark MatterW – Dark MatterVeigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown.); Q3 counts as knock-up to chain R if W – Dark MatterW – Dark MatterVeigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown. is down (0.75s airborne).
  • Shield timing vs burst: Tap W – Spirit CleaveW – Spirit CleaveCleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe.Spirit Cleave's cooldown and cast time scale with attack sp... as damage lands; shield scales with targets hit; short trade then exit before enemy hard CC returns.
  • Q3 setup: Stack Q – Mortal SteelQ – Mortal SteelThrusts forward, damaging all enemies in a line.On hit, grants a stack of Gathering Storm for a few seconds. twice on minions; threaten Q3 through wave; buffer FlashFlashTeleports you a short distance toward your cursor. > Q3 > R for guaranteed multi-man engage.

Yone

Strengths

  • Double-mix damage (AD + magic on-hit) makes armor-only answers weaker
  • Q3 knock-up + R chain creates reliable pick tools on grouped enemies
  • E resets allow risk-managed trades and outplays vs telegraphed CC
  • Scales with crit; IE second turns skirmishes into kills

Weaknesses

  • Short range; loses first shove vs many control mages
  • Vulnerable when E is down (22–10s); dies to chain CC
  • Wave gets stuck under enemy tower if you perma shove without vision
  • Item spikes required; weak before AS + boots

Veigar

Strengths

  • Veigar zones with range/CC to punish Yone’s melee last-hits
  • Veigar can interrupt Q3 channel or deny engage with displacement
  • Veigar often shoves faster pre-7 enabling early roam/vision
  • Veigar's burst threatens Yone if E is down

Weaknesses

  • Cooldown reliant; windows open after key spell is used
  • All-ins collapse if Yone lands Q3 > R and returns safely on E
  • Struggles to kill through W shield + lifesteal at 2+ items
  • Gets run down in side lane without hard disengage

Power Curve Comparison EXPERIMENTAL

Power Curve Visualization

Win Conditions

Yone's Win Condition

  • Freeze 5–6 minions after bounce (3:30–4:15) to force overextend; call jungler for E+Q3 dive
  • Prep Q3 before objective; engage with E + R when Veigar CC is down
  • Track TeleportTeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed. (300s pre‑14; Unleashed 330–240s) for cross‑map plays
  • Maintain mid prio on cannon waves to move first to river

Veigar's Win Condition

  • Secure early shove; chip with range or punish on return point
  • Hold displacement/CC for Yone Q3 or post‑R; kill him when E is down
  • Force early objectives when Yone R is on cooldown
  • Keep flanks warded to deny E paths

Laning Phase Guide

Level/Phase Yone Veigar
Level 1 Start Q – Mortal SteelQ – Mortal SteelThrusts forward, damaging all enemies in a line.On hit, grants a stack of Gathering Storm for a few seconds.; stack Q twice on melee minions; hold wave 3–4 from tower; ward pixel 2:30 if pushing; trade only after enemy poke cast; all-in only with 6+ your minions. Start Q – Baleful StrikeQ – Baleful StrikeVeigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently.; hit casters to secure push; harass when Yone walks up; ward opposite pixel 2:30 when pushing; avoid extended if he stacks Q2.
Level 2 Take W – Spirit CleaveW – Spirit CleaveCleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe.Spirit Cleave's cooldown and cast time scale with attack sp...; short trade Q (outer) → W shield → back; crash 3rd wave ≈2:15 if jungler topside; hold potion until <60% HP. Take E – Event HorizonE – Event HorizonVeigar twists the edges of space, creating a cage that Stuns enemies that pass through. or W – Dark MatterW – Dark MatterVeigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown.; threaten when Yone uses W; thin wave to deny crash; ping jungler 2:45 for bounce punish.
Level 3 Unlock E – Soul UnboundE – Soul UnboundYone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit.; look E → Q → Q (stack) → exit; only commit if enemy <60% HP or jungler near; ward raptors 3:15. Respect E window; kite back after E – Event HorizonE – Event HorizonVeigar twists the edges of space, creating a cage that Stuns enemies that pass through. or main CC dodged; hold escape to punish Yone when E ends.
Level 4-5 Maintain freeze 5–6 minions from tower; punish after Veigar uses main poke; recall on cannon (≈4:30) for Zeal (1200g) or Pickaxe (875g). Break freeze with slow push; poke with Q – Baleful StrikeQ – Baleful StrikeVeigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently.; recall on bounce for Lost ChapterLost ChapterRestores Mana upon levelling up. component; drop Control Ward at 4:00 river.
Level 6 Set up Q3 then R – Fate SealedR – Fate SealedYone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him.; E first to take no risk; kill if Veigar <55% HP and no FlashFlashTeleports you a short distance toward your cursor.; track sums; shove then hover for Atakhan pit reveal at 14:00. Hit 6 under tower if behind; save displacement/escape for after Yone R; only contest wave with jungler near.
Level 7-8 Complete Navori FlickerbladeNavori Flickerblade40% Attack Speed25% Critical Strike Chance4% Move SpeedTranscendenceAttacks reduce Basic Ability cooldowns by 15% of their remaining cooldown. (2650g) or Berserker’s (1100g); crash then roam on timer 7:30–9:00; deep wardDeep WardYour wards in the enemy jungle are Deep, gaining Health and Duration.Level 9: Wards in the river are also Deep. raptors; threaten side with TP after 14:00. Match roam via waveclear; punish plates only with vision and sums up; call jungler to break freezes.
Level 9 Max Q; fast shove to move first; keep lane warded for flanks; look cross-map TP after Unleashed at 14:00 (330–240s). Group to deny flanks; hug vision; thin mid waves when Yone shows side; track TP before contesting Herald 16:00.

Power Spikes

Level Spikes

Yone Veigar
Level Description Level Description
3 Minor E unlocked enables risk-managed trades; store damage then snap back 2 Minor Full basic combo with Veigar Q+E online
6 Major R – Fate SealedR – Fate SealedYone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him. combos off Q3 for guaranteed engage; one-shots if R – Primordial BurstR – Primordial BurstBlasts target enemy champion, dealing a large amount of magic damage, increasing based on the target's missing health. down 6 Major R – Primordial BurstR – Primordial BurstBlasts target enemy champion, dealing a large amount of magic damage, increasing based on the target's missing health. creates kill pressure if Yone E down
9 Major Q max lowers CD; shove and roam or set up side lane 9 Minor First max reduces poke/control cooldowns
11 Major R rank 2 + IE access powers mid-game picks

Item Spikes

Yone Veigar
Item Description Item Description
Berserker's GreavesBerserker's GreavesEnhances Move Speed and Attack Speed (1100g) 25% AS increases Q/W cast speed and move speed for trades Lost ChapterLost ChapterRestores Mana upon levelling up. (1300g) Mana + haste for waveclear and poke windows
Navori FlickerbladeNavori Flickerblade40% Attack Speed25% Critical Strike Chance4% Move SpeedTranscendenceAttacks reduce Basic Ability cooldowns by 15% of their remaining cooldown. (2650g) On-hit CDR keeps Q/W cycling during E window Core Damage Item (2800-3400g) Mythic/legendary completion adds clear kill range
Infinity EdgeInfinity EdgeMassively enhances critical strikes (3450g) 40% crit dmg converts Q3+R hits into kills
Blade of the Ruined KingBlade of The Ruined KingDeals damage based on target's Health, can steal Move Speed (3200g) Chase active and %HP shred vs HP-stackers/AP bruisers
Wit's EndWit's EndResist magic damage and claw your way back to life. (2800g) MR + AS + Tenacity vs burst AP mids

Best Build for Yone

Starting Items

Doran's ShieldDoran's ShieldGood defensive starting item (400g) + Health PotionHealth PotionConsume to restore Health over time

Core Items

Navori FlickerbladeNavori Flickerblade40% Attack Speed25% Critical Strike Chance4% Move SpeedTranscendenceAttacks reduce Basic Ability cooldowns by 15% of their remaining cooldown. (2650g) → Berserker's GreavesBerserker's GreavesEnhances Move Speed and Attack Speed (1100g) → Infinity EdgeInfinity EdgeMassively enhances critical strikes (3450g)

Runes

Primary: Lethal TempoLethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack., TriumphTriumphTakedowns restore 5% of your missing health and grant an additional 20 gold., Legend: AlacrityLegend: AlacrityTakedowns on enemies grant permanent Attack Speed., Last StandLast StandDeal more damage to champions while you are low on health.

Secondary: Second WindSecond WindAfter taking damage from an enemy champion heal back some missing health over time., UnflinchingUnflinchingGain Armor and Magic Resist when receiving crowd control.

Summoner Spells

FlashFlashTeleports you a short distance toward your cursor. + TeleportTeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.

Priority Build Path

1
Navori Flickerblade

On-hit TranscendenceTranscendenceGain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. reduces Q/W cooldowns for stickiness

2
Berserker's Greaves

25% AS accelerates Q stacks for Q3 knock-up

3
Infinity Edge

IE + 60% crit elevates Q3+R burst to lethal

4
Blade of the Ruined King

Active slow + %HP for tanks/bruisers

Situational Adjustments

  • Wit's EndWit's EndResist magic damage and claw your way back to life.: Into heavy AP/CC to add MR + tenacity
  • BloodthirsterBloodthirsterGrants Attack Damage, Life Steal and Life Steal now overheals: Into long poke lanes; sustain + shield prevents chip
  • Guardian AngelGuardian AngelPeriodically revives champion upon death: Into burst comps; enables aggressive R engages

Key Patterns

Lethal Combos

Yone Full Combo (Level 6+):

Stack Q twice on wave > E – Soul Unbound > Q3 knock-up > R – Fate Sealed (drag back) > AA > W > AA > return

With IE + Navori and Lethal TempoLethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack., kill from ~55% HP on squishies if R hits; use FlashFlashTeleports you a short distance toward your cursor. > Q3 to guarantee
Veigar Escape/Counter Combo:

Q – Baleful Strike poke > set E – Event Horizon/displacement > R – Primordial Burst when Yone E is down or after he returns

Punish Yone during E cooldown (22–10s) or if Q3 is not prepped

Trading Combos

Yone Short Trade:

Q (poke) → W shield → back; or E → QAA → cancel with return at 3–4s

Short trades abuse W shield and E safety; exit before enemy hard CC returns
Veigar Quick Trade:

Cast Q – Baleful Strike from max range; hold E – Event Horizon to interrupt Q3 dash; disengage when Yone casts R

Force Yone to waste E then trade on his return point

Lethal Thresholds

  • Yone Kill Range: Pre-IE: lethal ~65% if Q3+R with IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.; Post-IE+Navori: ~55% without IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.; vs tanks need BORK or %HP shred
  • Veigar Kill Range: If Veigar lands full combo + IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration., kill Yone from ~45–55% if his E is down
  • Critical Levels: 3 (E), 6 (R), 9 (Q max), 11 (R2)

Level by Level Game Plan

Level Primary Goal Lane Position Trading Opportunities Kill Windows Setup Opportunities
1 Secure push safely Hold wave 3–4 from tower Q outer hit only; avoid minion aggro Low unless enemy griefs Ward pixel 2:30; Ahead: slow push; Even: hold freeze; Behind: thin under tower
2 Add shield trading Keep 6–8 minions Q → W tap → back Medium if enemy <60% Crash 3rd wave then base or ward
3 Unlock E trades Angle to one side for E path E → Q → AA then return Medium with ConquerorConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions./Lethal stacks Ward raptors 3:15
4-5 Stabilize and set recall Freeze 5–6 minions Punish post-cooldown Low unless sums burned Recall on cannon for Zeal/Pickaxe
6 All-in with Q3+R Crash wave before commit E → Q3 → R → W then return High if FlashFlashTeleports you a short distance toward your cursor. or sums advantage Track IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration./TP; ping jungle
7-8 Item spike roam Shove then move Rocket N/A; use E + Q3 picks in river High on side lanes Deep wardDeep WardYour wards in the enemy jungle are Deep, gaining Health and Duration.Level 9: Wards in the river are also Deep. enemy raptors/krugs
9+ Transition to side lane Side lane with TP up Q max for shove; threaten from fog Medium–High Sync waves with objective timers
Mid Game (11-16) Win skirmishes Control river entrances Look for Q3 > R multi-man High if vision denial Set vision 45–60s before spawns
Late Game (16+) Teamfight execution Flank or front-to-back by comp Pick > reset with E; stasis if GA High on carries without FlashFlashTeleports you a short distance toward your cursor. Sync TP and objective spawns

First Back Goals

Ideal Back (1200–1500g)

  • Zeal (1200g)
  • Control Ward (75g)

Crash cannon ~4:30–4:45; keeps shove + Q cadence

Standard Back (900–1100g)

  • Pickaxe (875g)
  • Boots (300g)

Base on slow push; return to contest prio

Anti-Poke (1300g)

  • Vampiric Scepter (900g)
  • Control Ward (75g)

Into heavy poke; sustain to hold freezes

Teamfight Tips

Aspect Yone Veigar
Primary Role Diver/skirmisher Depends: control/pick/assassin
Target Priority Veigar if squishy and no FlashFlashTeleports you a short distance toward your cursor.
Enemy ADC
Jungler on objective start
Yone before he engages
Backline divers
Low MR carries
Objective Control Set vision 60s pre‑Atakhan (20:00)
Turn fights with Q3>R at Baron 25:00
Secure mid prio
Peel Yone off carries
Positioning Flank from fog; FlashFlashTeleports you a short distance toward your cursor.>Q3>R on clumps; return on E after burst Fight in open; place zones (choke/river) to stop flanks
Other Tips Chain with allied knock‑ups (e.g., Yasuo R, Malphite R) for guaranteed picks
Use GA/Zhonya after engage to buy time if E is down
Bait E early; re‑engage once Yone snaps back
Hold displacement for Q3 dash or post‑R