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Sett

Sett

Top Lane Juggernaut

The Boss — bruiser with displacement, grit shield, and true-damage Haymaker center

VS
Jax

Jax

Top Lane

Jax — common top-lane opponent

Matchup Dynamics

How This Matchup Works

Sett vs Jax is decided by baiting the first engage and cashing 60%+ Grit with center W. The lane pivots at level 3 (E+W online) and again at level 6 when suplex angles to tower threaten kills.

Early Game (1-5)

Jax Favored - 1–6: Hold wave 6–8 from tower; punish after Jax key spell is down; stack Grit then W center for trade win.

Mid Game (6-11)

Skill Matchup - 7–18: Fight on E stun windows; force 2v2s; use Unleashed Teleport (~10:00) to join fights on pushed wave.

Late Game (12+)

Skill Matchup - 19–35: Teamfight around chokes; R carry into team and Haymaker multiple targets; avoid split vs superior duelists.

Key Interactions

  • E – Facebreaker vs E – Counter Strike: Buffer E as Jax starts E – Counter Strike; if you grab both sides, 1.0s stun opens W – Haymaker center; punish for 2–3 autos in 2s window.
  • W – Haymaker center timing: Trade 2–3 seconds to store Grit; cast W as opponent exits CC; align true‑damage center on their hitbox to force winning HP trade.
  • Q – Knuckle Down chase: Use Q after W to stick for 2 autos; reset AA timer: auto > Q > auto for burst; exit if key cooldowns return.
  • R – The Show Stopper displacement: Suplex {opp} into your minion wave or toward turret; follow with E pull to keep them in W center; disengage if jungle missing.

Sett

Strengths

  • Short‑cooldown skirmishing; Q resets AA for burst on last‑hits
  • Displacement chain: R carry → E stun → W center for true damage
  • Wave control with suplex toward tower denies escapes

Weaknesses

  • No hard dash; gankable if E is down
  • Haymaker cooldown (18–12s) creates punish windows if whiffed
  • Struggles into Jax parry/untargetability if mistimed

Jax

Strengths

  • Jax wins short trades if primary engage (E – Counter Strike) connects
  • Can punish Haymaker cooldown and extended lanes
  • Early ignite/dives 3:00–4:00 threaten Sett without W

Weaknesses

  • Fails extended fights after Sett lands center W
  • Vulnerable to tower suplex angles on slow pushes
  • Cooldown‑gated engages are easy to bait with spacing

Power Curve Comparison EXPERIMENTAL

Power Curve Visualization

Win Conditions

Sett's Win Condition

  • Freeze 4–6 minions 3:00–4:00 to deny trades; call jungle when E available for stun
  • Crash Wave 4 for component recall; maintain TP to cover dives
  • Force grouped fights and suplex carries into team; layer W on clumps

Jax's Win Condition

  • Short‑trade on Haymaker cooldown; disengage before shield window
  • Bounce wave and threaten 3:15 dive on long lane
  • Avoid giving both‑side pulls; fight in wide space

Laning Phase Guide

Level/Phase Sett Jax
Level 1 Start Q; slow‑push wave 1; auto > Q > auto on last‑hits; stand behind melee minions; ward river pixel 2:20 if pushing; no all‑in. Start Q; poke on last‑hits; hide in side brush; track Sett Q window (9–5s).
Level 2 Take E; hold for gank or 2‑man pull; trade only after opponent uses main engage; keep wave 6–8 from your tower. Unlock E; look for short trades on Sett W cooldown; thin wave to avoid freeze.
Level 3 Add W; stack Grit with brief trades; threaten E stun into W center; crash or hold depending on jungle pathing; ping 3:15 dive risk. Respect E stun; avoid standing on both sides; call jungler when Sett W is down; set up bounce.
Level 4-5 Crash Wave 4 (first cannon) ~3:00–3:20 then base for components; if stuck, freeze 5–6 minions outside tower; ward tri 3:30. Deny cannon recall; harass when Sett charges W; prepare dive with jungler on slow push.
Level 6 All‑in if wave near tower: R carry back → instant W center → Q chase; only commit if Ignite/Flash tracked and jungler seen. Answer with R or mobility; fight only with wave advantage; back off if suplex angle appears.
Level 7-8 Rotate when Unleashed Teleport (~10:00) is up; shove then move; 2v2 stronger if E available. Roam on shove; avoid long trades into Sett W + Q; respect tower angles.
Level 9 Maxed priority ability online; fish for E → W; take plates if jungler topside; swap to objectives with prio. If behind, drop wave and farm safely; ping jungler before contesting cannon.

Power Spikes

Level Spikes

Sett Jax
Level Description Level Description
3 Minor E + W combo online; stun → center W trades win 3 Major Jax full combo online; short trades spike
6 Major R suplex enables tower angles; lethal with 60%+ Grit 6 Major Jax ultimate unlocks execute or isolation potential
9 Critical First max grants reliable shove and trade loop

Item Spikes

Sett Jax
Item Description Item Description
Stridebreaker (3300g) (3300g) Active slow lets Sett stick after W; improves pick windows Early anti‑heal/armor Counters Sett sustain or AD burst depending on kit
Black Cleaver (3000g) (3000g) Armor shred + haste for extended skirmishes
Sterak's Gage (3200g) (3200g) Lifeline vs burst after suplex engage

Best Build for Sett

Starting Items

Doran's Shield + Health Potion

Core Items

Stridebreaker → Plated Steelcaps/Mercury's → Black Cleaver → Sterak's

Runes

Primary: Conqueror, Triumph, Legend: Tenacity, Last Stand

Secondary: Bone Plating, Unflinching

Summoner Spells

Flash + Ghost

Priority Build Path

1
Stridebreaker

Active slow + MS to land E → W center consistently

2
Plated Steelcaps

Mitigates AD top threats and minion/tower damage

3
Black Cleaver

Shred armor for your own DPS and team

4
Sterak's Gage

Lifeline when engaging with R into multiple targets

Situational Adjustments

  • Mercury's Treads: Heavy AP/CC lanes
  • Hullbreaker: Side‑lane split vs tanks when ahead
  • Maw of Malmortius: Burst AP threats top/jungle

Key Patterns

Lethal Combos

Sett Full Combo (Level 6+):

E (stun two) > W center > Flash/R gapclose if needed > Q > AA

Kill at ~50–60% HP if 60%+ Grit stored and you hit center W
Jax Escape/Counter Combo:

Jax engage > burst > disengage before W center

Trade short; do not fight into Sett shield window

Trading Combos

Sett Short Trade:

AA > Q reset > AA > step back; if engage whiffs: E pull > W center > Q chase

Keep trades 2–3s to build Grit then cash with W
Jax Quick Trade:

Poke with primary spell > 1–2 autos > back out before Sett E range

Re‑engage only if W is on cooldown

Lethal Thresholds

  • Sett Kill Range: With 60%+ Grit, E stun + center W + Q kills most bruisers from ~55% HP at 6; tower adds lethal.
  • Jax Kill Range: Jax kills Sett from ~40% if W is down and wave long; ignite increases execute range.
  • Critical Levels: 3 (Sett E+W) / 6 (both R) / 9 (first max)

Level by Level Game Plan

Level Primary Goal Lane Position Trading Opportunities Kill Windows Setup Opportunities
1 Secure prio without exposure Hold wave 6–8 from tower AA>Q>AA only on last‑hits Low Track jungle; ward 2:20
2 Unlock pull threat Keep short lane Only after enemy engage used Low Prep wave 3 stack
3 E+W combo Freeze 4–6 minions E stun → W center Medium on miss Ping 3:15 dive
4-5 Cannon recall Crash Wave 4; base Short trades for Grit Low Reset tempo
6 R all‑in Set near tower R carry back → W center High with 60% Grit Track sums
7-8 Rotate on TP Push then move Q every CD; E on whiffs Medium Objective timers
9+ Transition to mid Shove on timers E → W on CDs High if sums up Plates/objectives
Mid Game (11-16) Skirmish wins Side then collapse Bait engage; suplex backline Pick with E → R Ward deep 30s pre obj
Late Game (16+) Teamfight execution Frontline peel/engage Layer W center on clumps R → E → W chain Track flashes

First Back Goals

Ideal Back (1150–1500g)

  • Phage (1100g)
  • Control Ward (75g)

Crash Wave 4 (first cannon) ~3:00–3:20; recall 8s; TP if needed to hold prio

Standard Back (700–900g)

  • Ruby Crystal (400g)
  • Boots (300g)

Base after mini‑crash; preserve wave near tower

Pressure Back (1800–2100g)

  • Pickaxe (875g)
  • Plated Steelcaps (1100g)

Post‑kill/dive; walk back to hold TP

Teamfight Tips

Aspect Sett Jax
Primary Role Engage/peel bruiser; suplex into team then W center Duelist/skirmisher
Target Priority Enemy carry with no dash
Frontliner clumping near objectives
Primary diver after they commit
Focus Sett after W used
Your backline without peel
Objective Control Start fights in river/jungle chokes; force clumps for W
Zone backline with R displacement
Start when Sett shown side
Turn on picks with {opp_abilities[opp]['E']}
Positioning Flank through side brush
Fight in narrow chokes to land center W
Avoid wide lanes where targets can spread
Mark Sett flank
Kite to wide space to avoid W center
Other Tips Buffer E during enemy dash to guarantee stun
R into your minion wave to shorten escape path
Hold W or mobility for W center window