Nasus vs Illaoi Matchup Guide
Nasus
Top Lane Juggernaut
Scaling stacker with infinite Q damage and Wither slow
Illaoi
Top Lane Juggernaut
Tentacle juggernaut who punishes grouping with ult
Champ Select Cheat Sheet — Nasus vs Illaoi
Matchup Dynamics
How This Matchup Works
Illaoi has lane tools before Nasus stacks (1–6 min).
Sheen
SheenGrants a bonus to next attack after spell cast + R gives dueling windows if waves are managed. Q stacks + armor/MR let Nasus front-to-back or split-push.
Early Game (1-5)
Illaoi Favored - Illaoi has lane tools before Nasus stacks (1–6 min).
Mid Game (6-11)
Skill Matchup -
Sheen
SheenGrants a bonus to next attack after spell cast + R gives dueling windows if waves are managed.
Late Game (12+)
Nasus Favored - Q stacks + armor/MR let Nasus front-to-back or split-push.
Key Interactions
- Never fight in her tentacles: drag wave off wall and last-hit only.
Wither
W – WitherNasus ages an enemy champion, decelerating their Move Speed and Attack Speed over time. after `E –
Test of Spirit
E – Test of SpiritIllaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target.` lands to limit damage while backing out:
Spirit Fire
E – Spirit FireNasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it. clears tentacles on crash: thin before 6 to avoid dive.- Only all-in after she misses E:
Ghost
GhostGain Move Speed and ignore unit collision for the duration. + R to run through zone.
Nasus
Strengths
Weaknesses
Illaoi
Strengths
Weaknesses
Power Curve Comparison EXPERIMENTAL
Power Curve Visualization
Win Conditions
Nasus's Win Condition
- Hold freezes near tower from 3:30–8:00; punish when enemy wave is long.
- Convert first item spike (Trinity) into Herald or dragon with TP
Wither
W – WitherNasus ages an enemy champion, decelerating their Move Speed and Attack Speed over time. enemy carry on engage; front-to-back with
Spirit Fire
E – Spirit FireNasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it. zones.
Illaoi's Win Condition
Laning Phase Guide
| Level/Phase | Nasus | Illaoi |
|---|---|---|
| Level 1 | Start Q in 95% of lanes; take E vs hard push to secure last hits. Stand in brush to shorten poke path. Do not trade more than 1 auto + Q. | |
| Level 2 | Take W unless you must push; punish greed CS with |
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| Level 3 | Unlock E; drop on wave to thin if getting shoved. Hold the wave 6–7 minions near your tower; avoid long trades pre- |
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| Level 4–5 | Crash WAVE 4 for a cannon recall at ~3:45–4:10 if pressured; first cannon arrives on wave 4 in S25 (not wave 3). | |
| Level 6 | All-in only after enemy key cooldown is used. Pop R to halve Q CD and stick with |
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| Level 7–8 | With |
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| Level 9+ | Maxed Q turns minions into HP; keep wave near tower and threaten run-downs if they have no dash. | |
| Mid Game (11–16) | Play for Herald/drag; TP is a distance-based dash pre-14 and Unleashed after—channel earlier from side lane. | |
| Late Game (16+) | Front-to-back when team has control; otherwise split with wards and hover TP on objective spawn. |
Power Spikes
Level Spikes
| Nasus | Illaoi | ||
|---|---|---|---|
| Level | Description | Level | Description |
| 6 | Major `R` halves Q CD; run-down potential with |
0 | Minor earliest all-in/zone tools online. |
| 9 | Minor Q max, last-hit security for stacks. | 6 | Major ultimate adds burst/control. |
Item Spikes
| Nasus | Illaoi | ||
|---|---|---|---|
| Item | Description | Item | Description |
| Q damage + on-hit spike unlocks trades. | |||
| Armor/MR (FH/Visage) | sustain to ignore short trades. | ||
Best Build for Nasus
Starting Items
Doran's Shield
Doran's ShieldGood defensive starting item +
Health Potion
Health PotionConsume to restore Health over time
Core Items
Trinity Force
Trinity ForceTons of Damage →
Plated Steelcaps
Plated SteelcapsEnhances Move Speed and reduces incoming basic attack damage /
Mercury's Treads
Mercury's TreadsIncreases Move Speed and reduces duration of disabling effects →
Spirit Visage
Spirit VisageIncreases Health and healing effects →
Frozen Heart
Frozen HeartMassively increases Armor and slows enemy basic attacks /
Thornmail
Thornmail150 Health75 ArmorThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
Runes
Primary:
Fleet Footwork
Fleet FootworkAttacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.,
Triumph
TriumphTakedowns restore 5% of your missing health and grant an additional 20 gold.,
Legend: Haste
Legend: HasteTakedowns on enemies grant permanent Basic Ability Haste.,
Last Stand
Last StandDeal more damage to champions while you are low on health.
Secondary:
Second Wind
Second WindAfter taking damage from an enemy champion heal back some missing health over time.,
Unflinching
UnflinchingGain Armor and Magic Resist when receiving crowd control.
Summoner Spells
Ghost
GhostGain Move Speed and ignore unit collision for the duration. +
Teleport
TeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
Priority Build Path
Situational Adjustments
Key Patterns
Lethal Combos
Trading Combos
Lethal Thresholds
- Nasus Kill Range:
- Illaoi Kill Range:
- Critical Levels:
Level by Level Game Plan
| Level | Primary Goal | Lane Position | Trading Opportunities | Kill Windows | Setup Opportunities |
|---|
First Back Goals
Teamfight Tips
| Aspect | Nasus | Illaoi |
|---|---|---|
| Primary Role | ||
| Target Priority | Peel first carry within reach after Zone Illaoi if they dive backline; |
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| Objective Control | ||
| Positioning | Front-to-back on narrow chokes only with R up; otherwise flank through fog. Do not lead engages into heavy CC; arrive second with |
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| Other Tips |
UpMatched