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Akali

Akali

Mid Lane Assassin

The Rogue Assassin — Energy-based melee AP with stealth, mobility, and execution burst

VS
Viktor

Viktor

Mid Lane Control Mage

Scaling control mage with laser poke and zone

Matchup Dynamics

How This Matchup Works

Farm with Q – Five Point Strike and trade only after Viktor Siphon Power (~9s) or Death Ray (~13s) is used. Use W – Twilight Shroud to deny target selection vs picks; pivot at level 6 when R – Perfect Execution grants one-rotation kill threat and roam pressure.

Early Game (1-5)

Viktor Favored - Punish after Viktor Siphon Power (~9s) or Death Ray (~13s); last-hit with Q at 325 range; hold wave 6–8 minions near your tower at 3:00; ward pixel brush 2:30 and raptors 3:30.

Mid Game (6-11)

Skill Matchup - Complete Hextech Rocketbelt by ~12:00; fish E – Shuriken Flip after Viktor engage tool is down; hover Herald 8–10 and roam on shove with W cooldown (~20s) ready.

Late Game (12+)

Skill Matchup - Flank 5–10s before objective; force pick with R – Perfect Execution; avoid front-to-back vs Viktor; play fog at river/jungle entrances and collapse after key cooldowns.

Key Interactions

  • Shroud vs Viktor engage: Cast W – Twilight Shroud as Viktor starts Death Ray (~13s); deny vision and step out, re-enter with E2 after cooldown falls.
  • E tag timing: Throw E1 – Shuriken Flip as Viktor uses Siphon Power (~9s) on wave; hit during animation to guarantee mark; follow with E2 to stick.
  • Q energy rule: Maintain ≥80 energy before trading; weave Q > passive ring auto; disengage for ~1.5–3s to regen, then re-enter.
  • Perfect Execution finish: Use R1 to cross space or dodge CC; hold R2 until target ≤35–45% HP or after key summoner/defensive used; exit with W or E2 return.

Akali

Strengths

  • Q – Five Point Strike last-hits at 325 range; safe chip on cooldowns
  • W – Twilight Shroud drops vision; disengage or re-engage mid skirmish
  • E – Shuriken Flip tag enables commit with E2 then R chain
  • High pick pressure from flanks post-6

Weaknesses

  • Energy gated in extended trades; needs windows
  • No hard CC; relies on E tag to stick
  • Vulnerable to reveals/true sight inside W and tower vision

Viktor

Strengths

  • Death Ray or main CC punishes short range
  • Item spikes favor ranged poke or resets
  • Wave control can set up roams or dives

Weaknesses

  • Cooldown reliant; windows after key ability usage
  • Struggles to target Akali inside shroud without vision
  • Susceptible to flanks and E>R pick angles on rotations

Power Curve Comparison EXPERIMENTAL

Power Curve Visualization

Win Conditions

Akali's Win Condition

  • Freeze 5–6 minions at 3:30–4:30; trade after Viktor Siphon Power used; tag E then take Q+passive and back to deny HP
  • Buy Sorcerer's Shoes/defensive boots by 6:00; shove → ward pixel/raptors; roam when W is up
  • Crash mid wave then move 15–20s pre-objective; flank carry with R chain and reset vision

Viktor's Win Condition

  • Fight on cannon waves; use Death Ray or CC to start with jungle present; convert HP lead to plates
  • Force extended trades on first mythic; bait W then re-engage on cooldown
  • Push and move to side; draw Akali to lane while team starts objective

Laning Phase Guide

Level/Phase Akali Viktor
Level 1 Start Q – Five Point Strike (or W if level-1 brush cheese); last-hit only; trade after Viktor Siphon Power (~9s) used on minions; hold wave 6–8 near tower; ward pixel 2:30; all-in only with Ignite + HP>60% Start Siphon Power; shove for level 2 first; ward opposite pixel 2:30; crash 2nd/3rd wave for cheater recall; avoid trading when Akali has 80+ energy
Level 2 Take E – Shuriken Flip; throw E1 as Viktor uses Death Ray (~13s) or to last-hit; connect Q+passive then exit; control ward raptors 3:30 Take Death Ray; trade short; back off if tagged by E; track jungle pathing
Level 3 Take W – Twilight Shroud; bait engage then W; Q twice inside shroud, exit on edge; freeze 4–6 minions; cheater recall if safe Third ability online; fight on stacked wave; drop control ward to reveal shroud; respect E2 follow
Level 4-5 Buy boots/components; keep trades ≤3s around W cooldown (~20s); deep ward 4:00; track Flash 300s; hover river on shove Hold wave outside tower; call jungle for dive with wave; save mobility to dodge E1; ward raptors 4:00
Level 6 Unlock R – Perfect Execution; Q > E1 tag > R1 through target > E2 > Q > R2 if target ≤40%; shove then reset for item Use Chaos Storm proactively or save disengage; step out of shroud; avoid Akali execute threshold
Level 7-8 Complete Rocketbelt; push on vision; hover Herald 8–10:00; E>Rocketbelt>R1 picks on mid-rotation Fight with mythic/components; punish W down; set up Herald with team
Level 9 Max Q; shove→ward deep; rotate sides on crash; track Teleport 360s; only side with vision Max primary trade spell; extend lane to punish roams; ward flanks

Power Spikes

Level Spikes

Akali Viktor
Level Description Level Description
3 Minor W unlock enables safe trades and disengage post-CC 3 Major Full combo online; punish W cooldown
6 Major R execute chain opens pick windows on mid roam 6 Critical Chaos Storm adds pick or teamfight swing
9 Major Q max improves DPS and wave; one-rotation kills with E tag 11 Minor Rank 2 ultimate or upgrade raises damage pattern

Item Spikes

Akali Viktor
Item Description Item Description
Sorcerer's Shoes (1100g) Pen + MS improves roam and burst thresholds Lost Chapter/Sheen component (1100g~) Mana or on-hit spikes punish W down
Hextech Rocketbelt (3200g~) Active dash helps land E tag and extend combo Core mythic (3000–3300g) First mythic powers poke or skirmish pattern
Zhonya's Hourglass (3100g) Stasis dodges counter burst after R1 or inside W Banshee's/Hexdrinker/Zhonya (2800–3100g) Defensive tech vs Akali burst
Oblivion Orb (800g) Apply Grievous Wounds vs sustain mids

Best Build for Akali

Starting Items

Doran's Shield (400g) or Doran's Ring (400g) + Health Potion

Core Items

Hextech Rocketbelt (3200g~) → Sorcerer's Shoes (1100g) → Zhonya's Hourglass (3100g)

Runes

Primary: Electrocute, Sudden Impact, Eyeball Collection, Treasure Hunter

Secondary: Second Wind, Unflinching

Summoner Spells

Flash + Teleport (or Flash + Ignite to snowball)

Priority Build Path

1
Hextech Rocketbelt

Dash to secure E tag; active burst raises execute threshold

2
Sorcerer's Shoes

Magic pen and MS for flanks and Q/R thresholds

3
Zhonya's Hourglass

Stasis to drop aggro after R1 or inside shroud

4
Shadowflame

Pen vs shields; boosts one-rotation kills on squishies

Situational Adjustments

  • Oblivion Orb: High sustain lanes (Vamp scepters, healing passives)
  • Mercury's Treads: Heavy AP/CC; reduces lock down during engages
  • Void Staff: Opp builds MR; maintain execute thresholds

Key Patterns

Lethal Combos

Akali Full Combo (Level 6+):

E1 – Shuriken Flip > Rocketbelt > R1 – Perfect Execution through target > E2 follow > Q + passive auto > R2 finish

Lethal at ~35–45% on carries; ensure Electrocute or Conqueror stacked
Viktor Escape/Counter Combo:

Death Ray or CC engage > primary damage (Siphon Power/Gravity Field) > R finish

Requires Akali W down or missed E tag

Trading Combos

Akali Short Trade:

Q > step out for passive ring > auto > back; or E1 tag > Q > back

Keep trades ≤3s; only commit when enemy key cooldowns down
Viktor Quick Trade:

Siphon Power poke on wave > step out of shroud > re-engage when W (~20s) on cooldown

Drop control ward to reveal shroud edge

Lethal Thresholds

  • Akali Kill Range: R2 lethal at ~35–45% on squishies after Q+passive; vs tanks, wait for ≤25–30% with pen items
  • Viktor Kill Range: 40–55% after CC chain + items; deny E tag and shroud to avoid execute
  • Critical Levels: 3 (Akali W), 6 (R access), 9 (Q max), 11 (R2)

Level by Level Game Plan

Level Primary Goal Lane Position Trading Opportunities Kill Windows Setup Opportunities
1 Secure CS and chip Hold wave 6–8 from tower Q after Viktor Siphon Power used; hit 2 Qs then back Low; only with Ignite + HP lead Ward pixel 2:30; Ahead: slow-push then cheater; Even: last-hit; Behind: thin wave and hug tower
2 Add E threat Maintain freeze E1 as Viktor Death Ray used; follow with Q+passive Medium if E tag + Ignite Control ward raptors 3:30; Ahead: zone; Even: short trades; Behind: save W for ganks
3 Use W to reset Short lane near tower Q>W>Q poke; E tag only with jungler nearby Low unless E hits clean Ping jungler; Ahead: plate chip; Even: freeze; Behind: call cover and keep warded
4-5 Boots timing Short lane; avoid long chases ≤3s windows around W Low unless enemy misuses key CD Buy boots/components; Ahead: deep ward; Even: match push; Behind: farm under tower
6 Play around R Fight on vision E1 tag > R1 through target > E2 > Q > R2 High at ~40% on squishies Shove then reset; Ahead: threaten dive; Even: trade HP; Behind: hold R to deter dive
7-8 Rocketbelt spike Push on vision; hover Herald E>Rocketbelt>R1 on rotation Medium on picks Secure Herald; Ahead: take plates; Even: contest vision; Behind: stack waves then roam
9+ Q max pressure Side→group on timers Pick-only with E tag Medium if Flash down Set vision nets; Ahead: pressure sides; Even: group; Behind: soak safely
Mid Game (11-16) Flank and pick Hover river entrances Catch with E at choke R2 execute on carries Time dragons/herald; Ahead: start; Even: turn; Behind: trade objectives
Late Game (16+) Backline assassination Flank from fog R1 in > Zhonya > exit with E2 High on immobile carries Baron/Elder turns with pinks and shroud

First Back Goals

Ideal Back (1100–1400g)

  • Hextech Alternator (1050g)
  • Boots (300g)
  • Control Ward (75g)

Crash 3rd/cannon wave ≈2:15–5:30; base on bounce to avoid losing plates

Standard Back (700–900g)

  • Amplifying Tome (400g)
  • Boots (300g)

Reset on slow-push when wave bounces back to you

Teamfight Tips

Aspect Akali Viktor
Primary Role Flank assassin/pick Mage/assassin per kit
Target Priority ADC/APC without Flash
Enemy jungler on objectives
Low-HP divers mid-fight
Closest threat then backline per CC windows
Objective Control Arrive early; ward flanks; pick then start
Hold R2 for secure/escape
Start when shroud down
Turn on overextended flankers
Positioning Fog flanks via pixel→raptors paths
W zone to cut vision, then R chain
Fight in open; drop control wards; peel or dive as comp allows
Other Tips Buffer R1 during CC wind-ups; time W to dodge targeted casts
Mark Flash timers and punish 300s windows
Bait W with feint; re-engage with Death Ray
Force fights on waves to limit Akali flanks