
Yone
Mid Lane Skirmisher
The Unforgotten — crit skirmisher with Q3 knock-up and safe trades via E

Sylas
Mid Lane AP Skirmisher
Sylas — ap skirmisher with signature tools affecting Yone’s engage
Matchup Dynamics
How This Matchup Works
Win by stacking Q twice on the wave, trading with W shield, then using E to dodge E – Abscond/Abduct and force Q3→R all-ins. The lane pivots at level 6 when R – Fate Sealed can punish Sylas after a missed E – Abscond/Abduct.
Early Game (1-5)
Skill Matchup - Execution decides levels 1–6; track junglers and all-in only when Yone has Q3 knock-up or Flash advantage.
Mid Game (6-11)
Skill Matchup - Execution decides levels 7–18; track junglers and all-in only when Yone has Q3 knock-up or Flash advantage.
Late Game (12+)
Yone Favored - Yone converts extended trades 19–35+ with Q – Mortal Steel (stacked) > W – Spirit Cleave shield > E – Soul Unbound return; punish Sylas after key cooldowns.
Key Interactions
- Dodge Sylas pick tool: Cast E – Soul Unbound preemptively to dodge E – Abscond/Abduct; return cleanses displacement on snap; re-engage with Q3 knock-up within 5s E window.
- Wind Wall check (projectiles): Hold R – Fate Sealed until Sylas uses primary disengage (W – Kingslayer); Q3 counts as knock-up to chain R if W – Kingslayer is down (0.75s airborne).
- Shield timing vs burst: Tap W – Spirit Cleave as damage lands; shield scales with targets hit; short trade then exit before enemy hard CC returns.
- Q3 setup: Stack Q – Mortal Steel twice on minions; threaten Q3 through wave; buffer Flash > Q3 > R for guaranteed multi-man engage.
Yone
Strengths
- Double-mix damage (AD + magic on-hit) makes armor-only answers weaker
- Q3 knock-up + R chain creates reliable pick tools on grouped enemies
- E resets allow risk-managed trades and outplays vs telegraphed CC
- Scales with crit; IE second turns skirmishes into kills
Weaknesses
- Short range; loses first shove vs many control mages
- Vulnerable when E is down (22–10s); dies to chain CC
- Wave gets stuck under enemy tower if you perma shove without vision
- Item spikes required; weak before AS + boots
Sylas
Strengths
- Sylas zones with range/CC to punish Yone’s melee last-hits
- Sylas can interrupt Q3 channel or deny engage with displacement
- Sylas often shoves faster pre-7 enabling early roam/vision
- Sylas's burst threatens Yone if E is down
Weaknesses
- Cooldown reliant; windows open after key spell is used
- All-ins collapse if Yone lands Q3 > R and returns safely on E
- Struggles to kill through W shield + lifesteal at 2+ items
- Gets run down in side lane without hard disengage
Power Curve Comparison EXPERIMENTAL
Power Curve Visualization
Win Conditions
Yone's Win Condition
- Freeze 5–6 minions after bounce (3:30–4:15) to force overextend; call jungler for E+Q3 dive
- Prep Q3 before objective; engage with E + R when Sylas CC is down
- Track Teleport (300s pre‑14; Unleashed 330–240s) for cross‑map plays
- Maintain mid prio on cannon waves to move first to river
Sylas's Win Condition
- Secure early shove; chip with range or punish on return point
- Hold displacement/CC for Yone Q3 or post‑R; kill him when E is down
- Force early objectives when Yone R is on cooldown
- Keep flanks warded to deny E paths
Laning Phase Guide
Level/Phase | Yone | Sylas |
---|---|---|
Level 1 | Start Q – Mortal Steel; stack Q twice on melee minions; hold wave 3–4 from tower; ward pixel 2:30 if pushing; trade only after enemy poke cast; all-in only with 6+ your minions. | Start Q – Chain Lash; hit casters to secure push; harass when Yone walks up; ward opposite pixel 2:30 when pushing; avoid extended if he stacks Q2. |
Level 2 | Take W – Spirit Cleave; short trade Q (outer) → W shield → back; crash 3rd wave ≈2:15 if jungler topside; hold potion until <60% HP. | Take E – Abscond/Abduct or W – Kingslayer; threaten when Yone uses W; thin wave to deny crash; ping jungler 2:45 for bounce punish. |
Level 3 | Unlock E – Soul Unbound; look E → Q → Q (stack) → exit; only commit if enemy <60% HP or jungler near; ward raptors 3:15. | Respect E window; kite back after E – Abscond/Abduct or main CC dodged; hold escape to punish Yone when E ends. |
Level 4-5 | Maintain freeze 5–6 minions from tower; punish after {name} uses main poke; recall on cannon (≈4:30) for Zeal (1200g) or Pickaxe (875g). | Break freeze with slow push; poke with Q – Chain Lash; recall on bounce for Lost Chapter component; drop Control Ward at 4:00 river. |
Level 6 | Set up Q3 then R – Fate Sealed; E first to take no risk; kill if Sylas <55% HP and no Flash; track sums; shove then hover for Atakhan pit reveal at 14:00. | Hit 6 under tower if behind; save displacement/escape for after Yone R; only contest wave with jungler near. |
Level 7-8 | Complete Navori Flickerblade (2650g) or Berserker’s (1100g); crash then roam on timer 7:30–9:00; deep ward raptors; threaten side with TP after 14:00. | Match roam via waveclear; punish plates only with vision and sums up; call jungler to break freezes. |
Level 9 | Max Q; fast shove to move first; keep lane warded for flanks; look cross-map TP after Unleashed at 14:00 (330–240s). | Group to deny flanks; hug vision; thin mid waves when Yone shows side; track TP before contesting Herald 16:00. |
Power Spikes
Level Spikes
Yone | Sylas | ||
---|---|---|---|
Level | Description | Level | Description |
3 | Minor E unlocked enables risk-managed trades; store damage then snap back | 2 | Minor Full basic combo with Sylas Q+E online |
6 | Major R – Fate Sealed combos off Q3 for guaranteed engage; one-shots if R – Hijack down | 6 | Major R – Hijack creates kill pressure if Yone E down |
9 | Major Q max lowers CD; shove and roam or set up side lane | 9 | Minor First max reduces poke/control cooldowns |
11 | Major R rank 2 + IE access powers mid-game picks |
Item Spikes
Yone | Sylas | ||
---|---|---|---|
Item | Description | Item | Description |
Berserker's Greaves (1100g) | 25% AS increases Q/W cast speed and move speed for trades | Lost Chapter (1300g) | Mana + haste for waveclear and poke windows |
Navori Flickerblade (2650g) | On-hit CDR keeps Q/W cycling during E window | Core Damage Item (2800-3400g) | Mythic/legendary completion adds clear kill range |
Infinity Edge (3450g) | 40% crit dmg converts Q3+R hits into kills | ||
Blade of the Ruined King (3200g) | Chase active and %HP shred vs HP-stackers/AP bruisers | ||
Wit's End (2800g) | MR + AS + Tenacity vs burst AP mids |
Best Build for Yone
Starting Items
Doran's Shield (400g) + Health Potion
Core Items
Navori Flickerblade (2650g) → Berserker's Greaves (1100g) → Infinity Edge (3450g)
Runes
Primary: Lethal Tempo, Triumph, Legend: Alacrity, Last Stand
Secondary: Second Wind, Unflinching
Summoner Spells
Flash + Teleport
Priority Build Path
On-hit Transcendence reduces Q/W cooldowns for stickiness
25% AS accelerates Q stacks for Q3 knock-up
IE + 60% crit elevates Q3+R burst to lethal
Active slow + %HP for tanks/bruisers
Situational Adjustments
- Wit's End: Into heavy AP/CC to add MR + tenacity
- Bloodthirster: Into long poke lanes; sustain + shield prevents chip
- Guardian Angel: Into burst comps; enables aggressive R engages
Key Patterns
Lethal Combos
Stack Q twice on wave > E – Soul Unbound > Q3 knock-up > R – Fate Sealed (drag back) > AA > W > AA > return
With IE + Navori and Lethal Tempo, kill from ~55% HP on squishies if R hits; use Flash > Q3 to guaranteeQ – Chain Lash poke > set E – Abscond/Abduct/displacement > R – Hijack when Yone E is down or after he returns
Punish Yone during E cooldown (22–10s) or if Q3 is not preppedTrading Combos
Q (poke) → W shield → back; or E → Q → AA → cancel with return at 3–4s
Short trades abuse W shield and E safety; exit before enemy hard CC returnsCast Q – Chain Lash from max range; hold E – Abscond/Abduct to interrupt Q3 dash; disengage when Yone casts R
Force Yone to waste E then trade on his return pointLethal Thresholds
- Yone Kill Range: Pre-IE: lethal ~65% if Q3+R with Ignite; Post-IE+Navori: ~55% without Ignite; vs tanks need BORK or %HP shred
- Sylas Kill Range: If Sylas lands full combo + Ignite, kill Yone from ~45–55% if his E is down
- Critical Levels: 3 (E), 6 (R), 9 (Q max), 11 (R2)
Level by Level Game Plan
Level | Primary Goal | Lane Position | Trading Opportunities | Kill Windows | Setup Opportunities |
---|---|---|---|---|---|
1 | Secure push safely | Hold wave 3–4 from tower | Q outer hit only; avoid minion aggro | Low unless enemy griefs | Ward pixel 2:30; Ahead: slow push; Even: hold freeze; Behind: thin under tower |
2 | Add shield trading | Keep 6–8 minions | Q → W tap → back | Medium if enemy <60% | Crash 3rd wave then base or ward |
3 | Unlock E trades | Angle to one side for E path | E → Q → AA then return | Medium with Conqueror/Lethal stacks | Ward raptors 3:15 |
4-5 | Stabilize and set recall | Freeze 5–6 minions | Punish post-cooldown | Low unless sums burned | Recall on cannon for Zeal/Pickaxe |
6 | All-in with Q3+R | Crash wave before commit | E → Q3 → R → W then return | High if Flash or sums advantage | Track Ignite/TP; ping jungle |
7-8 | Item spike roam | Shove then move | Rocket N/A; use E + Q3 picks in river | High on side lanes | Deep ward enemy raptors/krugs |
9+ | Transition to side lane | Side lane with TP up | Q max for shove; threaten from fog | Medium–High | Sync waves with objective timers |
Mid Game (11-16) | Win skirmishes | Control river entrances | Look for Q3 > R multi-man | High if vision denial | Set vision 45–60s before spawns |
Late Game (16+) | Teamfight execution | Flank or front-to-back by comp | Pick > reset with E; stasis if GA | High on carries without Flash | Sync TP and objective spawns |
First Back Goals
Ideal Back (1200–1500g)
- Zeal (1200g)
- Control Ward (75g)
Crash cannon ~4:30–4:45; keeps shove + Q cadence
Standard Back (900–1100g)
- Pickaxe (875g)
- Boots (300g)
Base on slow push; return to contest prio
Anti-Poke (1300g)
- Vampiric Scepter (900g)
- Control Ward (75g)
Into heavy poke; sustain to hold freezes
Teamfight Tips
Aspect | Yone | Sylas |
---|---|---|
Primary Role | Diver/skirmisher | Depends: control/pick/assassin |
Target Priority | Sylas if squishy and no Flash Enemy ADC Jungler on objective start |
Yone before he engages Backline divers Low MR carries |
Objective Control | Set vision 60s pre‑Atakhan (20:00) Turn fights with Q3>R at Baron 25:00 |
Secure mid prio Peel Yone off carries |
Positioning | Flank from fog; Flash>Q3>R on clumps; return on E after burst | Fight in open; place zones (choke/river) to stop flanks |
Other Tips | Chain with allied knock‑ups (e.g., Yasuo R, Malphite R) for guaranteed picks Use GA/Zhonya after engage to buy time if E is down |
Bait E early; re‑engage once Yone snaps back Hold displacement for Q3 dash or post‑R |